Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Vampire |
Class | Adventurer |
Level / Exp | 13 / 40% |
Size | medium |
Lifes / Deaths | Killed by elven sun-mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:36 / 137Killed by elven sun-mage at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:06 Killed by stone troll at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:19 Killed by elven sun-mage at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:48 Killed by elven sun-mage at level 1 on the 75th Pyre 122nd year of Ascendancy at 07:57 Killed by cutpurse at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:18 Killed by storm drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:15 Killed by Gloruyann the mean looking elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 22:35 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:28 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 02:35 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:27 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:42 Killed by skeletal rat at level 6 on the 4th Mirth 122nd year of Ascendancy at 05:34 Killed by armoured skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:19 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:54 Killed by Nerywen the wolf at level 6 on the 4th Mirth 122nd year of Ascendancy at 07:15 Killed by Nerywen the wolf at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:26 Killed by Nerywen the wolf at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:41 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 09:10 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 09:28 Killed by Gloruyann the mean looking elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 09:42 Killed by Gloruyann the mean looking elven guard at level 7 on the 4th Mirth 122nd year of Ascendancy at 12:27 Killed by armoured skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 14:01 Killed by Gloruyann the mean looking elven guard at level 7 on the 4th Mirth 122nd year of Ascendancy at 15:47 Killed by Gloruyann the mean looking elven guard at level 7 on the 4th Mirth 122nd year of Ascendancy at 18:29 Killed by Elorira the green worm mass at level 7 on the 4th Mirth 122nd year of Ascendancy at 18:44 Killed by Gloruyann the mean looking elven guard at level 7 on the 4th Mirth 122nd year of Ascendancy at 19:10 Killed by Elann the yaech diver at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:40 Killed by Gloruyann the mean looking elven guard at level 7 on the 4th Mirth 122nd year of Ascendancy at 23:59 Killed by Gloruyann the mean looking elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:13 Killed by Gloruyann the mean looking elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:27 Killed by Gloruyann the mean looking elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:44 Killed by Gloruyann the mean looking elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 01:03 Killed by armoured skeleton warrior at level 7 on the 5th Mirth 122nd year of Ascendancy at 05:41 Killed by Gloruyann the mean looking elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:43 Killed by war hound at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:39 Killed by Islethra the cave troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:53 Killed by Zubarekira the ghoul at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:33 Killed by storm drake hatchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:08 Killed by minotaur at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:47 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:13 Killed by Risen Ghoul at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:28 Killed by Glerabeth the storm drake hatchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:44 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:02 Killed by Glerabeth the storm drake hatchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:19 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:44 Killed by Ce'Nudawen the elven guard at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:00 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:15 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:30 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:52 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:16 Killed by Bethethra the rotting mummy at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:48 Killed by thief at level 8 on the 8th Mirth 122nd year of Ascendancy at 13:31 Killed by Emumina the devourer at level 8 on the 8th Mirth 122nd year of Ascendancy at 13:52 Killed by devourer at level 8 on the 8th Mirth 122nd year of Ascendancy at 14:19 Killed by devourer at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:08 Killed by Emumina the devourer at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:30 Killed by Vorobreth the giant brown mouse at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:56 Killed by Gokira the giant red ant at level 8 on the 8th Mirth 122nd year of Ascendancy at 16:19 Killed by master vampire at level 9 on the 10th Mirth 122nd year of Ascendancy at 11:17 Killed by elven warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 16:30 Killed by naga myrmidon at level 9 on the 10th Mirth 122nd year of Ascendancy at 17:05 Killed by quasit at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:14 Killed by master vampire at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:39 Killed by elven elite warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:55 Killed by vampire rat at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:33 Killed by master vampire at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:27 Killed by master vampire at level 10 on the 1st Summertide 122nd year of Ascendancy at 02:18 Killed by human guard at level 10 on the 1st Summertide 122nd year of Ascendancy at 03:57 Killed by naga myrmidon at level 10 on the 1st Summertide 122nd year of Ascendancy at 04:11 Killed by pyromancer at level 10 on the 1st Summertide 122nd year of Ascendancy at 04:45 Killed by naga myrmidon at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:54 Killed by pyromancer at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:47 Killed by thief at level 10 on the 1st Summertide 122nd year of Ascendancy at 08:29 Killed by thief at level 10 on the 1st Summertide 122nd year of Ascendancy at 08:42 Killed by master vampire at level 10 on the 1st Summertide 122nd year of Ascendancy at 23:50 Killed by elven elite warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 01:06 Killed by nightshade trap at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:38 Killed by elven blood mage at level 10 on the 2nd Summertide 122nd year of Ascendancy at 18:48 Killed by shadowblade at level 11 on the 3rd Summertide 122nd year of Ascendancy at 04:51 Killed by master vampire at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:17 Killed by Betheldarevena the giant carpenter ant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 07:19 Killed by Ararin the giant brown ant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:33 Killed by netherworm mass at level 11 on the 1st Flare 122nd year of Ascendancy at 17:08 Killed by onilug at level 11 on the 1st Flare 122nd year of Ascendancy at 18:31 Killed by Bethydamira the spitting spider at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:16 Killed by Layuth the giant white ant at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:49 Killed by Layuth the giant white ant at level 11 on the 2nd Flare 122nd year of Ascendancy at 08:07 Killed by Emalenne the stone troll at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:43 Killed by Emalenne the stone troll at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:15 Killed by Emalenne the stone troll at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:08 Killed by Emalenne the stone troll at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:45 Killed by broken golem at level 12 on the 5th Flare 122nd year of Ascendancy at 14:32 Killed by elven mage at level 12 on the 5th Flare 122nd year of Ascendancy at 14:47 Killed by storm drake at level 12 on the 5th Flare 122nd year of Ascendancy at 14:59 Killed by geomancer at level 12 on the 5th Flare 122nd year of Ascendancy at 15:15 Killed by elven warrior at level 12 on the 5th Flare 122nd year of Ascendancy at 19:09 Killed by elven warrior at level 12 on the 5th Flare 122nd year of Ascendancy at 19:37 Killed by elven blood mage at level 12 on the 5th Flare 122nd year of Ascendancy at 19:58 Killed by ultimate gwelgoroth at level 12 on the 5th Flare 122nd year of Ascendancy at 20:16 Killed by ultimate gwelgoroth at level 12 on the 5th Flare 122nd year of Ascendancy at 20:26 Killed by elven tempest at level 12 on the 5th Flare 122nd year of Ascendancy at 20:37 Killed by elven blood mage at level 12 on the 5th Flare 122nd year of Ascendancy at 21:57 Killed by elven blood mage at level 12 on the 5th Flare 122nd year of Ascendancy at 23:07 Killed by elven tempest at level 12 on the 5th Flare 122nd year of Ascendancy at 23:46 Killed by elven tempest at level 12 on the 5th Flare 122nd year of Ascendancy at 23:57 Killed by Ce'Nyvena the broken golem at level 12 on the 6th Flare 122nd year of Ascendancy at 10:42 Killed by ritch flamespitter (wild summon) at level 12 on the 6th Flare 122nd year of Ascendancy at 10:57 Killed by ritch flamespitter (wild summon) at level 12 on the 6th Flare 122nd year of Ascendancy at 11:11 Killed by Emelarille the giant lightning ant at level 12 on the 6th Flare 122nd year of Ascendancy at 11:30 Killed by ritch flamespitter (wild summon) at level 12 on the 6th Flare 122nd year of Ascendancy at 11:50 Killed by ritch flamespitter (wild summon) at level 12 on the 6th Flare 122nd year of Ascendancy at 12:00 Killed by ritch flamespitter at level 12 on the 6th Flare 122nd year of Ascendancy at 12:34 Killed by war hound at level 13 on the 6th Flare 122nd year of Ascendancy at 23:38 Killed by Emelarille the giant lightning ant at level 13 on the 7th Flare 122nd year of Ascendancy at 00:53 Killed by Vorytha the golem at level 13 on the 7th Flare 122nd year of Ascendancy at 03:17 Killed by Emelarille the giant lightning ant at level 13 on the 7th Flare 122nd year of Ascendancy at 08:37 Killed by war hound at level 13 on the 7th Flare 122nd year of Ascendancy at 09:32 Killed by Velulravena the bloated horror at level 13 on the 7th Flare 122nd year of Ascendancy at 09:43 Killed by ritch flamespitter at level 13 on the 7th Flare 122nd year of Ascendancy at 11:34 Killed by ritch flamespitter at level 13 on the 7th Flare 122nd year of Ascendancy at 12:01 Killed by war hound at level 13 on the 7th Flare 122nd year of Ascendancy at 13:39 Killed by ritch flamespitter (wild summon) at level 13 on the 7th Flare 122nd year of Ascendancy at 13:55 Killed by war hound at level 13 on the 7th Flare 122nd year of Ascendancy at 16:35 Killed by Vorytha the golem at level 13 on the 7th Flare 122nd year of Ascendancy at 17:48 Killed by Emelarille the giant lightning ant at level 13 on the 7th Flare 122nd year of Ascendancy at 20:26 Killed by war hound (wild summon) at level 13 on the 7th Flare 122nd year of Ascendancy at 23:23 Killed by Emelarille the giant lightning ant at level 13 on the 8th Flare 122nd year of Ascendancy at 02:25 Killed by Emelarille the giant lightning ant at level 13 on the 8th Flare 122nd year of Ascendancy at 05:13 Killed by war hound (wild summon) at level 13 on the 8th Flare 122nd year of Ascendancy at 06:43 Killed by Emelarille the giant lightning ant at level 13 on the 8th Flare 122nd year of Ascendancy at 07:42 Killed by armoured skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 08:03 Killed by Emelarille the giant lightning ant at level 13 on the 8th Flare 122nd year of Ascendancy at 08:48 Killed by Emethra the large white snake at level 13 on the 8th Flare 122nd year of Ascendancy at 11:14 Killed by Emethra the large white snake at level 13 on the 8th Flare 122nd year of Ascendancy at 11:34 Killed by Poregarin the warg at level 13 on the 8th Flare 122nd year of Ascendancy at 13:11 Killed by Emelarita the snow giant at level 13 on the 8th Flare 122nd year of Ascendancy at 13:33 |
Primary Stats
Strength | 48 (base 37) |
Dexterity | 31 (base 22) |
Constitution | 47 (base 39) |
Magic | 25 (base 18) |
Willpower | 27 (base 20) |
Cunning | 17 (base 12) |
Resources
Mana | 251/257 |
Paradox | 300 |
Life | 494/587 |
Positive | 66/66 |
Stamina | 188/188 |
Soul | 5/10 |
Healing Factor | 1.5123364354647 |
Regeneration | 14.291579315142 |
Speed
Mental | +8.8817841970013E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 12 |
Offense: Mainhand
Damage | 16 |
Accuracy | 41 |
Crit Chance | 6% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 41 |
Crit Chance | 6% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Cold | +7% |
All | 0% |
Lightning | +7% |
Light | +12% |
Darkness | +2% |
Mind | +2% |
Fire | +17% |
Nature | +2% |
Offense: Damage Penetration
Physical | +10% |
Acid | +5% |
Mind | +5% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 29.5 (80%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 17 |
Physical Save | 41 |
Spell Save | 34 |
Mental Save | 30 |
Defense: Resistances
Blight | + 14%( 70%) |
Physical | + 14%( 70%) |
Cold | + 22%( 70%) |
All | + 8%( 70%) |
Darkness | + 22%( 70%) |
Light | + 5%( 70%) |
Temporal | + 25%( 70%) |
Fire | + 26%( 70%) |
Mind | + 22%( 70%) |
Defense: Immunities
Teleport Resistance | 40% |
Silence Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 33% |
Poison Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Spell / Master of flesh | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ghosts | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 14/20 |
| 3/49 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Undead / Vampire | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Chant of Fortitude |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Glowvengeance (103% power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Light source | Zubakira the brass lantern Zubakira the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% acid Mental save: +3 (+2 eff.) Only die when reaching: -40.00 life Maximum life: +40.00 Light radius: +3 Healing mod.: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Turiblek (0 def, 3 armour) Turiblek (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +5% Changes stats: +3 Str Physical save: +10 (+4 eff.) Cut immunity: +10% Teleport immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Dayquell' (5 def, 2 armour) hardened leather gloves 'Dayquell' (5 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Defense: +5 (+2 eff.) Changes resistances: +3% light Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Teleport immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Turunarilach (dig speed 30 turns) Turunarilach (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% blight / +1% physical / +9% temporal Disease immunity: +10% Cut immunity: +10% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Flashjeer FlashjeerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire / +3% light / +6% mind Changes resistances penetration: +5% mind Changes damage: +10% fire Rings make your fingers look great! |
On fingers | Lisidhera LisidheraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Defense: +10 (+5 eff.) Changes stats: +1 Dex / +3 Con Changes resistances penetration: +10% physical Changes damage: +3% physical Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings make your fingers look great! |
Around neck | Belemibeth BelemibethInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Str Changes resistances: +9% mind Changes damage: +3% physical Disarm immunity: +10% Amulets make your neck look great! |
In main hand | Aredeyon the vined mindstar (91% power, 18 apr, nature damage) Aredeyon the vined mindstar (91% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 92% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex Changes resistances: +3% blight Changes damage: +7% lightning / +7% fire / +2% nature / +7% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Disease immunity: +13% Only die when reaching: -40.00 life Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Hanydin the Prismrace Hanydin the PrismraceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +6% light Silence immunity: +10% Life regen: +0.90 See invisible: +6 Healing mod.: +10% A belt that goes around your waist. |
In off hand | horrifying vined mindstar of life (83% power, 18 apr, mind damage) horrifying vined mindstar of life (83% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 3 mind / 4 darkness Changes damage: +2% mind / +2% darkness Talent granted: +1 Attune Mindstar Life regen: +0.80 Maximum life: +12.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Prismpain' (7 def, 0 armour) linen cloak 'Prismpain' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes damage: +12% light Physical save: +6 (+2 eff.) Stamina each turn: +3.00 Only die when reaching: -20.00 life Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Durohell (2 def, 6 armour) Durohell (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 4 blight Changes resistances: +9% temporal / +5% physical Changes resistances penetration: +15% temporal Physical save: +11 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
Inventory
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets make your neck look great! |
Lorerorach the steel battleaxe (138% power, 2 apr) Lorerorach the steel battleaxe (138% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 light Damage (radius 1) on hit: +7 fire Damage against: +7% Undead When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Damage when hit (Melee): 4 acid Changes damage: +3% acid Massive two-handed battleaxes. |
Snowreek the steel dagger (102% power, 6 apr) Snowreek the steel dagger (102% power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes resistances: +12% cold Changes resistances penetration: +15% temporal Changes damage: +6% temporal / +9% cold Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Lightningpeal (140% power, 2 apr) Lightningpeal (140% power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 141% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +4 lightning When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +6% lightning / +12% cold Massive two-handed swords. |
iron greatsword (117% power, 1 apr) iron greatsword (117% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
balanced steel longsword of paradox (112% power, 3 apr) balanced steel longsword of paradox (112% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +8 (+4 eff.) Changes resistances: +5% temporal Disarm immunity: +28% Sharp, long, and deadly. |
iron longsword of massacre (115% power, 2 apr) iron longsword of massacre (115% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 115% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
horrifying mossy mindstar of life (72% power, 12 apr, nature damage) horrifying mossy mindstar of life (72% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 mind / 4 darkness Changes damage: +3% mind / +3% darkness Talent granted: +1 Attune Mindstar Life regen: +0.60 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Unribar the ash magestaff (115% power, 3 apr, arcane element) Unribar the ash magestaff (115% power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 115% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Damage (Melee): 19 fire Changes stats: +1 Cun Changes damage: +17% arcane / +6% mind Talent granted: +1 Command Staff Critical mult.: +15.00% Physical save: +3 (+1 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +2% Mental crit. chance: +4% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
Xanatta (111% power, 3 apr, light element) Xanatta (111% power, 3 apr, light element)Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +15% light / +3% temporal Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +9% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 72.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Balechik the Growthrage (1 def, 0 armour) Balechik the Growthrage (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 45% Changes stats: +1 Str / +1 Con Changes resistances penetration: +15% darkness Changes damage: +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Changes resistances: +6% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Brightspire' (0 def, 1 armour) iron gauntlets 'Brightspire' (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 darkness Changes resistances: +6% darkness Changes damage: +6% nature / +3% cold / +6% light / +3% darkness Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lightningcut (1 def, 0 armour) Lightningcut (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +3% temporal / +11% mind / +5% arcane Changes damage: +11% mind A pointy cloth hat, very wizardly... |
shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag Spell save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Dazzlewaker (2 def, 4 armour) Dazzlewaker (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 2 light Changes resistances: +15% cold Changes resistances penetration: +10% light / +10% darkness A suit of armour made of mail. |
Nimbusnaught (3 def, 2 armour) Nimbusnaught (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 2 lightning Changes resistances: +9% fire / +15% cold Knockback immunity: +10% A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
iron plate armour of resilience (0 def, 7 armour) iron plate armour of resilience (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Maximum life: +21.00 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
iron shield of lightning resistance (+15%) (0 def, 2 armour, 20.5 block) iron shield of lightning resistance (+15%) (0 def, 2 armour, 20.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eriran the Prismbreeze [power 110] (15 cooldown) Eriran the Prismbreeze [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Dex Light radius: +2 It can be used to sting an enemy dealing 112 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dan2 the Vampire Adventurer level 11
2nd Flare 122nd year of Ascendancy at 08:38 see stats
By dan2 the Vampire Adventurer level 10
10th Mirth 122nd year of Ascendancy at 17:40 see stats
By dan2 the Vampire Adventurer level 1
74th Pyre 122nd year of Ascendancy at 23:27 see stats
By dan2 the Vampire Adventurer level 11
2nd Flare 122nd year of Ascendancy at 14:24 see stats
Log
Vorasevea the minotaur performs a melee critical strike against dan2!
Vorasevea the minotaur receives 11 healing.
Vorasevea the minotaur hits dan2 for 8 physical, 7 lightning, 21 fire, 12 lightning, 86 physical, 4 lightning, 12 fire, 7 lightning, 86 physical, 4 lightning, 12 fire, 7 lightning (267 total damage).
Melee retaliation hits Vorasevea the minotaur for (3 turned into osmosis), 3 blight, (3 turned into osmosis), 3 blight, (3 turned into osmosis), 3 blight (10 total damage).
Emelarita the snow giant strafes with his steamguns!
Hornet swarm misses Ghostly bulwark.
Emelarita the snow giant's Strafe performs a ranged critical strike against Ghoul!
Ghoul is crippled.
Ghoul is cut deeply.
Emelarita the snow giant's Strafe hits Ghostly bulwark for 53 fire damage.
Emelarita the snow giant's Strafe hits Ghoul for 131 physical, 5 acid, 64 fire (199 total damage).
Emelarita the snow giant's Strafe hits dan2 for 41 fire damage.
Emelarita the snow giant's Strafe hits Ghostly bulwark for 54 fire damage.
Emelarita the snow giant's Strafe hits Ghoul for 80 physical, 6 cold, 64 fire (149 total damage).
Emelarita the snow giant's Strafe hits dan2 for 42 fire damage.
dan2 the level 13 vampire adventurer was toasted to death by Emelarita the snow giant on level 12 of Infinite Dungeon.
Ghoul is not crippled anymore.
Ghoul's deep wound closes.
Ghostly bulwark deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelarita the snow giant's Strafe killed dan2!
Saving game...
Saving done.
Your summoned ghast disappears.
Talent Call of the Mausoleum is ready to use.
Dan2 activates Chant of Fortitude.
Dan2 casts Call of the Mausoleum.
Dan2 unleashes a blast of frostdusk as he crosses the veil!