Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Zakastra's Infinite Dungeon Tweaks 1.7.4 Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Generic Ranged Training 1.4.0Adds a generic ranged training tree to the game. Archers start with it unlocked, all other classes can purchase it from an archery trainer in Elvala. Basic Ranged Mastery applies to all ranged weapons, but is weaker than more specialized masteries to compensate. Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Inferno Race Pack 1.4.0Adds a collection of my races. |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 18 / 38% |
Size | medium |
Lifes / Deaths | Killed by Emeratha the yaech hunter at level 7 on the 4th Mirth 122nd year of Ascendancy at 09:33 0 / 5Killed by Rat Lich at level 10 on the 6th Mirth 122nd year of Ascendancy at 22:28 Killed by Rat Lich at level 10 on the 6th Mirth 122nd year of Ascendancy at 23:36 Killed by Rat Lich at level 10 on the 6th Mirth 122nd year of Ascendancy at 23:46 Killed by Lisariavea the giant ice ant at level 18 on the 7th Flare 122nd year of Ascendancy at 05:01 |
Primary Stats
Strength | 44 (base 32) |
Dexterity | 20 (base 12) |
Constitution | 42 (base 33) |
Magic | 26 (base 12) |
Willpower | 29 (base 20) |
Cunning | 35 (base 29) |
Resources
Mana | 319/319 |
Equilibrium | 0 |
Life | 474/474 |
Positive | 101/101 |
Stamina | 198/198 |
Healing Factor | 1.3339880031269 |
Regeneration | 11.005401025797 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50.151631529437% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 32.205720692758 |
See Invisible | 41.205720692758 |
Offense: Mainhand
Damage | 56 |
Accuracy | 40 |
Crit Chance | 15% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +10% |
Cold | +24% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Temporal | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 69.011077022655 (89.749889547741%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 21 |
Physical Save | 33 |
Spell Save | 19 |
Mental Save | 23 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 27%( 70%) |
Cold | + 66%( 70%) |
All | + 22%( 70%) |
Lightning | + 32%( 70%) |
Light | + 46%( 70%) |
Temporal | + 28%( 70%) |
Mind | + 29%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 25%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Pinning Resistance | 20% |
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Crusader | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Bloodruned | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Golem / Effigy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (86)Turns left: 50 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (83)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 15): Headhunter0 / 4 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +1 Generic Point and +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Belagamira the Mucusworm (0 def, 5 armour) Belagamira the Mucusworm (0 def, 5 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Armor +5 Fatigue +3% Resistance +3% nature other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | stabilizing iron helm of constitution (+3) (0 def, 3 armour) stabilizing iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Silyssra [power 25] (21 cooldown) Silyssra [power 25] (21 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Life Regen +2.00 other ------- Psi when Hit +0.04 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | Aruralaith the steel ring Aruralaith the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +5 (+3 eff.) Damage +6% mind Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Armor +4 Defense +8 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 9 cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | steel ring 'Blackrip' steel ring 'Blackrip'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con offense ------ Damage +21% cold Ignore resists +5% darkness When Hit 6 darkness defense ------ Resistance +3% darkness +42% cold Life Regen +3.00 Stun Resist +22% other ------- Infravision +1 Rings make your fingers look great! |
Around waist | Hurodin Hurodin1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +3 Mag offense ------ Ignore resists +5% temporal defense ------ Resistance +7% lightning +7% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- See Invis +9 A belt that goes around your waist. |
In main hand | enhanced iron greatmaul of crippling (113% power, 1 apr) enhanced iron greatmaul of crippling (113% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 113% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +6 Dex +5 Mag +5 Wil +6 Cun +5 Con offense ------ Physical Crit +7.0% Massive two-handed mauls. |
On hands | Hellbile the iron gauntlets (0 def, 1 armour) Hellbile the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% mind Accuracy +5 (+2 eff.) When Hit 2 fire defense ------ Armor +1 Fatigue +1% Resistance +3% mind +3% fire Physical save +5 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Cyraldaratira the steel plate armour (5 def, 22 armour) Cyraldaratira the steel plate armour (5 def, 22 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +22% Resistance +15% acid +14% cold other ------- Breathe water A suit of armour made of metal plates. |
Cloak | cashmere cloak 'Zanothel' (12 def, 0 armour) cashmere cloak 'Zanothel' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Defense +12 (+6 eff.) Resistance +6% blight +6% darkness +6% mind Blind Resist +10% Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Velema' steel amulet 'Velema'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Wil +3 Mag offense ------ Spellpower/crit +6 Damage +3% acid defense ------ Fatigue -10% Life Regen +3.00 other ------- Mana/turn +0.21 Max mana +22.00 Amulets make your neck look great! |
Inventory
movement infusion (speed 431%; cd 8) movement infusion (speed 431%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 431% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 180; 15 cd) regeneration infusion of the psychic (heal 180; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 180 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 22%; magical; dur 4; cd 16) wild infusion of the psychic (res 22%; magical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 4; phase 15; cd 20) blink rune of the wizard (range 4; phase 15; cd 20)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 122; dur 4; cd 18) acid wave rune of the psychic (damage 122; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 122.36 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 136; dur 4; cd 19) acid wave rune of the sneak (damage 136; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 135.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 20; resist 21%; move 36%; dur 5; cd 20) ethereal rune of the titan (power 20; resist 21%; move 36%; dur 5; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 36% faster, and you are invisible (power 20). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 56; cd 15) shatter afflictions rune of the sneak (absorb 56; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 63; cd 16) shatter afflictions rune of the sneak (absorb 63; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 155; dur 3; cd 16) shielding rune of the sneak (absorb 155; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's copper ring of light (+22%) rogue's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun offense ------ Damage +11% light defense ------ Defense +4 (+2 eff.) Resistance +22% light Rings make your fingers look great! |
Ce'Nuriaratha the steel battleaxe (127% power, 2 apr) Ce'Nuriaratha the steel battleaxe (127% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 temporal While equipped: Stats +5 Mag offense ------ Critical power +10.00% Ignore resists +5% arcane defense ------ Resistance +13% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +10.00 Massive two-handed battleaxes. |
Zuburin the steel battleaxe (118% power, 2 apr) Zuburin the steel battleaxe (118% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Cun +3 Wil offense ------ Physical Crit +9.0% Mindpower +5 (+3 eff.) defense ------ Armor +4 Defense +5 (+2 eff.) other ------- Hate-on-crit +2.00 Massive two-handed battleaxes. |
steel battleaxe of massacre (135% power, 2 apr) steel battleaxe of massacre (135% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
steel battleaxe of persecution (121% power, 2 apr) steel battleaxe of persecution (121% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Disrupt Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Damage Against +7% Unnatural While equipped: Stats +2 Wil Massive two-handed battleaxes. |
steel greatmaul (135% power, 2 apr) steel greatmaul (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Normal] Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% Massive two-handed mauls. |
steel greatsword of the mystic (126% power, 2 apr) steel greatsword of the mystic (126% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +10 (+3 eff.) Massive two-handed swords. |
Colaryem (159% power, 12 apr) =useful?= Colaryem (159% power, 12 apr) =useful?=3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 160% Range: 1.0x-1.6x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
dwarven-steel greatsword of crippling (146% power, 2 apr) dwarven-steel greatsword of crippling (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed swords. |
acidic dwarven-steel longsword of phasing (124% power, 11 apr) acidic dwarven-steel longsword of phasing (124% power, 11 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 124% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +11 Critical Rate +3.5% Attack Speed 100% Phasing +10% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword (126% power, 4 apr) plaguebringer's dwarven-steel longsword (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 21 While equipped: defense ------ Disease Resist +13% Sharp, long, and deadly. |
Kindlepiety the steel mace (118% power, 3 apr) Kindlepiety the steel mace (118% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +1 Wil offense ------ Physical Crit +2.0% defense ------ Defense +5 (+2 eff.) Resistance +1% physical Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Light +2 Blunt and deadly. |
slime-covered steel mace of massacre (116% power, 3 apr) slime-covered steel mace of massacre (116% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Disrupt/Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 7% chance to slow global speed by 46% Blunt and deadly. |
steel mace (111% power, 3 apr) steel mace (111% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Normal] Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
caustic iron waraxe (102% power, 2 apr) caustic iron waraxe (102% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego+] Nature Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +5 acid +6 nature While equipped: offense ------ Ignore resists +7% acid +7% nature Ignore Armor +6 One-handed war axes. |
steel waraxe (108% power, 3 apr) steel waraxe (108% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
steel waraxe 'Satyrshear' (125% power, 3 apr) steel waraxe 'Satyrshear' (125% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 nature On-crit, radius 2 +4 nature On Hit: * 10% chance to slow global speed by 46% While equipped: offense ------ Damage +9% lightning Ignore resists +15% nature defense ------ Resistance +3% nature One-handed war axes. |
Scorchpierce the stralite waraxe (135% power, 5 apr) Scorchpierce the stralite waraxe (135% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +4 fire While equipped: offense ------ Damage +3% mind Accuracy +10 (+4 eff.) When Hit 6 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Defense +5 (+2 eff.) Disarm Resist +25% One-handed war axes. |
arcing stralite waraxe of paradox (142% power, 5 apr) arcing stralite waraxe of paradox (142% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Arcane Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +6 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: defense ------ Resistance +9% temporal One-handed war axes. |
flaming voratun waraxe of erosion (150% power, 6 apr) flaming voratun waraxe of erosion (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Nature Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +7 nature On-Hit, radius 1 +5 fire One-handed war axes. |
Brenurogorn (115% power, 6 apr) Brenurogorn (115% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Dex offense ------ Damage +6% temporal other ------- Stamina/turn +1.00 Sharp, short and deadly. |
shocking stralite shield of cold resistance (+16%) (0 def, 8 armour, 143.5 block) shocking stralite shield of cold resistance (+16%) (0 def, 8 armour, 143.5 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 17 lightning When Hit 5 lightning defense ------ Armor +8 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
stralite plate armour 'Layyba' (0 def, 13 armour) stralite plate armour 'Layyba' (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Rare] Master While equipped: offense ------ Critical power +10.00% Spellpower +15 (+5 eff.) defense ------ Armor +13 Fatigue +22% Resistance +18% acid +3% mind Stun Resist +20% other ------- Max mana +20.00 A suit of armour made of metal plates. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 alchemist agate 39 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aluromihek the brass lantern =res= Aluromihek the brass lantern =res=2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: defense ------ Resistance +3% all Spell save +5 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 Knockbk Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Zanilen' (dig speed 19 turns) iron pickaxe 'Zanilen' (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +6% mind Physical save +3 (+1 eff.) Life +21.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Consuming Rage the Cornac Adventurer level 12
1st Summertide 122nd year of Ascendancy at 21:35 see stats
By Consuming Rage the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 19:25 see stats
By Consuming Rage the Cornac Adventurer level 13
3rd Summertide 122nd year of Ascendancy at 11:38 see stats
Log
Lisariavea the giant ice ant is not dazed anymore.
Consuming Rage has been overwhelmed.
Your shield crumbles under the damage!
The shield around Consuming Rage crumbles.
Consuming Rage is stunned!
Consuming Rage is encased in ice!
Lisariavea the giant ice ant damages himself through Martyrdom!
Melee retaliation hits Iceblock for 3 darkness, 1 fire, 3 darkness, 1 fire, 3 darkness, 1 fire (10 total damage).
Melee retaliation hits Lisariavea the giant ice ant for 6 darkness, 2 fire, 6 darkness, 2 fire, 6 darkness, 2 fire, 6 darkness, 2 fire, 3 darkness, 1 fire (35 total damage).
Consuming Rage hits Iceblock for 4 mind damage.
Consuming Rage hits Lisariavea the giant ice ant for 3 mind, 11 mind (14 total damage).
Lisariavea the giant ice ant hits Consuming Rage for (15 flat reduction), (31 absorbed), 0 mind, (1 flat reduction), 0 cold, (2 flat reduction), 0 mind, (1 flat reduction), 0 darkness, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (15 flat reduction), (60 absorbed), 26 mind, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (15 flat reduction), 100 mind, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (15 flat reduction), (45 to ice), 67 mind, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness, (2 flat reduction), 0 cold, (3 flat reduction), 0 mind, (2 flat reduction), 0 darkness (192 total damage).
Shadow casts Blindside.
Melee retaliation hits Iceblock for 3 darkness, 1 fire (3 total damage).
Shadow hits Consuming Rage for (5 flat reduction), 0 physical (0 total damage).
Lisariavea the giant ice ant's mind surges with critical power!
Consuming Rage deactivates Second Life.
Consuming Rage has been healed by a blast of positive energy!
Consuming Rage is no longer paranoid
Lisariavea the giant ice ant damages himself through Martyrdom!
Consuming Rage hits Iceblock for 1 mind, 3 mind (3 total damage).
Agony from Lisariavea the giant ice ant hits Consuming Rage for (15 flat reduction), (27 to ice), 0 mind (0 total damage).
Haunted from Lisariavea the giant ice ant hits Consuming Rage for (15 flat reduction), (37 to ice), 56 mind (56 total damage).
Mindrot hits Consuming Rage for (15 flat reduction), (1 to ice), 2 mind, (12 flat reduction), 0 darkness (2 total damage).
Consuming Rage the level 18 cornac adventurer was psyched to death by Lisariavea the giant ice ant on level 15 of Infinite Dungeon.
Consuming Rage is free from the ice.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mindrot killed Consuming Rage!