Tino the level 5 Drem Wyrmic by Tinotill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassWyrmic
Level / Exp5 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity11 (base 10)
Constitution12 (base 11)
Magic12 (base 10)
Willpower18 (base 19)
Cunning10 (base 10)

Resources

Life237/237
Equilibrium0
Healing Factor1.0191526171258
Regeneration2.0235860475769

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save12
Spell Save10
Mental Save9

Defense: Resistances

Acid+ 1%( 70%)
Lightning+ 1%( 70%)
Physical+ 1%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You gain 5.00 gold from the transmogrification of elm totem of summon tentacle [power 95] (25 cooldown).
You gain 5.25 gold from the transmogrification of
extending iron torque of psionic shield [power 25] (25 cooldown).
You gain 0.71 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 3 armour, 10-11 power, 42 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 8-10 power, 19.5 block).
You gain 6.01 gold from the transmogrification of
multi-hued rough leather armour of Eyal (3 def, 2 armour).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 1.63 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.84 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.53 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of corrosion (+15%) (0 def, 0 armour).
You gain 1.39 gold from the transmogrification of
mindwoven cashmere robe of fire (+11%) (0 def, 0 armour).
You gain 3.84 gold from the transmogrification of
balanced iron waraxe of daylight (11-15 power, 2 apr).
You gain 3.38 gold from the transmogrification of
shimmering elm starstaff of warding (10-12 power, 2 apr, darkness element).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 3.55 gold from the transmogrification of
cruel elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 4.94 gold from the transmogrification of
Morningwar (17-20 power, 3 apr, acid element).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-34 power, 1 apr).
You gain 1.23 gold from the transmogrification of
flaming iron greatmaul of massacre (25-38 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 2.45 gold from the transmogrification of
flaming iron dagger of phasing (10-12 power, 10 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 627% over 10 turns; mana 31; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 422%; cd 18).
You feel very confident walking into this place.
Saving game...

Saving done.