Vel the level 3 Cornac Anorithil by velzanna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAnorithil
Level / Exp3 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic19 (base 18)
Willpower11 (base 10)
Cunning17 (base 17)

Resources

Life125/125
Positive56/56
Negative56/56
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance8%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Mind+11%

Defense: Base

Armour (hardiness)9 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save24
Spell Save10
Mental Save9

Defense: Resistances

Cold+ 17%( 70%)
Mind+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
4/5
0/5
0/5
0/5
Celestial / Star fury1.50
4/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
3/5
0/5
0/5
0/5
Celestial / Hymns1.30
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On fingers
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log

Vel picks up (f.): coral trident (12-20 power, 6 apr).
Lore found:
conch (2)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Vel wears:
copper ring of the mind (+11%).

Vel wears:
traveler's pair of rough leather boots (0 def, 1 armour).

You gain 0.77 gold from the transmogrification of
miner's pair of iron boots (0 def, 5 armour).
You gain 0.60 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of Eldoral (1 def, 0 armour).
You gain 5.70 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (11-15 power, 2 apr).
You gain 2.34 gold from the transmogrification of
coral trident of vileness (14-22 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (20-32 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 5.04 gold from the transmogrification of
balanced iron greatsword of vileness (14-22 power, 1 apr).
You gain 2.23 gold from the transmogrification of
iron greatmaul of vileness (18-28 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.