












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 50 / 1765% |
| Size | medium |
| Lifes / Deaths | Killed by Glyriamira the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 15:12 1 / 6Killed by lava floor at level 33 on the 60th Dusk 123rd year of Ascendancy at 12:51 Killed by Cyrymira the orc high cryomancer at level 44 on the 2nd Decay 123rd year of Ascendancy at 09:00 Killed by Voruremira the Invoker at level 46 on the 6th Decay 123rd year of Ascendancy at 04:15 Killed by multi-hued drake at level 50 on the 6th Regrowth 124th year of Ascendancy at 18:41 Killed by Atamathon the Giant Golem at level 50 on the 65th Regrowth 124th year of Ascendancy at 14:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 88 (base 63) |
| Dexterity | 92 (base 61) |
| Constitution | 51 (base 29) |
| Magic | 21 (base 10) |
| Willpower | 56 (base 20) |
| Cunning | 108 (base 60) |
Resources
| Life | 1598/1598 |
| Stamina | 402/402 |
| Equilibrium | 0 |
| Healing Factor | 1.5840316950179 |
| Regeneration | 55.462848292902 |
Speed
| Mental | +10% |
| Attack | -1.1102230246252E-14% |
| Movement | -66.666666666667% |
| Spell | -1.1102230246252E-14% |
| Global | +111% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 71.023919354893 |
| See Invisible | 71.023919354893 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 74 |
| Crit Chance | 113% |
| APR | 74 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 126 |
| Accuracy | 74 |
| Crit Chance | 116% |
| APR | 108 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +13% |
| Nature | +38% |
| Cold | +13% |
| Blight | +16% |
| Physical | +22% |
| Mind | +28% |
| All | +7% |
Offense: Damage Penetration
| Fire | +18% |
| Nature | +45% |
| Mind | +5% |
| Physical | +30% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51 (82.946778433524%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 40 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 43%( 70%) |
| All | + 36%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 41%( 70%) |
| Physical | + 44%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 82% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 863 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.60 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Thuggery | 1.60 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Conditioning | 1.60 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 24. Mobile Defense |
| beneficial effect | Has 1 throwing knives prepared: 1 KnivesRange: 7 Net Damage: 170 - 237 Accuracy: 90 (knife) APR: 81 Crit Chance: +123% Crit mult: 226% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Parrying melee and ranged attacks: Has a 83% chance to deflect up to 34 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1667. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 22 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | Poliwyn the Glacierire1.0 T5 lite [Random Unique] Nature While equipped: Stats +6 Wil +10 Con dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Dmg.mod +6% cold Res.pen +25% cold ----- def ----- Resists +28% blight +5% arcane +9% light HP.reg +26.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Balykaltholeg (7 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Wil dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +18% mind +9% blight Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +15% acid +11% physical +12% lightning +11% fire +11% cold +6% all Phys.save +24 (+6 eff.) A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 161.57 arcane damage and stunned). Uses 68 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | dragonbone totem of healing 'Nerirerassra' [power 482] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +7 Cun +1 Str ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 11 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | enraging voratun amulet of cunning (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
| In main hand | Issymaharagund the voratun waraxe (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +90 fire On Hit: * 20% chance to reduce all saves and defense by 31 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun dps ---------- Phys.crit +28.0% Mind.crit +1% Phys.pwr +7 (+1 eff.) All.spd +11% Res.pen +18% fire ---------- misc Psi/ret +0.04 Max.psi +10.00 One-handed war axes. |
| Around waist | drakeskin leather belt 'Corpsenoon'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% nature +3% mind Res.pen +5% mind +20% nature Melee Ret 6 mind ----- def ----- Resists +3% mind Mind.save +13 (+5 eff.) Max.HP +135.00 HP.reg +1.90 Heal.mod +30% A belt that goes around your waist. |
| In off hand | Kinetic Spike (38-49 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 7 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
| Cloak | Emelyta (27 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +3 Cun +4 Con dps ---------- Apr +5 ----- def ----- Defense +27 (+5 eff.) Resists +10% blight +2% physical Phys.save +13 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life ---------- misc Stam/turn +2.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was hardened by the digestive sack. |
| Main armor | drakeskin leather armour 'Phoenixzeal' (33 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: dps ---------- Phys.crit +19.0% Crit.mult +28.00% Phys.pwr +14 (+3 eff.) Dmg.mod +6% fire Apr +14 Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +8 Defense +33 (+6 eff.) Fatigue +8% Resists +12% acid +9% fire ---------- misc Stam/turn +1.10 Second Wind: (Instant) Puts all charms on 24 cooldown Level 7.2 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 204 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 171; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 155; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -720; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -720 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 720 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 546; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 27%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 27%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 27%; magical, mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (374.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 400.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, fire, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 5 darkness, 4 fire, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Duryhell0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% mind +3% acid On Hit (Melee): * 10% chance to reduce armor by 17% * 20% chance to reduce all saves and defense by 31 Amulets make your neck look great! |
Zerovon the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +4 Cun +3 Con ----- def ----- Phys.save +3 (+1 eff.) Die.at -40.00 life Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 335 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Adiba the gold amulet0.1 T3 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +3 Wil +9 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) Mov.spd +10% On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -12% Resists +9% blight Mind.save +8 (+3 eff.) HP.reg +5.00 Confus- +15% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Polaletira0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +22% fire +6% nature +2% physical Phys.save +9 (+2 eff.) Blind- +20% Teleport- +10% Rings make your fingers look great! |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 34 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.40 cold and 18.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Mind.save +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Fulyrach'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% mind Melee Ret 4 arcane ----- def ----- Mind.save +7 (+3 eff.) Confus- +21% ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Infravis +3 Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 7 physical Ranged+ 15 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 31 On Hit (Ranged): * 15% chance to reduce all saves and defense by 31 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 344% weapon damage over 7 turns, and all healing will be reduced by 78%. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Salawe the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Dmg.mod +15% arcane Apr +3 ----- def ----- Armour +12 Max.HP +43.00 Disarm- +44% Pinning- +35% Knockbk- +37% ---------- misc Psi/ret +0.20 Max.psi +30.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +23 (+6 eff.) Mind.pwr +24 (+8 eff.) Dmg.mod +6% all Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
treant's stralite ring of misery0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 13 physical Ranged+ 19 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 31 On Hit (Ranged): * 14% chance to reduce all saves and defense by 31 ----- def ----- Resists +11% nature +10% blight Poison- +18% Disease- +18% ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 344% weapon damage over 7 turns, and all healing will be reduced by 78%. Rings make your fingers look great! |
warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +18 Max.HP +80.00 HP.reg +15.00 Heal.mod +15% Rings make your fingers look great! |
Kudas0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +3 Dex +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Mov.spd +21% Acc +12 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +6% darkness Spell.save +9 (+3 eff.) Max.HP +50.00 Heal.mod +15% Poison- +20% Disarm- +32% Pinning- +41% Knockbk- +36% Blinding Speed: Puts all charms on 28 cooldown Level 7.2 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
Undeathslicer the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +16 Str +3 Wil +4 Cun +21 Con dps ---------- Phys.pwr +24 (+5 eff.) Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Phys.save +10 (+2 eff.) ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
balanced iron longsword of daylight (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 light Against +5% Undead While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Disarm- +20% Sharp, long, and deadly. |
hateful iron longsword of massacre (17-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master/Psionic Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living Sharp, long, and deadly. |
Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Poltergeist's Lightningflash (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 acid On Hit.r1 +4 lightning On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.crit +15.0% Phys.pwr +7 (+1 eff.) Melee Ret 4 acid ----- def ----- Resists +6% lightning Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+5 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dedication (31-43 power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Cun, 90% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
dwarven-steel mace 'Tureganeg' (34-47 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Str +3 Con ----- def ----- Defense +30 (+6 eff.) ---------- misc Stam/turn +2.00 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 41 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
stralite waraxe of shearing (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +17 (+5 eff.) Apr +9 One-handed war axes. |
Gilozilaregorain (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +5 Str +4 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Phys.pwr +9 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +22% lightning +10% physical Res.pen +20% lightning +10% physical Acc +14 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Mind.save +12 (+4 eff.) Disarm- +18% One-handed war axes. |
Vorevena (54-76 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 54.0 - 75.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 physical While equipped: Stats +9 Con dps ---------- Phys.crit +4.0% Dmg.mod +12% physical Res.pen +20% arcane Apr +2 ----- def ----- Resists +9% mind HP.reg +4.00 One-handed war axes. |
Pyrespitter (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 nature On Crit.r2 +4 fire While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Resists +6% fire Sharp, short and deadly. |
balanced iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +20% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
balanced steel dagger of massacre (20-25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Disarm- +25% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Velydatira the Radiancetitan (19-25 power, 9 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +6.0% Atk.spd 100% On Hit.r1 +12 light While equipped: Stats +7 Str +2 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+1 eff.) Disarm- +25% ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 55% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
balanced stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +25% Sharp, short and deadly. |
voratun dagger 'Amyrim' (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Mag dps ---------- Acc +15 (+4 eff.) Melee Ret 6 mind ----- def ----- Defense +25 (+5 eff.) Resists +6% temporal Disease- +20% Disarm- +45% ---------- misc See.Invis +18 Sharp, short and deadly. |
voratun dagger 'Snowshaper' (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 On Hit: * 10% chance to slow global speed by 59% * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+2 eff.) Dmg.mod +29% acid +3% cold +6% nature Res.pen +23% acid +15% cold ----- def ----- Resists +15% cold Sharp, short and deadly. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rough leather belt 'Floeenvy'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% mind +6% cold ----- def ----- Resists +6% acid +6% nature +6% blight Mind.save +3 (+1 eff.) A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Tarruvor1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Con ----- def ----- Defense +15 (+3 eff.) Resists +7% acid +7% fire +7% lightning +11% cold Max.HP +40.00 HP.reg +2.00 Blind- +20% ---------- misc Max.hate +10.00 A belt that goes around your waist. |
balancing hardened leather belt of carrying1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +10.0% Mind.crit +7% ----- def ----- Fatigue -6% ---------- misc Max.enc +25 A belt that goes around your waist. |
noble's hardened leather belt of resilience1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +23% Summoned ----- def ----- D.Red.from +20% Summoned Max.HP +49.00 A belt that goes around your waist. |
noble's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +27% Summoned ----- def ----- D.Red.from +27% Summoned Mind.save +9 (+3 eff.) A belt that goes around your waist. |
Adotira the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +6 Wil +11 Cun +9 Lck dps ---------- Mind.pwr +10 (+3 eff.) Against +34% Summoned On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +2 Resists +6% lightning +6% darkness D.Red.from +31% Summoned Phys.save +15 (+4 eff.) Stealth +8 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +30 Infravis +5 A belt that goes around your waist. |
Eclipsewill the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Cun +2 Dex dps ---------- Phys.pwr +25 (+5 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +2 Resists +6% darkness Max.HP +57.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloryssra (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +30 (+6 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +18% cold Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Adywyn' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% darkness Res.pen +7% darkness ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +9% acid +22% darkness +15% cold +6% nature +3% light Stealth +11 Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +19.00% Acc +6 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+0 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+0 eff.) Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +14% darkness Res.pen +8% darkness Acc +27 (+7 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Resists +13% darkness Stealth +10 Max.HP +52.00 ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Glowstun' (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +3 Cun +5 Con dps ---------- Crit.mult +29.00% Dmg.mod +15% blight Res.pen +10% light Acc +15 (+4 eff.) Apr +13 ----- def ----- Defense +18 (+3 eff.) Resists +3% blight +9% fire Phys.save +15 (+4 eff.) Stealth +12 Max.HP +97.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Getodunarohek the pair of hardened leather boots (1 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Dex +2 Mag +6 Wil +2 Cun +2 Con dps ---------- Res.pen +25% arcane ----- def ----- Armour +3 Defense +1 (+0 eff.) Resists +3% acid A pair of boots made of leather. |
pair of hardened leather boots 'Hailserpent' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Res.pen +15% cold Acc +5 (+2 eff.) ----- def ----- Armour +3 Phys.save +15 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Rush: Puts all charms on 17 cooldown Level 7.2 Pwr.cost 17 out of 25/25. Range 11 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Str +7 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 Silence- +45% Confus- +30% Stun/Frz- +34% ---------- misc Size +1 A pair of boots made of leather. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubeda the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +8 On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Armour +4 Fatigue +3% Resists +3% lightning +7% fire +6% nature +7% cold Rush: Puts all charms on 17 cooldown Level 7.2 Pwr.cost 17 out of 25/25. Range 11 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 3.5 Pwr.cost 17 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 324.77 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
restful iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 12.5 - 17.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +6.0% Atk.spd 83% On Hit: 10% Nightmare 1 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Chamukath (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +4 Wil +9 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Res.pen +10% physical ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +1% physical Mind.save +9 (+3 eff.) Disarm- +20% Pinning- +10% ---------- misc Max.stam +30.00 Skullcr.mult +2 Skullcracker: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 639.5 Physical damage. If the attack hits, the target is confused (44% effect) for 7 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quenchstreak (6 def, 9 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +5 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Dmg.mod +12% blight +6% physical +14% arcane Res.pen +5% cold Apr +3 ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +4% all Phys.save +10 (+2 eff.) Die.at -20.00 life A cap made of leather. |
iron helm 'Dimbearer' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +4 Cun +1 Wil dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
329 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rainvice the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Dmg.mod +9% nature ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 391.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
evasive iron torque of gale force [power 100] (11 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 11 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Rootdash' [power 275] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +2 Wil +6 Cun dps ---------- Dmg.mod +12% light Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 59% ---------- misc Infravis +2 Blast the opponent's mind dealing 352 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
soothing dwarven-steel torque of clear mind [power 2] (17 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
Abysspython [power 305] (11 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Defense +10 (+2 eff.) Resists +9% acid +8% physical +12% darkness Max.HP +60.00 Blast the opponent's mind dealing 390 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to reduce fatigue by 37% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of clear mind [power 4] (22 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Shadowtide [power 165] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +32% light +30% mind Melee Ret 11 light 8 darkness On Hit (Melee): * 22% chance to reduce damage dealt by 25% ----- def ----- Resists +18% darkness Setup a psionic shield, reducing all damage taken by 165 for 5 turns Puts all charms on 17 cooldown 100% to heal for 98. Torques are made by powerful psionics to store psionic powers. |
extending elm totem of healing [power 110] (11 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 11 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Zuboribeth the dragonbone totem of stinging [power 458] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +6% temporal Disease- +10% Stun/Frz- +10% Sting an enemy dealing 632 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 35
63rd Dusk 123rd year of Ascendancy at 22:22 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 24
8th Pyre 123rd year of Ascendancy at 20:18 see stats
Against all odds
Killed Ukruk in the ambush.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 34
62nd Dusk 123rd year of Ascendancy at 03:45 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 15
9th Haze 122nd year of Ascendancy at 02:30 see stats
Arachnophobia
Destroyed the spydric menace.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 38
3rd Haze 123rd year of Ascendancy at 22:17 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
6th Regrowth 124th year of Ascendancy at 18:39 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 44
78th Haze 123rd year of Ascendancy at 14:34 see stats
Brave new world
Went to the Far East and took part in the war.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 37
72nd Dusk 123rd year of Ascendancy at 20:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 20
9th Regrowth 123rd year of Ascendancy at 21:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 14
41st Dusk 122nd year of Ascendancy at 22:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 36
69th Dusk 123rd year of Ascendancy at 01:58 see stats
Dragon's Greed
Amassed 8000 gold pieces.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 44
3rd Decay 123rd year of Ascendancy at 12:23 see stats
Earth Master
Killed Harkor'Zun.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
41st Regrowth 124th year of Ascendancy at 07:13 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
43rd Regrowth 124th year of Ascendancy at 09:31 see stats
Exterminator
Killed 1000 creatures.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 19
32nd Haze 122nd year of Ascendancy at 22:43 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 23
50th Regrowth 123rd year of Ascendancy at 04:32 see stats
Fear me not!
Survived the Fearscape!By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 26
24th Pyre 123rd year of Ascendancy at 06:26 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
39th Regrowth 124th year of Ascendancy at 09:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 24
8th Pyre 123rd year of Ascendancy at 20:47 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
6th Regrowth 124th year of Ascendancy at 21:44 see stats
Level 10
Got a character to level 10.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 10
7th Mirth 122nd year of Ascendancy at 02:41 see stats
Level 20
Got a character to level 20.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 20
5th Decay 122nd year of Ascendancy at 23:09 see stats
Level 30
Got a character to level 30.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 30
7th Flare 123rd year of Ascendancy at 11:24 see stats
Level 40
Got a character to level 40.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 40
41st Haze 123rd year of Ascendancy at 03:25 see stats
Level 50
Got a character to level 50.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
9th Allure 124th year of Ascendancy at 19:12 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 24
8th Pyre 123rd year of Ascendancy at 20:18 see stats
Orcrist
Killed the leaders of the Orc Pride.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
37th Regrowth 124th year of Ascendancy at 15:42 see stats
Poisonous
Sided with the assassin lord.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 19
39th Haze 122nd year of Ascendancy at 05:32 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
4th Regrowth 124th year of Ascendancy at 13:57 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 41
58th Haze 123rd year of Ascendancy at 05:24 see stats
Size is everything
Did over 1500 damage in one attack.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 37
3rd Haze 123rd year of Ascendancy at 00:36 see stats
Size matters
Did over 600 damage in one attack.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 25
23rd Pyre 123rd year of Ascendancy at 16:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 37
69th Dusk 123rd year of Ascendancy at 07:53 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
43rd Regrowth 124th year of Ascendancy at 09:30 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 24
8th Pyre 123rd year of Ascendancy at 20:18 see stats
The Arena
Unlocked Arena mode.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 7
78th Pyre 122nd year of Ascendancy at 12:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 24
8th Pyre 123rd year of Ascendancy at 20:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 19
5th Decay 122nd year of Ascendancy at 23:09 see stats
The Sun Still Shines
Aeryn survived the last battle.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 50
43rd Regrowth 124th year of Ascendancy at 09:31 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 39
27th Haze 123rd year of Ascendancy at 00:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 29
6th Flare 123rd year of Ascendancy at 14:18 see stats
Treasure Hunter
Amassed 1000 gold pieces.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 18
28th Haze 122nd year of Ascendancy at 04:06 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By the recent hulk comic wasn't as good as immortal h the Cornac Marauder level 33
60th Dusk 123rd year of Ascendancy at 21:55 see stats
Log
Greater Weapon Focus from The recent hulk comic wasn't as good as immortal h performs a melee critical strike against Atamathon the Giant Golem!
The recent hulk comic wasn't as good as immortal h deactivates Antimagic Shield.
The antimagic shield of the recent hulk comic wasn't as good as immortal h crumbles.
Melee retaliation hits the recent hulk comic wasn't as good as immortal h for (18 antimagic), 0 acid, (102 antimagic), 62 fire, (18 antimagic), 0 acid, (102 antimagic), 62 fire, (18 antimagic), 0 acid, (102 antimagic), 62 fire, (18 antimagic), 0 acid, 164 fire (350 total damage).
Greater Weapon Focus from The recent hulk comic wasn't as good as immortal h hits Atamathon the Giant Golem for 446 physical, 29 fire, 369 physical (844 total damage).
the recent hulk comic wasn't as good as immortal h hits Atamathon the Giant Golem for 578 physical, 29 fire, 423 physical (1029 total damage).
The recent hulk comic wasn't as good as immortal h's Quickdraw Knife performs a melee critical strike against Atamathon the Giant Golem!
The recent hulk comic wasn't as good as immortal h is recovering from the damage!
Greater Weapon Focus from The recent hulk comic wasn't as good as immortal h performs a melee critical strike against Atamathon the Giant Golem!
Melee retaliation hits the recent hulk comic wasn't as good as immortal h for 18 acid, 164 fire, 18 acid, 164 fire (364 total damage).
Greater Weapon Focus from The recent hulk comic wasn't as good as immortal h hits Atamathon the Giant Golem for 343 physical damage.
The recent hulk comic wasn't as good as immortal h's Quickdraw Knife hits Atamathon the Giant Golem for 340 physical damage.
The recent hulk comic wasn't as good as immortal h uses Infusion: Regeneration.
The recent hulk comic wasn't as good as immortal h starts regenerating health quickly.
The recent hulk comic wasn't as good as immortal h can barely stand!
Atamathon the Giant Golem hits the recent hulk comic wasn't as good as immortal h for 113 fire, 212 light, 202 physical (527 total damage).
Atamathon the Giant Golem casts Rune: Biting Gale.
the recent hulk comic wasn't as good as immortal h reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Atamathon the Giant Golem says: 'PLEASE STAY STEADY AS YOU ARE ERASED FROM THE WORLD!'
Atamathon the Giant Golem hits the recent hulk comic wasn't as good as immortal h for (210 reacted , -6 stam), 301 cold (301 total damage).
the recent hulk comic wasn't as good as immortal h the level 50 cornac marauder was frozen to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
The recent hulk comic wasn't as good as immortal h no longer revels in blood quite so much.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Atamathon the Giant Golem killed the recent hulk comic wasn't as good as immortal h!
Saving game...
Saving done.





























































































































































































