











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 50 / 1151% |
| Size | medium |
| Lifes / Deaths | Killed by sandworm at level 15 on the 3rd Wealth 122nd year of Ascendancy at 04:15 1 / 6Killed by worm that walks (servant of the nerd community is going to have to deal with l) at level 26 on the 4th Steel 123rd year of Ascendancy at 14:33 Killed by venom drake hatchling at level 30 on the 12nd Gold 123rd year of Ascendancy at 13:15 Killed by Lord of Skulls (warrior) at level 30 on the 13rd Gold 123rd year of Ascendancy at 00:03 Killed by ritch flamespitter (wild summon) at level 37 on the 14th Voratun 123rd year of Ascendancy at 21:47 Killed by ritch flamespitter at level 37 on the 14th Voratun 123rd year of Ascendancy at 23:56 |
Primary Stats
| Strength | 45 (base 21) |
| Dexterity | 36 (base 23) |
| Constitution | 74 (base 60) |
| Magic | 129 (base 61) |
| Willpower | 48 (base 11) |
| Cunning | 99 (base 64) |
Resources
| Life | 1962/2004 |
| Mana | 532/532 |
| Equilibrium | 20 |
| Insanity | 68/100 |
| Healing Factor | 1.3951680505321 |
| Regeneration | 0.34879201263295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 49.493318879612 |
| See Invisible | 49.493318879612 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 60 |
| Crit Chance | 83% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +27% |
| Arcane | +36% |
| Cold | +25% |
| All | +9% |
| Darkness | +134% |
| Light | +24% |
| Lightning | +15% |
| Fire | +15% |
| Nature | +22% |
Offense: Damage Penetration
| Blight | +28% |
| Darkness | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 34.587142690946 (35.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 8 |
| Physical Save | 44 |
| Spell Save | 54 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 57%( 70%) |
| All | + 52%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 59%( 70%) |
| Physical | + 52%( 70%) |
| Darkness | + 63%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 58% |
| Bleed Resistance | 25% |
| Confusion Resistance | 70% |
| Pinning Resistance | 34% |
| Stun Resistance | 90% |
| Poison Resistance | 25% |
| Knockback Resistance | 33% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 857 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 602 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 860% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -767 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 783 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Tentacles | 1.66 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Defensive Posture |
| beneficial effect | The target is surrounded by a magical shield, absorbing 574/934 damage before it crumbles. Damage Shield |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
| beneficial effect | The target's spellpower has been increased by 11. Spellsurge |
| beneficial effect | 3 stacks, +9% to all damage dealt. Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Xanowen the elder vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1724. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 19 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | piercing dwarven lantern1.0 T5 lite [Ego+] Master While equipped: dps ---------- Res.pen +13% all Apr +15 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aerilesewyn the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +13 Lck +8 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +6% Crit.mult +10.00% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +14% temporal +9% nature Phys.save +12 (+4 eff.) Mind.save +21 (+6 eff.) Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Umbranigh [power 4] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% arcane +21% darkness Res.pen +15% blight ----- def ----- Resists +5% arcane Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 29% for 2 turns. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | solipsist's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Max.HP +26.00 Disarm- +20% Pinning- +34% Knockbk- +33% Rings make your fingers look great! |
| Around waist | Jetcrypt1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +6 Dex +10 Mag +15 Wil +6 Cun dps ---------- Spell.crit +5% Dmg.mod +6% darkness Res.pen +5% darkness Melee Ret 6 darkness ----- def ----- Resists +15% light Phys.save +18 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +17 (+5 eff.) Max.HP +45.00 A belt that goes around your waist. |
| In main hand | magewarrior's short dragonbone bonestaff of the prodigy (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Mag +13 Wil +13 Cun dps ---------- Phys.crit +7.0% Spell.crit +8% Phys.pwr +9 (+2 eff.) Spell.pwr +22 (+4 eff.) S.pwr/crit +6 Dmg.mod +30% darkness Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Windraven the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +5 Con dps ---------- Phys.crit +13.0% Spell.crit +20% Mind.crit +12% Crit.mult +14.00% Melee+ 9 nature Dmg.mod +13% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +3 Fatigue +5% Resists +9% nature +18% fire Disarm- +38% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +22.0% Atk.spd 83% On Crit.r2 +10 nature On Hit: 10% Disarm 5 On Hit: 10% Venomous Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stargazer's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +17% Spell.pwr +23 (+5 eff.) Dmg.mod +15% light +25% darkness ----- def ----- Resists +13% all ---------- misc Mana/turn +0.22 Max.mana +88.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 17 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 183.79 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | archmage's voratun amulet of mastery (0.36 Demented / Tentacles)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +6% lightning ---------- misc Masteries +0.36 Demented/Tentacles Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 70.34 physical damage and 157.46 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 290; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 344; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 479; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 372.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 135; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 146; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 483; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% mind Confus- +20% Amulets make your neck look great! |
Malahor0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 8 light 7 darkness Dmg.mod +7% light +7% darkness Res.pen +10% blight On Melee Ret: * 7% chance to reduce damage dealt by 25% * 8% chance to blind ----- def ----- Fatigue -5% Resists +12% blight HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Woeripper of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats -3 Str +5 Mag +1 Wil +3 Cun dps ---------- Crit.mult +10.00% Res.pen +10% darkness Acc +6 (+2 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +25% temporal Pinning- +48% Knockbk- +49% Amulets make your neck look great! |
archmage's voratun amulet of perfection (0.33 Cunning / Survival,0.33 Demented / Disfigured face)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +5% fire +6% cold +5% lightning ---------- misc Masteries +0.33 Cunning/Survival +0.33 Demented/Disfigured face Amulets make your neck look great! |
archmage's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Dmg.mod +6% acid +13% blight +16% fire +7% lightning +6% cold Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.98 cold and 15.68 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Cun dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
gold ring 'Nerynor'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Resists +6% temporal Crit.dmg- 10.00% Spell.save +9 (+3 eff.) Blind- +20% Pinning- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun longsword 'Radiancecast' (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +14 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +27.0% Crit.mult +27.00% Dmg.mod +9% temporal Res.pen +10% temporal Apr +9 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +2 Sharp, long, and deadly. |
voratun waraxe 'Sootcut' (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +12 acid On Crit.r2 +23 arcane While equipped: dps ---------- Dmg.mod +18% acid +34% arcane +6% darkness On Hit (Melee): * 23% chance to reduce armor by 47% One-handed war axes. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +4 Cun dps ---------- Spell.crit +7% Spell.pwr +18 (+4 eff.) S.pwr/crit +3 Dmg.mod +14% light +13% darkness ----- def ----- Resists +15% all Silence- +47% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +7 Str +8 Mag +7 Wil dps ---------- Dmg.mod +17% lightning +17% physical +22% cold ----- def ----- Resists +15% blight +13% cold +13% lightning +15% all Max.HP +76.00 HP.reg +2.80 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour 'Jetglamour' (23 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Dex +4 Wil +6 Cun dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Armour +8 Defense +23 (+7 eff.) Fatigue +8% Resists +9% blight +6% temporal +5% arcane Phys.save +5 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +4.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Tulolatharand the Lavaquencher (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Wil +3 Cun +5 Con dps ---------- Res.pen +10% fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% fire Max.HP +97.00 HP.reg +3.00 Heal.mod +17% ---------- misc Light +3 A suit of armour made of mail. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 15 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Zubildalle1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +8 Mag +8 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Crit.mult +10.00% S.pwr/crit +10 Apr +2 ----- def ----- Defense +5 (+1 eff.) Crit.dmg- 15.00% Confus- +20% ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
insulating hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +5 Cun +7 Lck ----- def ----- Resists +5% fire +7% cold Stealth +8 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Goriabeth the cashmere cloak (17 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Con dps ---------- Phys.crit +6.0% Crit.mult +21.00% Acc +11 (+3 eff.) Apr +10 ----- def ----- Armour +6 Defense +17 (+5 eff.) Stealth +11 Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Veliyaravea' (11 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +4 Defense +11 (+3 eff.) Resists +6% mind Phys.save +8 (+3 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of fog (7 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +7 (+2 eff.) Resists +15% light +15% fire Phys.save +7 (+3 eff.) Stealth +10 Max.HP +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galeravager (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +5 Wil +4 Cun dps ---------- Res.pen +5% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +15 (+5 eff.) Resists +21% lightning Phys.save +14 (+5 eff.) Spell.save +13 (+4 eff.) ---------- misc Max.mana +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lisata' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +30.00% Dmg.mod +21% darkness Res.pen +20% darkness Acc +13 (+3 eff.) Apr +14 On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +3 (+1 eff.) Resists +6% fire +28% darkness +6% temporal Stealth +37 Max.HP +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +6% Crit.mult +18.00% Spell.pwr +8 (+2 eff.) Dmg.mod +14% darkness +8% arcane Res.pen +16% darkness +11% arcane ----- def ----- Defense +3 (+1 eff.) Resists +22% darkness Stealth +10 ---------- misc Max.mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Deepsmalice of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +3 Mag +7 Wil +4 Con dps ---------- Dmg.mod +3% lightning Res.pen +10% blight On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 36 * 25% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Resists +11% lightning +7% temporal Blink to a nearby random location (rad 9) Puts all charms on 15 cooldown A pair of boots made of leather. |
Frigidquench the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +6 Con dps ---------- Dmg.mod +7% physical Res.pen +20% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 31 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +18% cold +15% temporal ---------- misc Size +1 A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 290 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 HP.reg +6.00 ---------- misc Stam/turn +1.00 Max.stam +18.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +8.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Aerowyn the Sewerhash (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Mag +6 Wil +3 Con dps ---------- Melee+ 8 nature Dmg.mod +7% nature Res.pen +10% nature Acc +8 (+2 eff.) Melee Ret 6 blight ----- def ----- Armour +3 Resists +7% nature Phys.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +74% ---------- misc Mana/s.crit +2.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +10 nature On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 On Hit: 10% Venomous Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tarriledrazor the Prismrot (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Spell.crit +12% Mind.crit +19% Crit.mult +12.00% Melee+ 12 light Dmg.mod +24% light +9% arcane Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Armour +3 Resists +13% light +6% acid Phys.save +27 (+9 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +42% Unarmed combat: Power 31.0 - 34.1 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Atk.spd 100% Melee+ +26 physical On Hit: 10% Juggernaut 1 On Hit: 20% Searing Light 5 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted voratun gauntlets of spellstriking (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 4 arcane 8 blight Dmg.mod +7% arcane +5% blight ----- def ----- Armour +3 Fatigue +5% Resists +6% arcane +6% blight Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +10 arcane On Crit.r2 +6 blight On Hit: 20% Soul Rot 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +7 Dex dps ---------- Acc +12 (+3 eff.) Apr +10 ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +31% Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +15 Apr +22 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Hettilin' (5 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +5% Resists +3% nature +2% physical Phys.save +10 (+4 eff.) Mind.save +17 (+5 eff.) Max.HP +121.00 HP.reg +4.00 Disarm- +31% Confus- +10% ---------- misc Mana/turn +0.20 Unarmed combat: Power 34.5 - 48.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 arcane On Hit: 10% Perfect Control 5 On Hit: 10% Battle Shout 5 On Hit: 10% Elemental Bolt 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Breezestriker the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +5 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 4 nature ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +11% temporal +5% cold +10% fire +6% nature +20% lightning A cap made of leather. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
328 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
41 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 873.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 17/25 This rod carved out of a giant spider fang continuously drips venom. |
Brightbore [power 4] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +8 Res.pen +15% arcane +15% light On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +12% acid ---------- misc Mana/turn +0.44 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of stinging 'Unrurion' [power 416] (9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +11 Con dps ---------- Acc +30 (+8 eff.) ----- def ----- Resists +6% acid Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Sting an enemy dealing 508 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Arolle [power 290] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Str dps ---------- Mind.crit +5% Res.pen +25% physical Acc +10 (+3 eff.) ----- def ----- Die.at -40.00 life ---------- misc Max.stam +30.00 Create a shield absorbing up to 334 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 12 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 249.61 temporal and 535.96 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By the nerd community is going to have to deal with l the Drem Writhing One level 32
16th Gold 123rd year of Ascendancy at 12:12 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By the nerd community is going to have to deal with l the Drem Writhing One level 43
3rd Wealth 123rd year of Ascendancy at 14:41 see stats
Against all odds
Killed Ukruk in the ambush.By the nerd community is going to have to deal with l the Drem Writhing One level 31
13rd Gold 123rd year of Ascendancy at 22:05 see stats
Arachnophobia
Destroyed the spydric menace.By the nerd community is going to have to deal with l the Drem Writhing One level 35
8th Stralite 123rd year of Ascendancy at 11:25 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By the nerd community is going to have to deal with l the Drem Writhing One level 43
5th Wealth 123rd year of Ascendancy at 14:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By the nerd community is going to have to deal with l the Drem Writhing One level 40
9th Profit 123rd year of Ascendancy at 13:44 see stats
Brave new world
Went to the Far East and took part in the war.By the nerd community is going to have to deal with l the Drem Writhing One level 34
5th Stralite 123rd year of Ascendancy at 03:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By the nerd community is going to have to deal with l the Drem Writhing One level 50
37th Dearth 123rd year of Ascendancy at 15:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By the nerd community is going to have to deal with l the Drem Writhing One level 14
38th Profit 122nd year of Ascendancy at 07:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By the nerd community is going to have to deal with l the Drem Writhing One level 33
1st Stralite 123rd year of Ascendancy at 20:21 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By the nerd community is going to have to deal with l the Drem Writhing One level 45
5th Wealth 123rd year of Ascendancy at 20:45 see stats
Dragon's Greed
Amassed 8000 gold pieces.By the nerd community is going to have to deal with l the Drem Writhing One level 43
4th Wealth 123rd year of Ascendancy at 15:07 see stats
Earth Master
Killed Harkor'Zun.By the nerd community is going to have to deal with l the Drem Writhing One level 28
7th Gold 123rd year of Ascendancy at 18:57 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By the nerd community is going to have to deal with l the Drem Writhing One level 50
40th Dearth 123rd year of Ascendancy at 02:57 see stats
Exterminator
Killed 1000 creatures.By the nerd community is going to have to deal with l the Drem Writhing One level 18
14th Wealth 122nd year of Ascendancy at 04:29 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By the nerd community is going to have to deal with l the Drem Writhing One level 23
16th Shortage 122nd year of Ascendancy at 02:00 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By the nerd community is going to have to deal with l the Drem Writhing One level 50
35th Dearth 123rd year of Ascendancy at 21:22 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By the nerd community is going to have to deal with l the Drem Writhing One level 25
5th Iron 123rd year of Ascendancy at 12:07 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By the nerd community is going to have to deal with l the Drem Writhing One level 44
5th Wealth 123rd year of Ascendancy at 19:05 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By the nerd community is going to have to deal with l the Drem Writhing One level 32
15th Gold 123rd year of Ascendancy at 01:51 see stats
Level 10
Got a character to level 10.By the nerd community is going to have to deal with l the Drem Writhing One level 10
30th Voratun 122nd year of Ascendancy at 07:26 see stats
Level 20
Got a character to level 20.By the nerd community is going to have to deal with l the Drem Writhing One level 20
30th Loss 122nd year of Ascendancy at 19:40 see stats
Level 30
Got a character to level 30.By the nerd community is going to have to deal with l the Drem Writhing One level 30
10th Gold 123rd year of Ascendancy at 19:42 see stats
Level 40
Got a character to level 40.By the nerd community is going to have to deal with l the Drem Writhing One level 40
4th Profit 123rd year of Ascendancy at 02:35 see stats
Level 50
Got a character to level 50.By the nerd community is going to have to deal with l the Drem Writhing One level 50
23rd Wealth 123rd year of Ascendancy at 07:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By the nerd community is going to have to deal with l the Drem Writhing One level 50
34th Dearth 123rd year of Ascendancy at 15:13 see stats
Overpowered!
Did over 6000 damage in one attack.By the nerd community is going to have to deal with l the Drem Writhing One level 49
22nd Wealth 123rd year of Ascendancy at 08:57 see stats
Poisonous
Sided with the assassin lord.By the nerd community is going to have to deal with l the Drem Writhing One level 19
29th Wealth 122nd year of Ascendancy at 14:05 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By the nerd community is going to have to deal with l the Drem Writhing One level 50
27th Wealth 123rd year of Ascendancy at 04:08 see stats
Size is everything
Did over 1500 damage in one attack.By the nerd community is going to have to deal with l the Drem Writhing One level 28
7th Gold 123rd year of Ascendancy at 18:41 see stats
Size matters
Did over 600 damage in one attack.By the nerd community is going to have to deal with l the Drem Writhing One level 15
2nd Wealth 122nd year of Ascendancy at 23:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By the nerd community is going to have to deal with l the Drem Writhing One level 33
2nd Stralite 123rd year of Ascendancy at 00:49 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By the nerd community is going to have to deal with l the Drem Writhing One level 50
40th Dearth 123rd year of Ascendancy at 02:53 see stats
The Arena
Unlocked Arena mode.By the nerd community is going to have to deal with l the Drem Writhing One level 9
22nd Voratun 122nd year of Ascendancy at 05:25 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By the nerd community is going to have to deal with l the Drem Writhing One level 50
34th Dearth 123rd year of Ascendancy at 12:53 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By the nerd community is going to have to deal with l the Drem Writhing One level 19
25th Loss 122nd year of Ascendancy at 23:52 see stats
The Sun Still Shines
Aeryn survived the last battle.By the nerd community is going to have to deal with l the Drem Writhing One level 50
40th Dearth 123rd year of Ascendancy at 02:57 see stats
The bigger the better!
Did over 3000 damage in one attack.By the nerd community is going to have to deal with l the Drem Writhing One level 42
1st Wealth 123rd year of Ascendancy at 20:50 see stats
The secret city
Discovered the truth about mages.By the nerd community is going to have to deal with l the Drem Writhing One level 9
24th Voratun 122nd year of Ascendancy at 00:57 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By the nerd community is going to have to deal with l the Drem Writhing One level 36
35th Stralite 123rd year of Ascendancy at 11:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By the nerd community is going to have to deal with l the Drem Writhing One level 30
11st Gold 123rd year of Ascendancy at 02:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By the nerd community is going to have to deal with l the Drem Writhing One level 22
9th Shortage 122nd year of Ascendancy at 02:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By the nerd community is going to have to deal with l the Drem Writhing One level 30
13rd Gold 123rd year of Ascendancy at 02:36 see stats
Log
Elandar hits Worm that walks (servant of the nerd community is going to have to deal with l) for 0 blight damage.
High Sun Paladin Aeryn casts Barrier.
Worm that walks (servant of the nerd community is going to have to deal with l) damages himself through Martyrdom!
Worm that walks (servant of the nerd community is going to have to deal with l) HEALS from blight damage!
Worm that walks (servant of the nerd community is going to have to deal with l) hits Elandar for 35 physical, 2 blight, 5 physical, 2 blight, 2 fire (46 total damage).
Elandar hits Worm that walks (servant of the nerd community is going to have to deal with l) for (3 absorbed), 0 physical, 0 blight, (0 absorbed), 0 physical, 0 blight, (0 absorbed), 0 fire (0 total damage).
the nerd community is going to have to deal with l performs a melee critical strike against Elandar!
the nerd community is going to have to deal with l performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
the nerd community is going to have to deal with l performs a melee critical strike against Elandar!
the nerd community is going to have to deal with l performs a melee critical strike against Elandar!
the nerd community is going to have to deal with l hits Elandar for 171 physical, 226 physical, 10 nature, 11 nature (418 total damage).
the nerd community is going to have to deal with l killed Elandar!
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 240 healing.
The nerd community is going to have to deal with l uses Track.
The shield around worm that walks (servant of the nerd community is going to have to deal with l) crumbles.
High Sun Paladin Aeryn uses Infusion: Regeneration.
High Sun Paladin Aeryn starts regenerating health quickly.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied!
Personal New Achievement: The Sun Still Shines!
Saving game...
Saving done.










































































































































