










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Items Vault 1.7.0Donators/Buyers bonus! Possession type unlock 1.5.8Removes the creature type limit of Possession. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 82 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 221.0692 (base 89) |
Dexterity | 101.3236 (base 47) |
Constitution | 69 (base 66) |
Magic | 134.4764 (base 30) |
Willpower | 144 (base 92) |
Cunning | 115.6144 (base 18) |
Resources
Life | 11816/12149 |
Mana | 1402/1402 |
Stamina | 904/904 |
Psi | 1138/1138 |
Healing Factor | 1.3727219866911 |
Regeneration | 28.247409644733 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +83.52% |
Spell | 0% |
Global | +169.25289580334% |
Vision
Sight | 8 |
Lite | 6 |
Infravision | 11 |
See Stealth | 103.05330280609 |
See Invisible | 103.05330280609 |
Offense: Mainhand
Damage | 500 |
Accuracy | 89 |
Crit Chance | 105% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 63% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 130 |
Crit Chance | 78% |
Speed | 1 |
Offense: Damage Bonus
Acid | +77% |
Blight | +62% |
Arcane | +67% |
Mind | +99% |
All | +49% |
Lightning | +48% |
Temporal | +69% |
Physical | +67% |
Fire | +62% |
Darkness | +64% |
Offense: Damage Penetration
Acid | +35% |
Light | +56% |
Nature | +45% |
Mind | +87% |
Fire | +40% |
All | +30% |
Defense: Base
Armour (hardiness) | 31.0652 (73.607947236566%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 79 |
Spell Save | 79 |
Mental Save | 79 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +119%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 2% |
Confusion Resistance | 0% |
Fear Resistance | 97% |
Poison Resistance | 0% |
Blind Resistance | 20% |
Silence Resistance | 31% |
Bleed Resistance | 20% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 777 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 43% all resistance, you move 59% faster, and you are invisible (power 35). Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 534 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 933% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Psionic / Possession | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Psionic menace | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Solipsism | 1.40 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Deep horror | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Psychic blows | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Ravenous mind | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Psionic / Mentalism | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 8/5 |
| 6/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 1/50 |
| 1/50 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Adventure Friendly Fire Disabler |
talent | Force Shield |
talent | Channel Pain |
talent | Spellcraft |
beneficial effect | The target is surrounded by a magical shield, absorbing 777/777 damage before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Invisible (power 35), damage dealt reduced by 50%, all resistances increased by 43%, movement speed increased by 59%. Ethereal |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+54% global speed). Clarity |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
beneficial effect | Mindpower (raw) increased by 23. Sadist |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Equipment
On feet | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +8 Mag / +5 Wil / +5 Cun Changes resistances: +9% blight Changes damage: +10% acid / +9% darkness / +15% blight Physical save: +14 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +13 (+2 eff.) Disease immunity: +36% Spellpower: +9 (+2 eff.) Mindpower: +20 (+3 eff.) Mental crit. chance: +3% Movement speed: +25% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 183% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +36.0% Capacity: 50 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 light Damage (radius 1) on hit: +8 light / +8 mind Damage (radius 2) on crit: +20 mind / +12 light When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +12% light Changes damage: +7% mind / +9% arcane Mindpower: +20 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +12 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 21% chance to slow global speed by 90% Damage when hit (Melee): 4 mind Changes stats: +5 Wil Changes resistances: +4% all Changes resistances penetration: +26% light / +15% nature Changes damage: +6% mind / +10% all Critical mult.: +20.62% Physical save: +11 (+0 eff.) Equilibrium when hit: +0.12 Spell crit. chance: +5% Mindpower: +25 (+3 eff.) Mental crit. chance: +5% A hat made of leather. Very stylish. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce all saves and defense by 59 Damage when hit (Melee): 8 acid / 11 nature Changes resistances: +6% acid / +9% nature Changes resistances penetration: +27% mind Changes damage: +24% mind It can be used to blast the opponent's mind dealing 383 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 8 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +13 (+3 eff.) Changes stats: +3 Con Changes resistances: +27% lightning Changes damage: +12% acid / +18% physical Only die when reaching: -80.91 life Spellpower: +10 (+2 eff.) Mindpower: +9 (+1 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Wil Changes resistances: +21% lightning / +7% physical / +15% fire Blindness immunity: +23% Cut immunity: +23% Teleport immunity: +23% Life regen: +4.57 Only die when reaching: -91.32 life Mindpower: +12 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 10 cold Changes stats: +3 Str Changes damage: +10% all Reduces incoming crit damage: 15.00% Mental save: +11 (+2 eff.) Maximum psi: +30.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Mindpower: +15 (+2 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +3 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 45% chance to reduce all saves and defense by 59 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +35 mind When wielded/worn: Armour penetration: +21 Physical crit. chance: +37.0% Damage when hit (Melee): 4 cold Changes stats: +9 Cun / +10 Wil Changes resistances: +12% acid / +3% darkness / +9% blight / +12% cold / +6% nature Changes damage: +6% darkness Critical mult.: +49.00% Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 12 power out of 25/25) : Effective talent level: 5.0 Power cost: 12 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Changes damage: +10% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Spell crit. chance: +5% Mindpower: +20 (+3 eff.) Mental crit. chance: +14% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 43% Changes stats: +6 Mag Changes resistances: +15% mind Changes resistances penetration: +5% acid / +10% fire Changes damage: +6% acid / +3% fire / +3% mind Amulets make your neck look great! |
Inventory
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) Damage (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +45 (+9 eff.) Armour penetration: +19 Defense: +15 (+3 eff.) Changes stats: +17 Str Changes resistances penetration: +15% physical / +20% all Changes damage: +19% physical Critical mult.: +15.00% Light radius: +3 See invisible: +3 Massive two-handed mauls. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 38% chance to reduce all saves and defense by 59 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +35 mind / +20 fire When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +17 Physical crit. chance: +19.0% Changes stats: +7 Cun / +7 Wil Changes resistances penetration: +25% lightning / +17% physical Massive two-handed swords. |
![]() Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) Damage (Ranged): +45 darkness Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +16 (+3 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 10 arcane Changes stats: +10 Str / +5 Mag / +5 Wil Changes resistances: +16% lightning / +5% arcane / +12% blight Changes resistances penetration: +25% light Changes damage: +15% blight / +18% light / +12% arcane / +10% all Spellpower: +19 (+5 eff.) Spell crit. chance: +11% Mindpower: +21 (+3 eff.) Mental crit. chance: +10% A suit of armour made of leather. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +17 Str / +7 Dex / +8 Wil Changes resistances: +9% physical Changes damage: +6% mind / +10% all Critical mult.: +5.00% Physical save: +8 (+0 eff.) Mental save: +15 (+3 eff.) Psi when hit: +0.04 Maximum psi: +40.00 Spell crit. chance: +5% Mental crit. chance: +7% Light radius: +1 It can be used to activate talent Skullcracker, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 734.3 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 59 Changes stats: +3 Str / +5 Mag Changes resistances: +10% fire / +10% darkness / +15% mind Changes damage: +18% mind Maximum mana: +40.00 Spell crit. chance: +10% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Morganna uses Infusion: Movement.
Morganna casts Rune: Ethereal.
Morganna becomes ethereal.
Morganna casts Rune: Shielding.
A shield forms around Morganna.
Morganna is moving at extreme speed!
Morganna slows down.
Orc elite fighter's armor corrodes!
Orc elite fighter's is vulnerable to attacks and effects!
Orc elite fighter is less vulnerable.
Orc elite fighter roars with rage shaking off 1 mental debuffs!
Morganna hits Orc elite fighter for 182 mind, 366 physical, 30 mind, 8 mind, 14 darkness, 55 mind (655 total damage).
Bleeding from Drizzy hits Orc elite fighter for 126 physical damage.
Orc elite fighter uses Pride of the Orcs.
Orc elite fighter is fully armored again.
Orc elite fighter stops bleeding.
Orc elite fighter receives 323 healing from Pride of the Orcs.
Orc elite fighter misses Morganna.
Drizzy uses Emergency Steam Purge.
You collect a new ingredient: orc heart (1).
Drizzy surges with fiery power!
Morganna is empowered by the suffering of others!
Drizzy hits Orc elite fighter for 1957 fire damage.
Drizzy killed Orc elite fighter!
Giant blue ant briefly catches sight of you!
Ran for 3 turns (stop reason: dialog is displayed).
Drizzy deactivates his cloak's restoration systems.