











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 408% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 17 on the 75th Haze 122nd year of Ascendancy at 10:09 5 / 2Killed by Celia at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 22:27 |
Primary Stats
| Strength | 30 (base 12) |
| Dexterity | 100 (base 60) |
| Constitution | 35 (base 20) |
| Magic | 142 (base 60) |
| Willpower | 88 (base 35) |
| Cunning | 71 (base 20) |
Resources
| Life | 1252/1252 |
| Paradox | 300 |
| Healing Factor | 1.3916660017317 |
| Regeneration | 6.9344821785706 |
Speed
| Mental | -1.6986412276765E-12% |
| Attack | -1.6986412276765E-12% |
| Movement | +66.80425806594% |
| Spell | -1.6986412276765E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 5 |
| See Stealth | 101.35034674162 |
| See Invisible | 109.35034674162 |
Offense: Mainhand
| Damage | 303 |
| Accuracy | 71 |
| Crit Chance | 89% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Blight | +42% |
| Arcane | +17% |
| Cold | +41% |
| All | +11% |
| Lightning | +36% |
| Light | +36% |
| Temporal | +43% |
| Physical | +32% |
| Fire | +52% |
| Mind | +35% |
Offense: Damage Penetration
| Acid | +35% |
| Blight | +35% |
| Arcane | +55% |
| Cold | +50% |
| All | +25% |
| Light | +50% |
| Temporal | +38% |
| Physical | +36% |
| Mind | +40% |
Defense: Base
| Armour (hardiness) | 34 (78.914983985962%) |
| Defense | 104 |
| Ranged Defense | 104 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 55 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 62%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 33%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Confusion Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 86% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 810 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -736 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 736 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 36% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 983. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed faerlhing fang. * You've found the needed pouch of luminous horror dust. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed sandworm tooth. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beiziladas the pair of hardened leather boots (0 def, 11 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +9% blight Ignore resists +20% arcane Ignore Shields +30% Ignore Armor +6 defense ------ Armor +11 Resistance +7% acid +7% fire +7% lightning +8% cold Spell save +3 (+1 eff.) other ------- Infravision +2 A pair of boots made of leather. |
| Quiver | Runegar (23/23, 75-105 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Master Weapon Damage 75.5 - 105.7 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +21.0% Capacity 23 On-ranged-hit +8 acid +20 mind On-Hit, radius 1 +12 mind On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce armor by 44% * 20% chance to reduce all saves and defense by 35 On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Gunuruirain the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Damage +3% acid +15% light +15% mind Ignore resists +15% mind +10% acid On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Resistance +3% blight +15% darkness +6% mind Affinity +5% light Mind save +15 (+5 eff.) Blind Resist +50% Confus Resist +30% other ------- Light +19 See Stealth +44 See Invis +50 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Emeleba the Serpentvortex (12 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +9 Str +9 Dex +21 Cun +8 Con offense ------ Damage +9% mind Accuracy +11 (+3 eff.) When Hit 4 nature When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +12 (+2 eff.) Fatigue +5% Resistance +12% blight +34% cold +15% nature Spell save +9 (+3 eff.) Life +109.00 Life Regen +4.73 Healmod +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Breathe water A cap made of leather. |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | stralite ring 'Phoenixtrail'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane While equipped: Stats +11 Mag +6 Wil offense ------ Spellpower +6 (+1 eff.) Damage +18% fire defense ------ Resistance +9% fire Spell save +12 (+4 eff.) Blind Resist +37% other ------- Infravision +3 See Stealth +14 See Invis +16 Rings make your fingers look great! |
| On fingers | conjurer's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +15 Mag offense ------ Spellpower +9 (+2 eff.) On-Hit 10 light On-Ranged-Hit 10 light Damage +10% light Rings make your fingers look great! |
| Around waist | Shiverseam the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +7 Wil +10 Cun offense ------ Physical Crit +16.0% Mind Crit +15% Critical power +12.00% Physical Power +5 (+1 eff.) Damage +15% cold Ignore resists +25% cold Against +30% Summoned On-Hit (Melee): * 10% chance to slow global speed by 63% defense ------ Resistance +6% nature Resist Against +39% Summoned A belt that goes around your waist. |
| In main hand | Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+6 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+5 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 182 to 364 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Duskhunger (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +4 Mag +15 Wil +2 Cun offense ------ Mind Crit +4% Mindpower +15 (+4 eff.) On-Hit 10 acid 9 fire 10 cold 8 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 29% defense ------ Armor +3 other ------- Psi when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glarewell (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Damage +15% cold +25% temporal +6% arcane +21% physical Ignore resists +25% light +13% temporal +10% arcane +11% physical When Hit 6 light defense ------ Resistance +6% cold +9% light +13% all Anomaly Control +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+2 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | voratun amulet 'Searquick'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +4% Critical power +37.00% Spellpower +21 (+4 eff.) Damage +22% blight +23% fire Ignore resists +10% blight defense ------ Resistance +9% fire other ------- Mana-on-crit +2.00 Max vim +40.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 182; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 333; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -715; dur 7; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -715 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 715 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 611; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 611 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (502.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 717.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 92; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 562; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 562 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 27; blocks 6; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+2 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (181). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.3 Power cost 50 out of 80/80. Range melee/personal Cooldown: 45 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
stralite ring 'Glariassra'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Wil +8 Cun offense ------ Damage +14% nature Accuracy +21 (+5 eff.) Ignore Armor +15 defense ------ Defense +11 (+2 eff.) Resistance +28% nature Mind save +18 (+6 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.12 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +8% nature +9% blight Life +68.00 Life Regen +13.00 Healmod +12% Poison Resist +22% Disease Resist +17% Rings make your fingers look great! |
Aredan0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag offense ------ Physical Power +13 (+3 eff.) Spellpower +17 (+4 eff.) Mindpower +11 (+3 eff.) Spellpower/crit +8 Ignore resists +10% blight When Hit 4 blight defense ------ Spell save +18 (+6 eff.) Mind save +12 (+4 eff.) Confus Resist +50% other ------- Max mana +80.00 Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
voratun ring 'Blazestreak'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% lightning Ignore resists +10% lightning +25% temporal +20% blight When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +36% lightning +12% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
voratun ring 'Kilndare'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con offense ------ Physical Power +15 (+3 eff.) Damage +9% fire Ignore resists +25% fire When Hit 6 fire defense ------ Resistance +14% blight +21% fire +10% nature Life +39.00 Poison Resist +27% Disease Resist +27% Disarm Resist +50% Pinning Resist +46% Knockbk Resist +50% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+8 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Belilebeth (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Nature/Psionic Weapon Damage 33.0 - 46.2 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +12 temporal +14 mind +17 nature On-Hit, radius 1 +4 arcane On Hit: * 22% chance to reduce all saves and defense by 35 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Cun +4 Wil offense ------ Ignore resists +25% temporal defense ------ Resistance +5% arcane Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 160% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 162 temporal damage and slows enemies in radius 6 of the target by 172% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.2 Power cost 10 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
truestriking stralite longsword of evisceration (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Master Weapon Damage 33.5 - 46.9 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +11 (+2 eff.) Ignore resists +9% physical Accuracy +16 (+4 eff.) Ignore Armor +8 Sharp, long, and deadly. |
Cinderoblivion the voratun mace (56-78 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master/Psionic Weapon Damage 56.0 - 78.4 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +19 mind On Hit: * 26% chance to reduce all saves and defense by 35 While equipped: Stats +3 Wil +5 Cun +4 Con offense ------ Physical Power +11 (+2 eff.) Damage +15% arcane Ignore resists +20% arcane +10% physical defense ------ Resistance +9% fire Disarm Resist +31% Blunt and deadly. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Zubalenn the voratun waraxe (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Curse of Death 5 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: defense ------ Armor +6 Resistance +1% physical +6% light +6% temporal Spell save +3 (+1 eff.) Blind Resist +20% One-handed war axes. |
Offalwire the stralite dagger (41-53 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 41.0 - 53.3 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 128 lightning damage (1/turn) On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +7 (+1 eff.) Damage +20% lightning +6% nature Ignore resists +17% lightning When Hit 2 nature 2 blight defense ------ Resistance +15% blight Sharp, short and deadly. |
Kinetic Spike (38-49 power, 40 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 80% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +30% physical Accuracy +8 (+2 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (42-54 power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 42.0 - 54.6 Physical Uses 140% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.90 acid and 24.79 blight damage. If not cleared after five turns it will inflict 140.77 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Nerakira (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.0 - 49.4 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +25 temporal On-crit, radius 2 +8 mind While equipped: Stats +2 Cun offense ------ Spellpower/crit +6 Ignore resists +20% blight +14% all Accuracy +15 (+4 eff.) Ignore Armor +7 defense ------ Resistance +21% temporal other ------- Max psi +20.00 Sharp, short and deadly. |
Unruneg the voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 38.5 - 50.1 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage While equipped: Stats +7 Dex +5 Con offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +9% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Sharp, short and deadly. |
keeper's elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon [Ego++] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: offense ------ Damage +18% physical +21% temporal Ignore resists +11% physical +14% temporal +8% all Accuracy +18 (+5 eff.) Ignore Armor +8 other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
barbed quiver of yew arrows of crippling (17/17, 43-60 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego++] Master Weapon Damage 43.5 - 60.9 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +33.0% Capacity 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+1 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Mayyma the Blastgash (22 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +18 Str +7 Dex +7 Mag +13 Wil offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +8% Physical Power +22 (+4 eff.) Spellpower +23 (+5 eff.) Mindpower +18 (+4 eff.) When Hit 6 lightning defense ------ Armor +8 Defense +22 (+4 eff.) Fatigue +8% Resistance +14% lightning +21% darkness +6% mind +22% blight Physical save +14 (+5 eff.) Disease Resist +20% Confus Resist +10% other ------- Light +1 A suit of armour made of leather. |
Belatha the Floequell (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +11 Cun +6 Con offense ------ Damage +6% cold Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Armor +5 Resistance +15% fire +36% cold Physical save +33 (+11 eff.) Spell save +15 (+5 eff.) Mind save +36 (+12 eff.) A pair of boots made of leather. |
Ulfaleg the Torchwoe (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +13 (+3 eff.) Damage +15% cold +6% fire Ignore resists +20% fire On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +5 Resistance +18% nature +12% fire A pair of boots made of leather. |
pair of drakeskin leather boots 'Gerak' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Con offense ------ Spell Crit +5% Physical Power +11 (+2 eff.) Spellpower +16 (+3 eff.) Mindpower +11 (+3 eff.) Damage +21% blight defense ------ Armor +5 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.24 A pair of boots made of leather. |
Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+4 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Korigathad the Nimbussmasher (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Physical Crit +2.0% Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% temporal +15% light +29% physical +16% nature +31% darkness Ignore resists +10% lightning +20% physical defense ------ Defense +3 (+0 eff.) Resistance +20% physical +20% darkness +24% nature Unlife -80.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +33.67 Max hate +15.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Brenuntir' (30 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +4 Str offense ------ Ignore resists +10% mind defense ------ Armor +5 Defense +30 (+5 eff.) Fatigue +5% Resistance +2% physical other ------- Stamina/turn +2.00 Stamina when Hit +2.30 EQ when Hit +2.00 Max hate +4.00 Max psi +20.00 See Invis +12 A cap made of leather. |
mindcaging drakeskin leather cap of fortune (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Psionic While equipped: Stats +11 Lck offense ------ Physical Crit +8.0% Spell Crit +5% Mind Crit +3% defense ------ Armor +5 Fatigue +5% Resistance +17% mind Mind save +19 (+6 eff.) Confus Resist +20% A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
340 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
62 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 55.64 cold damage and 52.09 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 852.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aerulfaar the Shalore Temporal Warden level 27
32nd Regrowth 123rd year of Ascendancy at 02:10 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aerulfaar the Shalore Temporal Warden level 37
56th Dusk 123rd year of Ascendancy at 04:34 see stats
Against all odds
Killed Ukruk in the ambush.By Aerulfaar the Shalore Temporal Warden level 26
9th Regrowth 123rd year of Ascendancy at 16:52 see stats
Arachnophobia
Destroyed the spydric menace.By Aerulfaar the Shalore Temporal Warden level 31
60th Regrowth 123rd year of Ascendancy at 16:37 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Aerulfaar the Shalore Temporal Warden level 35
37th Dusk 123rd year of Ascendancy at 05:54 see stats
Brave new world
Went to the Far East and took part in the war.By Aerulfaar the Shalore Temporal Warden level 30
48th Regrowth 123rd year of Ascendancy at 02:27 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aerulfaar the Shalore Temporal Warden level 45
72nd Haze 123rd year of Ascendancy at 19:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aerulfaar the Shalore Temporal Warden level 11
28th Dusk 122nd year of Ascendancy at 15:15 see stats
Destroyer of the creation
Killed Slasul.By Aerulfaar the Shalore Temporal Warden level 44
58th Haze 123rd year of Ascendancy at 12:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aerulfaar the Shalore Temporal Warden level 29
43rd Regrowth 123rd year of Ascendancy at 03:06 see stats
Earth Master
Killed Harkor'Zun.By Aerulfaar the Shalore Temporal Warden level 40
28th Haze 123rd year of Ascendancy at 13:08 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Aerulfaar the Shalore Temporal Warden level 50
74th Haze 123rd year of Ascendancy at 09:04 see stats
Exterminator
Killed 1000 creatures.By Aerulfaar the Shalore Temporal Warden level 17
74th Haze 122nd year of Ascendancy at 13:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aerulfaar the Shalore Temporal Warden level 20
2nd Wintertide 123rd year of Ascendancy at 06:27 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Aerulfaar the Shalore Temporal Warden level 44
71st Haze 123rd year of Ascendancy at 06:34 see stats
Guiding Hand
Saved all escorted adventurers.By Aerulfaar the Shalore Temporal Warden level 23
5th Regrowth 123rd year of Ascendancy at 07:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aerulfaar the Shalore Temporal Warden level 27
21st Regrowth 123rd year of Ascendancy at 03:11 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Aerulfaar the Shalore Temporal Warden level 40
28th Haze 123rd year of Ascendancy at 18:33 see stats
Level 10
Got a character to level 10.By Aerulfaar the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 00:16 see stats
Level 20
Got a character to level 20.By Aerulfaar the Shalore Temporal Warden level 20
10th Decay 122nd year of Ascendancy at 09:47 see stats
Level 30
Got a character to level 30.By Aerulfaar the Shalore Temporal Warden level 30
43rd Regrowth 123rd year of Ascendancy at 06:31 see stats
Level 40
Got a character to level 40.By Aerulfaar the Shalore Temporal Warden level 40
28th Haze 123rd year of Ascendancy at 07:36 see stats
Level 50
Got a character to level 50.By Aerulfaar the Shalore Temporal Warden level 50
74th Haze 123rd year of Ascendancy at 08:49 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Aerulfaar the Shalore Temporal Warden level 33
16th Dusk 123rd year of Ascendancy at 09:05 see stats
Orcrist
Killed the leaders of the Orc Pride.By Aerulfaar the Shalore Temporal Warden level 44
64th Haze 123rd year of Ascendancy at 09:07 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Aerulfaar the Shalore Temporal Warden level 18
76th Haze 122nd year of Ascendancy at 16:04 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aerulfaar the Shalore Temporal Warden level 38
18th Haze 123rd year of Ascendancy at 12:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aerulfaar the Shalore Temporal Warden level 33
21st Dusk 123rd year of Ascendancy at 19:19 see stats
Self-killer
Killed your future self.By Aerulfaar the Shalore Temporal Warden level 18
76th Haze 122nd year of Ascendancy at 16:04 see stats
Size is everything
Did over 1500 damage in one attack.By Aerulfaar the Shalore Temporal Warden level 44
64th Haze 123rd year of Ascendancy at 01:16 see stats
Size matters
Did over 600 damage in one attack.By Aerulfaar the Shalore Temporal Warden level 41
30th Haze 123rd year of Ascendancy at 04:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aerulfaar the Shalore Temporal Warden level 29
43rd Regrowth 123rd year of Ascendancy at 06:25 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Aerulfaar the Shalore Temporal Warden level 50
74th Haze 123rd year of Ascendancy at 09:03 see stats
The Arena
Unlocked Arena mode.By Aerulfaar the Shalore Temporal Warden level 6
3rd Mirth 122nd year of Ascendancy at 03:09 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aerulfaar the Shalore Temporal Warden level 42
40th Haze 123rd year of Ascendancy at 12:38 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aerulfaar the Shalore Temporal Warden level 19
5th Decay 122nd year of Ascendancy at 15:15 see stats
The Sun Still Shines
Aeryn survived the last battle.By Aerulfaar the Shalore Temporal Warden level 50
74th Haze 123rd year of Ascendancy at 09:04 see stats
The secret city
Discovered the truth about mages.By Aerulfaar the Shalore Temporal Warden level 13
37th Haze 122nd year of Ascendancy at 20:12 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Aerulfaar the Shalore Temporal Warden level 32
65th Pyre 123rd year of Ascendancy at 19:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Aerulfaar the Shalore Temporal Warden level 19
5th Decay 122nd year of Ascendancy at 01:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aerulfaar the Shalore Temporal Warden level 28
42nd Regrowth 123rd year of Ascendancy at 06:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aerulfaar the Shalore Temporal Warden level 17
75th Haze 122nd year of Ascendancy at 15:04 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aerulfaar the Shalore Temporal Warden level 25
9th Regrowth 123rd year of Ascendancy at 03:56 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Aerulfaar the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 09:23 see stats
Log
Today is the 75th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:25.
Today is the 76th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:46.
There is a Gates of Morning (Town) here (press '' or right click to use).
Saving done.
You gain 3.38 gold from the transmogrification of miner's voratun helm of the depths (0 def, 10 armour).
You gain 4.61 gold from the transmogrification of cleansing voratun helm of ire (0 def, 5 armour).
You gain 7.05 gold from the transmogrification of catburglar's drakeskin leather cap of might (0 def, 5 armour).
You gain 8.70 gold from the transmogrification of undeterred pair of voratun boots (0 def, 5 armour).
You gain 3.79 gold from the transmogrification of wanderer's pair of drakeskin leather boots (0 def, 5 armour).
You gain 7.66 gold from the transmogrification of reinforced drakeskin leather belt of the vagrant.
You gain 7.93 gold from the transmogrification of impenetrable voratun plate armour of delving (0 def, 28 armour).
You gain 11.36 gold from the transmogrification of focusing elven-silk robe of life (0 def, 0 armour).
You gain 20.00 gold from the transmogrification of Shieldsmaiden (5 def, 20 armour, 150 block).
You gain 9.56 gold from the transmogrification of plaguebringer's quiver of dragonbone arrows of paradox (20/20, 50-70 power, 18 apr).
You gain 9.13 gold from the transmogrification of halfling drakeskin leather sling of piercing.
You gain 8.47 gold from the transmogrification of protector's living mindstar of frost (17-19 power, 40 apr, nature damage).
You gain 2.50 gold from the transmogrification of voratun waraxe of projection (41-58 power, 6 apr).
You gain 4.70 gold from the transmogrification of slime-covered voratun mace of torment (46-64 power, 6 apr).
You gain 7.29 gold from the transmogrification of arcing voratun mace of ruin (46-65 power, 6 apr).
You gain 5.40 gold from the transmogrification of voratun longsword of shearing (43-60 power, 6 apr).
You gain 13.98 gold from the transmogrification of caustic voratun battleaxe of shearing (56-84 power, 4 apr).
You gain 10.33 gold from the transmogrification of infernal dragonbone starstaff (30-36 power, 6 apr, temporal element).
You gain 2.11 gold from the transmogrification of blink rune (range 6; phase 22; cd 18).
You gain 2.17 gold from the transmogrification of blink rune (range 7; phase 23; cd 15).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.

































































































































