Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Thalore |
Class | Skirmisher |
Level / Exp | 50 / 391% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 13 on the 50th Regrowth 123rd year of Ascendancy at 09:55 0 / 8Killed by Poltergeist Spectral Blade at level 24 on the 41st Pyre 123rd year of Ascendancy at 05:47 Killed by The Divine Writhing Mass at level 30 on the 22nd Dusk 123rd year of Ascendancy at 17:01 Killed by dreaming horror at level 33 on the 45th Dusk 123rd year of Ascendancy at 04:11 Killed by dreaming horror at level 33 on the 45th Dusk 123rd year of Ascendancy at 05:58 Killed by orc corruptor at level 40 on the 25th Pyre 124th year of Ascendancy at 10:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 51st Haze 124th year of Ascendancy at 07:58 Killed by The One That Writes at level 50 on the 33rd Regrowth 126th year of Ascendancy at 20:46 |
Antimagic | Follower |
Primary Stats
Strength | 35 (base 12) |
Dexterity | 78 (base 61) |
Constitution | 65 (base 42) |
Magic | 35 (base 37) |
Willpower | 54 (base 29) |
Cunning | 82 (base 62) |
Resources
Life | -146/1922 |
Stamina | 388/440 |
Equilibrium | 0 |
Healing Factor | 1.5041355335886 |
Regeneration | 55.155827300641 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 7 |
See Stealth | 64.566336305226 |
See Invisible | 64.566336305226 |
Offense: Mainhand
Damage | 139 |
Accuracy | 83 |
Crit Chance | 40% |
APR | 68 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Light | +5% |
All | +2% |
Physical | +19% |
Cold | +11% |
Nature | +23% |
Offense: Damage Penetration
Lightning | +32% |
All | +12% |
Physical | +12% |
Cold | +27% |
Nature | +23% |
Defense: Base
Armour (hardiness) | 75.518830658759 (100%) |
Defense | 77 |
Ranged Defense | 79 |
Fatigue | 20.347866831554 |
Physical Save | 46 |
Spell Save | 35 |
Mental Save | 57 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 46%( 70%) |
Physical | + 29%( 70%) |
Cold | + 25%( 70%) |
All | + 25%( 70%) |
Lightning | + 45%( 70%) |
Light | + 32%( 70%) |
Temporal | + 25%( 70%) |
Mind | + 39%( 70%) |
Darkness | + 34%( 70%) |
Fire | + 39%( 70%) |
Nature | + 58%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 41% |
Blind Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 810% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Tireless Combatant | 1.60 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Buckler Training | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Cunning / Trapping | 2.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by RockChucker. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 395. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | Wind Worn Shot (17/25, 148% power, 15 apr) Wind Worn Shot (17/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Light source | dwarven lantern 'Shinelash' dwarven lantern 'Shinelash'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% light Acc +15 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Resists +6% nature +6% lightning Max.HP +80.00 ---------- misc Max.stam +30.00 Light +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crackleorder (10 def, 5 armour) Crackleorder (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +12% lightning +14% nature +18% mind Spell.save +10 (+5 eff.) Mind.save +22 (+6 eff.) Max.HP +97.00 Heal.mod +15% Confus- +41% A cap made of leather. |
On hands | Chillbearer the drakeskin leather gloves (10 def, 7 armour) Chillbearer the drakeskin leather gloves (10 def, 7 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Dmg.mod +9% cold +12% physical Res.pen +15% cold Melee Ret 10 physical ----- def ----- Armour +7 Defense +10 (+2 eff.) Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Koryregorab the Scorpionworth [power 435] (12/13 cooldown) Koryregorab the Scorpionworth [power 435] (12/13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +21% nature On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Resists +3% blight +9% light +6% nature +9% lightning Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 518 physical damage Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 98. 100% to gain a 38% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | vitalizing stralite amulet of murder vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +15.00% Acc +8 (+1 eff.) Apr +13 ----- def ----- Phys.save +12 (+4 eff.) Max.HP +58.00 HP.reg +6.00 Amulets make your neck look great! |
In main hand | throat-seeking drakeskin leather sling of piercing throat-seeking drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego++] Disrupt/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +25 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature +12% all Acc +22 (+4 eff.) Apr +10 Slings are used to hurl stones or metal shots at your foes. |
Around waist | Stormwilder Stormwilder1.0 T5 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +20% lightning ----- def ----- Resists +12% darkness Crit.chn- 15.00% Mind.save +17 (+5 eff.) Max.HP +70.00 HP.reg +4.00 Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 159% power, 320 block) Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | marshal's elven-silk cloak of the hunter (3 def, 0 armour) marshal's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Acc +31 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Phys.save +12 (+4 eff.) Max.HP +166.00 ---------- misc Max.stam +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Tarruromirek' (20 def, 8 armour) drakeskin leather armour 'Tarruromirek' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Str +1 Dex +7 Wil +6 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +15% blight +19% fire +18% nature D.Red.from +14% Unnatural Mind.save +17 (+5 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 A suit of armour made of leather. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the warrior (die at -247; dur 5; cd 32) heroism infusion of the warrior (die at -247; dur 5; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -247 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 494 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 729%; cd 13) movement infusion of the duelist (speed 729%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 729% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 765%; cd 18) movement infusion of the psychic (speed 765%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 861%; cd 10) movement infusion of the titan (speed 861%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 861% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 532; 16 cd) regeneration infusion of the duelist (heal 532; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 532 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 31%; physical; dur 4; cd 12) wild infusion of the psychic (res 31%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 28%; mental; dur 4; cd 15) wild infusion of the titan (res 28%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; acid, physical, temporal, nature, arcane) Prismatic Rune (6 turns; acid, physical, temporal, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 4 temporal, 4 nature, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Shocktrencher the steel amulet Shocktrencher the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex dps ---------- Crit.mult +20.00% Dmg.mod +15% lightning Apr +2 ----- def ----- Armour +5 Defense +6 (+1 eff.) Res.Cap +4% all Phys.save +14 (+5 eff.) ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
serendipitous steel amulet of vision serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +9 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
stabilizing steel amulet of cunning (+2) stabilizing steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +13% temporal Pinning- +25% Knockbk- +20% Amulets make your neck look great! |
voratun amulet 'Eclipserain' voratun amulet 'Eclipserain'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Con ----- def ----- Resists +9% blight +12% nature +30% mind +9% darkness Phys.save +6 (+2 eff.) Cut- +20% Confus- +50% ---------- misc See.Invis +9 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
wizard's copper ring of sensing wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
psionicist's steel ring of the mountain (+10%) psionicist's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Mind.save +6 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of blight (+10%) rogue's steel ring of blight (+10%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% blight ----- def ----- Defense +6 (+1 eff.) Resists +10% blight Rings make your fingers look great! |
warrior's steel ring of fire (+22%) warrior's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +6 Resists +22% fire Rings make your fingers look great! |
gold ring of life gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +57.00 HP.reg +10.00 Heal.mod +13% Rings make your fingers look great! |
sneakthief's gold ring of perseverance sneakthief's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+1 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
savage's stralite ring of life savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+6 eff.) Max.HP +40.00 HP.reg +12.00 Heal.mod +15% ---------- misc Max.stam +25.00 Rings make your fingers look great! |
sneakthief's stralite ring of tenacity sneakthief's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +37.00 Disarm- +36% Pinning- +20% Knockbk- +38% Rings make your fingers look great! |
Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 5 * Blasts creatures in a radius 1 shockwave around your target for 124.95 to 374.85 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 273.70 to 547.40 physical damage (based on Strength) to each. Uses 41 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
dragonbone longbow 'Flashspiker' dragonbone longbow 'Flashspiker'4.0 T5 longbow 2H weapon [Random Unique] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +12 cold On Hit.r1 +8 blight On Crit.r2 +70 lightning +62 cold While equipped: Stats +21 Con +18 Wil dps ---------- Mov.spd +129% Dmg.mod +12% lightning Res.pen +51% lightning +41% cold ----- def ----- Max.HP +99.00 Longbows are used to shoot arrows at your foes. |
reinforced leather sling 'Boltswift' reinforced leather sling 'Boltswift'4.0 T4 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +28 lightning +22 arcane While equipped: Stats +8 Str dps ---------- Dmg.mod +17% lightning On Hit (Ranged): * 22% chance to reduce damage dealt by 22% ----- def ----- Resists +5% arcane +9% lightning ---------- misc Light +3 See.Invis +9 Slings are used to hurl stones or metal shots at your foes. |
throat-seeking drakeskin leather sling of true flight throat-seeking drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Disrupt/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +14 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +11% nature Acc +10 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Pouch of the Subconscious (20/20, 147% power, 15 apr) Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
inquisitor's pouch of stralite shots of annihilation (22/22, 160% power, 12 apr) inquisitor's pouch of stralite shots of annihilation (22/22, 160% power, 12 apr)3.0 T4 shot ammo [Ego++] Disrupt/Master Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +12 Crit +11.5% Capacity 22 Proj.spd +200% On Crit: * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Coalveil' (18/18, 164% power, 5 apr) pouch of stralite shots 'Coalveil' (18/18, 164% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 18 Ranged+ +20 fire On Hit.r1 +20 darkness On Hit: * 20% chance to reduce all saves and defense by 27 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
sentry's pouch of stralite shots of crippling (56/56, 160% power, 11 apr) sentry's pouch of stralite shots of crippling (56/56, 160% power, 11 apr)3.0 T4 shot ammo [Ego++] Arcane/Master Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +11 Crit +11.5% Capacity 56 Rld cld 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of torment (24/24, 178% power, 6 apr) barbed pouch of voratun shots of torment (24/24, 178% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 178% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 24 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Isytha the hardened leather belt Isytha the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +23.00% Phys.pwr +3 (+1 eff.) Spell.pwr +3 (+1 eff.) S.pwr/crit +6 ----- def ----- Resists +5% fire +7% cold Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) A belt that goes around your waist. |
balancing hardened leather belt of the vagrant balancing hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Dex +3 Cun +2 Con dps ---------- Phys.crit +7.0% Mind.crit +7% Mind.pwr +4 (+1 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Crackleworm' hardened leather belt 'Crackleworm'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% lightning Res.pen +10% cold ----- def ----- Armour +4 Defense +25 (+5 eff.) Resists +3% lightning Phys.save +8 (+3 eff.) A belt that goes around your waist. |
Emagawe the Ashwreath (1 def, 0 armour) Emagawe the Ashwreath (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% Phys.pwr +20 (+6 eff.) Melee Ret 2 fire ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of implacability (2 def, 0 armour) marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Defense +2 (+0 eff.) Phys.save +17 (+6 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life Max.HP +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 41 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
pair of hardened leather boots 'Lelysakalthohad' (5 def, 7 armour) pair of hardened leather boots 'Lelysakalthohad' (5 def, 7 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Dex +1 Mag +3 Wil dps ---------- Res.pen +5% acid ----- def ----- Armour +7 Defense +5 (+1 eff.) Resists +6% lightning +7% temporal Blind- +20% A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 56.00 to 167.99 lightning damage (112.00 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
269 alchemist agate 269 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone 49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Yaryfast' brass lantern 'Yaryfast'2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun dps ---------- Melee Ret 4 acid ----- def ----- Armour +2 Resists +3% light Die.at -40.00 life Teleport- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Blazeglory' dwarven lantern 'Blazeglory'1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +27% mind Res.pen +30% mind ----- def ----- Resists +12% fire Mind.save +21 (+6 eff.) Max.HP +80.00 ---------- misc Hate/m.crit +4.00 Max.hate +8.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern of corpselight piercing dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Res.pen +12% all Apr +15 ----- def ----- Resists +13% blight +12% darkness ---------- misc Light +6 Infravis +5 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 36 blight damage or heals 54 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 418.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Cystbrand the dwarven-steel torque of mindblast [power 270] (12/13 cooldown) Cystbrand the dwarven-steel torque of mindblast [power 270] (12/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +18% blight +9% temporal +6% nature Blast the opponent's mind dealing 275 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of psionic shield [power 99] (12/21 cooldown) innervating stralite torque of psionic shield [power 99] (12/21 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 21 cooldown 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing yew totem of summon tentacle [power 195] (12/21 cooldown) cleansing yew totem of summon tentacle [power 195] (12/21 cooldown)2.0 T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 404 Base Damage: 237 Armor: 6 All Resist: 21 Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By RockChucker the Thalore Skirmisher level 36
55th Dusk 123rd year of Ascendancy at 04:20 see stats
By RockChucker the Thalore Skirmisher level 36
55th Haze 123rd year of Ascendancy at 20:18 see stats
By RockChucker the Thalore Skirmisher level 47
45th Dusk 125th year of Ascendancy at 05:12 see stats
By RockChucker the Thalore Skirmisher level 35
52nd Dusk 123rd year of Ascendancy at 00:32 see stats
By RockChucker the Thalore Skirmisher level 29
4th Dusk 123rd year of Ascendancy at 06:26 see stats
By RockChucker the Thalore Skirmisher level 41
46th Pyre 124th year of Ascendancy at 01:16 see stats
By RockChucker the Thalore Skirmisher level 42
51st Haze 124th year of Ascendancy at 07:55 see stats
By RockChucker the Thalore Skirmisher level 50
6th Regrowth 126th year of Ascendancy at 20:02 see stats
By RockChucker the Thalore Skirmisher level 40
74th Regrowth 124th year of Ascendancy at 10:27 see stats
By RockChucker the Thalore Skirmisher level 29
12nd Dusk 123rd year of Ascendancy at 14:35 see stats
By RockChucker the Thalore Skirmisher level 28
77th Pyre 123rd year of Ascendancy at 00:47 see stats
By RockChucker the Thalore Skirmisher level 20
21st Pyre 123rd year of Ascendancy at 11:40 see stats
By RockChucker the Thalore Skirmisher level 39
51st Regrowth 124th year of Ascendancy at 03:24 see stats
By RockChucker the Thalore Skirmisher level 37
1st Regrowth 124th year of Ascendancy at 08:28 see stats
By RockChucker the Thalore Skirmisher level 37
26th Regrowth 124th year of Ascendancy at 13:36 see stats
By RockChucker the Thalore Skirmisher level 49
59th Dusk 125th year of Ascendancy at 22:21 see stats
By RockChucker the Thalore Skirmisher level 48
56th Dusk 125th year of Ascendancy at 14:34 see stats
By RockChucker the Thalore Skirmisher level 20
25th Pyre 123rd year of Ascendancy at 11:18 see stats
By RockChucker the Thalore Skirmisher level 42
29th Pyre 125th year of Ascendancy at 16:01 see stats
By RockChucker the Thalore Skirmisher level 36
55th Haze 123rd year of Ascendancy at 17:46 see stats
By RockChucker the Thalore Skirmisher level 10
38th Regrowth 123rd year of Ascendancy at 05:28 see stats
By RockChucker the Thalore Skirmisher level 20
3rd Pyre 123rd year of Ascendancy at 14:27 see stats
By RockChucker the Thalore Skirmisher level 30
14th Dusk 123rd year of Ascendancy at 00:14 see stats
By RockChucker the Thalore Skirmisher level 40
51st Regrowth 124th year of Ascendancy at 15:47 see stats
By RockChucker the Thalore Skirmisher level 50
75th Dusk 125th year of Ascendancy at 10:41 see stats
By RockChucker the Thalore Skirmisher level 36
9th Allure 124th year of Ascendancy at 01:12 see stats
By RockChucker the Thalore Skirmisher level 27
50th Pyre 123rd year of Ascendancy at 06:16 see stats
By RockChucker the Thalore Skirmisher level 31
38th Dusk 123rd year of Ascendancy at 15:23 see stats
By RockChucker the Thalore Skirmisher level 46
42nd Dusk 125th year of Ascendancy at 20:20 see stats
By RockChucker the Thalore Skirmisher level 27
61st Pyre 123rd year of Ascendancy at 11:34 see stats
By RockChucker the Thalore Skirmisher level 39
51st Regrowth 124th year of Ascendancy at 08:27 see stats
By RockChucker the Thalore Skirmisher level 24
40th Pyre 123rd year of Ascendancy at 12:01 see stats
By RockChucker the Thalore Skirmisher level 11
40th Regrowth 123rd year of Ascendancy at 18:25 see stats
By RockChucker the Thalore Skirmisher level 36
55th Haze 123rd year of Ascendancy at 20:18 see stats
By RockChucker the Thalore Skirmisher level 31
36th Dusk 123rd year of Ascendancy at 21:02 see stats
By RockChucker the Thalore Skirmisher level 27
63rd Pyre 123rd year of Ascendancy at 00:14 see stats
By RockChucker the Thalore Skirmisher level 18
75th Regrowth 123rd year of Ascendancy at 17:56 see stats
By RockChucker the Thalore Skirmisher level 42
1st Regrowth 125th year of Ascendancy at 09:08 see stats
By RockChucker the Thalore Skirmisher level 26
48th Pyre 123rd year of Ascendancy at 12:44 see stats
By RockChucker the Thalore Skirmisher level 18
78th Regrowth 123rd year of Ascendancy at 03:37 see stats
By RockChucker the Thalore Skirmisher level 34
49th Dusk 123rd year of Ascendancy at 18:28 see stats
By RockChucker the Thalore Skirmisher level 50
31st Regrowth 126th year of Ascendancy at 22:41 see stats
Log
The One That Writes is wasting away!
RockChucker's Inner Demon uses Resonance Field.
A psychic field forms around RockChucker's Inner Demon.
RockChucker uses Tumble.
Relentless Pursuit is still on cooldown for 3 turns.
RockChucker's Inner Demon activates Insidious Poison.
RockChucker's Inner Demon deactivates Crippling Poison.
RockChucker's Inner Demon activates a prepared device.
Treant is entangled in razorwire!
Treant is entangled in razorwire!
RockChucker's Inner Demon is entangled in razorwire!
RockChucker's Inner Demon reacts to damage from RockChucker's Inner Demon, mitigating the blow!.
Something reacts to damage from RockChucker's Inner Demon, mitigating the blow!.
RockChucker's Inner Demon hits Treant for 67 physical damage.
RockChucker's Inner Demon hits Something for (36 flat reduction), (29 reacted , -7 stam), (19 resonance), 19 physical (19 total damage).
RockChucker's Inner Demon hits Treant for 51 physical damage.
RockChucker's Inner Demon hits Something for 0 physical damage.
RockChucker's Inner Demon hits RockChucker's Inner Demon for (36 flat reduction), (29 reacted , -7 stam), (20 resonance), 20 physical (20 total damage).
RockChucker succumbs to the nightmare!
Talent Hurricane Shot is ready to use.
Talent Bash and Smash is ready to use.
Talent Dig is ready to use.
RockChucker HEALS from nature damage!
Vulnerability Poison from RockChucker's Inner Demon hits RockChucker for (12 flat reduction), 0 arcane (0 total damage).
Entropic Gift from The One That Writes hits RockChucker for (36 flat reduction), 40 temporal (40 total damage).
Bleeding from RockChucker's Inner Demon hits RockChucker for (36 flat reduction), 25 physical (25 total damage).
Deadly Poison from RockChucker's Inner Demon hits RockChucker for (36 flat reduction), 18 nature, 18 healing (18 total damage) [18 healing].
RockChucker the level 50 thalore skirmisher was replaced by a time clone (and no one ever knew the difference) to death by The One That Writes and written off the story on level 3 of The Place Which Does Not Exist.
RockChucker gains 0% of a turn from Ancestral Life.