Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 32 / 30% |
Size | medium |
Lifes / Deaths | Killed by Beteba the skeleton archer at level 32 on the 9th Steel 123rd year of Ascendancy at 05:40 / 1 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 58 (base 59) |
Constitution | 33 (base 19) |
Magic | 13 (base 10) |
Willpower | 40 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -352/1016 |
Stamina | 2/268 |
Healing Factor | 1.2989294477289 |
Regeneration | 3.8318418708002 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 129 |
Accuracy | 45 |
Crit Chance | 69% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +9% |
Physical | +6% |
All | 0% |
Nature | +12% |
Offense: Damage Penetration
Acid | +10% |
Lightning | +10% |
Light | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.317011280365 (72.903125182002%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 15 |
Physical Save | 48 |
Spell Save | 35 |
Mental Save | 41 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 22%( 70%) |
All | + 10%( 70%) |
Lightning | + 24%( 70%) |
Light | + 15%( 70%) |
Physical | + 22%( 70%) |
Mind | + 13%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 13%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 116.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Daryl. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Daryl. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed wretchling eyeball. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed warg claw. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Amuruilen the pair of rough leather boots (0 def, 1 armour) =Phy{C,P}= Amuruilen the pair of rough leather boots (0 def, 1 armour) =Phy{C,P}=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Mindpower +30 (+10 eff.) Ignore Armor +4 defense ------ Armor +1 other ------- EQ when Hit +0.24 A pair of boots made of leather. |
Light source | alchemist's lamp 'Glarewalker' =lite= alchemist's lamp 'Glarewalker' =lite=1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con offense ------ Damage +9% light Ignore resists +20% light defense ------ Resistance +11% blight +6% light +3% nature +10% darkness Affinity +5% light Life Regen +1.00 other ------- Light +11 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 79.18 light damage. At talent level 3 you gain 15% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Poribeth (0 def, 3 armour) =-Hp,Phy{C,P},Stm/= Poribeth (0 def, 3 armour) =-Hp,Phy{C,P},Stm/=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Physical Power +15 (+4 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +5% Unlife -20.00 life other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Mayabeth [power 170] (15 cooldown) =Acc,Def,PhyCrt,Stm/= Mayabeth [power 170] (15 cooldown) =Acc,Def,PhyCrt,Stm/=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Str +1 Dex offense ------ Physical Crit +2.0% Damage +6% physical Accuracy +5 (+2 eff.) defense ------ Defense +30 (+10 eff.) other ------- Stamina/turn +1.00 Wards +3 acid +3 fire +3 arcane +4 light Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 34 lightning damage and will be dazed for 1 turn (170 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | NOTE: ring2 Urygovor =Conf-,Stun-=Urygovor =Conf-,Stun-= 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Armor +2 Fatigue -5% Resistance +3% acid +5% physical Confus Resist +20% Stun Resist +20% other ------- Encumbrance +23 Vim-on-crit +2.00 Rings make your fingers look great! |
On fingers | copper ring of perseverance =Stun-= copper ring of perseverance =Stun-=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +24% Rings make your fingers look great! |
Around waist | rough leather belt 'Ragirand' =PhyPwr,Def,Stm/= rough leather belt 'Ragirand' =PhyPwr,Def,Stm/=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 defense ------ Defense +5 (+2 eff.) Life Regen +0.70 Healmod +12% other ------- Stamina/turn +1.00 A belt that goes around your waist. |
In main hand | dwarven-steel battleaxe 'Morbuspride' (138% power, 2 apr) =PhyCrt,Slow,Cripple= dwarven-steel battleaxe 'Morbuspride' (138% power, 2 apr) =PhyCrt,Slow,Cripple=3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 138% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +12 acid On Hit: * 20% chance to slow global speed by 57% * 20% chance to reduce armor by 24% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Damage +12% nature Ignore resists +10% acid Massive two-handed battleaxes. |
On hands | dwarven-steel gauntlets of war-making (0 def, 2 armour) =Crts,crp= dwarven-steel gauntlets of war-making (0 def, 2 armour) =Crts,crp=1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +7% Mind Crit +13% Critical power +7.00% defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Obsidianspawner (13 def, 15 armour) =Phy{C,P},Numb,Arm,Def= Obsidianspawner (13 def, 15 armour) =Phy{C,P},Numb,Arm,Def=14.0 Encumbrance T4 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Mag +7 Wil +3 Cun offense ------ Physical Crit +9.0% Spell Crit +7% Mind Crit +7% Physical Power +18 (+5 eff.) Spellpower +16 (+8 eff.) Mindpower +22 (+7 eff.) Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Armor +15 Defense +13 (+4 eff.) Fatigue +12% Resistance +15% lightning +3% mind +3% darkness +23% acid Mind save +14 (+5 eff.) A suit of armour made of mail. |
Cloak | Duroharavon the linen cloak (1 def, 6 armour) =Crts= Duroharavon the linen cloak (1 def, 6 armour) =Crts=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +20.00% When Hit 2 physical On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +13% cold Physical save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Vorowyn the Chargebile =6Con,Stm/= Vorowyn the Chargebile =6Con,Stm/=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Con offense ------ Ignore resists +10% lightning defense ------ Resistance +3% fire +8% physical +6% nature +5% arcane other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Inventory
teleportation rune of the titan (range 95; cd 11) teleportation rune of the titan (range 95; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Magmafear =Conf-= Magmafear =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% fire Ignore resists +15% fire When Hit 8 mind defense ------ Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Shadetitan the copper ring =t1= Shadetitan the copper ring =t1=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% fire +3% darkness +12% mind Ignore resists +15% mind defense ------ Resistance +3% mind +22% fire Rings make your fingers look great! |
copper citrine ring =Stm,1Con,Lite4= copper citrine ring =Stm,1Con,Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +1 Con defense ------ Spell save +11 (+5 eff.) other ------- Max stamina +10.00 Light +4 Infravision +4 Rings make your fingers look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Furnaceglory' =5Con2Dex,Conf-= copper ring 'Furnaceglory' =5Con2Dex,Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +5 Con offense ------ When Hit 2 light defense ------ Resistance +3% fire Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
mule's copper ring of clarity =Conf-= mule's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +6 (+2 eff.) Confus Resist +24% other ------- Encumbrance +20 Rings make your fingers look great! |
Betiriatta =4Con= Betiriatta =4Con=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +9% blight +6% cold +5% arcane +9% light Physical save +8 (+2 eff.) Disarm Resist +10% Rings make your fingers look great! |
Betovena =Phy{C,P},Stm/= Betovena =Phy{C,P},Stm/=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +4 Cun +6 Con offense ------ Physical Crit +4.0% Physical Power +10 (+3 eff.) On-Hit 16 physical On-Ranged-Hit 13 physical Damage +15% physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 30 defense ------ Silence Resist +33% other ------- Stamina/turn +2.00 Mana/turn +0.22 Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring =t3= gold ring =t3=0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring =t3= gold ring =t3=0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr) =Dmg,Stun-= Drake's Bane (156% power, 21 apr) =Dmg,Stun-=3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
steel battleaxe (119% power, 2 apr) steel battleaxe (119% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Normal] Weapon Damage 120% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
balanced dwarven-steel greatmaul of enduring (152% power, 2 apr) =10Con= balanced dwarven-steel greatmaul of enduring (152% power, 2 apr) =10Con=5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Nature/Master Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +10 Con +12 Wil offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +12 (+4 eff.) Life +24.00 Disarm Resist +34% Massive two-handed mauls. |
dwarven-steel greatmaul of evisceration (150% power, 2 apr) =Phy{C,P},Barb= dwarven-steel greatmaul of evisceration (150% power, 2 apr) =Phy{C,P},Barb=5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+3 eff.) Massive two-handed mauls. |
Silerikira the Obsidianwitch (0 def, 4 armour) =4Con= Silerikira the Obsidianwitch (0 def, 4 armour) =4Con=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +3% darkness +12% fire Ignore Armor +1 defense ------ Armor +4 Resistance +18% fire +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Issygogen (3 def, 4 armour) =4Dex= Issygogen (3 def, 4 armour) =4Dex=9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +3% physical Ignore resists +5% arcane defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% physical Physical save +13 (+4 eff.) A suit of armour made of leather. |
Arthadan the Sleetglory (22 def, 19 armour) =PhyCrt,Def,Arm,Stm= Arthadan the Sleetglory (22 def, 19 armour) =PhyCrt,Def,Arm,Stm=9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +6.0% On-Hit 7 fire On-Ranged-Hit 7 fire Damage +3% cold Ignore Armor +10 When Hit 10 cold defense ------ Armor +19 Defense +22 (+7 eff.) Fatigue +8% Resistance +16% physical +10% fire +12% cold other ------- Stamina/turn +0.80 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.2 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 142 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide hardened leather armour of Toknor (9 def, 6 armour) =Hp,Crts,Arm= troll-hide hardened leather armour of Toknor (9 def, 6 armour) =Hp,Crts,Arm=9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +5 (+1 eff.) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +32.00 Life Regen +5.90 Healmod +13% A suit of armour made of leather. |
Tyroddahad =PhyCrt= Tyroddahad =PhyCrt=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +3 (+1 eff.) defense ------ Resistance +9% acid +6% light Physical save +3 (+1 eff.) Mind save +3 (+1 eff.) Poison Resist +20% A belt that goes around your waist. |
insulating rough leather belt of unlife =breathe= insulating rough leather belt of unlife =breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +5% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Arthenarimagrim the hardened leather belt =5Con= Arthenarimagrim the hardened leather belt =5Con=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Str +5 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +9% acid +6% cold +6% nature Physical save +8 (+2 eff.) Unlife -80.00 life other ------- Size +1 A belt that goes around your waist. |
Islitira (1 def, 0 armour) =Acc,PhyPen= Islitira (1 def, 0 armour) =Acc,PhyPen=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Con +2 Wil offense ------ Ignore resists +25% physical Accuracy +15 (+5 eff.) defense ------ Defense +1 (+0 eff.) Physical save +3 (+1 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonwreath the pair of rough leather boots (12 def, 1 armour) =Def,Ev= Demonwreath the pair of rough leather boots (12 def, 1 armour) =Def,Ev=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% light On-Hit (Melee): * 10% chance to reduce damage dealt by 24% defense ------ Armor +1 Defense +12 (+4 eff.) Resistance +3% darkness +1% physical Healmod +5% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
hardened leather gloves 'Demonspitter' (0 def, 6 armour) =Hp,Acc,Arm= hardened leather gloves 'Demonspitter' (0 def, 6 armour) =Hp,Acc,Arm=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Critical power +15.00% Ignore resists +20% fire Accuracy +5 (+2 eff.) Ignore Armor +2 defense ------ Armor +6 Resistance +9% darkness +1% physical Mind save +6 (+2 eff.) Life +51.00 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinonne the rough leather cap (20 def, 1 armour) =Def= Eilinonne the rough leather cap (20 def, 1 armour) =Def=2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% defense ------ Armor +1 Defense +20 (+7 eff.) Fatigue +1% Resistance +3% nature Physical save +10 (+3 eff.) Pinning Resist +10% A cap made of leather. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
576 alchemist agate 576 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glintward =Hp,Lite6= Glintward =Hp,Lite6=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% mind When Hit 4 light 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +3% light Life +42.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe (dig speed 36 turns) =Dig= iron pickaxe (dig speed 36 turns) =Dig=3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing yew totem of healing [power 272] (15 cooldown) =Heal= piercing yew totem of healing [power 272] (15 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Daryl the Dwarf Berserker level 26
13rd Iron 123rd year of Ascendancy at 05:15 see stats
By Daryl the Dwarf Berserker level 23
30th Loss 122nd year of Ascendancy at 16:32 see stats
By Daryl the Dwarf Berserker level 10
30th Dearth 122nd year of Ascendancy at 22:09 see stats
By Daryl the Dwarf Berserker level 20
20th Loss 122nd year of Ascendancy at 06:53 see stats
By Daryl the Dwarf Berserker level 30
24th Iron 123rd year of Ascendancy at 22:21 see stats
By Daryl the Dwarf Berserker level 25
22nd Shortage 122nd year of Ascendancy at 21:29 see stats
By Daryl the Dwarf Berserker level 20
21st Loss 122nd year of Ascendancy at 22:18 see stats
By Daryl the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 11:28 see stats
By Daryl the Dwarf Berserker level 11
34th Dearth 122nd year of Ascendancy at 20:47 see stats
By Daryl the Dwarf Berserker level 26
12nd Iron 123rd year of Ascendancy at 05:47 see stats
By Daryl the Dwarf Berserker level 25
9th Iron 123rd year of Ascendancy at 10:27 see stats
By Daryl the Dwarf Berserker level 11
33rd Dearth 122nd year of Ascendancy at 22:57 see stats
By Daryl the Dwarf Berserker level 25
8th Iron 123rd year of Ascendancy at 16:06 see stats
By Daryl the Dwarf Berserker level 22
28th Loss 122nd year of Ascendancy at 04:21 see stats
By Daryl the Dwarf Berserker level 17
12nd Loss 122nd year of Ascendancy at 13:04 see stats
Log
Grave wight's glacial vapour area effect hits Daryl for 32 cold damage.
Beteba the skeleton archer casts Aether Beam.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Daryl instinctively hardens her skin and ignores the attack!
Daryl repels an attack from Grave wight.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Burning Shock from Grave wight hits Grave wight for 19 fire damage.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Burning from Forest wight hits Daryl for 32 fire damage.
Beteba the skeleton archer's aether beam hits Daryl for 16 arcane damage.
Beteba the skeleton archer's morale has been lowered.
Forest wight's morale has been lowered.
--------------------------------
Daryl uses Fearless Cleave.
Daryl performs a melee critical strike against Grave wight!
You collect a new ingredient: vial of wight ectoplasm (1).
Daryl performs a melee critical strike against Grave wight!
Daryl hits Grave wight for 290 physical damage.
Daryl killed Grave wight!
Grave wight's glacial vapour area effect hits Daryl for 32 cold damage.
Thunderstorm hits Daryl for 22 lightning damage.
Beteba the skeleton archer casts Manathrust.
Beteba the skeleton archer hits Daryl for 253 arcane damage.
Daryl the level 32 dwarf berserker was blasted to death by Beteba the skeleton archer on level 1 of Cavern beneath tombstones.
--------------------------------
Daryl's rage subsides!
Daryl no longer revels in blood quite so much.