Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Anorithil |
Level / Exp | 11 / 9% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 19th Haze 122nd year of Ascendancy at 16:19 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 13 (base 10) |
Magic | 42 (base 36) |
Willpower | 16 (base 12) |
Cunning | 26 (base 24) |
Resources
Life | -123/322 |
Mana | 100/190 |
Negative | 51/80 |
Positive | 80/80 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 15 |
Accuracy | 18 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +3% |
Lightning | +3% |
Darkness | +13% |
Arcane | +7% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Defense: Base
Armour (hardiness) | 20 (60%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 20 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 10%( 70%) |
Nature | + 10%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Shineobsidian the pair of rough leather boots (3 def, 1 armour) =LgtMod,Evasion= Shineobsidian the pair of rough leather boots (3 def, 1 armour) =LgtMod,Evasion=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% lightning +3% light +3% acid When Hit 10 light defense ------ Armor +1 Defense +3 (+2 eff.) Resistance +3% lightning Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
On hands | rough leather gloves 'Glorylena' (10 def, 1 armour) =2Mag,Def= rough leather gloves 'Glorylena' (10 def, 1 armour) =2Mag,Def=1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Defense +10 (+5 eff.) Mind save +9 (+5 eff.) Pinning Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Tainttreason (0 def, 1 armour) =Cun,DrkMod= Tainttreason (0 def, 1 armour) =Cun,DrkMod=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) Damage +3% darkness On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +1 Fatigue +1% Resistance +3% nature A cap made of leather. |
Around waist | Mighty Girdle =Hp,Arm,ENc= Mighty Girdle =Hp,Arm,ENc=1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
In main hand | elm starstaff 'Eloth' (100% power, 2 apr, darkness element) =SpCrt,-Hp,Arm= elm starstaff 'Eloth' (100% power, 2 apr, darkness element) =SpCrt,-Hp,Arm=5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% darkness On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 defense ------ Armor +6 Unlife -20.00 life Blind Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Light source | brass lantern of health =Hp= brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak (7 def, 0 armour) =Def= enveloping linen cloak (7 def, 0 armour) =Def=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+4 eff.) Physical save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Yarerach the copper amulet Yarerach the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +3% arcane +9% mind Ignore resists +15% mind Accuracy +10 (+5 eff.) other ------- Max stamina +10.00 Amulets make your neck look great! |
Inventory
biting gale rune of the duelist (damage 73; dur 4; cd 20) biting gale rune of the duelist (damage 73; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
stormwoven linen robe (0 def, 0 armour) =4Str= stormwoven linen robe (0 def, 0 armour) =4Str=2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +5 Wil offense ------ Damage +5% lightning +6% physical +5% cold defense ------ Resistance +6% lightning +5% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivurikira the Frostsnake =4Dex= Ivurikira the Frostsnake =4Dex=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Cun +1 Con offense ------ Damage +3% cold defense ------ Resistance +5% fire +6% cold other ------- Light +2 A belt that goes around your waist. |
Corruptionstreak the linen cloak (1 def, 2 armour) =5str= Corruptionstreak the linen cloak (1 def, 2 armour) =5str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex +1 Cun offense ------ Accuracy +15 (+8 eff.) Ignore Armor +1 defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gorekalthodur' (1 def, 0 armour) =Sil-= linen cloak 'Gorekalthodur' (1 def, 0 armour) =Sil-=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+1 eff.) Resistance +3% nature +9% cold Crit Resistance 15.00% Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Hettechik' (7 def, 0 armour) =Def,CrtPwr= linen cloak 'Hettechik' (7 def, 0 armour) =Def,CrtPwr=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Critical power +5.00% Mindpower +5 (+3 eff.) Ignore resists +20% mind defense ------ Defense +7 (+4 eff.) Resistance +3% darkness +3% cold Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Winterpiety the pair of iron boots (0 def, 3 armour) =-Hp= Winterpiety the pair of iron boots (0 def, 3 armour) =-Hp=3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +2 Con offense ------ Ignore resists +5% cold Ignore Armor +2 defense ------ Armor +3 Fatigue +2% Resistance +6% fire +5% cold Unlife -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Festerusher the linen wizard hat (1 def, 0 armour) =4Con= Festerusher the linen wizard hat (1 def, 0 armour) =4Con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Cun +4 Con offense ------ Damage +6% nature +11% cold Ignore resists +10% nature defense ------ Defense +1 (+1 eff.) Resistance +16% cold A pointy cloth hat, very wizardly... |
rough leather cap of strength (+3) (0 def, 1 armour) =3Str= rough leather cap of strength (+3) (0 def, 1 armour) =3Str=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% A cap made of leather. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) =Dig= iron pickaxe (dig speed 36 turns) =Dig=3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Arcar the Higher Anorithil level 10
18th Haze 122nd year of Ascendancy at 07:33 see stats
By Arcar the Higher Anorithil level 4
78th Pyre 122nd year of Ascendancy at 15:40 see stats
By Arcar the Higher Anorithil level 6
7th Dusk 122nd year of Ascendancy at 11:36 see stats
Log
Arcar's light area effect hits Bill the Stone Troll for 19 light damage.
LIFE LOST WARNING!
--------------------------------
Keyboard input temporarily disabled.
Arcar uses Infusion: Healing.
Arcar receives 64 healing from Infusion: Healing.
Arcar casts Moonlight Ray.
Arcar's spell attains critical power!
Bill the Stone Troll hits Arcar for 162 physical damage.
Melee retaliation hits Bill the Stone Troll for 6 darkness, 8 light (14 total damage).
Arcar hits Bill the Stone Troll for 89 darkness damage.
Arcar hits Isath the grizzly bear for 105 darkness damage.
Arcar's light area effect hits Bill the Stone Troll for 19 light damage.
Arcar's light area effect hits Isath the grizzly bear for 21 light damage.
Talent Sun Flare is ready to use.
LIFE LOST WARNING!
--------------------------------
Keyboard input temporarily disabled.
Arcar's light area effect hits Bill the Stone Troll for 19 light damage.
Arcar's light area effect hits Isath the grizzly bear for 21 light damage.
Talent Twilight Surge is ready to use.
--------------------------------
Arcar uses Infusion: Regeneration.
Arcar starts regenerating health quickly.
Bill the Stone Troll hits Arcar for 179 physical damage.
Melee retaliation hits Bill the Stone Troll for 8 darkness, 9 light (17 total damage).
Arcar the level 11 higher anorithil was bled to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.