Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Mindslayer |
Level / Exp | 36 / 43% |
Size | medium |
Lifes / Deaths | Killed by orc high cryomancer at level 36 on the 20th Iron 123rd year of Ascendancy at 19:24 / 2Killed by orc cryomancer at level 36 on the 20th Iron 123rd year of Ascendancy at 19:38 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 66 (base 29) |
Constitution | 25 (base 10) |
Magic | 12 (base 10) |
Willpower | 72 (base 60) |
Cunning | 85 (base 60) |
Resources
Life | -327/961 |
Psi | 153/217 |
Healing Factor | 1.124517824337 |
Regeneration | 0.28112945608425 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -2.2870594307278E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 3 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 62 |
Accuracy | 71 |
Crit Chance | 74% |
APR | 88 |
Speed | 0.91 |
Offense: Offhand
Damage | 23 |
Accuracy | 71 |
Crit Chance | 72% |
APR | 89 |
Speed | 0.91 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Physical | +15% |
Light | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +55% |
Temporal | +60% |
Mind | +55% |
Physical | +76% |
Cold | +45% |
All | +35% |
Defense: Base
Armour (hardiness) | 37 (35.65183292883%) |
Defense | 68 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 24 |
Mental Save | 55 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 31%( 70%) |
All | + 21%( 70%) |
Lightning | + 33%( 70%) |
Light | + 23%( 70%) |
Physical | + 23%( 70%) |
Fire | + 28%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 34% |
Silence Resistance | 20% |
Confusion Resistance | 70% |
Stun Resistance | 70% |
Pinning Resistance | 20% |
Poison Resistance | 10% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 56.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 6 times. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Voracity | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Vorisera the forest wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed warg claw. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | NOTE: PF stralite greatmaul 'Bregolach' (178% power, 3 apr) =Phy{CrtPen}CrtPwr,Acc,Apr=stralite greatmaul 'Bregolach' (178% power, 3 apr) =Phy{CrtPen}CrtPwr,Acc,Apr= 5.0 Encumbrance T4 greatmaul 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Weapon Damage 178% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +8 blight +14 cold While equipped: Stats +2 Wil offense ------ Physical Crit +16.0% Spell Crit +2% Critical power +28.00% Spellpower +5 (+4 eff.) Ignore resists +13% physical Accuracy +23 (+6 eff.) Ignore Armor +29 When Hit 4 blight other ------- Max vim +10.00 Massive two-handed mauls. |
On hands | Oozespire (0 def, 2 armour) =MndPwr,Acc,OnHit,Dex= Oozespire (0 def, 2 armour) =MndPwr,Acc,OnHit,Dex=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Mindpower +30 (+7 eff.) Accuracy +16 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Armor +2 Fatigue +3% Resistance +3% light Life +100.00 Knockbk Resist +20% Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | alchemist's lamp 'Chargenail' =8Con,9Lite,ResAll= alchemist's lamp 'Chargenail' =8Con,9Lite,ResAll=1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +8 Con +3 Wil offense ------ Ignore resists +10% all Ignore Armor +10 defense ------ Resistance +15% lightning +6% cold Crit Resistance 10.00% other ------- Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: Head Blazesmasher (0 def, 3 armour) ={Crt,Mnd}Pwr,Psi=Blazesmasher (0 def, 3 armour) ={Crt,Mnd}Pwr,Psi= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Critical power +10.00% Mindpower +30 (+7 eff.) Damage +3% light defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold other ------- Max psi +40.00 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | NOTE: Feet Yvyrikira the pair of hardened leather boots (30 def, 11 armour) =Phy{P,C,Pen},Def,Arm=Yvyrikira the pair of hardened leather boots (30 def, 11 armour) =Phy{P,C,Pen},Def,Arm= 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Physical Power +28 (+7 eff.) Ignore resists +8% physical defense ------ Armor +11 Defense +30 (+8 eff.) A pair of boots made of leather. |
Tool | ash totem of healing 'Nerotta' [power 200] (6/15 cooldown) =Heal= ash totem of healing 'Nerotta' [power 200] (6/15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Cun offense ------ Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 See Invisibility +6 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold quartz ring =Acc,Def,Apr,Stun-= gold quartz ring =Acc,Def,Apr,Stun-=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+2 eff.) Ignore Armor +13 defense ------ Defense +8 (+2 eff.) Stun Resist +30% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Tarruran the gold ring =Phy{Pwr,Mod},2Dex= Tarruran the gold ring =Phy{Pwr,Mod},2Dex=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Critical power +5.00% Physical Power +10 (+2 eff.) Damage +15% physical Ignore resists +5% physical defense ------ Armor +4 Resistance +5% blight +2% physical +10% nature Poison Resist +10% Disease Resist +16% Rings make your fingers look great! |
Around neck | Velinor =CrtPwr,Hp= Velinor =CrtPwr,Hp=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +14.00% Accuracy +8 (+2 eff.) Ignore Armor +15 defense ------ Resistance +5% arcane Crit Resistance 15.00% Life +100.00 Pinning Resist +20% Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
In main hand | Eilinaldalle the voratun waraxe (165% power, 6 apr) =goodstart t5= Eilinaldalle the voratun waraxe (165% power, 6 apr) =goodstart t5=3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight On-crit, radius 2 +8 blight On Hit: 20% Epidemic level 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +6 Dex +6 Con offense ------ Physical Power +14 (+3 eff.) Combat Speed +10% Ignore resists +15% physical Accuracy +22 (+5 eff.) defense ------ Armor +4 Crit Resistance 5.00% Life +40.00 Disease Resist +35% Silence Resist +20% Disarm Resist +34% One-handed war axes. |
Around waist | hardened leather belt 'Frigidlady' ={Mnd,Phy}Crt,MndPwr,-Hp= hardened leather belt 'Frigidlady' ={Mnd,Phy}Crt,MndPwr,-Hp=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +10.0% Mind Crit +9% Mindpower +30 (+7 eff.) Ignore resists +20% mind +10% cold defense ------ Resistance +3% fire Physical save +6 (+2 eff.) Unlife -80.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
In off hand | NOTE: off plaguebringer's dwarven-steel dagger of evisceration (135% power, 7 apr) =PhyCrt,OnHit=plaguebringer's dwarven-steel dagger of evisceration (135% power, 7 apr) =PhyCrt,OnHit= 1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 blight On Hit: 20% Epidemic level 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 10 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +7 (+2 eff.) defense ------ Disease Resist +15% Sharp, short and deadly. |
Cloak | NOTE: Cloak Charquill the cashmere cloak (2 def, 0 armour) =PhyPwr,Stats=Charquill the cashmere cloak (2 def, 0 armour) =PhyPwr,Stats= 2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +4 Dex +3 Wil offense ------ Physical Power +10 (+2 eff.) Ignore resists +20% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +1% physical Mind save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hettadar (4 def, 4 armour) =Phy{C,P,Save?},Apr= Hettadar (4 def, 4 armour) =Phy{C,P,Save?},Apr=2.0 Encumbrance T4 cloth armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +7.0% Physical Power +10 (+2 eff.) Ignore Armor +2 defense ------ Armor +4 Defense +4 (+1 eff.) Resistance +13% all Physical save +41 (+14 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
stormshield rune of the warrior (threshold 10; blocks 4; dur 4; cd 15) stormshield rune of the warrior (threshold 10; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
NOTE: Neck Blazebile =Cun,2Lite=Blazebile =Cun,2Lite= 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +9% acid +9% fire When Hit 10 light On-Hit (Melee): * 20% chance to reduce armor by 20% other ------- Light +2 Amulets make your neck look great! |
Fanged Collar =anti-biotics needed= Fanged Collar =anti-biotics needed=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+8 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Cobrabrawn =Stats= Cobrabrawn =Stats=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex defense ------ Resistance +9% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Masteries +0.22 Psionic/Psi-fighting Amulets make your neck look great! |
Eilinulenne =7Con= Eilinulenne =7Con=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +7 Cun +7 Con offense ------ Move Speed +10% Ignore resists +5% physical When Hit 4 mind On-Hit (Melee): * 20% chance to reduce armor by 20% * 20% chance to reduce all saves and defense by 40 defense ------ Fatigue -7% Resistance +6% mind +4% physical Physical save +6 (+2 eff.) Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
The Far-Hand =Tele-= The Far-Hand =Tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (117). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper citrine ring =Hp,Lite4= copper citrine ring =Hp,Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +42.00 Life Regen +7.00 Healmod +11% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
gladiator's copper ring =5Con= gladiator's copper ring =5Con=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
Aluzor the steel ring ={Crt,Mnd}Pwr,Hp= Aluzor the steel ring ={Crt,Mnd}Pwr,Hp=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +1 Cun offense ------ Critical power +20.00% Mindpower +10 (+3 eff.) Ignore resists +10% blight When Hit 2 mind defense ------ Life +50.00 Life Regen +7.00 Healmod +13% Rings make your fingers look great! |
Gliralle =8Con= Gliralle =8Con=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Dex +8 Con offense ------ Damage +15% darkness When Hit 6 temporal defense ------ Resistance +30% darkness Crit Resistance 15.00% other ------- Infravision +3 See Invisibility +6 Rings make your fingers look great! |
pixie's gold ring of life =t3= pixie's gold ring of life =t3=0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +8 (+5 eff.) defense ------ Life +40.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
psionicist's gold ring of clarity =Conf-= psionicist's gold ring of clarity =Conf-=0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +16 (+5 eff.) Confus Resist +24% Rings make your fingers look great! |
Drake's Bane (168% power, 21 apr) =Stun-,Dmg= Drake's Bane (168% power, 21 apr) =Stun-,Dmg=3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
enhanced steel battleaxe of rage (140% power, 2 apr) =Stats= enhanced steel battleaxe of rage (140% power, 2 apr) =Stats=3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +12 Str +6 Dex +7 Mag +7 Wil +9 Cun +7 Con offense ------ Damage +7% physical Accuracy +7 (+2 eff.) Massive two-handed battleaxes. |
Chillwill (175% power, 2 apr) =Stun,Hp/= Chillwill (175% power, 2 apr) =Stun,Hp/=5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 175% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +15% cold defense ------ Spell save +9 (+5 eff.) Life Regen +4.00 Cut Resist +20% Pinning Resist +20% Stun Resist +20% Teleport Resist +20% Massive two-handed mauls. |
enhanced dwarven-steel longsword of enduring (144% power, 4 apr) =16Con= enhanced dwarven-steel longsword of enduring (144% power, 4 apr) =16Con=3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Str +8 Dex +6 Mag +12 Wil +6 Cun +16 Con defense ------ Life +13.00 Sharp, long, and deadly. |
caustic stralite longsword of crippling (157% power, 5 apr) =PhyCrt,Cripple= caustic stralite longsword of crippling (157% power, 5 apr) =PhyCrt,Cripple=3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +18 acid +21 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Ignore resists +14% acid +11% nature Ignore Armor +7 Sharp, long, and deadly. |
Eilinyritha (152% power, 7 apr) =Amnesia= Eilinyritha (152% power, 7 apr) =Amnesia=1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 152% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +1 Wil +1 Con offense ------ Critical power +10.00% Ignore resists +10% blight Accuracy +7 (+2 eff.) defense ------ Defense +8 (+2 eff.) Crit Resistance 10.00% Disarm Resist +32% Sharp, short and deadly. |
Healscar (138% power, 7 apr) =10Con= Healscar (138% power, 7 apr) =10Con=1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 139% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Ignore Shields +20% On-hit +20 nature While equipped: Stats +2 Str +10 Wil +10 Con offense ------ Physical Crit +3.0% Ignore resists +15% acid Ignore Armor +4 defense ------ Life +66.00 Sharp, short and deadly. |
Spelldrinker (147% power, 8 apr) =6Mag,AMOnHits= Spelldrinker (147% power, 8 apr) =6Mag,AMOnHits=1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 147% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
linen robe 'Getabers' (0 def, 0 armour) =Hp,Stun-= linen robe 'Getabers' (0 def, 0 armour) =Hp,Stun-=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +16% acid +5% arcane +9% lightning +3% nature +7% all Life +40.00 Disarm Resist +10% Stun Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =Mnd{C,P},Def,Arm= Spider-Silk Robe of Spydrë (10 def, 15 armour) =Mnd{C,P},Def,Arm=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Skin of Many (12 def, 6 armour) =4Con= Skin of Many (12 def, 6 armour) =4Con=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+3 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Betarin the rough leather belt =3Con= Betarin the rough leather belt =3Con=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +1 Wil +1 Cun +3 Con offense ------ Spellpower +3 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 40 defense ------ Mind save +5 (+2 eff.) A belt that goes around your waist. |
Rope Belt of the Thaloren =Mnd{C,P},Stats= Rope Belt of the Thaloren =Mnd{C,P},Stats=1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
linen cloak 'Oluzilarab' (1 def, 0 armour) =7Con= linen cloak 'Oluzilarab' (1 def, 0 armour) =7Con=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +2 Wil +7 Con offense ------ Physical Power +15 (+4 eff.) defense ------ Defense +1 (+0 eff.) Resistance +5% arcane Spell save +6 (+3 eff.) other ------- Stamina/turn +3.00 Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betir (0 def, 3 armour) =7Con= Betir (0 def, 3 armour) =7Con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex +8 Mag +7 Con defense ------ Armor +3 Resistance +5% arcane Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour) =Undeterred= undeterred pair of dwarven-steel boots (0 def, 4 armour) =Undeterred=3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +22% Confus Resist +29% Stun Resist +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chuntir the Stormwish (0 def, 3 armour) =t4gloves= Chuntir the Stormwish (0 def, 3 armour) =t4gloves=1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Mag +1 Wil +4 Con offense ------ Physical Power +9 (+2 eff.) Damage +6% lightning Ignore resists +5% lightning defense ------ Armor +3 Crit Resistance 10.00% Physical save +26 (+9 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Life Regen +3.00 Disarm Resist +44% other ------- Stamina/turn +1.20 Psi/turn +0.40 Unarmed combat: Weapon Damage 159% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +27 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Second Wind level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hazevile the dwarven-steel gauntlets (0 def, 10 armour) =8Con= Hazevile the dwarven-steel gauntlets (0 def, 10 armour) =8Con=1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +8 Con offense ------ Damage +6% blight Ignore resists +10% blight When Hit 10 cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Armor +10 Hardiness +8% Fatigue +3% Resistance +9% cold +9% physical Unarmed combat: Weapon Damage 136% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 5% Stone Touch level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Olidas the dwarven-steel gauntlets (20 def, 2 armour) =Def,-Hp,Psi,PhyPwr= Olidas the dwarven-steel gauntlets (20 def, 2 armour) =Def,-Hp,Psi,PhyPwr=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +11 (+3 eff.) Damage +6% mind defense ------ Armor +2 Defense +20 (+5 eff.) Fatigue +3% Resistance +5% arcane Mind save +6 (+2 eff.) Unlife -40.00 life Confus Resist +10% other ------- Max psi +50.00 Unarmed combat: Weapon Damage 146% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of constitution (+3) (0 def, 1 armour) =3Con= rough leather cap of constitution (+3) (0 def, 1 armour) =3Con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
voratun helm 'Cobrareek' (0 def, 5 armour) =6Dex= voratun helm 'Cobrareek' (0 def, 5 armour) =6Dex=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Wil offense ------ Damage +3% nature Ignore resists +10% nature When Hit 2 nature defense ------ Armor +5 Fatigue +5% Resistance +10% blight +12% temporal +3% nature Mind save +10 (+4 eff.) other ------- Stamina when Hit +1.50 EQ when Hit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
740 alchemist agate 740 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health =Hp,lite6= bright brass lantern of health =Hp,lite6=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Isiyatta =breathe= Isiyatta =breathe=1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +4 Wil offense ------ Spell Crit +5% Critical power +5.00% Spellpower +5 (+4 eff.) Ignore resists +15% mind When Hit 10 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to reduce armor by 20% defense ------ Resistance +8% blight +7% darkness other ------- Max hate +4.00 Light +4 Infravision +5 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Elenirek' =4Mag,Mnd{C,P}= alchemist's lamp 'Elenirek' =4Mag,Mnd{C,P}=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Mag +2 Wil +2 Cun offense ------ Mind Crit +6% Mindpower +7 (+2 eff.) defense ------ Crit Resistance 5.00% Mind save +24 (+7 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bokirain the Charshine [power 115] (6/15 cooldown) =PhyPwr,Def,Silence= Bokirain the Charshine [power 115] (6/15 cooldown) =PhyPwr,Def,Silence=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Con offense ------ Physical Power +15 (+4 eff.) Damage +6% fire Accuracy +10 (+2 eff.) When Hit 2 fire defense ------ Defense +15 (+4 eff.) other ------- Max stamina +10.00 Blast the opponent's mind dealing 115 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Dairedustir the steel torque of gale force [power 155] (6/15 cooldown) =4Con= Dairedustir the steel torque of gale force [power 155] (6/15 cooldown) =4Con=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Str +3 Mag +4 Con offense ------ Mind Crit +3% Critical power +10.00% defense ------ Resistance +6% blight Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 178 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Brightdream' [power 245] (6/15 cooldown) =Silence= dwarven-steel torque of mindblast 'Brightdream' [power 245] (6/15 cooldown) =Silence=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% mind Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +18% fire Blast the opponent's mind dealing 245 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 57. Torques are made by powerful psionics to store psionic powers. |
Salymitira the elm totem of stinging [power 110] (6/15 cooldown) =-Hp,Def,Psi,Sting= Salymitira the elm totem of stinging [power 110] (6/15 cooldown) =-Hp,Def,Psi,Sting=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +1 Con defense ------ Defense +10 (+3 eff.) Physical save +6 (+2 eff.) Unlife -60.00 life other ------- Max psi +30.00 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Dudgu the Drem Mindslayer level 32
28th Shortage 122nd year of Ascendancy at 09:33 see stats
By Dudgu the Drem Mindslayer level 32
6th Iron 123rd year of Ascendancy at 14:47 see stats
By Dudgu the Drem Mindslayer level 32
30th Shortage 122nd year of Ascendancy at 09:05 see stats
By Dudgu the Drem Mindslayer level 36
17th Iron 123rd year of Ascendancy at 14:55 see stats
By Dudgu the Drem Mindslayer level 19
25th Dearth 122nd year of Ascendancy at 17:34 see stats
By Dudgu the Drem Mindslayer level 34
14th Iron 123rd year of Ascendancy at 17:22 see stats
By Dudgu the Drem Mindslayer level 32
28th Shortage 122nd year of Ascendancy at 17:39 see stats
By Dudgu the Drem Mindslayer level 21
17th Loss 122nd year of Ascendancy at 13:27 see stats
By Dudgu the Drem Mindslayer level 22
17th Loss 122nd year of Ascendancy at 19:50 see stats
By Dudgu the Drem Mindslayer level 10
30th Voratun 122nd year of Ascendancy at 06:23 see stats
By Dudgu the Drem Mindslayer level 20
9th Loss 122nd year of Ascendancy at 15:53 see stats
By Dudgu the Drem Mindslayer level 30
17th Shortage 122nd year of Ascendancy at 13:21 see stats
By Dudgu the Drem Mindslayer level 19
29th Wealth 122nd year of Ascendancy at 09:43 see stats
By Dudgu the Drem Mindslayer level 22
18th Loss 122nd year of Ascendancy at 06:27 see stats
By Dudgu the Drem Mindslayer level 25
25th Loss 122nd year of Ascendancy at 02:23 see stats
By Dudgu the Drem Mindslayer level 35
14th Iron 123rd year of Ascendancy at 23:44 see stats
By Dudgu the Drem Mindslayer level 36
20th Iron 123rd year of Ascendancy at 19:22 see stats
By Dudgu the Drem Mindslayer level 11
31st Voratun 122nd year of Ascendancy at 14:38 see stats
By Dudgu the Drem Mindslayer level 20
11st Loss 122nd year of Ascendancy at 11:19 see stats
By Dudgu the Drem Mindslayer level 7
23rd Voratun 122nd year of Ascendancy at 23:34 see stats
By Dudgu the Drem Mindslayer level 25
25th Loss 122nd year of Ascendancy at 17:43 see stats
By Dudgu the Drem Mindslayer level 20
10th Loss 122nd year of Ascendancy at 17:41 see stats
By Dudgu the Drem Mindslayer level 24
22nd Loss 122nd year of Ascendancy at 07:05 see stats
By Dudgu the Drem Mindslayer level 17
17th Profit 122nd year of Ascendancy at 20:09 see stats
By Dudgu the Drem Mindslayer level 36
20th Iron 123rd year of Ascendancy at 19:24 see stats
By Dudgu the Drem Mindslayer level 31
26th Shortage 122nd year of Ascendancy at 02:18 see stats
Log
Thought-forged bowman shoots!
Orc pyromancer casts Fireflash.
Orc pyromancer casts Flameshock.
Dudgu resists the searing flame!
Orc cryomancer casts Freeze.
Dudgu resists!
Orc cryomancer hits Dudgu for 157 cold damage.
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Thought-forged bowman's Shoot misses Dudgu.
Emelyrille the orc elite berserker uses Synaptic Static.
Emelyrille the orc elite berserker hits Dudgu for 45 mind damage.
--------------------------------
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Dudgu uses Thermal Leech.
Orc pyromancer is encased in ice!
Emelyrille the orc elite berserker is encased in ice!
Emelyrille the orc elite berserker converts some damage to Psi!
Dudgu hits Orc pyromancer for 76 cold damage.
Dudgu hits Emelyrille the orc elite berserker for 22 to psi, 28 cold (50 total damage).
Dudgu is no longer out of phase.
Orc cryomancer casts Rune: Shatter Afflictions.
A shield forms around orc cryomancer.
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Orc cryomancer is knocked back!
Orc cryomancer's cold repulsion area effect hits Orc cryomancer for (24 absorbed), 0 cold, (23 absorbed), 0 physical (0 total damage).
Orc cryomancer hits Dudgu for 323 cold damage.
Dudgu the level 36 drem mindslayer was frozen to death by an orc cryomancer on level 2 of Vor Armoury.