Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Doomelf |
Class | Reaver |
Level / Exp | 23 / 79% |
Size | medium |
Lifes / Deaths | Killed by Porida the skeleton master archer at level 22 on the 78th Haze 122nd year of Ascendancy at 21:40 / 2Killed by ;o's Temporal Clone at level 23 on the 2nd Decay 122nd year of Ascendancy at 20:31 |
Primary Stats
Strength | 19 (base 16) |
Dexterity | 14 (base 11) |
Constitution | 14 (base 10) |
Magic | 62 (base 51) |
Willpower | 16 (base 10) |
Cunning | 42 (base 40) |
Resources
Life | -1/547 |
Mana | 231/262 |
Vim | 55/215 |
Healing Factor | 1.0372895330004 |
Regeneration | 3.3711909822513 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 62 |
Accuracy | 40 |
Crit Chance | 19% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 40 |
Crit Chance | 18% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +35% |
Arcane | +8% |
Darkness | +12% |
All | 0% |
Offense: Damage Penetration
Temporal | +40% |
All | 0% |
Arcane | +15% |
Fire | +35% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 19%( 70%) |
All | + 15%( 70%) |
Lightning | + 37%( 70%) |
Light | + 23%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 16%( 70%) |
Fire | + 23%( 70%) |
Darkness | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 21% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 43% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 119.75 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by carrion worm mass. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Norgos, the Guardian. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Saliletira the large white snake. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed xorn fragment. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Feet pair of iron boots 'Firefist' (0 def, 3 armour) =Undeterred=pair of iron boots 'Firefist' (0 def, 3 armour) =Undeterred= 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% arcane Ignore resists +15% arcane +20% fire defense ------ Armor +3 Fatigue +2% Resistance +5% arcane +6% fire Silence Resist +23% Confus Resist +21% Stun Resist +21% other ------- Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Sparksin the brass lantern =Hp= Sparksin the brass lantern =Hp=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Armor +4 Resistance +3% lightning +1% physical +3% fire Mind save +7 (+3 eff.) Life +60.00 other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Coalravager the cashmere wizard hat (2 def, 0 armour) =OoP,AcdMod= Coalravager the cashmere wizard hat (2 def, 0 armour) =OoP,AcdMod=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +12% acid +12% darkness Ignore resists +10% nature +20% temporal When Hit 6 darkness defense ------ Defense +2 (+1 eff.) Resistance +18% acid Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... |
On hands | blighted hardened leather gloves of magic (+3) (0 def, 2 armour) =Blt{Mod,OnHit},Mag= blighted hardened leather gloves of magic (+3) (0 def, 2 armour) =Blt{Mod,OnHit},Mag=1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 7 blight Damage +5% blight +5% arcane defense ------ Armor +2 Resistance +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel pickaxe 'Flashtyphoon' (dig speed 24 turns) =PftStk,5Str,Hp= dwarven-steel pickaxe 'Flashtyphoon' (dig speed 24 turns) =PftStk,5Str,Hp=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Ignore resists +15% fire Ignore Armor +8 defense ------ Armor +2 Resistance +9% light Life +40.00 Stun Resist +10% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring of perseverance =Stun-= steel ring of perseverance =Stun-=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +3.00 Stun Resist +23% Rings make your fingers look great! |
On fingers | gold quartz ring =Stun-= gold quartz ring =Stun-=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +10 (+5 eff.) Stun Resist +30% other ------- Max stamina +16.00 Rings make your fingers look great! |
Around neck | grounding copper amulet of mastery (0.10 Cunning / Survival) =Stun-= grounding copper amulet of mastery (0.10 Cunning / Survival) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% lightning Stun Resist +22% other ------- Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
In main hand | magewarrior's short yew bonestaff of illumination (120% power, 4 apr, blight element) ={P,S}{P,C},Acc,Def,Ill= magewarrior's short yew bonestaff of illumination (120% power, 4 apr, blight element) ={P,S}{P,C},Acc,Def,Ill=5.0 Encumbrance T3 staff 1H weapon [Ego+] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +6% Physical Power +5 (+2 eff.) Spellpower +15 (+5 eff.) Damage +20% blight Accuracy +7 (+3 eff.) defense ------ Defense +7 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 98.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Bleakstoker' =OoP= hardened leather belt 'Bleakstoker' =OoP=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) Ignore resists +20% temporal When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Resistance +12% lightning Mind save +11 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
In off hand | Chymas the Duathelpride (100% power, 2 apr, blight element) =1h= Chymas the Duathelpride (100% power, 2 apr, blight element) =1h=5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Resistance +3% darkness +3% temporal Silence Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | linen cloak 'Hathylathasin' (31 def, 4 armour) =Def= linen cloak 'Hathylathasin' (31 def, 4 armour) =Def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +4 Defense +31 (+11 eff.) Resistance +6% acid Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: Body focusing cashmere robe of corrosion (+19%) (0 def, 0 armour) =AcdMod,ResAll,Mana/,Stats=focusing cashmere robe of corrosion (+19%) (0 def, 0 armour) =AcdMod,ResAll,Mana/,Stats= 2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +13% acid defense ------ Resistance +19% acid +11% all other ------- Mana/turn +0.11 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the sneak (speed 526%; cd 9) movement infusion of the sneak (speed 526%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit steel amulet of strength (+5) =5Str= starlit steel amulet of strength (+5) =5Str=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +5 Str defense ------ Resistance +10% light +10% darkness Blind Resist +22% Amulets make your neck look great! |
gold amulet 'Plagueradiance' =OoP,Stats= gold amulet 'Plagueradiance' =OoP,Stats=0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +6 Mag +6 Wil offense ------ Spell Crit +8% Spellpower +9 (+3 eff.) Damage +12% acid +10% fire +10% cold +11% lightning When Hit 2 temporal On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
copper citrine ring =Pwrs,4Str2Con,Lite4= copper citrine ring =Pwrs,4Str2Con,Lite4=0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Cun +2 Con offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +7 (+3 eff.) defense ------ Defense +6 (+2 eff.) Crit Resistance 15.00% Spell save +11 (+6 eff.) other ------- Max stamina +13.00 Light +4 Infravision +4 Rings make your fingers look great! |
titan's copper ring of the mind (+11%) =3Con= titan's copper ring of the mind (+11%) =3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+6 eff.) Rings make your fingers look great! |
Hanysta =6StrCon= Hanysta =6StrCon=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Critical power +10.00% Physical Power +7 (+3 eff.) Accuracy +30 (+10 eff.) When Hit 10 physical defense ------ Physical save +9 (+9 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
Issundil the Thunderrigor =6StrCon,t3= Issundil the Thunderrigor =6StrCon,t3=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Wil +6 Con offense ------ Physical Power +6 (+3 eff.) Damage +22% lightning Ignore resists +20% lightning defense ------ Resistance +20% lightning Mind save +8 (+4 eff.) Rings make your fingers look great! |
gold ring 'Bethilaith' =t3= gold ring 'Bethilaith' =t3=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Dex +1 Con offense ------ Ignore resists +5% temporal defense ------ Crit Resistance 15.00% Blind Resist +28% other ------- Infravision +4 See Stealth +8 See Invisibility +20 Rings make your fingers look great! |
mule's gold ring of frost (+24%) =t3= mule's gold ring of frost (+24%) =t3=0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% cold defense ------ Fatigue -6% Resistance +24% cold other ------- Encumbrance +28 Rings make your fingers look great! |
Alindur (100% power, 2 apr, blight element) =1h= Alindur (100% power, 2 apr, blight element) =1h=5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% blight +3% arcane Ignore resists +5% physical defense ------ Resistance +1% physical Unlife -80.00 life other ------- Max stamina +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sootvile (0 def, 0 armour) =5Str= Sootvile (0 def, 0 armour) =5Str=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +5 Str +5 Mag +10 Wil +3 Cun offense ------ Damage +8% lightning +6% physical +8% cold Ignore resists +5% darkness When Hit 6 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Resistance +7% lightning +7% cold +7% all other ------- Psi when Hit +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of blight (+15%) (0 def, 0 armour) =BltMod,ResAll= woollen robe of blight (+15%) (0 def, 0 armour) =BltMod,ResAll=2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Damage +15% blight defense ------ Resistance +15% blight +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenehor the cured leather armour (6 def, 4 armour) =10Con= Elenehor the cured leather armour (6 def, 4 armour) =10Con=9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +3 Mag +10 Con defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +5% arcane +18% fire other ------- Light +2 A suit of armour made of leather. |
Furnacesmash =Hp,Def,Str= Furnacesmash =Hp,Def,Str=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +3% fire defense ------ Armor +2 Defense +10 (+4 eff.) Resistance +2% physical Life +31.00 other ------- Psi when Hit +0.04 A belt that goes around your waist. |
Olysin (1 def, 0 armour) =4Con= Olysin (1 def, 0 armour) =4Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +2 Cun +4 Con defense ------ Defense +1 (+1 eff.) Crit Resistance 5.00% other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Shimmerbrace' (2 def, 0 armour) =6Str= cashmere cloak 'Shimmerbrace' (2 def, 0 armour) =6Str=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Dex +2 Con offense ------ Damage +6% lightning +18% arcane Ignore resists +10% physical defense ------ Defense +2 (+1 eff.) Resistance +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isothra (10 def, 1 armour) =Def,OoP= Isothra (10 def, 1 armour) =Def,OoP=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +5 Lck defense ------ Armor +1 Defense +10 (+4 eff.) Resistance +5% arcane Mind save +6 (+3 eff.) Stealth +5 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.04 A pair of boots made of leather. |
pair of rough leather boots 'Manyvon' (0 def, 5 armour) =3Con= pair of rough leather boots 'Manyvon' (0 def, 5 armour) =3Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +2.0% Mind Crit +2% Damage +3% mind defense ------ Armor +5 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of dwarven-steel boots 'Freezebright' (0 def, 4 armour) =8Str= pair of dwarven-steel boots 'Freezebright' (0 def, 4 armour) =8Str=3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Cun +8 Str offense ------ Move Speed +25% Ignore resists +20% cold When Hit 2 fire defense ------ Armor +4 Fatigue +3% Resistance +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Searwoe the rough leather cap (5 def, 1 armour) =5Con= Searwoe the rough leather cap (5 def, 1 armour) =5Con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Critical power +5.00% Physical Power +3 (+1 eff.) Damage +9% fire Accuracy +5 (+2 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% A cap made of leather. |
rough leather cap 'Betinne' (0 def, 1 armour) =7Str= rough leather cap 'Betinne' (0 def, 1 armour) =7Str=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Cun +7 Str offense ------ Damage +6% mind Ignore resists +5% mind defense ------ Armor +1 Fatigue +1% Resistance +3% acid other ------- See Invisibility +3 A cap made of leather. |
Lorodil the Quenchwalker (5 def, 7 armour) =BreatheWater= Lorodil the Quenchwalker (5 def, 7 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ When Hit 2 mind 4 cold defense ------ Armor +7 Defense +5 (+2 eff.) Fatigue +5% Resistance +7% cold Unlife -40.00 life other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
350 alchemist agate 350 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Layotha the Nimbuspain =1Str= Layotha the Nimbuspain =1Str=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str offense ------ Damage +3% lightning defense ------ Resistance +15% lightning Mind save +6 (+3 eff.) Life Regen +4.00 other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Aeredhelaith' =Lite6,Blt{Mod,Pen,Dmg}= brass lantern 'Aeredhelaith' =Lite6,Blt{Mod,Pen,Dmg}=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% blight Ignore resists +5% acid +15% blight When Hit 4 blight other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Boltbutcher' =2Con= alchemist's lamp 'Boltbutcher' =2Con=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Mag +2 Cun +2 Con offense ------ Ignore resists +15% lightning defense ------ Resistance +6% fire Physical save +5 (+5 eff.) Healmod +13% other ------- Light +4 See Invisibility +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of endurance (dig speed 38 turns) =Dig= iron pickaxe of endurance (dig speed 38 turns) =Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of psionic shield [power 25] (25 cooldown) =PsionicShield= piercing iron torque of psionic shield [power 25] (25 cooldown) =PsionicShield=2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful steel torque of clear mind [power 2] (25 cooldown) =ClearMind= powerful steel torque of clear mind [power 2] (25 cooldown) =ClearMind=2.0 Encumbrance T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 180] (15 cooldown) =Silence= steel torque of mindblast [power 180] (15 cooldown) =Silence=2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Nerekira the ash totem of healing [power 188] (15 cooldown) =Heal= Nerekira the ash totem of healing [power 188] (15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Cun offense ------ Ignore Armor +4 defense ------ Resistance +5% arcane +3% nature Unlife -20.00 life Healmod +20% Knockbk Resist +20% Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick ash wand of conjuration [power 145] (11 cooldown) =AcdDmg= quick ash wand of conjuration [power 145] (11 cooldown) =AcdDmg=2.0 Encumbrance T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 181 acid damage Puts all charms on 11 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By ;o the Doomelf Reaver level 15
30th Haze 122nd year of Ascendancy at 08:02 see stats
By ;o the Doomelf Reaver level 21
75th Haze 122nd year of Ascendancy at 12:52 see stats
By ;o the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 19:33 see stats
By ;o the Doomelf Reaver level 10
5th Haze 122nd year of Ascendancy at 05:16 see stats
By ;o the Doomelf Reaver level 20
65th Haze 122nd year of Ascendancy at 17:52 see stats
By ;o the Doomelf Reaver level 19
57th Haze 122nd year of Ascendancy at 19:14 see stats
By ;o the Doomelf Reaver level 10
5th Haze 122nd year of Ascendancy at 16:02 see stats
By ;o the Doomelf Reaver level 19
65th Haze 122nd year of Ascendancy at 03:51 see stats
By ;o the Doomelf Reaver level 6
26th Dusk 122nd year of Ascendancy at 21:19 see stats
By ;o the Doomelf Reaver level 19
64th Haze 122nd year of Ascendancy at 02:02 see stats
By ;o the Doomelf Reaver level 16
31st Haze 122nd year of Ascendancy at 17:41 see stats
By ;o the Doomelf Reaver level 22
78th Haze 122nd year of Ascendancy at 21:41 see stats
Log
Carrion worm mass's wormblight area effect hits Voriressra the faeros for 29 blight damage.
;o receives 14 healing from Carrion worm mass's wormblight area effect.
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;o casts Acid Strike.
Voriressra the faeros's void star absorbs the damage from ;o, converting it into entropy!
You collect a new ingredient: pouch of faeros ash (1).
Carrion worm mass notices you at the last moment!
;o hits Carrion worm mass for 0 acid damage.
;o hits Voriressra the faeros for (39 to entropy), 48 acid (48 total damage).
;o hits Carrion worm mass for 0 acid, 0 blight, 0 blight, 0 blight, 0 blight, 0 blight, 0 blight (0 total damage).
Overkill hits Carrion worm mass for 0 blight damage.
Overkill hits Carrion worm mass for 0 blight damage.
Melee retaliation hits ;o for 10 fire, 9 fire (19 total damage).
;o's Temporal Clone casts Channel Staff.
;o killed Voriressra the faeros!
Bone Spike hits ;o for 8 physical damage.
;o is afflicted by a decrepitude disease!
Carrion worm mass briefly catches sight of you!
Carrion worm mass misses ;o.
;o HEALS from blight damage!
;o's Temporal Clone's Channel Staff hits ;o for 28 blight, 10 healing (28 total damage) [10 healing].
Voriressra the faeros's Reality Fracture hits ;o for 9 temporal, 9 darkness (19 total damage).
;o HEALS from blight damage!
Blight Poison from Carrion worm mass hits ;o for 10 blight, 3 healing (10 total damage) [3 healing].
Decrepitude Disease from ;o's Temporal Clone hits ;o for 10 blight damage.
Overkill hits Carrion worm mass for 0 blight damage.
;o the level 23 doomelf reaver was infected to death by a ;o's Temporal Clone on level 4 of Daikara.
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You are no longer encumbered.