Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 10 / 35% |
Size | small |
Lifes / Deaths | Killed by Xeruth the white wolf at level 10 on the 1st Summertide 122nd year of Ascendancy at 12:54 / 1 |
Primary Stats
Strength | 14 (base 13) |
Dexterity | 9 (base 11) |
Constitution | 5 (base 10) |
Magic | 11 (base 10) |
Willpower | 43 (base 34) |
Cunning | 32 (base 21) |
Resources
Life | -49/149 |
Equilibrium | 5 |
Healing Factor | 0.94571268249155 |
Regeneration | 0.23642817062289 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 8 |
Offense: Mainhand
Damage | 11 |
Accuracy | 41 |
Crit Chance | 12% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 41 |
Crit Chance | 14% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +11% |
Acid | +4% |
Offense: Damage Penetration
Fire | +15% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 1 |
Physical Save | 6 |
Spell Save | 18 |
Mental Save | 43 |
Defense: Resistances
Acid | + 5%( 70%) |
Light | + 22%( 70%) |
Lightning | + 10%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Confusion Resistance | 78% |
Silence Resistance | 43% |
Knockback Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by white worm mass. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
On hands | [vs. Gilarin (0 def, 1 armour) =2Str,Eq/h= (On hands)] Gilarin (0 def, 1 armour) =2Str,Eq/h=Gilarin (0 def, 1 armour) =2Str,Eq/h= 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2(-) Str +1(-) Mag offense ------ Mind Crit +1% (-) On-Hit 5(-) acid Damage +4%(-) acid defense ------ Armor +1 (-) Resistance +5%(-) acid other ------- EQ when Hit +0.04 (-) Max psi +30.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | [vs. Xerinn (16 def, 0 armour) =Mnd{C,P},Def= (On head)] Xerinn (16 def, 0 armour) =Mnd{C,P},Def=Xerinn (16 def, 0 armour) =Mnd{C,P},Def= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1(-) Cun offense ------ Mind Crit +3% (-) Mindpower +3 (+1 eff.) (-) defense ------ Defense +16 (+11 eff.) (-) Mind save +9 (+3 eff.) (-) Knockbk Resist +10% (-) other ------- Psi/turn +0.11 (-) See Invisibility +3 (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Relgyregothel (dig speed 38 turns) =Dig,2str,Def= (Tool)] Relgyregothel (dig speed 38 turns) =Dig,2str,Def=Relgyregothel (dig speed 38 turns) =Dig,2str,Def= 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2(-) Str offense ------ Critical power +5.00% (-) Ignore resists +5%(-) mind Ignore Armor +1 (-) defense ------ Defense +5 (+2 eff.) (-) Fatigue -5% (-) Mind save +15 (+6 eff.) (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)] copper ring of sensingcopper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +21% (-) other ------- Infravision +4 (-) See Stealth +5 (-) See Invisibility +5 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)] rogue's copper ring of light (+22%) =3Cun,ARCANE=rogue's copper ring of light (+22%) =3Cun,ARCANE= 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +11% light defense ------ Defense +6 (+3 eff.) Resistance +22% light Blind Resist +0% (-21%) other ------- Infravision +0 (-4) See Stealth +0 (-5) See Invisibility +0 (-5) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. grounding copper amulet of willpower (+3) =Stun-,Wil= (Around neck)] grounding copper amulet of willpower (+3) =Stun-,Wil=grounding copper amulet of willpower (+3) =Stun-,Wil= 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +10%(-) lightning Stun Resist +24% (-) Amulets make your neck look great! |
In main hand | [vs. creative mossy mindstar (72% power, 12 apr, nature damage) =3Cun= (In main hand, 1 of 2)] creative mossy mindstar (72% power, 12 apr, nature damage) =3Cun=creative mossy mindstar (72% power, 12 apr, nature damage) =3Cun= 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +3(-) Cun offense ------ Mind Crit +1% (-) Critical power +5.00% (-) Mindpower +2 (+1 eff.) (-) other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
In off hand | [vs. creative mossy mindstar (72% power, 12 apr, nature damage) =3Cun= (In main hand, 1 of 2)] Scaldwild (75% power, 12 apr, nature damage) =MndPwr=Scaldwild (75% power, 12 apr, nature damage) =MndPwr= 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Weapon Damage 75% (+3%) Range: 1.0x-1.1x (+0.0x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +4.5% (+2.0%) Attack Speed 100% (-) On-hit +4 fire While equipped: Stats +0(-3) Cun offense ------ Physical Crit +3.0% Mind Crit +1% (-) Critical power +5.00% (-) Mindpower +5 (+2 eff.) (+3 (+1 eff.)) Ignore Armor +2 other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Light source | [vs. Gileran the Kindleblood =Lite5,MndPwr= (Light source)] Gileran the Kindleblood =Lite5,MndPwr=Gileran the Kindleblood =Lite5,MndPwr= 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mindpower +15 (+6 eff.) (-) Ignore resists +5%(-) mind +15%(-) fire defense ------ Resistance +6%(-) fire Mind save +6 (+2 eff.) (-) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)] rough leather armour (3 def, 2 armour)rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: defense ------ Armor +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Wild (on body)] wild infusion of the psychic (res 25%; mental; dur 4; cd 15)wild infusion of the psychic (res 25%; mental; dur 4; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. copper ring of sensing (On fingers, 1 of 2)] copper ringcopper ring 0.1 Encumbrance T1 ring jewelry [Normal] While equipped: defense ------ Blind Resist +0% (-21%) other ------- Infravision +0 (-4) See Stealth +0 (-5) See Invisibility +0 (-5) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring of sensing (On fingers, 1 of 2)] copper ring of nature (+22%) =t1=copper ring of nature (+22%) =t1= 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +22% nature Blind Resist +0% (-21%) other ------- Infravision +0 (-4) See Stealth +0 (-5) See Invisibility +0 (-5) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Xerinn (16 def, 0 armour) =Mnd{C,P},Def= (On head)] Arcstreak the linen wizard hat (1 def, 2 armour) =3Dex=Arcstreak the linen wizard hat (1 def, 2 armour) =3Dex= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Dex +0(-1) Cun offense ------ Mind Crit +0% (-3%) Mindpower +0 (+0 eff.) (-3 (-1 eff.)) Damage +12% mind Ignore resists +10% lightning +5% acid On-Hit (Melee): * 10% chance to reduce armor by 16% defense ------ Armor +2 Defense +1 (+1 eff.) (-15 (-10 eff.)) Resistance +12% mind +2% physical Mind save +0 (+0 eff.) (-9 (-3 eff.)) Knockbk Resist +0% (-10%) other ------- Psi/turn +0.00 (-0.11) See Invisibility +0 (-3) A pointy cloth hat, very wizardly... |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vinly the Yeek Summoner level 10
10th Mirth 122nd year of Ascendancy at 06:20 see stats
By Vinly the Yeek Summoner level 9
6th Mirth 122nd year of Ascendancy at 12:51 see stats
Log
--------------------------------
Ritch flamespitter spits flames!
Vinly is not dazed anymore.
Ritch flamespitter hits War hound for 25 fire damage.
Something hits Vinly for 39 fire damage.
Ritch flamespitter is dazed!
Xeruth the white wolf shoves War hound aside.
Talent Jelly is ready to use.
LIFE LOST WARNING!
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Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Vinly uses Infusion: Regeneration.
Vinly starts regenerating health quickly.
Ritch flamespitter spits flames!
Ritch flamespitter spits flames!
Ritch flamespitter hits Xeruth the white wolf for 12 fire damage.
Ritch flamespitter hits Vinly for 39 fire damage.
Xeruth the white wolf uses Telekinetic Smash.
Vinly is stunned!
Xeruth the white wolf hits Vinly for 52 physical damage.
Xeruth the white wolf's Beyond the Flesh hits Vinly for 48 physical damage.
Vinly the level 10 yeek summoner was decapitated to death by Xeruth the white wolf on level 3 of Trollmire.