Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ogre |
Class | Writhing One |
Level / Exp | 32 / 74% |
Size | big |
Lifes / Deaths | Killed by Cyrebrevea the skeleton magus at level 29 on the 14th Regrowth 123rd year of Ascendancy at 17:29 / 2Killed by skeleton archer at level 32 on the 61st Regrowth 123rd year of Ascendancy at 05:42 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 9 (base 10) |
Constitution | 13 (base 13) |
Magic | 72 (base 60) |
Willpower | 14 (base 10) |
Cunning | 23 (base 15) |
Resources
Life | -242/891 |
Insanity | 38/100 |
Stamina | 228/228 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | +20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 26.402973447325 |
See Invisible | 26.402973447325 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 168 |
Accuracy | 47 |
Crit Chance | 36% |
APR | 11 |
Speed | 0.83 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +77% |
Light | +5% |
Nature | +14% |
Blight | +11% |
Arcane | +5% |
Mind | +17% |
All | +2% |
Offense: Damage Penetration
Darkness | +30% |
Light | +10% |
Temporal | +20% |
Blight | 0% |
Arcane | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 3 (35.65183292883%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 33 |
Mental Save | 34 |
Defense: Resistances
Darkness | + 70%( 70%) |
Temporal | + 40%( 70%) |
Arcane | + 23%( 70%) |
Mind | + 23%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Disarm Resistance | 24% |
Confusion Resistance | 59% |
Silence Resistance | 22% |
Stun Resistance | 54% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 558 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 894% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 30.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ivoyana the umber hulk. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Glaresnake' (0 def, 1 armour) =Undeterred= pair of rough leather boots 'Glaresnake' (0 def, 1 armour) =Undeterred=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% arcane +3% light Ignore resists +15% arcane When Hit 2 arcane 6 light defense ------ Armor +1 Resistance +5% arcane Silence Resist +22% Confus Resist +23% Stun Resist +22% A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | NOTE: Head Galyreldil the Gleamspiker (31 def, 0 armour) =Acc/Def=Galyreldil the Gleamspiker (31 def, 0 armour) =Acc/Def= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Str offense ------ Ignore resists +10% light Accuracy +30 (+10 eff.) defense ------ Defense +31 (+10 eff.) other ------- EQ when Hit +0.90 Psi when Hit +1.00 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
Tool | evasive yew totem of healing [power 266] (4/10 cooldown) =Heal= evasive yew totem of healing [power 266] (4/10 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 10 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nightsong =DrkMod,ShdwStp= Nightsong =DrkMod,ShdwStp=0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+6 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 33 out of 48/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | copper ring 'Biletooth' =OoP,Lite3,Disarm-= copper ring 'Biletooth' =OoP,Lite3,Disarm-=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +20% temporal When Hit 4 nature 6 temporal defense ------ Life +23.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +26% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 Rings make your fingers look great! |
Around waist | Earychak the Blackwolf =Drk{Mod,Pen}= Earychak the Blackwolf =Drk{Mod,Pen}=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +3 Wil offense ------ Spellpower +4 (+2 eff.) Damage +15% darkness Ignore resists +15% darkness defense ------ Resistance +12% darkness Crit Resistance 5.00% Mind save +8 (+4 eff.) other ------- Light +2 A belt that goes around your waist. |
In main hand | Punae's Blade (157% power, 4 apr) =Def,Ev,Crt= Punae's Blade (157% power, 4 apr) =Def,Ev,Crt=3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+13 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
On hands | dwarven-steel gauntlets 'Voryta' (0 def, 2 armour) =PhyPwr,Acc,-Hp= dwarven-steel gauntlets 'Voryta' (0 def, 2 armour) =PhyPwr,Acc,-Hp=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +5 Str +3 Wil offense ------ Physical Crit +2.0% Physical Power +27 (+5 eff.) Accuracy +20 (+6 eff.) defense ------ Armor +2 Fatigue +3% Unlife -60.00 life other ------- Stamina/turn +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Layoyaganne (0 def, 0 armour) =DrkMod,OoP= Layoyaganne (0 def, 0 armour) =DrkMod,OoP=2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: offense ------ Damage +19% darkness +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 13 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal +28% darkness +11% all Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | shadow cashmere cloak of the voidstalker (2 def, 0 armour) =Drk{Mod,Pen},VSC= shadow cashmere cloak of the voidstalker (2 def, 0 armour) =Drk{Mod,Pen},VSC=2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: offense ------ Damage +10% darkness Ignore resists +5% darkness defense ------ Defense +2 (+1 eff.) Resistance +27% darkness +15% temporal Stealth +8 Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | NOTE: Amulet steel amulet 'Pitchpiercer' =Drk{Mod,Pen},Conf-=steel amulet 'Pitchpiercer' =Drk{Mod,Pen},Conf-= 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% nature +12% darkness Ignore resists +10% darkness When Hit 4 arcane defense ------ Resistance +5% arcane +6% darkness +10% mind Confus Resist +26% Amulets make your neck look great! |
Inventory
healing infusion (heal 50; cd 12) healing infusion (heal 50; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 22%; mental; dur 2; cd 16) wild infusion of the psychic (res 22%; mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 19%; mental; dur 3; cd 11) wild infusion of the titan (res 19%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 54; cd 13) shatter afflictions rune of the psychic (absorb 54; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 53; cd 12) shatter afflictions rune of the psychic (absorb 53; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
grounding steel amulet of constitution (+2) =Stun-= grounding steel amulet of constitution (+2) =Stun-=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +10% lightning Stun Resist +24% Amulets make your neck look great! |
steel amulet of constitution (+4) =4Con= steel amulet of constitution (+4) =4Con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
steel amulet of cunning (+4) =4Cun= steel amulet of cunning (+4) =4Cun=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
Airkarma the copper ring =3Cun= Airkarma the copper ring =3Cun=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Mindpower +10 (+5 eff.) Damage +11% acid +6% lightning defense ------ Resistance +22% acid +3% nature Mind save +3 (+1 eff.) other ------- Max psi +30.00 Rings make your fingers look great! |
copper ring 'Scorpionwrither' =Conf-= copper ring 'Scorpionwrither' =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% nature Ignore resists +5% arcane When Hit 2 arcane 4 nature On-Hit (Melee): * 10% chance to slow global speed by 38% defense ------ Resistance +6% nature Mind save +5 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
Wheel of Fate =rolls:0= Wheel of Fate =rolls:0=0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Isodhethra the Glimmerthorn =t5,Conf-= Isodhethra the Glimmerthorn =t5,Conf-=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +24% light +30% arcane When Hit 10 cold defense ------ Resistance +5% arcane Mind save +14 (+6 eff.) Confus Resist +50% Rings make your fingers look great! |
hateful stralite mace of corruption (144% power, 5 apr) hateful stralite mace of corruption (144% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane/Psionic Weapon Damage 145% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 darkness Damage Against +9% Living On Hit: 20% Curse of Vulnerability level 4 Blunt and deadly. |
plaguebringer's dwarven-steel dagger of the mystic (117% power, 7 apr) plaguebringer's dwarven-steel dagger of the mystic (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic level 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +6 Mag +2 Wil offense ------ Spellpower +7 (+3 eff.) defense ------ Disease Resist +10% Sharp, short and deadly. |
hardened leather sling hardened leather sling4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Normal] Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
acidic pouch of dwarven-steel shots of paradox (22/22, 136% power, 3 apr) acidic pouch of dwarven-steel shots of paradox (22/22, 136% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On-ranged-hit +10 temporal On Hit: * 7% chance to gain 10% of a turn (3/turn limit) On Critical: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Shots are used with slings to pummel your foes to death. |
stralite shield of crushing (0 def, 8 armour, 140.5 block) stralite shield of crushing (0 def, 8 armour, 140.5 block)7.0 Encumbrance T4 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +11.0% Physical Power +13 (+2 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Robe of Force (12 def, 8 armour) =3Cun= Robe of Force (12 def, 8 armour) =3Cun=2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 22.30 to 27.88 physical damage (based on Willpower and Cunning) with knockback. Uses 7 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
rough leather armour 'Abyssward' (7 def, 2 armour) =DrkMod,Shield-,Stats= rough leather armour 'Abyssward' (7 def, 2 armour) =DrkMod,Shield-,Stats=9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex offense ------ Spellpower +10 (+4 eff.) Damage +6% darkness +3% fire Ignore resists +15% blight +20% fire +10% arcane Ignore Shields +30% defense ------ Armor +2 Defense +7 (+3 eff.) Fatigue +6% Physical save +7 (+4 eff.) A suit of armour made of leather. |
steel mail armour 'Kysin' (2 def, 6 armour) =OoP,Shield-= steel mail armour 'Kysin' (2 def, 6 armour) =OoP,Shield-=14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +4 Mag offense ------ Spell Crit +2% Damage +6% blight Ignore Shields +20% defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% acid Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +60.00 Max vim +10.00 A suit of armour made of mail. |
fortifying stralite mail armour of delving (4 def, 8 armour) fortifying stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: Stats +8 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +15% darkness +8% physical Life +62.00 other ------- Light +1 Track: Puts all charms on 20 turn cooldown Effective talent level: 2.6 Power cost 20 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rough leather belt 'Cloudworth' =2Dex,3Cun= rough leather belt 'Cloudworth' =2Dex,3Cun=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +3 Con offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +4 (+1 eff.) Damage +15% lightning When Hit 4 nature defense ------ Resistance +9% lightning A belt that goes around your waist. |
Zanokath the Rainsmasher =4Con= Zanokath the Rainsmasher =4Con=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +7 (+1 eff.) Damage +6% darkness Ignore resists +25% cold defense ------ Armor +5 Defense +7 (+3 eff.) Resistance +7% fire +6% cold Physical save +22 (+11 eff.) other ------- Size +1 A belt that goes around your waist. |
NOTE: Belt hardened leather belt 'Aeroriakira' =PhyMod,Hp,Def=hardened leather belt 'Aeroriakira' =PhyMod,Hp,Def= 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Str +3 Wil offense ------ Damage +12% physical defense ------ Defense +20 (+7 eff.) Crit Resistance 15.00% Mind save +5 (+2 eff.) Life +46.00 other ------- Light +2 A belt that goes around your waist. |
Unlightwend the linen cloak (1 def, 0 armour) =2ConCun= Unlightwend the linen cloak (1 def, 0 armour) =2ConCun=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Cun +2 Con offense ------ Mind Crit +4% On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisemirema (2 def, 0 armour) =7Con= Lisemirema (2 def, 0 armour) =7Con=2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Dex +7 Con offense ------ Spell Crit +4% Critical power +15.00% Spellpower +6 (+2 eff.) Damage +6% arcane Ignore resists +10% arcane When Hit 6 arcane 4 acid defense ------ Defense +2 (+1 eff.) Resistance +3% acid Physical save +5 (+3 eff.) Spell save +8 (+4 eff.) Life +53.00 other ------- Stamina/turn +0.80 Max mana +38.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of hardened leather boots of massiveness (0 def, 3 armour) =5Con= restorative pair of hardened leather boots of massiveness (0 def, 3 armour) =5Con=2.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Damage +7% physical defense ------ Armor +3 Life Regen +4.00 Healmod +14% other ------- Size +1 A pair of boots made of leather. |
Gunigrim the Gloomnaught (0 def, 5 armour) =2Con= Gunigrim the Gloomnaught (0 def, 5 armour) =2Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Damage +6% acid Ignore resists +10% darkness defense ------ Armor +5 Fatigue +2% Physical save +12 (+6 eff.) other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of the iron hand (0 def, 2 armour) =4Con= hardened leather gloves of the iron hand (0 def, 2 armour) =4Con=1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Wil +4 Con defense ------ Armor +2 Disarm Resist +26% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren rough leather cap of constitution (+3) (0 def, 1 armour) =4Con= thaloren rough leather cap of constitution (+3) (0 def, 1 armour) =4Con=2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +4 Con +3 Wil defense ------ Armor +1 Fatigue +1% Resistance +6% blight Mind save +5 (+2 eff.) A cap made of leather. |
Infernooracle the iron helm (0 def, 3 armour) =BreatheWater= Infernooracle the iron helm (0 def, 3 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% mind Ignore resists +5% fire When Hit 2 darkness 2 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 13 defense ------ Armor +3 Fatigue +5% Resistance +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Koredil' (0 def, 3 armour) =4Cun= iron helm 'Koredil' (0 def, 3 armour) =4Cun=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +6% mind Ignore resists +5% mind defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% temporal other ------- Hate-on-crit +2.00 Max hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =Stun-= Quasit's Skull (0 def, 12 armour) =Stun-=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour) =5Con= Steel Helm of Garkul (0 def, 6 armour) =5Con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
443 alchemist agate 443 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tarritir the brass lantern =2Con= Tarritir the brass lantern =2Con=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Wil +2 Con offense ------ Physical Power +5 (+1 eff.) Damage +12% physical Ignore Armor +1 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang =carried= Rungof's Fang =carried=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 65 power out of 44/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption =8Cun= Bizzare Contraption =8Cun=2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Emelamina the iron pickaxe (dig speed 38 turns) =4Con= Emelamina the iron pickaxe (dig speed 38 turns) =4Con=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str +4 Con offense ------ Damage +6% nature Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Morningwitch (dig speed 28 turns) =Dig= Morningwitch (dig speed 28 turns) =Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% light Ignore resists +20% lightning +10% fire +5% light defense ------ Resistance +3% fire other ------- Light +2 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Ulfukalthotar' (dig speed 28 turns) =-Hp,OoP= iron pickaxe 'Ulfukalthotar' (dig speed 28 turns) =-Hp,OoP=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str offense ------ Physical Power +5 (+1 eff.) Accuracy +9 (+3 eff.) defense ------ Armor +2 Resistance +9% nature Unlife -20.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of clear mind [power 1] (4/17 cooldown) =ClrMnd= focusing iron torque of clear mind [power 1] (4/17 cooldown) =ClrMnd=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Lisimiwen' [power 55] (4/17 cooldown) =Acc= steel torque of psionic shield 'Lisimiwen' [power 55] (4/17 cooldown) =Acc=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +5 Str offense ------ Physical Crit +8.0% Accuracy +30 (+10 eff.) Ignore Armor +2 defense ------ Defense +10 (+4 eff.) Resistance +5% arcane Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 17 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tuletosta the Duskbearer [power 175] (4/10 cooldown) =DrkDmg,Dmg!= Tuletosta the Duskbearer [power 175] (4/10 cooldown) =DrkDmg,Dmg!=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +1 Mag offense ------ Damage +12% darkness defense ------ Resistance +6% fire +5% arcane +9% light Teleport Resist +20% Fire a magical bolt dealing 178 fire damage Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Spiderrend' [power 176] (4/13 cooldown) =Shield= ash wand of shielding 'Spiderrend' [power 176] (4/13 cooldown) =Shield=2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% lightning Ignore resists +15% nature On-Hit (Melee): * 10% chance to slow global speed by 38% Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By 087nilgukmhj the Ogre Writhing One level 24
2nd Allure 123rd year of Ascendancy at 02:22 see stats
By 087nilgukmhj the Ogre Writhing One level 17
31st Haze 122nd year of Ascendancy at 00:24 see stats
By 087nilgukmhj the Ogre Writhing One level 31
52nd Regrowth 123rd year of Ascendancy at 05:27 see stats
By 087nilgukmhj the Ogre Writhing One level 31
50th Regrowth 123rd year of Ascendancy at 22:05 see stats
By 087nilgukmhj the Ogre Writhing One level 24
4th Allure 123rd year of Ascendancy at 01:56 see stats
By 087nilgukmhj the Ogre Writhing One level 21
45th Haze 122nd year of Ascendancy at 14:35 see stats
By 087nilgukmhj the Ogre Writhing One level 30
37th Regrowth 123rd year of Ascendancy at 11:50 see stats
By 087nilgukmhj the Ogre Writhing One level 22
48th Haze 122nd year of Ascendancy at 20:40 see stats
By 087nilgukmhj the Ogre Writhing One level 10
2nd Haze 122nd year of Ascendancy at 16:15 see stats
By 087nilgukmhj the Ogre Writhing One level 20
37th Haze 122nd year of Ascendancy at 16:59 see stats
By 087nilgukmhj the Ogre Writhing One level 30
15th Regrowth 123rd year of Ascendancy at 07:59 see stats
By 087nilgukmhj the Ogre Writhing One level 23
77th Haze 122nd year of Ascendancy at 12:39 see stats
By 087nilgukmhj the Ogre Writhing One level 31
52nd Regrowth 123rd year of Ascendancy at 02:49 see stats
By 087nilgukmhj the Ogre Writhing One level 17
32nd Haze 122nd year of Ascendancy at 19:56 see stats
By 087nilgukmhj the Ogre Writhing One level 12
7th Haze 122nd year of Ascendancy at 01:06 see stats
By 087nilgukmhj the Ogre Writhing One level 11
4th Haze 122nd year of Ascendancy at 18:40 see stats
By 087nilgukmhj the Ogre Writhing One level 23
1st Wintertide 123rd year of Ascendancy at 19:31 see stats
By 087nilgukmhj the Ogre Writhing One level 13
11st Haze 122nd year of Ascendancy at 13:25 see stats
By 087nilgukmhj the Ogre Writhing One level 24
2nd Allure 123rd year of Ascendancy at 16:48 see stats
By 087nilgukmhj the Ogre Writhing One level 23
1st Wintertide 123rd year of Ascendancy at 07:15 see stats
By 087nilgukmhj the Ogre Writhing One level 23
50th Haze 122nd year of Ascendancy at 10:24 see stats
By 087nilgukmhj the Ogre Writhing One level 15
26th Haze 122nd year of Ascendancy at 18:46 see stats
By 087nilgukmhj the Ogre Writhing One level 29
14th Regrowth 123rd year of Ascendancy at 17:29 see stats
Log
The shield around skeleton archer crumbles.
The shield around Ce'Nywen the master vampire crumbles.
Ce'Nywen the master vampire casts Moonlight Ray.
087nilgukmhj is no longer out of phase.
087nilgukmhj's regains its senses.
087nilgukmhj's shadow simulacrum is no longer out of phase.
087nilgukmhj's shadow simulacrum's regains its senses.
Rotting Disease from Elder vampire hits 087nilgukmhj for 15 blight damage.
Rotting Disease from Elder vampire hits 087nilgukmhj's shadow simulacrum for 16 blight damage.
Ce'Nywen the master vampire hits 087nilgukmhj for 132 darkness damage.
Something shoves Skeleton archer aside.
Ce'Nywen the master vampire's light area effect hits 087nilgukmhj for 91 light damage.
Elder vampire hits 087nilgukmhj for 110 blight damage.
Phantasmal Shield hits 087nilgukmhj's shadow simulacrum for 216 light damage.
Phantasmal Shield hits 087nilgukmhj for 142 light damage.
Phantasmal Shield hits Ce'Nubretira the snow giant for (25 flat reduction), 111 light (111 total damage).
Phantasmal Shield hits Skeleton archer for 168 light damage.
Phantasmal Shield hits Ce'Nywen the master vampire for 156 light damage.
Melee retaliation hits Elder vampire for (3 ignored), 0 temporal, 4 light, 3 arcane, (0 ignored), 0 nature (7 total damage).
Elder vampire receives 45 healing from 087nilgukmhj.
LIFE LOST WARNING!
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Keyboard input temporarily disabled.
You pickup 0.40 gold pieces.
Skeleton archer shoots!
Ce'Nywen the master vampire activates Hymn of Perseverance.
Ce'Nywen the master vampire deactivates Hymn of Shadows.
Skeleton archer's Shoot hits 087nilgukmhj for 84 physical damage.
087nilgukmhj the level 32 ogre writhing one was dissected to death by a skeleton archer on level 2 of Dreadfell.