











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Shadowblade |
Level / Exp | 10 / 31% |
Size | medium |
Lifes / Deaths | Killed by Yvegath the king cobra at level 10 on the 13rd Haze 122nd year of Ascendancy at 05:44 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 40 (base 34) |
Constitution | 12 (base 10) |
Magic | 16 (base 13) |
Willpower | 12 (base 10) |
Cunning | 25 (base 22) |
Resources
Life | -60/232 |
Mana | 114/164 |
Stamina | 100/132 |
Healing Factor | 1.0691526171258 |
Regeneration | 0.26728815428144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 15 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Acid | +4% |
Arcane | +3% |
Mind | +6% |
All | 0% |
Defense: Base
Armour (hardiness) | 3 (35.65183292883%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 9 |
Mental Save | 12 |
Defense: Resistances
Darkness | + 22%( 70%) |
Lightning | + 23%( 70%) |
Light | + 13%( 70%) |
Temporal | + 15%( 70%) |
Blight | + 10%( 70%) |
Acid | + 13%( 70%) |
Mind | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() Yvura (5 def, 1 armour) =stun-= 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1(-) Cun offense ------ Mind Crit +2% (-) On-Hit 0(-20) item expose On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Armor +1 (-) Defense +5 (+2 eff.) (-) Resistance +5%(-) lightning +6%(-) temporal Stun Resist +20% (-) A pair of boots made of leather. |
Light source | ![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Toroharazor (0 def, 1 armour) =2str,-hp= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Dex offense ------ On-Hit 0(-20) item expose On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Armor +1 (-) Fatigue +1% (-) Physical save +10 (+8 eff.) (-) Unlife -20.00 life (-) A cap made of leather. |
Tool | ![]() Galeknight [power 116] (14/15 cooldown) =phyCrt,Acc.Heal= 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +2.0% (-) Accuracy +10 (+4 eff.) (-) defense ------ Resistance +3%(-) lightning +3%(-) light other ------- Stamina/turn +2.00 (-) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On hands | ![]() corrosive rough leather gloves of magic (+2) (0 def, 1 armour) =2mag= 1.0 Encumbrance T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2(-) Mag offense ------ On-Hit 5(-) acid Damage +4%(-) acid +3%(-) arcane defense ------ Armor +1 (-) Resistance +6%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Salowyn the Prismmaster =def= 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% (-) Mindpower +2 (+2 eff.) (-) Damage +3%(-) mind Accuracy +5 (+2 eff.) (-) defense ------ Defense +20 (+8 eff.) (-) Resistance +3%(-) light Physical save +6 (+4 eff.) (-) A belt that goes around your waist. |
In main hand | ![]() Galonarildil (98% power, 5 apr) =acc,disarm-= 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +5 (+2 eff.) (-) defense ------ Defense +5 (+2 eff.) (-) Resistance +3%(-) blight +3%(-) temporal +3%(-) mind Healmod +5% (-) Disarm Resist +22% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Main armor | ![]() Dagegund (0 def, 0 armour) =2con,drkmod= 2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +1(-) Dex +2(-) Con offense ------ Damage +11%(-) darkness +3%(-) mind defense ------ Resistance +3%(-) mind +16%(-) darkness +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() iron dagger (102% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 102% (+4%) Range: 1.0x-1.3x (+0.0x) Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-3%) blight +0%(-3%) temporal +0%(-3%) mind Healmod +0% (-5%) Disarm Resist +0% (-22%) Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Blastward (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1(-) Dex +1(-) Wil +2(-) Cun defense ------ Defense +1 (+0 eff.) (-) Resistance +9%(-) lightning other ------- Hate-on-crit +1.00 (-) Max psi +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() copper amulet of dexterity (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Dex Amulets make your neck look great! |
Inventory
![]() mossy mindstar of life (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 75% (-24%) Range: 1.0x-1.1x (-0.2x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+7) Critical Rate +2.5% (-1.5%) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-3%) blight +0%(-3%) temporal +0%(-3%) mind Life +12.00 Life Regen +0.60 Healmod +0% (-5%) Disarm Resist +0% (-22%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Adelewyn =2mag= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +8 Cun +6 Lck offense ------ Physical Crit +0.0% (-1.0%) Mindpower +0 (+0 eff.) (-2 (-2 eff.)) Damage +0%(-3%) mind Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +0 (+0 eff.) (-20 (-8 eff.)) Resistance +3% mind +3%(-) light +5% arcane Physical save +0 (+0 eff.) (-6 (-4 eff.)) Stealth +6 other ------- Disarm Traps +8 Infravision +3 A belt that goes around your waist. |
![]() Airgrinder the linen cloak (7 def, 0 armour) =1con,stm/= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Dex +0(-1) Wil +0(-2) Cun +1 Con offense ------ Damage +6% lightning Ignore Armor +2 defense ------ Defense +7 (+2 eff.) (+6 (+2 eff.)) Resistance +0%(-9%) lightning Physical save +6 (+3 eff.) other ------- Stamina/turn +3.00 Hate-on-crit +0.00 (-1.00) Max psi +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Isota the Cloudrace (0 def, 1 armour) =1str= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1(-) Cun +1 Str offense ------ Mind Crit +0% (-2%) On-Hit 0(-20) item expose defense ------ Armor +1 (-) Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +6%(+1%) lightning +6% fire +0%(-6%) temporal +7% cold Stun Resist +0% (-20%) other ------- Light +3 A pair of boots made of leather. |
![]() Dageblek (5 def, 3 armour) =-hp= 3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Nature While equipped: Stats +0(-1) Cun offense ------ Mind Crit +0% (-2%) On-Hit 0(-20) item expose When Hit 4 physical defense ------ Armor +3 (+2) Defense +5 (+2 eff.) (-) Fatigue +2% Resistance +0%(-5%) lightning +0%(-6%) temporal +9% nature +3% darkness Unlife -20.00 life Life Regen +2.00 Healmod +11% Stun Resist +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Magmaswift (1 def, 0 armour) =3mag= 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +0(-2) Str +0(-1) Dex +3 Mag offense ------ On-Hit 0(-20) item expose defense ------ Armor +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resistance +2% physical Physical save +0 (+0 eff.) (-10 (-8 eff.)) Spell save +6 (+6 eff.) Unlife +0.00 life (+20.00 life) Life +20.00 Blind Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pointy cloth hat, very wizardly... |
![]() Morningbraze (0 def, 1 armour) =2mag= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-1) Dex +2 Mag offense ------ On-Hit 0(-20) item expose defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5% lightning +5% temporal Physical save +0 (+0 eff.) (-10 (-8 eff.)) Unlife +0.00 life (+20.00 life) other ------- Hate-on-crit +1.00 A cap made of leather. |
![]() rough leather cap 'Chillsun' (0 def, 1 armour) =apr= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-2) Str +2(+1) Dex +2 Cun offense ------ On-Hit 0(-20) item expose Ignore resists +15% acid Ignore Armor +5 defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6% darkness +9% cold Physical save +0 (+0 eff.) (-10 (-8 eff.)) Unlife +0.00 life (+20.00 life) A cap made of leather. |
![]() iron helm of strength (+2) (0 def, 3 armour) =2str= 3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +2(-) Str +0(-1) Dex offense ------ On-Hit 0(-20) item expose defense ------ Armor +3 (+2) Fatigue +5% (+4%) Physical save +0 (+0 eff.) (-10 (-8 eff.)) Unlife +0.00 life (+20.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() miner's iron pickaxe (dig speed 28 turns) =dig= 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str offense ------ Physical Crit +0.0% (-2.0%) Accuracy +0 (+0 eff.) (-10 (-4 eff.)) defense ------ Resistance +0%(-3%) lightning +0%(-3%) light other ------- Stamina/turn +0.00 (-2.00) Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Xoda the Glintwhisper [power 15] (14/20 cooldown) =2con= 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +0.0% (-2.0%) Ignore resists +5% mind Accuracy +5 (+2 eff.) (-5 (-2 eff.)) defense ------ Resistance +0%(-3%) lightning +1% physical +0%(-3%) light other ------- Stamina/turn +0.00 (-2.00) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Veliv the Higher Shadowblade level 10
6th Haze 122nd year of Ascendancy at 13:10 see stats
By Veliv the Higher Shadowblade level 7
77th Dusk 122nd year of Ascendancy at 08:40 see stats
Log
Yvegath the king cobra misses Veliv.
Talent Disengage is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Dig is ready to use.
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Veliv is confused and fails to use Flurry.
Yvegath the king cobra hits Veliv for 24 physical, 2 darkness (26 total damage).
Yvegath the king cobra isn't moving as defensively anymore.
Veliv's aura of power vanishes.
Veliv seems more focused.
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Veliv uses Flurry.
Veliv performs a melee critical strike against Yvegath the king cobra!
Yvegath the king cobra's is vulnerable to attacks and effects!
Yvegath the king cobra hits Veliv for (4 parried), 31 physical, 2 darkness (33 total damage).
Veliv hits Yvegath the king cobra for 4 physical, 3 acid, 10 darkness, 2 physical, 3 acid, 10 darkness, 6 physical, 3 acid, 10 darkness, 2 physical, 3 acid, 10 darkness, 4 physical, 3 acid, 10 darkness, 2 physical, 3 acid, 10 darkness (99 total damage).
Yvegath the king cobra is not stunned anymore.
Veliv is not stunned anymore.
Yvegath the king cobra uses Greater Weapon Focus.
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Veliv activates her Galeknight!
Yvegath the king cobra hits Veliv for 69 physical, 4 darkness (73 total damage).
Greater Weapon Focus from Yvegath the king cobra hits Veliv for (4 parried), 54 physical, 4 darkness (58 total damage).
Veliv receives 124 healing.
Yvegath the king cobra hits Veliv for (4 parried), 61 physical, 4 darkness (65 total damage).
Greater Weapon Focus from Yvegath the king cobra hits Veliv for 69 physical damage.
Veliv the level 10 higher shadowblade was ground to death by Yvegath the king cobra on level 1 of Scintillating Caves.