Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Summoner |
Level / Exp | 20 / 9% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 22 (base 11) |
Constitution | 12 (base 10) |
Magic | 12 (base 10) |
Willpower | 58 (base 48) |
Cunning | 63 (base 43) |
Resources
Life | 581/581 |
Equilibrium | 20 |
Psi | 150/150 |
Healing Factor | 1.1691526171258 |
Regeneration | 10.814661708414 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 8 |
See Invisible | 12 |
Offense: Mainhand
Damage | 30 |
Accuracy | 41 |
Crit Chance | 19% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 41 |
Crit Chance | 20% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +22% |
Nature | +19% |
Darkness | +2% |
Mind | +12% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 25 |
Mental Save | 35 |
Defense: Resistances
Cold | + 30%( 70%) |
Lightning | + 45%( 70%) |
Nature | + 43%( 70%) |
Temporal | + 19%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 21%( 70%) |
Fire | + 23%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 732% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Yarrrr!! |
talent | Skate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of hardened leather boots 'Flashraze' (0 def, 9 armour) =-Hp,Hp= pair of hardened leather boots 'Flashraze' (0 def, 9 armour) =-Hp,Hp=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +12% lightning defense ------ Armor +9 Resistance +7% fire +5% arcane +7% cold Unlife -80.00 life Life +20.00 Life Regen +4.00 A pair of boots made of leather. |
Light source | alchemist's lamp 'Getylachak' =1Dex,lite6= alchemist's lamp 'Getylachak' =1Dex,lite6=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +1 Dex +4 Mag offense ------ Damage +9% mind defense ------ Mind save +7 (+4 eff.) other ------- EQ when Hit +0.04 Light +6 Infravision +2 See Stealth +8 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: head iron helm 'Arminaribar' (0 def, 3 armour) =-Hp,5Dex,4Cun=iron helm 'Arminaribar' (0 def, 3 armour) =-Hp,5Dex,4Cun= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +5 Dex offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +5% Resistance +3% temporal Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | NOTE: hands Sludgegrip (0 def, 0 armour) =Stats=Sludgegrip (0 def, 0 armour) =Stats= 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | elm totem of healing [power 122] (15 cooldown) =Heal= elm totem of healing [power 122] (15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | NOTE: ring1 copper citrine ring =Def,Lite4=copper citrine ring =Def,Lite4= 0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+4 eff.) Ignore Armor +8 defense ------ Defense +7 (+3 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | NOTE: ring2 Treestun =MndPwr,Stats,Stun-=Treestun =MndPwr,Stats,Stun-= 0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Dex +5 Wil +5 Cun offense ------ Mindpower +6 (+2 eff.) Ignore resists +10% nature Accuracy +4 (+2 eff.) defense ------ Resistance +6% cold Crit Resistance 15.00% Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
Around neck | NOTE: amu grounding steel amulet of cunning (+3) =Stun-,3Cun=grounding steel amulet of cunning (+3) =Stun-,3Cun= 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +13% lightning Stun Resist +23% Amulets make your neck look great! |
In main hand | Hailshine the vined mindstar (83% power, 18 apr, mind damage) =Stats= Hailshine the vined mindstar (83% power, 18 apr, mind damage) =Stats=3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 84% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +2% Critical power +12.00% Mindpower +4 (+1 eff.) Damage +3% cold defense ------ Resistance +6% lightning Mind save +2 (+1 eff.) other ------- Max psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | NOTE: belt Mighty Girdle =Hp=Mighty Girdle =Hp= 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | horrifying pulsing mindstar of life (109% power, 32 apr, mind damage) =Mnd{C,P},Hp= horrifying pulsing mindstar of life (109% power, 32 apr, mind damage) =Mnd{C,P},Hp=3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 6 mind 5 darkness Damage +3% mind +2% darkness defense ------ Life +16.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Darkspire the linen cloak (1 def, 0 armour) =-Hp,Hp= Darkspire the linen cloak (1 def, 0 armour) =-Hp,Hp=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Defense +1 (+0 eff.) Resistance +3% cold Unlife -20.00 life Life +40.00 Healmod +5% Disease Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: Body Winterquill the woollen robe (0 def, 0 armour) =Hp,-Hp=Winterquill the woollen robe (0 def, 0 armour) =Hp,-Hp= 2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +14% nature +10% lightning defense ------ Resistance +15% lightning +6% blight +21% nature +9% all Unlife -20.00 life Life +80.00 Life Regen +2.10 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the sneak (heal 281; 15 cd) regeneration infusion of the sneak (heal 281; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet 'Zanolin' =Stats= copper amulet 'Zanolin' =Stats=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Wil defense ------ Resistance +6% physical Mind save +3 (+2 eff.) other ------- Stamina/turn +0.40 Amulets make your neck look great! |
wanderer's copper amulet of willpower (+3) =3ConDex= wanderer's copper amulet of willpower (+3) =3ConDex=0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +2 Wil +3 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Feathersteel Amulet =Def= Feathersteel Amulet =Def=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Saliwyn =-Hp,Stun-,Lite2= Saliwyn =-Hp,Stun-,Lite2=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +1.0% Ignore resists +25% physical defense ------ Unlife -40.00 life Life Regen +2.00 Stun Resist +21% other ------- Light +2 Rings make your fingers look great! |
rogue's copper ring of clarity =Conf-= rogue's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
titan's copper ring =2Con= titan's copper ring =2Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring of clarity =Conf-= warrior's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
marksman's steel ring of tenacity =3Dex= marksman's steel ring of tenacity =3Dex=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life +20.00 Disarm Resist +24% Pinning Resist +24% Knockbk Resist +21% Rings make your fingers look great! |
savage's steel ring =2Con= savage's steel ring =2Con=0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con defense ------ Spell save +11 (+5 eff.) other ------- Max stamina +12.00 Rings make your fingers look great! |
Bikath the dwarven-steel waraxe (118% power, 4 apr) =3Dex= Bikath the dwarven-steel waraxe (118% power, 4 apr) =3Dex=3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 nature While equipped: Stats +4 Str +3 Dex offense ------ Damage +6% physical Accuracy +10 (+5 eff.) defense ------ Armor +4 One-handed war axes. |
verdant woollen robe (0 def, 0 armour) =5Con= verdant woollen robe (0 def, 0 armour) =5Con=2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +5% nature defense ------ Resistance +9% all Poison Resist +24% Disease Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleamwedge the rough leather belt =3Dex= Gleamwedge the rough leather belt =3Dex=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +1 Wil offense ------ Ignore resists +5% light When Hit 2 lightning defense ------ Resistance +6% lightning +6% temporal +9% light A belt that goes around your waist. |
Runyyastir =4Con= Runyyastir =4Con=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Con offense ------ When Hit 4 physical defense ------ Defense +20 (+10 eff.) Resistance +8% fire +8% cold Crit Resistance 10.00% other ------- Light +3 A belt that goes around your waist. |
Infernowell the cashmere cloak (2 def, 0 armour) =2Con= Infernowell the cashmere cloak (2 def, 0 armour) =2Con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Ignore resists +5% fire On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Defense +2 (+1 eff.) Resistance +9% acid +18% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubildavea the pair of iron boots (10 def, 3 armour) =Stats,Arm,Def= Zubildavea the pair of iron boots (10 def, 3 armour) =Stats,Arm,Def=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Cun +1 Dex defense ------ Armor +3 Defense +10 (+5 eff.) Fatigue +2% Resistance +3% mind +9% nature Life Regen +2.00 Healmod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kindlewar the pair of dwarven-steel boots (0 def, 4 armour) =3Con= Kindlewar the pair of dwarven-steel boots (0 def, 4 armour) =3Con=3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +1 Cun +3 Con offense ------ Move Speed +10% Damage +6% cold defense ------ Armor +4 Fatigue -3% Life +30.00 other ------- Stamina/turn +0.40 Light +3 See Invisibility +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayuyavena the pair of dwarven-steel boots (0 def, 4 armour) =Conf-= Mayuyavena the pair of dwarven-steel boots (0 def, 4 armour) =Conf-=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Wil +1 Con defense ------ Armor +4 Fatigue +3% Resistance +6% blight +11% fire +5% arcane +7% cold Disease Resist +20% Confus Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvissra (0 def, 1 armour) =1Con= Yvissra (0 def, 1 armour) =1Con=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Con offense ------ On-Hit 6 acid Damage +4% acid defense ------ Armor +1 Resistance +5% acid +2% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of dexterity (+2) (0 def, 2 armour) =2Dex= polar hardened leather gloves of dexterity (+2) (0 def, 2 armour) =2Dex=1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 7 cold Damage +3% cold Accuracy +12 (+6 eff.) defense ------ Armor +2 Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lisabeth the Jetspike (0 def, 1 armour) =MndPwr= Lisabeth the Jetspike (0 def, 1 armour) =MndPwr=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +5.00% Mindpower +10 (+3 eff.) Damage +12% acid +6% darkness Ignore resists +5% acid defense ------ Armor +1 Fatigue +1% other ------- Psi when Hit +0.04 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 25.8 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Rimetreason' (0 def, 1 armour) =breatewater= rough leather cap 'Rimetreason' (0 def, 1 armour) =breatewater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex +1 Wil +1 Con offense ------ When Hit 4 cold defense ------ Armor +1 Fatigue +1% Resistance +9% mind +6% cold other ------- Infravision +2 Breathe water A cap made of leather. |
hardened leather cap 'Gloreldamina' (0 def, 3 armour) =7Con= hardened leather cap 'Gloreldamina' (0 def, 3 armour) =7Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +7 Con offense ------ Physical Crit +5.0% Damage +3% physical Accuracy +5 (+3 eff.) defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Politta the Torchresolve (0 def, 3 armour) =2Dex= Politta the Torchresolve (0 def, 3 armour) =2Dex=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +3% acid +3% fire When Hit 4 cold defense ------ Armor +3 Fatigue +5% Resistance +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
206 alchemist agate 206 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
NOTE: after SWL Isetha the Hellgash =-Hp=Isetha the Hellgash =-Hp= 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +6% cold Crit Resistance 5.00% Mind save +5 (+3 eff.) Unlife -60.00 life Poison Resist +20% other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Venomwilder the alchemist's lamp =Wil,6Lite= Venomwilder the alchemist's lamp =Wil,6Lite=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +9% mind +3% cold Ignore resists +20% nature When Hit 4 light defense ------ Resistance +6% nature +3% light other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Bokefang' (dig speed 24 turns) =3Dex= dwarven-steel pickaxe 'Bokefang' (dig speed 24 turns) =3Dex=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +5 (+3 eff.) Move Speed +10% defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +6% fire +6% mind +12% darkness Mind save +3 (+2 eff.) Healmod +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Osan the Thalore Summoner level 14
36th Haze 122nd year of Ascendancy at 18:05 see stats
By Osan the Thalore Summoner level 2
3rd Haze 122nd year of Ascendancy at 18:59 see stats
By Osan the Thalore Summoner level 10
16th Haze 122nd year of Ascendancy at 23:21 see stats
By Osan the Thalore Summoner level 20
50th Haze 122nd year of Ascendancy at 07:32 see stats
By Osan the Thalore Summoner level 11
19th Haze 122nd year of Ascendancy at 13:11 see stats
By Osan the Thalore Summoner level 8
11st Haze 122nd year of Ascendancy at 03:15 see stats
By Osan the Thalore Summoner level 18
47th Haze 122nd year of Ascendancy at 12:49 see stats
Log
Resting starts...
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).
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There is an exit to the worldmap here (press '' or right click to use).
Saving game...
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Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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There is an exit to the worldmap here (press '' or right click to use).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 100 turns.