Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 50 / 2329% |
Size | medium |
Lifes / Deaths | Killed by Emotha the ghoul at level 34 on the 27th Regrowth 123rd year of Ascendancy at 08:24 / 2Killed by Atamathon the Giant Golem at level 50 on the 34th Pyre 123rd year of Ascendancy at 06:33 |
Primary Stats
Strength | 26 (base 14) |
Dexterity | 58 (base 35) |
Constitution | 23 (base 15) |
Magic | 104 (base 64) |
Willpower | 91 (base 60) |
Cunning | 83 (base 60) |
Resources
Life | -904/521 |
Mana | 275/1322 |
Healing Factor | 1.1099022211821 |
Regeneration | 5.0500551063785 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +14.999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 3 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 75 |
Accuracy | 38 |
Crit Chance | 55% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Blight | +47% |
Arcane | +123% |
Cold | +45% |
All | +41% |
Lightning | +160% |
Light | +70% |
Temporal | +66% |
Physical | +45% |
Fire | +66% |
Darkness | +59% |
Offense: Damage Penetration
Light | +15% |
Arcane | +39% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 19 (35.65183292883%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 54 |
Mental Save | 47 |
Defense: Resistances
Cold | + 39%( 70%) |
Lightning | + 70%( 70%) |
Light | + 46%( 70%) |
Temporal | + 40%( 70%) |
Darkness | + 41%( 70%) |
Arcane | + 47%( 70%) |
Fire | + 40%( 70%) |
All | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 82% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 688 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1324% for 10 turns (371 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 476.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 8 times. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Thaumaturgy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Arcane | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lost defiler from death by Glowe the orc grand master assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Aere. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Aere. Escort: lost defiler (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by ice wyrm. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost tinker from death by Emotha the ghoul. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Aere. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed wretchling eyeball. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed storm wyrm claw. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed mummified bone. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ritch stinger. * You've found the needed minotaur nose. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Reroll for scholar (1k,minor) Aeristir the Torchsage (0 def, 14 armour)Aeristir the Torchsage (0 def, 14 armour) 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +6% light +9% fire Ignore resists +15% light +20% fire When Hit 4 fire defense ------ Armor +14 Resistance +9% light Silence Resist +35% Confus Resist +40% Stun Resist +38% other ------- Spell cooldown 10% Light +3 Infravision +3 A pair of boots made of leather. |
Light source | NOTE: Done BethoriamiraBethoriamira 1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Mind Crit +2% Critical power +32.00% Physical Power +9 (+3 eff.) Mindpower +15 (+4 eff.) Damage +14% light defense ------ Resistance +10% darkness +9% temporal +5% arcane +8% cold Affinity +5% light Mind save +9 (+3 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +17% Out-of-Phase Resilience +24% other ------- Light +7 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 363.48 light damage. At talent level 3 you gain 40% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | NOTE: Done Gita the Glintgrit (3 def, 0 armour) =Mana,LtMod,SpP,Shield=Gita the Glintgrit (3 def, 0 armour) =Mana,LtMod,SpP,Shield= 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +18% lightning +9% light +18% darkness defense ------ Defense +3 (+1 eff.) Resistance +9% light +27% lightning Shield Power +11% Life Regen +4.30 other ------- Mana/turn +2.30 Mana when Hit +2.40 Max mana +110.00 Light +2 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 23 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Islunn the Galetitan [power 344] (20 cooldown) =LtMod,Shield= Islunn the Galetitan [power 344] (20 cooldown) =LtMod,Shield=2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +15% lightning Ignore resists +5% fire When Hit 2 lightning defense ------ Resistance +9% fire other ------- Wards +4 lightning +4 cold +5 arcane +4 mind Talents +1 Ward Create a shield absorbing up to 382 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to heal for 66. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | NOTE: ring1 Wheel of Fate =CrtPwr,LtMod,Conf-=Wheel of Fate =CrtPwr,LtMod,Conf-= 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +3 Mag offense ------ Critical power +20.00% Physical Power +16 (+5 eff.) Spellpower +17 (+3 eff.) Mindpower +10 (+2 eff.) Damage +17% lightning +7% all defense ------ Resistance +34% lightning Mind save +12 (+4 eff.) Confus Resist +42% other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Max vim +20.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Void Orb =Sil-= Void Orb =Sil-=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.6 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 590.96 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around waist | Lightning Catcher =hmm= Lightning Catcher =hmm=1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | NOTE: Done Layylaith (136% power, 6 apr, lightning element) =Crt,Pwr,M/C=Layylaith (136% power, 6 apr, lightning element) =Crt,Pwr,M/C= 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +30% Critical power +50.00% Spellpower +51 (+10 eff.) On-Hit 35 fire Damage +30% lightning +6% blight Ignore resists +15% arcane other ------- Mana-on-crit +2.00 See Invisibility +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | NOTE: hands Storm Bringer's Gauntlets (0 def, 5 armour) =UNLIMITEDPOWER=Storm Bringer's Gauntlets (0 def, 5 armour) =UNLIMITEDPOWER= 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | NOTE: Done Flashwend the elven-silk robe (0 def, 0 armour) =Sil-,Mana,ArcMod,Sp=Flashwend the elven-silk robe (0 def, 0 armour) =Sil-,Mana,ArcMod,Sp= 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +9 Mag +10 Wil offense ------ Spell Crit +8% Spellpower +22 (+4 eff.) Spellpower/crit +5 Damage +12% fire +54% arcane +25% temporal When Hit 4 arcane defense ------ Resistance +15% all Spell save +3 (+1 eff.) Silence Resist +50% other ------- Mana-on-crit +2.00 Max mana +176.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | NOTE: Done elven-silk cloak 'Hanizor' (3 def, 0 armour) =CrtPwr,Arc{M,P},SpC=elven-silk cloak 'Hanizor' (3 def, 0 armour) =CrtPwr,Arc{M,P},SpC= 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +4 Mag +7 Wil +3 Cun +3 Con offense ------ Spell Crit +6% Critical power +27.00% Spellpower +9 (+2 eff.) Damage +13% arcane Ignore resists +14% arcane When Hit 2 arcane defense ------ Defense +3 (+1 eff.) Spell save +20 (+6 eff.) other ------- Max mana +153.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Limmir's Amulet of the Moon =necklace of hurt= Limmir's Amulet of the Moon =necklace of hurt=0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Move Speed +15% Damage +20% lightning +20% all defense ------ Damage Avoidance +8% Affinity +20% lightning Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 673%; cd 9) movement infusion of the psychic (speed 673%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 755%; cd 9) movement infusion of the titan (speed 755%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 7; phase 26; cd 10) blink rune of the psychic (range 7; phase 26; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 9 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 572; dur 5; cd 18) shielding rune of the sneak (absorb 572; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding copper amulet of willpower (+3) =3Wil,Stun-= grounding copper amulet of willpower (+3) =3Wil,Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +10% lightning Stun Resist +21% Amulets make your neck look great! |
Feathersteel Amulet =def,proj-= Feathersteel Amulet =def,proj-=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker =SpCrt= Fiery Choker =SpCrt=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Far-Hand =Tele-= The Far-Hand =Tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.2 Power cost 36 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (186). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Frozenobsidian =t5= Frozenobsidian =t5=0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +5 Dex +4 Wil offense ------ Mind Crit +2% Critical power +19.00% Spellpower +15 (+3 eff.) Damage +14% blight +15% fire +12% mind +12% physical defense ------ Resistance +6% cold Unlife -60.00 life other ------- Psi when Hit +0.24 Amulets make your neck look great! |
protective voratun amulet of manastreaming =t5= protective voratun amulet of manastreaming =t5=0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spellpower/crit +4 defense ------ Armor +6 Defense +9 (+3 eff.) Max Resistance +5% all Physical save +21 (+11 eff.) other ------- Mana/turn +0.32 Max mana +46.00 Amulets make your neck look great! |
stabilizing voratun amulet of strength (+7) =t5= stabilizing voratun amulet of strength (+7) =t5=0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Str defense ------ Resistance +13% temporal Pinning Resist +36% Knockbk Resist +44% Amulets make your neck look great! |
starseer's voratun amulet of cunning (+7) =t5= starseer's voratun amulet of cunning (+7) =t5=0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Cun +4 Mag offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) Damage +7% darkness +6% temporal +7% light +6% physical Amulets make your neck look great! |
voratun amulet of soulsearing =t5= voratun amulet of soulsearing =t5=0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +14.00% Spellpower +9 (+2 eff.) Damage +11% blight +12% fire Amulets make your neck look great! |
wanderer's voratun amulet of manastreaming =t5= wanderer's voratun amulet of manastreaming =t5=0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +4 Mag +5 Cun +9 Con offense ------ Spellpower/crit +4 Move Speed +10% defense ------ Fatigue -7% Life Regen +2.00 other ------- Stamina/turn +1.00 Mana/turn +0.22 Max mana +41.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of arcana (+0.12/turn) =Sil-,M/= copper ring of arcana (+0.12/turn) =Sil-,M/=0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +20% other ------- Mana/turn +0.12 Rings make your fingers look great! |
titan's copper ring of perseverance =3Con,Stun-= titan's copper ring of perseverance =3Con,Stun-=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+4 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
steel ring 'Dimkiss' =Stun-= steel ring 'Dimkiss' =Stun-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% blight Ignore resists +10% darkness +10% blight When Hit 10 darkness 10 blight defense ------ Resistance +6% blight +6% darkness Life Regen +4.00 Stun Resist +28% Rings make your fingers look great! |
titan's steel ring of tenacity =4Con= titan's steel ring of tenacity =4Con=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+5 eff.) Life +24.00 Disarm Resist +20% Pinning Resist +26% Knockbk Resist +20% Rings make your fingers look great! |
warrior's steel ring of arcana (+0.11/turn) =Sil-= warrior's steel ring of arcana (+0.11/turn) =Sil-=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Silence Resist +22% other ------- Mana/turn +0.11 Rings make your fingers look great! |
Neroma the Airhash =Stats,Hp,OoP= Neroma the Airhash =Stats,Hp,OoP=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +4 Cun +6 Con offense ------ Physical Power +8 (+2 eff.) Spellpower +7 (+1 eff.) Ignore resists +5% lightning defense ------ Defense +20 (+6 eff.) Resistance +5% arcane Life +22.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +29% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
Zubuvea =Stun-,t3= Zubuvea =Stun-,t3=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 46% * 10% chance to slow global speed by 63% * 10 arcane resource burn defense ------ Resistance +15% temporal Spell save +6 (+2 eff.) Life Regen +3.00 Stun Resist +26% Rings make your fingers look great! |
Ring of the Dead =come back!= Ring of the Dead =come back!=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+6 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ashdredge the voratun ring =t5= Ashdredge the voratun ring =t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% fire defense ------ Armor +10 Fatigue -8% Resistance +6% nature +4% physical Crit Resistance 10.00% Physical save +12 (+7 eff.) Life +60.00 Blind Resist +20% other ------- Encumbrance +38 Rings make your fingers look great! |
Durubar Durubar0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Wil +5 Mag offense ------ Physical Power +13 (+4 eff.) Spellpower +23 (+4 eff.) Mindpower +11 (+3 eff.) Damage +6% temporal +6% all Ignore resists +5% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 defense ------ Fatigue -7% Resistance +9% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +29 Rings make your fingers look great! |
Eilinorewe the Jetripper =t5= Eilinorewe the Jetripper =t5=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +6 Wil +7 Cun +8 Con offense ------ Physical Power +12 (+4 eff.) Mindpower +15 (+4 eff.) Damage +17% cold When Hit 2 darkness defense ------ Resistance +34% cold +6% mind +6% darkness Physical save +9 (+5 eff.) Spell save +6 (+2 eff.) Knockbk Resist +20% Rings make your fingers look great! |
Kothad the voratun ring =t5= Kothad the voratun ring =t5=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +10 Wil offense ------ Critical power +20.00% Spellpower/crit +6 defense ------ Spell save +18 (+6 eff.) Mind save +35 (+12 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.20 Mana-on-crit +2.00 Rings make your fingers look great! |
Polygatha the Blindreign =t5= Polygatha the Blindreign =t5=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +13 Wil +8 Cun offense ------ Spellpower +13 (+2 eff.) Mindpower +14 (+3 eff.) Damage +3% mind Ignore resists +20% mind When Hit 8 light defense ------ Resistance +9% mind +6% light Silence Resist +36% other ------- Mana/turn +0.26 Rings make your fingers look great! |
Pyrequell the voratun ring =t5= Pyrequell the voratun ring =t5=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +34% temporal Ignore resists +28% fire When Hit 11 fire On-Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% blight +27% fire Mind save +11 (+4 eff.) Confus Resist +50% Rings make your fingers look great! |
gladiator's voratun ring of nature (+34%) =t5= gladiator's voratun ring of nature (+34%) =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +14 (+4 eff.) Damage +17% nature defense ------ Resistance +34% nature Rings make your fingers look great! |
gladiator's voratun ring of perseverance =t5= gladiator's voratun ring of perseverance =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +10 Con offense ------ Physical Power +10 (+3 eff.) defense ------ Life Regen +6.00 Stun Resist +42% Rings make your fingers look great! |
gladiator's voratun ring of perseverance =t5= gladiator's voratun ring of perseverance =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con offense ------ Physical Power +12 (+4 eff.) defense ------ Life Regen +8.00 Stun Resist +40% Rings make your fingers look great! |
gladiator's voratun ring of pilfering =t5= gladiator's voratun ring of pilfering =t5=0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +12 (+4 eff.) Accuracy +17 (+6 eff.) Ignore Armor +12 defense ------ Defense +13 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's voratun ring of the mind (+14%) =t5= mule's voratun ring of the mind (+14%) =t5=0.1 Encumbrance T5 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +14% mind defense ------ Fatigue -10% Resistance +14% mind other ------- Encumbrance +27 Rings make your fingers look great! |
rogue's voratun ring of life =t5= rogue's voratun ring of life =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun defense ------ Defense +10 (+3 eff.) Life +91.00 Life Regen +15.00 Healmod +16% Rings make your fingers look great! |
solipsist's voratun ring of pilfering =t5= solipsist's voratun ring of pilfering =t5=0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +10 (+2 eff.) Accuracy +13 (+5 eff.) Ignore Armor +17 defense ------ Defense +13 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Dayobeisance' =t5= voratun ring 'Dayobeisance' =t5=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +4 Wil +8 Cun +3 Con offense ------ Critical power +15.00% Damage +13% cold Accuracy +10 (+4 eff.) When Hit 6 light defense ------ Resistance +26% cold Spell save +13 (+4 eff.) Mind save +3 (+1 eff.) other ------- Max stamina +11.00 Rings make your fingers look great! |
voratun ring 'Unlightrage' =t5= voratun ring 'Unlightrage' =t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +7 Cun +9 Dex offense ------ Damage +12% cold Ignore resists +25% cold Accuracy +15 (+6 eff.) When Hit 8 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +20% darkness Rings make your fingers look great! |
voratun ring of life =t5= voratun ring of life =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +58.00 Life Regen +13.00 Healmod +16% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Gulraganne (136% power, 6 apr, temporal element) =t5,reroll= Gulraganne (136% power, 6 apr, temporal element) =t5,reroll=5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Spell Crit +8% Spellpower +46 (+9 eff.) Spellpower/crit +8 Damage +6% blight +30% temporal Ignore resists +5% blight +15% temporal other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 75.39 to 90.46 temporal damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife =undead= rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Dairelathabers' =Sp{C,P},ArPen,M/C,M/= hardened leather belt 'Dairelathabers' =Sp{C,P},ArPen,M/C,M/=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Spell Crit +7% Spellpower +30 (+6 eff.) Ignore resists +25% arcane defense ------ Life Regen +2.00 Healmod +22% other ------- Mana/turn +0.24 Mana-on-crit +2.00 Infravision +3 A belt that goes around your waist. |
NOTE: reroll of recklessness, 3k NirogrimNirogrim 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +11 Wil +17 Mag offense ------ Spell Crit +6% Mindpower +10 (+2 eff.) Damage +21% blight When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 * 20% chance to reduce all saves and defense by 35 defense ------ Physical save +11 (+6 eff.) other ------- Mana/turn +0.49 Max mana +60.00 A belt that goes around your waist. |
drakeskin leather belt 'Flareviper' drakeskin leather belt 'Flareviper'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +6 Cun +10 Lck offense ------ Damage +6% fire +3% temporal Ignore resists +15% fire When Hit 4 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 Defense +11 (+3 eff.) Resistance +22% fire +15% cold Physical save +19 (+10 eff.) Stealth +13 other ------- Disarm Traps +20 Infravision +5 A belt that goes around your waist. |
marshal's cashmere cloak of conjuring (2 def, 0 armour) =SpCrt,Mana= marshal's cashmere cloak of conjuring (2 def, 0 armour) =SpCrt,Mana=2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Str +3 Con offense ------ Spell Crit +5% Critical power +13.00% Spellpower +5 (+1 eff.) Damage +8% arcane Ignore resists +8% arcane defense ------ Defense +2 (+1 eff.) Physical save +7 (+4 eff.) Life +52.00 other ------- Max mana +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) =Speeeed= Eden's Guile (2 def, 1 armour) =Speeeed=2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 62% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Emarawen the Chargeglory (0 def, 3 armour) =t5= Emarawen the Chargeglory (0 def, 3 armour) =t5=1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +7 Dex +2 Mag +4 Wil +14 Cun +5 Con offense ------ Damage +6% lightning +3% darkness Ignore resists +10% darkness Accuracy +10 (+4 eff.) Ignore Armor +12 When Hit 8 lightning defense ------ Armor +3 Fatigue +5% Resistance +9% lightning +9% light +9% darkness Disarm Resist +46% other ------- Infravision +2 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Xeruyann the Glitterspawn (0 def, 3 armour) =t5= Xeruyann the Glitterspawn (0 def, 3 armour) =t5=1.5 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +3 Wil +9 Con offense ------ Physical Crit +17.0% Spell Crit +17% Mind Crit +18% Critical power +15.00% Damage +3% light When Hit 4 light On-Hit (Melee): * 10% chance to slow global speed by 63% defense ------ Armor +3 Fatigue +5% Resistance +3% cold +9% nature +9% light Physical save +28 (+15 eff.) Spell save +10 (+3 eff.) Mind save +8 (+3 eff.) Disarm Resist +81% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) =Crts= spellstreaming voratun gauntlets of war-making (0 def, 3 armour) =Crts=1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +15.0% Spell Crit +20% Mind Crit +9% Critical power +11.00% Spellpower +9 (+2 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Shimmerwinnow the drakeskin leather cap (0 def, 5 armour) =t5= Shimmerwinnow the drakeskin leather cap (0 def, 5 armour) =t5=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex +5 Wil +3 Cun offense ------ Physical Power +8 (+2 eff.) Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +16% lightning +8% physical +6% blight +15% cold +12% temporal Physical save +13 (+7 eff.) A cap made of leather. |
Zadas the Duskviper (0 def, 5 armour) =t5= Zadas the Duskviper (0 def, 5 armour) =t5=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +8 Wil offense ------ Damage +3% darkness Ignore resists +25% lightning +5% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +5 Fatigue +5% Resistance +11% blight +14% light +19% darkness Mind save +14 (+5 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 181.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
iron helm 'Mayamith' (0 def, 3 armour) =Conf-= iron helm 'Mayamith' (0 def, 3 armour) =Conf-=3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +5% acid defense ------ Armor +3 Fatigue +5% Resistance +6% temporal Physical save +12 (+7 eff.) Cut Resist +10% Confus Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =Stun-= Quasit's Skull (0 def, 12 armour) =Stun-=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+7 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+3 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+3 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+5 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+5 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone 16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+6 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+6 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Telos's Staff Crystal Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1753 alchemist agate 1753 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
72 alchemist bloodstone 72 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Grinosin the alchemist's lamp =6Lite,SpP,Mana= Grinosin the alchemist's lamp =6Lite,SpP,Mana=0.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +13 (+2 eff.) When Hit 8 acid defense ------ Spell save +18 (+6 eff.) other ------- Mana/turn +0.16 Vim-on-crit +2.00 Max mana +100.00 Max vim +20.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Grinudas =t5= Grinudas =t5=1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +5 Con offense ------ Physical Crit +4.0% Ignore resists +12% all Accuracy +15 (+6 eff.) Ignore Armor +15 defense ------ Defense +13 (+4 eff.) Resistance +16% blight Physical save +20 (+11 eff.) Spell save +18 (+6 eff.) Mind save +18 (+6 eff.) Unlife -40.00 life Life Regen +10.00 other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Heatwoe' =t5= dwarven lantern 'Heatwoe' =t5=1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +6% fire Ignore resists +20% nature When Hit 37 fire defense ------ Resistance +23% fire +6% mind +9% temporal Mind save +14 (+5 eff.) other ------- Light +5 See Stealth +19 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Strikeglamour' =t5= dwarven lantern 'Strikeglamour' =t5=1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Damage +6% lightning +15% light +6% arcane +6% mind Ignore resists +28% arcane +15% all Ignore Armor +15 On-Hit (Melee): * 23% chance to reduce all saves and defense by 35 defense ------ Defense +14 (+4 eff.) Resistance +15% darkness Affinity +5% light Physical save +20 (+11 eff.) Spell save +20 (+6 eff.) Mind save +17 (+6 eff.) other ------- Light +10 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 363.48 light damage. At talent level 3 you gain 40% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Velodatta' =t5= dwarven lantern 'Velodatta' =t5=1.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: offense ------ Spell Crit +3% Damage +11% light When Hit 50 fire defense ------ Resistance +14% darkness +18% fire Affinity +5% light Spell save +9 (+3 eff.) Unlife -40.00 life Life +80.00 Blind Resist +10% other ------- Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 363.48 light damage. At talent level 3 you gain 40% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang =Hold= Rungof's Fang =Hold=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Growthblur (dig speed 37 turns) =1Str,Dig= Growthblur (dig speed 37 turns) =1Str,Dig=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +8% nature Ignore resists +10% nature When Hit 6 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
NOTE: tool iron torque of psionic shield 'Furnacemistress' [power 25] (25 cooldown) =Sil-,Psi=iron torque of psionic shield 'Furnacemistress' [power 25] (25 cooldown) =Sil-,Psi= 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ When Hit 4 fire defense ------ Healmod +15% Silence Resist +10% Disarm Resist +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Brenerim' [power 265] (15 cooldown) =Mag,M/,Push= dwarven-steel torque of gale force 'Brenerim' [power 265] (15 cooldown) =Mag,M/,Push=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Mag offense ------ Damage +15% blight Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.20 Max mana +80.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 384 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of healing [power 296] (20 cooldown) =Heal= overpowered ash totem of healing [power 296] (20 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Elylaith the dragonbone wand of shielding [power 500] (20 cooldown) =t5?= Elylaith the dragonbone wand of shielding [power 500] (20 cooldown) =t5?=2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +3 Dex +4 Mag +4 Wil offense ------ Damage +6% blight other ------- Infravision +1 Create a shield absorbing up to 555 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Aere the Shalore Archmage level 30
79th Haze 122nd year of Ascendancy at 22:50 see stats
By Aere the Shalore Archmage level 38
37th Regrowth 123rd year of Ascendancy at 07:58 see stats
By Aere the Shalore Archmage level 50
71st Regrowth 123rd year of Ascendancy at 00:06 see stats
By Aere the Shalore Archmage level 38
37th Regrowth 123rd year of Ascendancy at 05:54 see stats
By Aere the Shalore Archmage level 47
64th Regrowth 123rd year of Ascendancy at 20:34 see stats
By Aere the Shalore Archmage level 41
44th Regrowth 123rd year of Ascendancy at 13:42 see stats
By Aere the Shalore Archmage level 24
57th Haze 122nd year of Ascendancy at 03:03 see stats
By Aere the Shalore Archmage level 32
4th Regrowth 123rd year of Ascendancy at 11:50 see stats
By Aere the Shalore Archmage level 40
42nd Regrowth 123rd year of Ascendancy at 16:47 see stats
By Aere the Shalore Archmage level 32
18th Regrowth 123rd year of Ascendancy at 12:35 see stats
By Aere the Shalore Archmage level 31
10th Allure 123rd year of Ascendancy at 16:29 see stats
By Aere the Shalore Archmage level 50
19th Pyre 123rd year of Ascendancy at 05:16 see stats
By Aere the Shalore Archmage level 24
56th Haze 122nd year of Ascendancy at 13:01 see stats
By Aere the Shalore Archmage level 31
2nd Wintertide 123rd year of Ascendancy at 05:13 see stats
By Aere the Shalore Archmage level 32
18th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Aere the Shalore Archmage level 50
14th Pyre 123rd year of Ascendancy at 11:13 see stats
By Aere the Shalore Archmage level 50
74th Regrowth 123rd year of Ascendancy at 14:08 see stats
By Aere the Shalore Archmage level 10
4th Haze 122nd year of Ascendancy at 09:01 see stats
By Aere the Shalore Archmage level 20
31st Haze 122nd year of Ascendancy at 05:15 see stats
By Aere the Shalore Archmage level 30
77th Haze 122nd year of Ascendancy at 09:32 see stats
By Aere the Shalore Archmage level 40
41st Regrowth 123rd year of Ascendancy at 12:23 see stats
By Aere the Shalore Archmage level 50
70th Regrowth 123rd year of Ascendancy at 11:52 see stats
By Aere the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 09:55 see stats
By Aere the Shalore Archmage level 50
12nd Pyre 123rd year of Ascendancy at 16:38 see stats
By Aere the Shalore Archmage level 23
44th Haze 122nd year of Ascendancy at 18:54 see stats
By Aere the Shalore Archmage level 50
76th Regrowth 123rd year of Ascendancy at 14:11 see stats
By Aere the Shalore Archmage level 38
38th Regrowth 123rd year of Ascendancy at 16:16 see stats
By Aere the Shalore Archmage level 40
42nd Regrowth 123rd year of Ascendancy at 09:57 see stats
By Aere the Shalore Archmage level 29
76th Haze 122nd year of Ascendancy at 12:19 see stats
By Aere the Shalore Archmage level 40
42nd Regrowth 123rd year of Ascendancy at 18:32 see stats
By Aere the Shalore Archmage level 50
19th Pyre 123rd year of Ascendancy at 05:15 see stats
By Aere the Shalore Archmage level 10
5th Haze 122nd year of Ascendancy at 04:15 see stats
By Aere the Shalore Archmage level 50
12nd Pyre 123rd year of Ascendancy at 14:33 see stats
By Aere the Shalore Archmage level 24
54th Haze 122nd year of Ascendancy at 15:23 see stats
By Aere the Shalore Archmage level 46
59th Regrowth 123rd year of Ascendancy at 21:08 see stats
By Aere the Shalore Archmage level 26
60th Haze 122nd year of Ascendancy at 09:46 see stats
By Aere the Shalore Archmage level 43
47th Regrowth 123rd year of Ascendancy at 21:37 see stats
By Aere the Shalore Archmage level 22
38th Haze 122nd year of Ascendancy at 18:57 see stats
By Aere the Shalore Archmage level 16
21st Haze 122nd year of Ascendancy at 20:47 see stats
By Aere the Shalore Archmage level 34
27th Regrowth 123rd year of Ascendancy at 08:24 see stats
By Aere the Shalore Archmage level 36
34th Regrowth 123rd year of Ascendancy at 22:16 see stats
Log
Aere reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem reflects damage back to Arcane amplification drone!
Atamathon the Giant Golem reflects damage back to Aere!
Arcane amplification drone hits Atamathon the Giant Golem for 2522 arcane damage.
Aere hits Arcane amplification drone for 0 lightning damage.
Aere hits Atamathon the Giant Golem for 1749 lightning, 1074 reflected (2823 total damage).
Atamathon the Giant Golem hits Arcane amplification drone for 0 arcane damage.
Atamathon the Giant Golem hits Aere for (1074 absorbed), 0 lightning, 867 healing (0 total damage) [867 healing].
Aere's spell attains critical power!
Your shield crumbles under the damage!
The shield around Aere crumbles.
Aere's spell attains critical power!
Atamathon the Giant Golem reflects damage back to Aere!
Atamathon the Giant Golem reflects damage back to Arcane amplification drone!
Aere HEALS from lightning damage!
Aere reflects damage back to Atamathon the Giant Golem!
Aere receives 86 healing from Temporal Restoration Field.
Arcane amplification drone hits Atamathon the Giant Golem for 399 arcane, 115 arcane (514 total damage).
Atamathon the Giant Golem hits Arcane amplification drone for 0 arcane, 0 arcane (0 total damage).
Atamathon the Giant Golem hits Aere for (169 absorbed), 20 lightning, 148 healing, 55 lightning, 43 healing (75 total damage) [191 healing].
Burning from Atamathon the Giant Golem hits Aere for (32 absorbed), 0 fire (0 total damage).
Thunderstorm hits Arcane amplification drone for 0 lightning, 0 lightning (0 total damage).
Thunderstorm hits Atamathon the Giant Golem for 303 lightning, 169 reflected, 88 lightning (559 total damage).
Aere hits Atamathon the Giant Golem for 32 reflected damage.
--------------------------------
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Aere casts Elemental Array Burst.
Aere's spell attains critical power!
The furious lightning storm around Aere calms down and disappears.