Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 44 / 96% |
Size | medium |
Lifes / Deaths | Killed by Betunn the giant spider at level 22 on the 46th Haze 122nd year of Ascendancy at 18:02 / 2Killed by Salima the ghoul at level 44 on the 29th Pyre 123rd year of Ascendancy at 19:28 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 94 (base 55) |
Constitution | 33 (base 16) |
Magic | 84 (base 64) |
Willpower | 30 (base 9) |
Cunning | 90 (base 63) |
Resources
Life | -157/1140 |
Mana | 332/532 |
Stamina | 140/309 |
Healing Factor | 1.2789294477288 |
Regeneration | 5.4354501528473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 1 |
Offense: Mainhand
Damage | 81 |
Accuracy | 67 |
Crit Chance | 48% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 90% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Arcane | +13% |
Mind | +18% |
All | 0% |
Lightning | +20% |
Light | +41% |
Temporal | +6% |
Physical | +12% |
Fire | 0% |
Darkness | +30% |
Offense: Damage Penetration
Arcane | +36% |
Physical | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 40 |
Mental Save | 50 |
Defense: Resistances
Arcane | + 29%( 70%) |
Mind | + 35%( 70%) |
All | + 21%( 70%) |
Lightning | + 28%( 70%) |
Light | + 31%( 70%) |
Temporal | + 28%( 70%) |
Cold | + 31%( 70%) |
Fire | + 26%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Confusion Resistance | 64% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 45% |
Bleed Resistance | 100% |
Disarm Resistance | 33% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 103.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Spell / Enhancement | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You failed to protect the injured seer from death by war hound. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Gloruvea the forest troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1305. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed pouch of faeros ash. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vampire lord fang. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed black mamba head. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xanithra (0 def, 3 armour) =Undeterred,SpPwr,OoP= Xanithra (0 def, 3 armour) =Undeterred,SpPwr,OoP=2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Spellpower +20 (+5 eff.) Damage +6% temporal defense ------ Armor +3 Physical save +21 (+7 eff.) Spell save +22 (+7 eff.) Mind save +18 (+6 eff.) Silence Resist +25% Confus Resist +32% Stun Resist +33% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 A pair of boots made of leather. |
Light source | Brodichak the Arcripper =Arm,Dex,Acc,Lite7= Brodichak the Arcripper =Arm,Dex,Acc,Lite7=1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Dex offense ------ Accuracy +10 (+3 eff.) When Hit 2 lightning defense ------ Armor +10 Resistance +9% lightning other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Chalovon the linen wizard hat (1 def, 0 armour) =Sp{C,P},OoP,Mana/= Chalovon the linen wizard hat (1 def, 0 armour) =Sp{C,P},OoP,Mana/=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Con offense ------ Spell Crit +7% Spellpower +3 (+0 eff.) defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.10 Max vim +10.00 A pointy cloth hat, very wizardly... |
Tool | Morningwish the dwarven-steel torque of mindblast [power 230] (15 cooldown) =PhyPwr,Acc= Morningwish the dwarven-steel torque of mindblast [power 230] (15 cooldown) =PhyPwr,Acc=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +30 (+8 eff.) Accuracy +30 (+8 eff.) defense ------ Resistance +12% light other ------- Stamina/turn +3.00 Max stamina +30.00 Blast the opponent's mind dealing 271 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Xerimikira =Stun-,CrtPwr,PhyCrt,Acc= Xerimikira =Stun-,CrtPwr,PhyCrt,Acc=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +20.00% Accuracy +15 (+4 eff.) defense ------ Armor +6 Resistance +5% arcane Physical save +9 (+3 eff.) Life Regen +4.00 Healmod +10% Stun Resist +28% Rings make your fingers look great! |
On fingers | titan's steel ring of clarity =Conf-= titan's steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Mind save +8 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Around waist | Manulaldil the rough leather belt =Stats,SpC= Manulaldil the rough leather belt =Stats,SpC=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +4 Mag +4 Wil +4 Con offense ------ Spell Crit +4% Damage +6% blight +12% physical defense ------ Defense +5 (+1 eff.) A belt that goes around your waist. |
In main hand | NOTE: weapon Aerathra the yew vilestaff (120% power, 4 apr, lightning element) =SpCrt,CrtPwr=Aerathra the yew vilestaff (120% power, 4 apr, lightning element) =SpCrt,CrtPwr= 5.0 Encumbrance T3 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +18% Critical power +29.00% Spellpower +9 (+2 eff.) Damage +20% lightning defense ------ Defense +9 (+2 eff.) Resistance +12% cold +5% arcane +9% temporal other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 182.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | steady drakeskin leather gloves of war-making (0 def, 3 armour) =Crts,Cripple= steady drakeskin leather gloves of war-making (0 def, 3 armour) =Crts,Cripple=1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +12.0% Spell Crit +12% Mind Crit +10% Critical power +10.00% Accuracy +8 (+2 eff.) defense ------ Armor +3 Physical save +8 (+3 eff.) Mind save +7 (+2 eff.) Disarm Resist +33% Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | silk robe 'Layesetira' (0 def, 0 armour) =Sp{C,P},OnHit= silk robe 'Layesetira' (0 def, 0 armour) =Sp{C,P},OnHit=2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun offense ------ Spell Crit +15% Mind Crit +1% Spellpower +16 (+4 eff.) Damage +6% blight +30% darkness +18% mind +41% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +18% mind +13% all other ------- Hate-on-crit +1.00 Max psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | NOTE: two minor Unrirenik (3 def, 0 armour) =Stats,SpC,CrtPwr,ArcMod,M=Unrirenik (3 def, 0 armour) =Stats,SpC,CrtPwr,ArcMod,M= 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +7 Dex +2 Mag +3 Cun +4 Con offense ------ Spell Crit +6% Critical power +27.00% Spellpower +9 (+2 eff.) Damage +13% arcane Ignore resists +11% arcane defense ------ Defense +3 (+1 eff.) Crit Resistance 15.00% other ------- Max mana +74.00 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Isareldavena' =PhyCrt,Sil-= stralite amulet 'Isareldavena' =PhyCrt,Sil-=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex +9 Wil +6 Con offense ------ Physical Crit +5.0% Mindpower +15 (+5 eff.) Ignore resists +10% physical defense ------ Resistance +9% nature +6% fire Silence Resist +20% Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 670%; cd 10) movement infusion of the sneak (speed 670%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 59; blocks 6; dur 4; cd 14) stormshield rune of the wizard (threshold 59; blocks 6; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet of dexterity (+3) =3Dex= copper amulet of dexterity (+3) =3Dex=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
Daneth's Neckguard =6Con= Daneth's Neckguard =6Con=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet =Def= Feathersteel Amulet =Def=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
clarifying steel amulet of magic (+3) =Conf-= clarifying steel amulet of magic (+3) =Conf-=0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +12% mind Confus Resist +24% Amulets make your neck look great! |
grounding steel amulet =Stun-= grounding steel amulet =Stun-=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% lightning Stun Resist +24% Amulets make your neck look great! |
NOTE: neck steel amulet 'Harobar' =Acc,Apr,Stun-,OoP=steel amulet 'Harobar' =Acc,Apr,Stun-,OoP= 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +12.00% Accuracy +6 (+2 eff.) Ignore Armor +13 defense ------ Resistance +6% acid +4% physical +6% light Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Beranik =Def,OoP= Beranik =Def,OoP=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: defense ------ Defense +10 (+2 eff.) Resistance +9% nature +9% darkness +19% mind Mind save +3 (+1 eff.) Confus Resist +28% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
Elarera =8Con,Conf-,Acc= Elarera =8Con,Conf-,Acc=0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +8 Con offense ------ Critical power +10.00% Mindpower +10 (+3 eff.) Ignore resists +20% physical Accuracy +15 (+4 eff.) defense ------ Resistance +3% physical Physical save +12 (+4 eff.) Mind save +10 (+3 eff.) Confus Resist +19% Amulets make your neck look great! |
Fiery Choker =SpC,onSpellHit= Fiery Choker =SpC,onSpellHit=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Far-Hand =Tele-= The Far-Hand =Tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (170). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Skygore the copper ring =Conf-= Skygore the copper ring =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +6% mind Ignore resists +5% lightning defense ------ Resistance +3% blight +3% cold +6% nature Mind save +5 (+1 eff.) Confus Resist +20% Rings make your fingers look great! |
Sunedge =3Dex,Stun-,Lite1= Sunedge =3Dex,Stun-,Lite1=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Mind Crit +3% defense ------ Resistance +3% light Life Regen +2.00 Stun Resist +20% other ------- Light +1 Rings make your fingers look great! |
copper citrine ring =Hp,Lite4= copper citrine ring =Hp,Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +42.00 Life Regen +7.00 Healmod +11% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
marksman's copper ring of power =2Dex= marksman's copper ring of power =2Dex=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+1 eff.) Mindpower +6 (+2 eff.) Accuracy +4 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.73 cold and 13.14 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's steel ring of power =2Dex,acc= marksman's steel ring of power =2Dex,acc=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) Accuracy +4 (+1 eff.) Rings make your fingers look great! |
rogue's steel ring of lightning (+22%) =Def= rogue's steel ring of lightning (+22%) =Def=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% lightning defense ------ Defense +6 (+1 eff.) Resistance +22% lightning Rings make your fingers look great! |
solipsist's steel ring of perseverance =Stun-= solipsist's steel ring of perseverance =Stun-=0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +26% Rings make your fingers look great! |
Brodekor the gold ring =t3= Brodekor the gold ring =t3=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% acid defense ------ Resistance +30% acid +9% light +15% mind Crit Resistance 15.00% Life +60.00 Healmod +20% Blind Resist +20% Rings make your fingers look great! |
Skyripper the gold ring =t3= Skyripper the gold ring =t3=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Ignore resists +25% arcane When Hit 4 lightning defense ------ Fatigue -8% Resistance +5% arcane +3% lightning other ------- Encumbrance +28 See Invisibility +15 Rings make your fingers look great! |
Sulfurburst =Sil-,t3= Sulfurburst =Sil-,t3=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% lightning Ignore resists +20% nature defense ------ Armor +12 Resistance +32% lightning +6% temporal +9% nature +12% blight Crit Resistance 10.00% Spell save +3 (+1 eff.) Silence Resist +20% Pinning Resist +20% Rings make your fingers look great! |
sneakthief's gold ring of perseverance =Stun-,Acc,Stats= sneakthief's gold ring of perseverance =Stun-,Acc,Stats=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +7 (+2 eff.) defense ------ Life Regen +3.00 Stun Resist +26% Rings make your fingers look great! |
sneakthief's gold ring of tenacity =t3= sneakthief's gold ring of tenacity =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +5 Dex offense ------ Accuracy +5 (+2 eff.) defense ------ Life +28.00 Disarm Resist +24% Pinning Resist +27% Knockbk Resist +28% Rings make your fingers look great! |
titan's stralite ring of fire (+28%) =5Con= titan's stralite ring of fire (+28%) =5Con=0.1 Encumbrance T4 ring jewelry [Ego] Nature While equipped: Stats +5 Con offense ------ Damage +14% fire defense ------ Resistance +28% fire Physical save +10 (+4 eff.) Rings make your fingers look great! |
Morbussever the voratun ring =t5= Morbussever the voratun ring =t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun offense ------ Physical Power +15 (+4 eff.) Damage +9% physical defense ------ Defense +20 (+4 eff.) Resistance +18% blight +6% fire +6% nature +15% cold Mind save +12 (+4 eff.) Knockbk Resist +20% Rings make your fingers look great! |
NOTE: reroll...everything? voratun ring 'Malolathakan' =t5=voratun ring 'Malolathakan' =t5= 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +10 Mag offense ------ Spell Crit +2% Physical Power +21 (+5 eff.) Spellpower +31 (+7 eff.) Mindpower +15 (+5 eff.) Spellpower/crit +6 Damage +6% arcane +7% all defense ------ Blind Resist +47% other ------- Infravision +5 See Stealth +8 See Invisibility +14 Rings make your fingers look great! |
Mayilaith (133% power, 2 apr) =stats= Mayilaith (133% power, 2 apr) =stats=5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Nature Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 temporal On-crit, radius 2 +24 acid +23 nature While equipped: Stats +7 Str +8 Dex +7 Mag +6 Wil +5 Cun +9 Con offense ------ Critical power +15.00% Ignore resists +10% acid +7% nature Ignore Armor +10 defense ------ Resistance +10% temporal Massive two-handed mauls. |
Vestments of the Conclave (0 def, 0 armour) =Sp{Crt,Pwr}= Vestments of the Conclave (0 def, 0 armour) =Sp{Crt,Pwr}=2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Emyldavea the cashmere robe (20 def, 0 armour) =6Con= Emyldavea the cashmere robe (20 def, 0 armour) =6Con=2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +6 Con offense ------ Damage +18% darkness +21% physical defense ------ Defense +20 (+4 eff.) Resistance +5% arcane +27% darkness +6% light +11% all Crit Resistance 15.00% Unlife -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) =Sil-= Robe of the Archmage (10 def, 10 armour) =Sil-=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
elven-silk robe 'Sleetward' (0 def, 0 armour) =t5= elven-silk robe 'Sleetward' (0 def, 0 armour) =t5=2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +5 (+1 eff.) Damage +17% lightning +27% physical +20% darkness +26% fire +24% cold Ignore resists +16% darkness +12% physical When Hit 4 cold defense ------ Resistance +25% lightning +39% fire +9% acid +15% all Spell save +12 (+4 eff.) other ------- Max hate +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Blacksnake' =OoP= rough leather belt 'Blacksnake' =OoP=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% darkness defense ------ Fatigue -5% Resistance +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +21 A belt that goes around your waist. |
Betovea =Stats,Def,Lite1= Betovea =Stats,Def,Lite1=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Wil +4 Cun defense ------ Defense +12 (+3 eff.) Stealth +7 other ------- Light +1 Infravision +1 A belt that goes around your waist. |
Glorelrama the linen cloak (1 def, 4 armour) =3Str= Glorelrama the linen cloak (1 def, 4 armour) =3Str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Con offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Ignore Armor +4 defense ------ Armor +4 Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smolderraze the linen cloak (1 def, 0 armour) =Sil-= Smolderraze the linen cloak (1 def, 0 armour) =Sil-=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +3% fire +6% light +3% temporal Cut Resist +20% Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of sorcery (9 def, 0 armour) =Def,SpCrt,Stats= enveloping cashmere cloak of sorcery (9 def, 0 armour) =Def,SpCrt,Stats=2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +6% defense ------ Defense +9 (+2 eff.) Physical save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Hatar the pair of rough leather boots (0 def, 1 armour) =3Str= Hatar the pair of rough leather boots (0 def, 1 armour) =3Str=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Wil offense ------ Damage +3% acid +3% mind defense ------ Armor +1 Resistance +6% fire +6% cold other ------- See Invisibility +12 A pair of boots made of leather. |
pair of hardened leather boots 'Malegrim' (0 def, 3 armour) =SpC= pair of hardened leather boots 'Malegrim' (0 def, 3 armour) =SpC=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Con offense ------ Spell Crit +6% Spellpower +10 (+2 eff.) When Hit 6 blight defense ------ Armor +3 Resistance +10% fire +10% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +40.00 Max stamina +30.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Poluratta' (0 def, 7 armour) =PhyPwr,Acc= pair of dwarven-steel boots 'Poluratta' (0 def, 7 armour) =PhyPwr,Acc=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Power +30 (+8 eff.) Accuracy +10 (+3 eff.) defense ------ Armor +7 Fatigue +3% Resistance +6% darkness Cut Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvygamina the hardened leather gloves (15 def, 2 armour) =Acc,Hp,-Hp,OoP= Yvygamina the hardened leather gloves (15 def, 2 armour) =Acc,Hp,-Hp,OoP=1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +2 Defense +15 (+3 eff.) Physical save +7 (+3 eff.) Mind save +7 (+2 eff.) Unlife -60.00 life Life +80.00 Disarm Resist +31% Pinning Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +4.00 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belatha (0 def, 6 armour) =Hp,Sp{C,P}= Belatha (0 def, 6 armour) =Hp,Sp{C,P}=1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Spell Crit +6% Mind Crit +1% Critical power +10.00% Spellpower +8 (+2 eff.) On-Hit 8 cold Damage +5% cold When Hit 6 mind defense ------ Armor +6 Fatigue +3% Resistance +7% cold Mind save +8 (+2 eff.) Life +50.00 other ------- Mana/turn +0.19 Hate-on-crit +2.00 Unarmed combat: Weapon Damage 128% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +7 arcane On-crit, radius 2 +8 ice On Hit: 10% Ice Breath level 3 On Hit: 10% Battle Shout level 3 On Hit: 10% Elemental Bolt level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Chillwind (0 def, 3 armour) =7Con= Chillwind (0 def, 3 armour) =7Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Con offense ------ Damage +15% darkness +12% cold Ignore resists +25% darkness +10% cold When Hit 10 cold defense ------ Armor +3 Fatigue +3% Resistance +5% arcane +15% darkness A cap made of leather. |
Frozenrupture the dwarven-steel helm (0 def, 4 armour) =Stun-= Frozenrupture the dwarven-steel helm (0 def, 4 armour) =Stun-=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +10 Lck offense ------ Physical Crit +4.0% Spell Crit +5% Mind Crit +4% defense ------ Armor +4 Fatigue +4% Resistance +9% mind +6% cold Physical save +6 (+2 eff.) Life Regen +4.00 Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Brightmonster' (0 def, 4 armour) =7Str6Dex= dwarven-steel helm 'Brightmonster' (0 def, 4 armour) =7Str6Dex=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +4 Cun offense ------ Ignore resists +20% fire defense ------ Armor +4 Fatigue +4% Resistance +9% lightning +6% fire other ------- Infravision +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 122.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
17 agate 17 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1001 alchemist agate 1001 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of illusion =PhyCrt,CrtPwr,lite5= nightwalker's dwarven lantern of illusion =PhyCrt,CrtPwr,lite5=1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +8 (+2 eff.) defense ------ Defense +9 (+2 eff.) Physical save +10 (+4 eff.) Spell save +17 (+6 eff.) Mind save +13 (+4 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
iron pickaxe 'Hazerebel' (dig speed 29 turns) =3Con= iron pickaxe 'Hazerebel' (dig speed 29 turns) =3Con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Mag +2 Wil +3 Cun +3 Con offense ------ Physical Power +4 (+1 eff.) Move Speed +10% Ignore resists +15% cold other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Jetlace the voratun torque of gale force [power 335] (15 cooldown) =SpPwr/Crit= Jetlace the voratun torque of gale force [power 335] (15 cooldown) =SpPwr/Crit=2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Critical power +5.00% Spellpower/crit +10 Ignore Shields +20% defense ------ Resistance +9% darkness Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 375 physical damage Puts all charms on 15 turn cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Cloudspawner the ash totem of stinging [power 182] (15 cooldown) =5Str4Con= Cloudspawner the ash totem of stinging [power 182] (15 cooldown) =5Str4Con=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Str +4 Mag +2 Wil +4 Con offense ------ Damage +6% lightning other ------- Light +3 Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing [power 362] (15 cooldown) =Heal= elven-wood totem of healing [power 362] (15 cooldown) =Heal=2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Samaleg the ash wand of lightning storm [power 188] (15 cooldown) =13Str= Samaleg the ash wand of lightning storm [power 188] (15 cooldown) =13Str=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +13 Str +2 Mag +2 Wil offense ------ Ignore resists +10% blight +20% mind defense ------ Resistance +9% mind Create a radius 3 storm for 5 turns. Each turn, creatures within take 45 lightning damage and will be dazed for 1 turn (225 total damage) Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Scabsting the ash wand of shielding [power 188] (20 cooldown) =Shield,CrtPwr= Scabsting the ash wand of shielding [power 188] (20 cooldown) =Shield,CrtPwr=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +4 Str offense ------ Critical power +15.00% Damage +9% light +6% nature defense ------ Armor +8 Resistance +6% nature Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Earithel the Scaldsever [power 380] (20 cooldown) =Shield= Earithel the Scaldsever [power 380] (20 cooldown) =Shield=2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% fire Ignore resists +10% fire When Hit 10 fire On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +6% nature Create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 57. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Aeruleg the Skeleton Arcane Blade level 31
41st Regrowth 123rd year of Ascendancy at 06:41 see stats
By Aeruleg the Skeleton Arcane Blade level 35
58th Regrowth 123rd year of Ascendancy at 04:24 see stats
By Aeruleg the Skeleton Arcane Blade level 35
56th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Aeruleg the Skeleton Arcane Blade level 38
67th Regrowth 123rd year of Ascendancy at 09:41 see stats
By Aeruleg the Skeleton Arcane Blade level 28
3rd Regrowth 123rd year of Ascendancy at 07:07 see stats
By Aeruleg the Skeleton Arcane Blade level 44
17th Pyre 123rd year of Ascendancy at 21:16 see stats
By Aeruleg the Skeleton Arcane Blade level 14
25th Haze 122nd year of Ascendancy at 21:55 see stats
By Aeruleg the Skeleton Arcane Blade level 37
65th Regrowth 123rd year of Ascendancy at 11:32 see stats
By Aeruleg the Skeleton Arcane Blade level 32
46th Regrowth 123rd year of Ascendancy at 03:46 see stats
By Aeruleg the Skeleton Arcane Blade level 20
44th Haze 122nd year of Ascendancy at 19:25 see stats
By Aeruleg the Skeleton Arcane Blade level 30
26th Regrowth 123rd year of Ascendancy at 19:22 see stats
By Aeruleg the Skeleton Arcane Blade level 31
45th Regrowth 123rd year of Ascendancy at 13:38 see stats
By Aeruleg the Skeleton Arcane Blade level 27
1st Wintertide 123rd year of Ascendancy at 12:09 see stats
By Aeruleg the Skeleton Arcane Blade level 10
11st Haze 122nd year of Ascendancy at 17:34 see stats
By Aeruleg the Skeleton Arcane Blade level 20
41st Haze 122nd year of Ascendancy at 23:38 see stats
By Aeruleg the Skeleton Arcane Blade level 30
24th Regrowth 123rd year of Ascendancy at 10:41 see stats
By Aeruleg the Skeleton Arcane Blade level 40
71st Regrowth 123rd year of Ascendancy at 12:04 see stats
By Aeruleg the Skeleton Arcane Blade level 24
73rd Haze 122nd year of Ascendancy at 18:34 see stats
By Aeruleg the Skeleton Arcane Blade level 26
8th Decay 122nd year of Ascendancy at 15:29 see stats
By Aeruleg the Skeleton Arcane Blade level 18
39th Haze 122nd year of Ascendancy at 17:58 see stats
By Aeruleg the Skeleton Arcane Blade level 37
65th Regrowth 123rd year of Ascendancy at 14:13 see stats
By Aeruleg the Skeleton Arcane Blade level 10
16th Haze 122nd year of Ascendancy at 13:36 see stats
By Aeruleg the Skeleton Arcane Blade level 24
80th Haze 122nd year of Ascendancy at 22:49 see stats
By Aeruleg the Skeleton Arcane Blade level 10
15th Haze 122nd year of Ascendancy at 20:44 see stats
By Aeruleg the Skeleton Arcane Blade level 40
72nd Regrowth 123rd year of Ascendancy at 17:32 see stats
By Aeruleg the Skeleton Arcane Blade level 24
80th Haze 122nd year of Ascendancy at 08:08 see stats
By Aeruleg the Skeleton Arcane Blade level 23
51st Haze 122nd year of Ascendancy at 12:24 see stats
By Aeruleg the Skeleton Arcane Blade level 15
29th Haze 122nd year of Ascendancy at 18:21 see stats
By Aeruleg the Skeleton Arcane Blade level 22
46th Haze 122nd year of Ascendancy at 18:02 see stats
By Aeruleg the Skeleton Arcane Blade level 34
54th Regrowth 123rd year of Ascendancy at 13:40 see stats
Log
Salima the ghoul's spell attains critical power!
Salima the ghoul hits Aeruleg for 324 darkness damage.
Silunne the eternal bone giant's Steady Shot misses Aeruleg.
Salima the ghoul's light area effect hits Aeruleg for 198 light damage.
Aeruleg's spell attains critical power!
Aeruleg's spell attains critical power!
LIFE LOST WARNING!
Dark Whispers from Gloroma the ghast hits Aeruleg for 11 darkness damage.
Thunderstorm hits Gloroma the ghast for 16 lightning damage.
Thunderstorm hits Rattlesnake for 65 lightning damage.
Thunderstorm hits Silunne the eternal bone giant for 8 lightning damage.
Thunderstorm hits Heavy bone giant for (66 absorbed), 0 lightning (0 total damage).
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Keyboard input temporarily disabled.
Aeruleg uses Bone Armour.
A shield forms around Aeruleg.
Salima the ghoul's Corona hits Aeruleg for (56 absorbed), 13 light (13 total damage).
Gloroma the ghast casts Netherblast.
The shield around heavy bone giant crumbles.
Gloroma the ghast loses 6 health to the entropy.
Silunne the eternal bone giant uses Re-assemble.
Gloroma the ghast's Netherblast hits Aeruleg for (114 absorbed), 0 temporal, (167 absorbed), 0 darkness (0 total damage).
Silunne the eternal bone giant receives 700 healing from Re-assemble.
Salima the ghoul casts Darkest Light.
Salima the ghoul's spell attains critical power!
Salima the ghoul's light area effect hits Aeruleg for (161 absorbed), 38 light (38 total damage).
Aeruleg the level 44 skeleton arcane blade was purified to death by Salima the ghoul on level 5 of Ruins of Telmur.
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The furious lightning storm around Aeruleg calms down and disappears.