











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 16 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Poradalaith the dozing black bear at level 16 on the 24th Haze 122nd year of Ascendancy at 07:37 / 1 |
Primary Stats
| Strength | 30 (base 32) |
| Dexterity | 52 (base 43) |
| Constitution | 10 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 27 (base 12) |
Resources
| Life | -114/451 |
| Stamina | 71/194 |
| Healing Factor | 1.1100003099961 |
| Regeneration | 7.6035021234735 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 47 |
| Crit Chance | 30% |
| APR | 13 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Darkness | +3% |
| Mind | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (38.594633868923%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 15 |
| Mental Save | 22 |
Defense: Resistances
| Physical | + 11%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 12%( 70%) |
| Cold | + 15%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 10% |
| Pinning Resistance | 26% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 113.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.11 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed chunk of ghoul flesh. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Winterpyre (0 def, 1 armour) (On feet)]Winterpyre (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1(-) Cun +4(-) Wil defense ------ Armor +1 (-) Resistance +6%(-) cold Crit Resistance 5.00% (-) other ------- Stamina/turn +0.40 (-) Max stamina +11.00 (-) See Invisibility +3 (-) A pair of boots made of leather. |
| Quiver | [vs. barbed quiver of elm arrows (14/21, 124% power, 5 apr) (Quiver, 1 of 2)]barbed quiver of elm arrows (14/21, 124% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego+] Master Weapon Damage 124% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +10.0% (-) Capacity 21 (-) On Critical: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 (-) other ------- Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Magmakin (5 def, 1 armour) (On head)]Magmakin (5 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Dex defense ------ Armor +1 (-) Defense +5 (+2 eff.) (-) Fatigue +1% (-) Resistance +9%(-) fire Unlife -40.00 life (-) Disease Resist +20% (-) Knockbk Resist +10% (-) A cap made of leather. |
| Tool | [vs. Isymivea [power 116] (14/15 cooldown) (Tool)]Isymivea [power 116] (14/15 cooldown) 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Defense +5 (+2 eff.) (-) Resistance +6%(-) lightning +5%(-) arcane +6%(-) blight Life Regen +2.00 (-) Cut Resist +10% (-) Stun Resist +20% (-) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring 'Fogwolf' (On fingers, 1 of 2)]copper ring 'Fogwolf' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5(-) Cun offense ------ Mind Crit +2% (-) Damage +3%(-) darkness Accuracy +8 (+2 eff.) (-) Ignore Armor +8 (-) defense ------ Defense +8 (+3 eff.) (-) Resistance +3%(-) mind other ------- Psi when Hit +0.04 (-) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.2 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 150% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Fogwolf' (On fingers, 1 of 2)]copper citrine ring 0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +5 Wil +3(-2) Cun offense ------ Mind Crit +0% (-2%) Spellpower +11 (+6 eff.) Damage +9% mind +0%(-3%) darkness Accuracy +0 (+0 eff.) (-8 (-2 eff.)) Ignore Armor +0 (-8) defense ------ Defense +0 (+0 eff.) (-8 (-3 eff.)) Resistance +9%(+6%) mind +5% arcane Life +20.00 Disarm Resist +22% Pinning Resist +26% Knockbk Resist +21% other ------- Psi when Hit +0.00 (-0.04) Light +4 Infravision +4 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Surefire (In main hand, 1 of 2)]Surefire 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% (-) Range +9 (-) While equipped: Stats +3(-) Dex offense ------ Physical Crit +5.0% (-) Damage +5%(-) physical Accuracy +12 (+4 eff.) (-) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| On hands | [vs. steady hardened leather gloves of dexterity (+2) (0 def, 2 armour) (On hands)]steady hardened leather gloves of dexterity (+2) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex offense ------ Accuracy +17 (+5 eff.) (-) defense ------ Armor +2 (-) Physical save +7 (+3 eff.) (-) Mind save +6 (+4 eff.) (-) Disarm Resist +23% (-) Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 (-) Ignore Armor +3 (-) Critical Rate +9.0% (-) Attack Speed 100% (-) On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. troll-hide cured leather armour of stability (6 def, 4 armour) (Main armor)]troll-hide cured leather armour of stability (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: defense ------ Armor +4 (-) Defense +6 (+2 eff.) (-) Fatigue +7% (-) Resistance +5%(-) physical Physical save +12 (+6 eff.) (-) Life +30.00 (-) Life Regen +4.60 (-) Healmod +11% (-) A suit of armour made of leather. |
| Cloak | [vs. linen cloak 'Cuthihor' (1 def, 2 armour) (Cloak)]linen cloak 'Cuthihor' (1 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Armor +2 (-) Defense +1 (+0 eff.) (-) Resistance +3%(-) blight +9%(-) cold Unlife -40.00 life (-) Life +32.00 (-) other ------- EQ when Hit +0.04 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. warrior's copper amulet of mastery (0.11 Technique / Mobility) (Around neck)]warrior's copper amulet of mastery (0.11 Technique / Mobility) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +6%(-) physical other ------- Stamina/turn +0.30 (-) Masteries +0.11(-) Technique/Mobility Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Surefire (In main hand, 1 of 2)]Umbral Razor (129% power, 10 apr) =4mag= 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 129% (+63%) Range: 1.0x-1.3x (+0.2x) Uses 50% Dex, 15% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% (-5%) Range +0 (-9) Damage Conversion 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +0(-3) Dex +4 Mag +4 Cun offense ------ Physical Crit +0.0% (-5.0%) Damage +5% darkness +0%(-5%) physical Ignore resists +10% darkness Accuracy +0 (+0 eff.) (-12 (-4 eff.)) defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 72.54 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. troll-hide cured leather armour of stability (6 def, 4 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: defense ------ Armor +2 (-2) Defense +3 (+1 eff.) (-3 (-1 eff.)) Fatigue +6% (-1%) Resistance +0%(-5%) physical Physical save +0 (+0 eff.) (-12 (-6 eff.)) Life +0.00 (-30.00) Life Regen +0.00 (-4.60) Healmod +0% (-11%) A suit of armour made of leather. |
[vs. Mighty Girdle (Around waist)]insulating rough leather belt of carrying 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: defense ------ Armor +0 (-4) Fatigue -5% (+5%) Resistance +5% fire +5% cold Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +23 (-47) A belt that goes around your waist. |
[vs. linen cloak 'Cuthihor' (1 def, 2 armour) (Cloak)]linen cloak 'Layumina' (1 def, 5 armour) =1mag= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Mag +0(-3) Wil +1 Cun offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit (Melee): * 10% chance to reduce all saves and defense by 18 defense ------ Armor +5 (+3) Defense +1 (+0 eff.) (-) Resistance +0%(-3%) blight +3% physical +11%(+2%) cold Unlife +0.00 life (+40.00 life) Life +0.00 (-32.00) other ------- EQ when Hit +0.00 (-0.04) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. steady hardened leather gloves of dexterity (+2) (0 def, 2 armour) (On hands)]steady rough leather gloves of magic (+3) (0 def, 1 armour) =3mag= 1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +0(-2) Dex +3 Mag offense ------ Damage +3% arcane Accuracy +5 (+1 eff.) (-12 (-4 eff.)) defense ------ Armor +1 (-1) Physical save +5 (+2 eff.) (-2 (-1 eff.)) Mind save +5 (+3 eff.) (-1 (-1 eff.)) Disarm Resist +21% (-2%) Unarmed combat: Weapon Damage 97% (-21%) Range: 1.0x-1.1x (+0.0x) Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 (-5) Ignore Armor +1 (-2) Critical Rate +1.0% (-8.0%) Attack Speed 100% (-) On-hit +6 arcane On-crit, radius 2 +6 arcane On Hit: 10% Perfect Control level 3 On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Magmakin (5 def, 1 armour) (On head)]shielding linen wizard hat of arcana (1 def, 0 armour) =5mag= 2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +0(-3) Dex +5 Mag +3 Wil offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +0 (-1) Defense +1 (+1 eff.) (-4 (-1 eff.)) Fatigue +0% (-1%) Resistance +0%(-9%) fire Spell save +6 (+5 eff.) Unlife +0.00 life (+40.00 life) Disease Resist +0% (-20%) Knockbk Resist +0% (-10%) A pointy cloth hat, very wizardly... |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. barbed quiver of elm arrows (14/21, 124% power, 5 apr) (Quiver, 1 of 2)]111 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] Ignore Armor +0 (-5) Critical Rate +0.0% (-10.0%) Capacity 0 (-21) On Critical: - Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. bright brass lantern of health (Light source)]Alirim the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Wil offense ------ Ignore resists +15% arcane defense ------ Life +41.00 (+1.00) other ------- Stamina/turn +1.00 Max mana +20.00 Max vim +20.00 Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Isymivea [power 116] (14/15 cooldown) (Tool)]miner's iron pickaxe (dig speed 30 turns) =dig= 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-6%) lightning +0%(-5%) arcane +0%(-6%) blight Life Regen +0.00 (-2.00) Cut Resist +0% (-10%) Stun Resist +0% (-20%) other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Teieal the Shalore Archer level 10
5th Haze 122nd year of Ascendancy at 15:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Teieal the Shalore Archer level 10
6th Haze 122nd year of Ascendancy at 08:50 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Teieal the Shalore Archer level 10
8th Haze 122nd year of Ascendancy at 02:42 see stats
Log
Xanirin the slumbering treant's Shoot misses Teieal.
Poison from Poradalaith the dozing black bear hits Teieal for 46 nature damage.
Xumina the dozing great wolf misses Teieal.
Xumina the dozing great wolf hits Teieal for 16 physical damage.
Teieal repels an attack from Slumbering treant.
Xumina the dozing great wolf converts some damage to Psi!
Deep Wound from Teieal hits Xumina the dozing great wolf for 8 to psi, 13 physical (21 total damage).
--------------------------------
Teieal activates her Isymivea!
Teieal receives 129 healing.
Teieal's Intuitive Shots hits Slumbering treant for 11 physical damage.
Xanirin the slumbering treant shoots!
Xanirin the slumbering treant uses Overgrowth.
Teieal resists the knockback!
Porarewyn the dreaming cave bear uses Knockback.
Xanirin the slumbering treant hits Teieal for 13 nature damage.
Xanirin the slumbering treant's Shoot hits Teieal for 31 physical, 3 physical, 84 physical (118 total damage).
Raze hits Teieal for 4 darkness damage.
Porarewyn the dreaming cave bear hits Teieal for 86 physical damage.
Poradalaith the dozing black bear uses Slime Spit.
Teieal shrugs off Poradalaith the dozing black bear's 'Poison'!
Teieal resists the pinning!
Xanirin the slumbering treant's pinning nature area effect hits Teieal for 8 nature damage.
Talent Headshot is ready to use.
Talent Steady Shot is ready to use.
Talent Volley is ready to use.
Poison from Poradalaith the dozing black bear hits Teieal for 46 nature damage.
Poradalaith the dozing black bear's Slime Spit hits Teieal for 50 nature damage.
Teieal the level 16 shalore archer was naturalised to death by Poradalaith the dozing black bear on level 2 of Heart of the Gloom.












































































