Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 21 / 71% |
Size | big |
Lifes / Deaths | Killed by Adyldalebeth the assassin at level 21 on the 56th Haze 122nd year of Ascendancy at 08:37 / 1 |
Primary Stats
Strength | 53 (base 42) |
Dexterity | 15 (base 10) |
Constitution | 21 (base 13) |
Magic | 62 (base 50) |
Willpower | 20 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | -357/610 |
Insanity | 45/100 |
Healing Factor | 1.194804467222 |
Regeneration | 0.2987011168055 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 7 |
See Stealth | 24.602579952692 |
See Invisible | 24.602579952692 |
Offense: Mainhand
Damage | 72 |
Accuracy | 40 |
Crit Chance | 4% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +7% |
Physical | +6% |
Cold | +3% |
All | 0% |
Darkness | +9% |
Light | +3% |
Temporal | +12% |
Mind | +21% |
Fire | +11% |
Nature | +15% |
Offense: Damage Penetration
Mind | +15% |
Darkness | 0% |
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (65.65183292883%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 40 |
Mental Save | 19 |
Defense: Resistances
Blight | + 24%( 70%) |
Physical | + 13%( 70%) |
Mind | + 23%( 70%) |
All | + 11%( 70%) |
Darkness | + 20%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 25%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Disarm Resistance | 48% |
Confusion Resistance | 76% |
Silence Resistance | 23% |
Stun Resistance | 76% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 297.17 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) =Undeterred= undeterred pair of rough leather boots (0 def, 1 armour) =Undeterred=2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +23% Confus Resist +20% Stun Resist +26% A pair of boots made of leather. |
Light source | Brenasin =Hp= Brenasin =Hp=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Mag offense ------ Mindpower +5 (+3 eff.) Damage +3% mind Ignore resists +15% mind defense ------ Life +42.00 Healmod +5% other ------- Hate-on-crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | NOTE: Head Glith the linen wizard hat (1 def, 0 armour) =OoP=Glith the linen wizard hat (1 def, 0 armour) =OoP= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% blight +12% temporal +11% fire defense ------ Defense +1 (+1 eff.) Resistance +6% temporal +16% fire Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +30.00 A pointy cloth hat, very wizardly... |
Tool | Hazebender (dig speed 29 turns) =-Hp,PftStk,Dig= Hazebender (dig speed 29 turns) =-Hp,PftStk,Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% cold Ignore Armor +6 When Hit 4 cold defense ------ Defense +5 (+3 eff.) Resistance +6% nature Unlife -60.00 life Healmod +5% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper citrine ring =Lite4= copper citrine ring =Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag offense ------ Spellpower +7 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | copper ring 'Emelulralaith' =Acc,Def,Hp= copper ring 'Emelulralaith' =Acc,Def,Hp=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +15 (+5 eff.) defense ------ Defense +10 (+5 eff.) Resistance +3% blight +3% darkness +6% lightning Life +20.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +22% Rings make your fingers look great! |
Around waist | Neira's Memory =Conf-,Stun-,Shield= Neira's Memory =Conf-,Stun-,Shield=1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 255, based on Magic) for 10 turns. Uses 13 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | NOTE: Mainhand Gleamlord the steel mace (121% power, 3 apr) =Lite3,Epi=Gleamlord the steel mace (121% power, 3 apr) =Lite3,Epi= 3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +8 blight On Hit: 20% Epidemic level 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 While equipped: Stats +2 Str offense ------ Damage +6% physical +3% light +3% mind Ignore resists +5% light Accuracy +5 (+1 eff.) defense ------ Disease Resist +10% other ------- Light +3 Blunt and deadly. |
On hands | Layamina (0 def, 2 armour) =DrkMod?= Layamina (0 def, 2 armour) =DrkMod?=1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +1 Wil +3 Con offense ------ Physical Power +7 (+2 eff.) On-Hit 11 darkness Damage +5% darkness defense ------ Armor +2 Resistance +7% darkness Physical save +11 (+5 eff.) Spell save +5 (+1 eff.) Mind save +5 (+3 eff.) Disarm Resist +28% other ------- Light +1 Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =Def,Arm,5Con= Spider-Silk Robe of Spydrë (10 def, 15 armour) =Def,Arm,5Con=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | cashmere cloak 'Xanimitira' (2 def, 0 armour) =-Hp,OoP= cashmere cloak 'Xanimitira' (2 def, 0 armour) =-Hp,OoP=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Resistance +12% blight +2% physical Unlife -80.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying gold amulet of willpower (+2) =Conf-= clarifying gold amulet of willpower (+2) =Conf-=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +13% mind Confus Resist +26% Amulets make your neck look great! |
Inventory
copper amulet of constitution (+2) =2Con= copper amulet of constitution (+2) =2Con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
Umbrahunger the copper ring =t1= Umbrahunger the copper ring =t1=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Resistance +22% lightning +6% darkness +5% arcane +6% blight Rings make your fingers look great! |
Woeknave =DrkMod,Conf-= Woeknave =DrkMod,Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +1% Damage +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Resistance +3% fire Mind save +6 (+3 eff.) Confus Resist +22% other ------- Psi when Hit +0.04 Rings make your fingers look great! |
titan's copper ring of clarity =Conf-= titan's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
warrior's copper ring of sensing =3Str,t1= warrior's copper ring of sensing =3Str,t1=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Blind Resist +20% other ------- Infravision +4 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
gladiator's steel ring =5Con= gladiator's steel ring =5Con=0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring =2Cun= rogue's steel ring =2Cun=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Rings make your fingers look great! |
gold ring of perseverance =Stun-= gold ring of perseverance =Stun-=0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +34% Rings make your fingers look great! |
marksman's gold ring =t3,4Dex,wtw= marksman's gold ring =t3,4Dex,wtw=0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring of luminosity =t3= warrior's gold ring of luminosity =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Mag offense ------ On-Hit 18 light On-Ranged-Hit 14 light Damage +12% light defense ------ Armor +6 Rings make your fingers look great! |
Bleakmaster (102% power, 2 apr) =Drk,1Cun= Bleakmaster (102% power, 2 apr) =Drk,1Cun=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +5 darkness Damage Against +5% Living On-Hit, radius 1 +4 acid +12 darkness While equipped: Stats +1 Cun offense ------ Damage +3% darkness One-handed war axes. |
Beregar the iron dagger (101% power, 5 apr) =-Hp,OoP= Beregar the iron dagger (101% power, 5 apr) =-Hp,OoP=1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +4 blight +7 mind On Hit: * 10% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil defense ------ Unlife -60.00 life Healmod +5% Blind Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, short and deadly. |
Gurand (119% power, 6 apr) =wtw?= Gurand (119% power, 6 apr) =wtw?=1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master/Psionic Weapon Damage 120% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +1 Con offense ------ Physical Power +6 (+2 eff.) Ignore resists +7% physical On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% cold +3% fire +6% darkness +5% arcane Disarm Resist +13% Sharp, short and deadly. |
enhanced steel dagger (100% power, 6 apr) =4Dex5Con= enhanced steel dagger (100% power, 6 apr) =4Dex5Con=1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +5 Con Sharp, short and deadly. |
linen robe of darkness (+15%) (0 def, 0 armour) =DrkMod= linen robe of darkness (+15%) (0 def, 0 armour) =DrkMod=2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% darkness defense ------ Resistance +15% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glacierquill =Size,PhyMod,Acc= Glacierquill =Size,PhyMod,Acc=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +18 (+6 eff.) Accuracy +15 (+5 eff.) defense ------ Resistance +3% cold Physical save +3 (+1 eff.) Spell save +5 (+1 eff.) other ------- Size +1 A belt that goes around your waist. |
Gluma the rough leather belt =2Con= Gluma the rough leather belt =2Con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +10.00% defense ------ Resistance +6% fire +6% cold Physical save +9 (+4 eff.) other ------- Stamina/turn +3.00 A belt that goes around your waist. |
Glowe the Duathelsting =4Con,Def= Glowe the Duathelsting =4Con,Def=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ When Hit 2 darkness defense ------ Armor +8 Defense +15 (+7 eff.) Physical save +23 (+10 eff.) other ------- Stamina/turn +3.00 A belt that goes around your waist. |
Getefast (1 def, 0 armour) =3Cun= Getefast (1 def, 0 armour) =3Cun=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex defense ------ Defense +1 (+1 eff.) Blind Resist +10% Cut Resist +20% Disarm Resist +10% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porumira the cashmere cloak (9 def, 0 armour) =4Con= Porumira the cashmere cloak (9 def, 0 armour) =4Con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Con offense ------ Physical Power +15 (+5 eff.) Damage +9% acid defense ------ Defense +9 (+5 eff.) Physical save +8 (+4 eff.) other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Elora' (8 def, 0 armour) =Str,Def= cashmere cloak 'Elora' (8 def, 0 armour) =Str,Def=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +6 Str offense ------ Critical power +10.00% Ignore resists +5% mind defense ------ Defense +8 (+4 eff.) Resistance +15% light +11% fire Crit Resistance 5.00% Stealth +8 other ------- Light +3 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of evasion (2 def, 1 armour) =Ev= pair of rough leather boots of evasion (2 def, 1 armour) =Ev=2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: defense ------ Armor +1 Defense +2 (+1 eff.) Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Pitchstreaker the pair of hardened leather boots (0 def, 3 armour) =4Cun= Pitchstreaker the pair of hardened leather boots (0 def, 3 armour) =4Cun=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +3% Damage +3% darkness Ignore resists +5% darkness defense ------ Armor +3 Resistance +9% mind +6% darkness Physical save +8 (+4 eff.) Spell save +7 (+2 eff.) Mind save +7 (+4 eff.) other ------- Hate-on-crit +2.00 A pair of boots made of leather. |
Phoenixpunish the pair of iron boots (25 def, 5 armour) =Def,Acc= Phoenixpunish the pair of iron boots (25 def, 5 armour) =Def,Acc=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +3% physical Accuracy +15 (+5 eff.) When Hit 4 fire defense ------ Armor +5 Defense +25 (+11 eff.) Fatigue +2% other ------- Max psi +10.00 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorchnight (0 def, 9 armour) =4Con= Scorchnight (0 def, 9 armour) =4Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Ignore resists +10% physical When Hit 2 acid 4 fire defense ------ Armor +9 Fatigue +2% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =4Cun= Sludgegrip (0 def, 0 armour) =4Cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Gloves of the Firm Hand (0 def, 8 armour) =4Con= Gloves of the Firm Hand (0 def, 8 armour) =4Con=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
linen wizard hat 'Dourthorn' (1 def, 0 armour) =DrkMod= linen wizard hat 'Dourthorn' (1 def, 0 armour) =DrkMod=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +15% darkness +11% cold Ignore Armor +3 defense ------ Defense +1 (+1 eff.) Resistance +16% cold Physical save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Shaderavage' (0 def, 1 armour) =DrkPen,SkCk= rough leather cap 'Shaderavage' (0 def, 1 armour) =DrkPen,SkCk=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% lightning Ignore resists +15% darkness When Hit 2 lightning defense ------ Armor +1 Fatigue +1% Resistance +9% acid +3% darkness Skullcracker: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 137.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Emikira the Duskpulverizer (2 def, 0 armour) =8Cun3Con= Emikira the Duskpulverizer (2 def, 0 armour) =8Cun3Con=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Str +8 Cun +3 Con defense ------ Defense +2 (+1 eff.) Resistance +12% darkness Mind save +9 (+5 eff.) other ------- Infravision +1 See Invisibility +6 A pointy cloth hat, very wizardly... |
insulating dwarven-steel helm of the depths (0 def, 4 armour) =BreatheWater= insulating dwarven-steel helm of the depths (0 def, 4 armour) =BreatheWater=3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +8% fire +5% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Poluwen' =3Con= brass lantern 'Poluwen' =3Con=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +6 Mag +3 Wil +3 Con defense ------ Physical save +6 (+3 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poludalaith the dwarven-steel pickaxe (dig speed 16 turns) =PhyPwr= Poludalaith the dwarven-steel pickaxe (dig speed 16 turns) =PhyPwr=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex offense ------ Critical power +13.00% Physical Power +37 (+11 eff.) Accuracy +10 (+3 eff.) Ignore Armor +9 other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Lorenik' [power 122] (16/10 cooldown) =Heal= elm totem of healing 'Lorenik' [power 122] (16/10 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +1 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +6% acid Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Earodur the Shimmerbutcher [power 230] (16/10 cooldown) =OoP= Earodur the Shimmerbutcher [power 230] (16/10 cooldown) =OoP=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +10% lightning defense ------ Resistance +21% lightning Disease Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Fire a magical bolt dealing 255 fire damage Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing yew wand of clairvoyance [power 11] (16/10 cooldown) =track-stick= cleansing yew wand of clairvoyance [power 11] (16/10 cooldown) =track-stick=2.0 Encumbrance T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By 32WESFDC the Ogre Writhing One level 10
79th Dusk 122nd year of Ascendancy at 22:42 see stats
By 32WESFDC the Ogre Writhing One level 20
28th Haze 122nd year of Ascendancy at 21:10 see stats
By 32WESFDC the Ogre Writhing One level 17
23rd Haze 122nd year of Ascendancy at 21:07 see stats
By 32WESFDC the Ogre Writhing One level 13
9th Haze 122nd year of Ascendancy at 08:44 see stats
By 32WESFDC the Ogre Writhing One level 11
4th Haze 122nd year of Ascendancy at 18:04 see stats
By 32WESFDC the Ogre Writhing One level 16
21st Haze 122nd year of Ascendancy at 22:39 see stats
Log
Your shield crumbles under the damage!
The shield around 32WESFDC crumbles.
Carrion worm mass is on fire!
Tempest of Metal performs a melee critical strike against Carrion worm mass!
Adyldalebeth the assassin's tinker attains critical power!
Tempest of Metal performs a melee critical strike against 32WESFDC!
Adyldalebeth the assassin performs a melee critical strike against 32WESFDC!
32WESFDC is recovering from the damage!
32WESFDC slows down.
32WESFDC has finished recovering.
32WESFDC deactivates Chaos Orbs.
32WESFDC's Chaos Orbs has been deactivated!
Melee retaliation hits Adyldalebeth the assassin for 20 nature, 2 cold, 1 nature, 21 nature, 2 cold, 2 nature, 5 nature, 2 cold, 2 nature, 24 nature, 0 cold, 0 nature (81 total damage).
Tempest of Metal hits Carrion worm mass for 27 physical, 0 acid, 14 cold, 48 fire, 35 physical (123 total damage).
Tempest of Metal hits 32WESFDC for 35 physical, 3 acid, 9 cold, 23 fire, 17 physical, 3 acid, 9 cold, 23 fire (122 total damage).
Adyldalebeth the assassin hits 32WESFDC for (71 absorbed), 11 physical, 3 acid, 9 cold, 23 fire, 134 physical, 3 acid, 9 cold, 22 fire (214 total damage).
Tempest of Metal killed Carrion worm mass!
32WESFDC receives 7 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Adyldalebeth the assassin for 0 blight damage.
32WESFDC is not silenced anymore.
Bleeding from Adyldalebeth the assassin hits 32WESFDC for 47 physical damage.
Burning from Adyldalebeth the assassin hits 32WESFDC for 35 fire damage.
Poison from 32WESFDC hits Adyldalebeth the assassin for 5 nature damage.
Adyldalebeth the assassin uses Coup de Grace.
Adyldalebeth the assassin performs a melee critical strike against 32WESFDC!
Adyldalebeth the assassin performs a melee critical strike against 32WESFDC!
Melee retaliation hits Adyldalebeth the assassin for 22 nature, 0 cold, 2 nature, 24 nature, 2 cold, 2 nature, 6 nature, 3 cold, 2 nature, 6 nature, 2 cold, 2 nature (73 total damage).
Tempest of Metal hits 32WESFDC for 13 physical, 3 acid, 9 cold, 22 fire, 12 physical, 3 acid, 9 cold, 22 fire (93 total damage).
Adyldalebeth the assassin hits 32WESFDC for 207 physical, 3 acid, 9 cold, 22 fire, 172 physical (413 total damage).
32WESFDC the level 21 ogre writhing one was skewered to death by Adyldalebeth the assassin on level 1 of Unknown tunnels.