Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Cursed |
Level / Exp | 19 / 68% |
Size | medium |
Lifes / Deaths | Killed by thought-forged bowman at level 19 on the 12nd Loss 122nd year of Ascendancy at 01:19 / 1 |
Primary Stats
Strength | 51 (base 39) |
Dexterity | 16 (base 10) |
Constitution | 13 (base 10) |
Magic | 12 (base 10) |
Willpower | 48 (base 47) |
Cunning | 12 (base 10) |
Resources
Life | -176/527 |
Hate | 84/100 |
Healing Factor | 0.87005365360698 |
Regeneration | 0.21751341340174 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
Offense: Mainhand
Damage | 59 |
Accuracy | 29 |
Crit Chance | 12% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Mind | +18% |
Fire | +17% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 31.522593642275 (62.32946707186%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 23 |
Physical Save | 29 |
Spell Save | 20 |
Mental Save | 30 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 23%( 70%) |
All | 0%( 70%) |
Lightning | + 13%( 70%) |
Light | + 13%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 16%( 70%) |
Darkness | + 11%( 70%) |
Fire | + 19%( 70%) |
Mind | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Confusion Resistance | 98% |
Fear Resistance | 45% |
Pinning Resistance | 20% |
Poison Resistance | 20% |
Knockback Resistance | 68% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 52.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Aerylle the degenerated skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed sandworm tooth. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | Halihek (0 def, 3 armour) =Acc,Phy{P,C},-Hp= Halihek (0 def, 3 armour) =Acc,Phy{P,C},-Hp=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+2 eff.) Accuracy +5 (+3 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +2% Resistance +3% acid +3% blight Unlife -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Dagyyagund' =Def,lite6= brass lantern 'Dagyyagund' =Def,lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Accuracy +5 (+3 eff.) defense ------ Defense +20 (+8 eff.) Resistance +3% temporal +1% physical Physical save +3 (+2 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Geruidan the rough leather cap (5 def, 11 armour) =2Dex,Def,Arm,-Hp= Geruidan the rough leather cap (5 def, 11 armour) =2Dex,Def,Arm,-Hp=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Dex offense ------ Physical Crit +1.0% defense ------ Armor +11 Defense +5 (+3 eff.) Fatigue +1% Resistance +10% light +11% darkness Unlife -40.00 life A cap made of leather. |
On hands | brawler's hardened leather gloves (0 def, 2 armour) =Stats= brawler's hardened leather gloves (0 def, 2 armour) =Stats=1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +2 Cun defense ------ Armor +2 Physical save +5 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On Hit: 10% Set Up level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm totem of healing [power 116] (15 cooldown) =Heal= elm totem of healing [power 116] (15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Erelarim the copper ring =Hp,Conf-= Erelarim the copper ring =Hp,Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +3% blight +1% physical +6% mind Crit Resistance 5.00% Mind save +6 (+3 eff.) Life +20.00 Confus Resist +22% Rings make your fingers look great! |
On fingers | copper citrine ring =lite4= copper citrine ring =lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +11% acid +10% fire +13% lightning +11% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Around neck | stabilizing copper amulet of willpower (+2) stabilizing copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +23% Amulets make your neck look great! |
In main hand | Glitterraze (Corpses) (128% power, 4 apr) =onhits= Glitterraze (Corpses) (128% power, 4 apr) =onhits=3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 light Damage Against +10% Undead On-crit, radius 2 +8 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 fire damage (1/turn) While equipped: offense ------ Damage +15% mind +11% fire Ignore resists +5% mind +10% fire Curse of Corpses Sharp, long, and deadly. |
Around waist | Icerip the rough leather belt =Crts= Icerip the rough leather belt =Crts=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+2 eff.) Damage +3% mind +12% cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 defense ------ Resistance +9% fire +3% light +3% temporal A belt that goes around your waist. |
In off hand | Isynn the steel shield (0 def, 4 armour, 113% power, 39 block) =Freeze= Isynn the steel shield (0 def, 4 armour, 113% power, 39 block) =Freeze=7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +39 On-hit +11 cold While equipped: Stats +3 Str +2 Wil offense ------ On-Hit 9 lightning On shield block: * Deals 128 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) When Hit 3 lightning On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +8% Resistance +12% cold +14% physical Crit Resistance 10.00% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Brandusher (20 def, 0 armour) =Def,OoP= Brandusher (20 def, 0 armour) =Def,OoP=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% fire defense ------ Defense +20 (+8 eff.) Resistance +5% arcane +6% mind Physical save +9 (+5 eff.) Healmod +5% Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying steel mail armour (2 def, 6 armour) =Stats,Hp= fortifying steel mail armour (2 def, 6 armour) =Stats,Hp=14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +42.00 A suit of armour made of mail. |
Inventory
movement infusion of the sneak (speed 510%; cd 9) movement infusion of the sneak (speed 510%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 569%; cd 15) movement infusion of the titan (speed 569%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating steel amulet of strength (+2) =t2= insulating steel amulet of strength (+2) =t2=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +10% fire +12% cold Amulets make your neck look great! |
restful steel amulet of cunning (+3) restful steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Belywen the copper ring =5COn= Belywen the copper ring =5COn=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +5 Con offense ------ Physical Crit +1.0% Damage +12% physical +10% cold Ignore Armor +1 defense ------ Resistance +20% cold Rings make your fingers look great! |
Obsidianrot the copper ring =2Dex= Obsidianrot the copper ring =2Dex=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex offense ------ Critical power +10.00% Damage +11% acid When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Resistance +22% acid other ------- EQ when Hit +0.08 Rings make your fingers look great! |
Ring of Growth =Stats= Ring of Growth =Stats=0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
mule's steel ring of darkness (+22%) =t2= mule's steel ring of darkness (+22%) =t2=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% darkness defense ------ Fatigue -4% Resistance +22% darkness other ------- Encumbrance +23 Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.14/turn) =t2= psionicist's steel ring of arcana (+0.14/turn) =t2=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.14 Rings make your fingers look great! |
rogue's steel ring of sensing =t2= rogue's steel ring of sensing =t2=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Blind Resist +25% other ------- Infravision +4 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
titan's steel ring of sensing =4Con= titan's steel ring of sensing =4Con=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+4 eff.) Blind Resist +24% other ------- Infravision +4 See Stealth +9 See Invisibility +7 Rings make your fingers look great! |
Adulrathra =2Dex= Adulrathra =2Dex=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex offense ------ Damage +6% physical Ignore resists +5% mind defense ------ Fatigue -6% Resistance +6% mind +3% physical Physical save +3 (+2 eff.) other ------- Encumbrance +29 Rings make your fingers look great! |
Murkqueen =t4= Murkqueen =t4=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +1 Wil offense ------ Ignore resists +15% lightning When Hit 2 mind 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Life +33.00 Disarm Resist +22% Pinning Resist +30% Knockbk Resist +25% Rings make your fingers look great! |
mule's gold ring of tenacity =t3= mule's gold ring of tenacity =t3=0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life +22.00 Disarm Resist +25% Pinning Resist +21% Knockbk Resist +23% other ------- Encumbrance +20 Rings make your fingers look great! |
pixie's gold ring =t3= pixie's gold ring =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +6 (+6 eff.) Rings make your fingers look great! |
balanced steel greatsword of massacre (Nightmares) (140% power, 2 apr) =CS= balanced steel greatsword of massacre (Nightmares) (140% power, 2 apr) =CS=3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +28% Curse of Nightmares Massive two-handed swords. |
iron longsword 'Dawnkill' (Nightmares) (117% power, 2 apr) =Def,CrtRes= iron longsword 'Dawnkill' (Nightmares) (117% power, 2 apr) =Def,CrtRes=3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage +3% fire defense ------ Defense +10 (+5 eff.) Crit Resistance 15.00% Healmod +5% Blind Resist +20% other ------- Light +1 Curse of Nightmares Sharp, long, and deadly. |
Cyrelaith the Vileslice (Nightmares) (129% power, 4 apr) =OnHits= Cyrelaith the Vileslice (Nightmares) (129% power, 4 apr) =OnHits=3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Nature/Psionic Weapon Damage 129% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 arcane +8 nature +10 mind On-Hit, radius 1 +8 nature On Hit: * 17% chance to reduce all saves and defense by 24 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Cun +3 Wil offense ------ Damage +9% nature +12% arcane Curse of Nightmares Sharp, long, and deadly. |
Polynne the Shiverwaker (Nightmares) (117% power, 2 apr) =4Dex= Polynne the Shiverwaker (Nightmares) (117% power, 2 apr) =4Dex=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Dex +5 Wil defense ------ Resistance +6% cold Crit Resistance 5.00% Curse of Nightmares One-handed war axes. |
Alyzilavor the Starsaw (Corpses) (117% power, 3 apr) =6Con,Hp= Alyzilavor the Starsaw (Corpses) (117% power, 3 apr) =6Con,Hp=3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +6 Con +8 Wil offense ------ Damage +9% light Ignore resists +8% physical Accuracy +7 (+4 eff.) Ignore Armor +6 When Hit 4 acid 2 light defense ------ Life +26.00 Curse of Corpses One-handed war axes. |
Rhyzilafast the iron shield (0 def, 6 armour, 94% power, 58 block) =3Dex,Hate= Rhyzilafast the iron shield (0 def, 6 armour, 94% power, 58 block) =3Dex,Hate=7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 95% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +58 While equipped: Stats +3 Dex defense ------ Armor +6 Fatigue +8% Resistance +17% fire other ------- Stamina/turn +3.00 Max hate +2.00 Talents +1 Block Handheld deflection devices. |
reinforced steel shield of mind resistance (+12%) (0 def, 6 armour, 118% power, 56.5 block) reinforced steel shield of mind resistance (+12%) (0 def, 6 armour, 118% power, 56.5 block)7.0 Encumbrance T2 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 118% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +56 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +12% mind other ------- Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =so good= Spider-Silk Robe of Spydrë (10 def, 15 armour) =so good=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Unlightlash (6 def, 2 armour) =4Dex= Unlightlash (6 def, 2 armour) =4Dex=9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +3 Str +4 Dex offense ------ Damage +3% darkness On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +2 Defense +6 (+3 eff.) Fatigue +6% Resistance +6% blight +3% fire +6% temporal Physical save +6 (+3 eff.) Spell save +3 (+2 eff.) A suit of armour made of leather. |
rough leather belt of resilience =Hp= rough leather belt of resilience =Hp=1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life +30.00 A belt that goes around your waist. |
Duatheltrial (1 def, 0 armour) =-Hp= Duatheltrial (1 def, 0 armour) =-Hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% mind Ignore resists +5% darkness +5% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Defense +1 (+1 eff.) Resistance +3% mind Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pitchraze' (1 def, 0 armour) =2Con= linen cloak 'Pitchraze' (1 def, 0 armour) =2Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Mind Crit +1% Damage +18% mind defense ------ Defense +1 (+1 eff.) Resistance +3% darkness other ------- EQ when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Burnstreak (2 def, 0 armour) =3Con= Burnstreak (2 def, 0 armour) =3Con=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +12% acid Ignore resists +10% acid Accuracy +23 (+11 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +15% fire Crit Resistance 10.00% Life +51.00 other ------- Max stamina +23.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ulobers' (2 def, 0 armour) =3Con= cashmere cloak 'Ulobers' (2 def, 0 armour) =3Con=2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil defense ------ Defense +2 (+1 eff.) Resistance +15% acid +5% arcane +6% blight Mind save +8 (+4 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zerifang the pair of iron boots (0 def, 5 armour) =1Dex= Zerifang the pair of iron boots (0 def, 5 armour) =1Dex=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun defense ------ Armor +5 Fatigue +2% Resistance +6% temporal other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Layuraseba' (0 def, 3 armour) =Undeterred= pair of iron boots 'Layuraseba' (0 def, 3 armour) =Undeterred=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Spell Crit +1% Spellpower +15 (+11 eff.) Spellpower/crit +6 When Hit 2 arcane defense ------ Armor +3 Fatigue +2% Silence Resist +22% Confus Resist +20% Stun Resist +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Poleranor' (0 def, 5 armour) =8Con= pair of iron boots 'Poleranor' (0 def, 5 armour) =8Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +8 Con offense ------ Physical Crit +2.0% Damage +3% physical Accuracy +10 (+5 eff.) defense ------ Armor +5 Fatigue +2% other ------- Psi when Hit +0.04 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glintquick the rough leather cap (0 def, 1 armour) =4Dex= Glintquick the rough leather cap (0 def, 1 armour) =4Dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex +3 Mag +3 Con offense ------ Damage +3% acid Ignore resists +15% light defense ------ Armor +1 Fatigue +1% other ------- Light +1 A cap made of leather. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
321 alchemist agate 321 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glareworth' =4Dex= brass lantern 'Glareworth' =4Dex=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Cun +4 Dex offense ------ Damage +3% light When Hit 2 blight 12 fire 2 light defense ------ Resistance +5% fire other ------- Light +3 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health =Hp= bright brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Stormclash' (dig speed 29 turns) =2Dex,Dig= iron pickaxe 'Stormclash' (dig speed 29 turns) =2Dex,Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Physical Power +4 (+2 eff.) Move Speed +10% Damage +9% acid When Hit 4 acid defense ------ Resistance +3% lightning +9% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing iron torque of mindblast [power 100] (15 cooldown) =Sil= cleansing iron torque of mindblast [power 100] (15 cooldown) =Sil=2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
yew longbow 'Sunbutcher' (Corpses) yew longbow 'Sunbutcher' (Corpses)4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On Hit: * 20 arcane resource burn * 10% chance to reduce all saves and defense by 24 While equipped: offense ------ Physical Crit +5.0% Damage +3% fire Accuracy +12 (+6 eff.) On-Hit (Ranged): * 10% chance to slow global speed by 51% defense ------ Resistance +15% lightning +6% nature Curse of Corpses Longbows are used to shoot arrows at your foes. |
Achievements
By Eskror the Drem Cursed level 12
32nd Dearth 122nd year of Ascendancy at 05:36 see stats
By Eskror the Drem Cursed level 10
19th Dearth 122nd year of Ascendancy at 04:45 see stats
By Eskror the Drem Cursed level 11
24th Dearth 122nd year of Ascendancy at 03:49 see stats
By Eskror the Drem Cursed level 10
20th Dearth 122nd year of Ascendancy at 20:50 see stats
By Eskror the Drem Cursed level 17
6th Loss 122nd year of Ascendancy at 05:59 see stats
Log
The unstable sand tunnel collapses!
Salura the sand-drake rearms.
Salura the sand-drake stops bleeding black blood.
Salura the sand-drake is confused and fails to use Double Strike.
Vorosetira the white jelly rearms.
Mindrot hits Salura the sand-drake for (6 flat reduction), 0 mind, (5 flat reduction), 0 darkness (0 total damage).
--------------------------------
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Salura the sand-drake is no longer being stalked by Eskror.
You collect a new ingredient: sandworm tooth (1).
Eskror hits Salura the sand-drake for (10 flat reduction), 71 physical (71 total damage).
Eskror killed Salura the sand-drake!
Thought-forged bowman shoots!
The unstable sand tunnel collapses!
Thought-forged bowman's Shoot performs a ranged critical strike against Eskror!
Your shield crumbles under the damage!
The shield around Eskror crumbles.
Thought-forged bowman's Shoot hits Eskror for (82 absorbed), 15 physical (15 total damage).
Eskror receives 15 healing from Unnatural Body.
--------------------------------
Thought-forged bowman uses Steady Shot.
The unstable sand tunnel collapses!
Vorosetira the white jelly uses Mind Sear.
Vorosetira the white jelly hits Eskror for 159 mind damage.
Thought-forged bowman's Steady Shot performs a ranged critical strike against Eskror!
Thought-forged bowman's Steady Shot hits Eskror for 144 physical damage.
Eskror the level 19 drem cursed was shattered to death by a thought-forged bowman on level 3 of Sandworm lair.