Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 32 / 23% |
Size | small |
Lifes / Deaths | Killed by Eilinunor the copperhead snake at level 32 on the 9th Decay 122nd year of Ascendancy at 20:10 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 14) |
Dexterity | 15 (base 14) |
Constitution | 5 (base 10) |
Magic | 13 (base 10) |
Willpower | 68 (base 60) |
Cunning | 64 (base 60) |
Resources
Life | -334/317 |
Equilibrium | 30 |
Psi | 56/167 |
Healing Factor | 1.3457126824915 |
Regeneration | 3.0278535356059 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +112.58159546285% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 7 |
Offense: Mainhand
Damage | 34 |
Accuracy | 36 |
Crit Chance | 57% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 10 |
Accuracy | 36 |
Crit Chance | 60% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +19% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 30 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 6%( 70%) |
Lightning | + 29%( 70%) |
Light | + 14%( 70%) |
Nature | + 6%( 70%) |
Blight | + 11%( 70%) |
Physical | + 15%( 70%) |
Cold | + 36%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Instadeath Resistance | 100% |
Confusion Resistance | 78% |
Silence Resistance | 43% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lone alchemist from death by Islayama the degenerated skeleton archer. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed bear paw. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | NOTE: PF Drake's Bane (164% power, 21 apr) =Stun-,PF=Drake's Bane (164% power, 21 apr) =Stun-,PF= 3.0 Encumbrance T2 battleaxe 1H weapon [Unique] Master Weapon Damage 164% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+4 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | scouring dwarven-steel gauntlets of war-making (0 def, 2 armour) =PhyCrt,Cripple= scouring dwarven-steel gauntlets of war-making (0 def, 2 armour) =PhyCrt,Cripple=1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +9% Critical power +7.00% When Hit: * 23 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +12 (+6 eff.) Unarmed combat: Weapon Damage 143% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On Crit: 20% Cripple level 3 On Hit: * 22 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | bright brass lantern of health =Hp,lite5= bright brass lantern of health =Hp,lite5=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | NOTE: head stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour) =2Wil,PhyMod=stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour) =2Wil,PhyMod= 2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +2 Wil offense ------ Damage +10% physical defense ------ Defense +1 (+0 eff.) Resistance +10% physical Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
On feet | NOTE: Feet pair of hardened leather boots 'Rainrage' (0 def, 5 armour) =Phy{C,P}=pair of hardened leather boots 'Rainrage' (0 def, 5 armour) =Phy{C,P}= 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+2 eff.) Ignore resists +5% cold Ignore Armor +7 defense ------ Armor +5 Resistance +9% lightning +12% cold Healmod +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pair of boots made of leather. |
Tool | NOTE: tool Glarethorn [power 185] (15 cooldown) =Sil-=Glarethorn [power 185] (15 cooldown) =Sil-= 2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Mag defense ------ Resistance +6% light other ------- Infravision +3 Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's copper ring of perseverance =Acc,Stun-= marksman's copper ring of perseverance =Acc,Stun-=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
On fingers | copper citrine ring =acc,Def,lite4= copper citrine ring =acc,Def,lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | grounding copper amulet =Stun-= grounding copper amulet =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +21% Amulets make your neck look great! |
In main hand | truestriking dwarven-steel waraxe of crippling (134% power, 4 apr) =PhyCrt,Cripple= truestriking dwarven-steel waraxe of crippling (134% power, 4 apr) =PhyCrt,Cripple=3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego++] Master Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Ignore resists +6% physical Accuracy +10 (+5 eff.) Ignore Armor +5 One-handed war axes. |
Around waist | NOTE: Belt rough leather belt 'Prismhacker' =-Hp,Stun-,Lite2=rough leather belt 'Prismhacker' =-Hp,Stun-,Lite2= 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +2 Resistance +6% lightning +3% cold Physical save +6 (+3 eff.) Unlife -60.00 life Stun Resist +20% other ------- Light +2 A belt that goes around your waist. |
In off hand | balanced stralite dagger of crippling (146% power, 9 apr) =PhyCrt,Cripple= balanced stralite dagger of crippling (146% power, 9 apr) =PhyCrt,Cripple=1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Accuracy +8 (+4 eff.) defense ------ Defense +8 (+4 eff.) Disarm Resist +27% Sharp, short and deadly. |
Cloak | NOTE: CLoak Splendouroath the linen cloak (1 def, 6 armour) =PhyCrt=Splendouroath the linen cloak (1 def, 6 armour) =PhyCrt= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +6.0% Damage +9% physical Accuracy +5 (+2 eff.) When Hit 2 physical defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% light +11% cold Crit Resistance 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Flamenail the rough leather armour (3 def, 2 armour) =PhyCrt= Flamenail the rough leather armour (3 def, 2 armour) =PhyCrt=9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) When Hit 2 fire defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% blight +6% cold Mind save +3 (+1 eff.) Healmod +20% A suit of armour made of leather. |
Inventory
Betir the steel amulet =5Con6Dex= Betir the steel amulet =5Con6Dex=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Resistance +9% blight Crit Resistance 15.00% Life Regen +2.00 Cut Resist +20% Disarm Resist +20% Knockbk Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
NOTE: ring1 copper ring 'Chillwild' =Hp,Stun-=copper ring 'Chillwild' =Hp,Stun-= 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning When Hit 2 cold defense ------ Armor +4 Resistance +22% lightning Crit Resistance 5.00% Spell save +9 (+4 eff.) Life +60.00 Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
copper ring 'Umbravengeance' =PhyCrt,Acc,Def= copper ring 'Umbravengeance' =PhyCrt,Acc,Def=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Accuracy +25 (+10 eff.) Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Defense +30 (+13 eff.) Resistance +6% blight +7% nature +3% darkness Poison Resist +13% Disease Resist +12% Rings make your fingers look great! |
titan's copper ring of clarity =Conf-= titan's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Confus Resist +23% Rings make your fingers look great! |
titan's copper ring of tenacity =3Con= titan's copper ring of tenacity =3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life +20.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
Bokineg the Sootgrind =5Dex= Bokineg the Sootgrind =5Dex=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil +6 Cun offense ------ Damage +10% acid +6% darkness Accuracy +6 (+3 eff.) defense ------ Resistance +20% acid +9% darkness Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
Glintprophet =10Con= Glintprophet =10Con=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +2 Mag +5 Cun +10 Con offense ------ Physical Power +6 (+2 eff.) other ------- Light +3 Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.79 cold and 19.98 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Glarath the Glimmerwisp (147% power, 2 apr) =PhyCrt,Pf= Glarath the Glimmerwisp (147% power, 2 apr) =PhyCrt,Pf=3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 147% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +13 temporal On-crit, radius 2 +4 light On Hit: * 20% chance to reduce armor by 12% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +6% light defense ------ Resistance +10% temporal other ------- Light +1 Massive two-handed battleaxes. |
plaguebringer's dwarven-steel battleaxe of enduring (149% power, 2 apr) =10Con,PF= plaguebringer's dwarven-steel battleaxe of enduring (149% power, 2 apr) =10Con,PF=3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Arcane/Nature Weapon Damage 149% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +12 blight On Hit: 20% Epidemic level 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +10 Con +10 Wil defense ------ Life +94.00 Disease Resist +15% Massive two-handed battleaxes. |
chilling dwarven-steel greatmaul of crippling (161% power, 2 apr) =PhyCrt,Cripple,PF= chilling dwarven-steel greatmaul of crippling (161% power, 2 apr) =PhyCrt,Cripple,PF=5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Arcane/Master Weapon Damage 162% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +12 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Massive two-handed mauls. |
dwarven-steel longsword of evisceration (135% power, 4 apr) =Phy{C,P}= dwarven-steel longsword of evisceration (135% power, 4 apr) =Phy{C,P}=3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +7 (+2 eff.) Sharp, long, and deadly. |
dwarven-steel mace of enduring (143% power, 4 apr) =5Con= dwarven-steel mace of enduring (143% power, 4 apr) =5Con=3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego+] Nature Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Con +7 Wil defense ------ Life +12.00 Blunt and deadly. |
Tempestpassion (115% power, 5 apr) =PhyCrt,Stun-,Cripple= Tempestpassion (115% power, 5 apr) =PhyCrt,Stun-,Cripple=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +12% lightning defense ------ Resistance +6% lightning Physical save +3 (+1 eff.) Life Regen +2.00 Stun Resist +10% other ------- Max hate +2.00 Sharp, short and deadly. |
dwarven-steel dagger 'Hurelalen' (127% power, 7 apr) =Phy{C,P},Hp,Numb,barb= dwarven-steel dagger 'Hurelalen' (127% power, 7 apr) =Phy{C,P},Hp,Numb,barb=1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master/Psionic Weapon Damage 127% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 mind On Hit: * 15% chance to reduce all saves and defense by 28 On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +12 Wil +4 Cun +15 Con offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) defense ------ Crit Resistance 10.00% Life +42.00 Sharp, short and deadly. |
Glimmerknight the rough leather armour (3 def, 2 armour) =Hp,Str,CrtRes,Lite,Track= Glimmerknight the rough leather armour (3 def, 2 armour) =Hp,Str,CrtRes,Lite,Track=9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +5 Str defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% temporal +7% physical +11% darkness +3% nature Crit Resistance 10.00% Life +20.00 Poison Resist +10% other ------- Light +3 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Chamygar the Glintbrace =3Dex= Chamygar the Glintbrace =3Dex=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +6% light +15% acid Spell save +6 (+3 eff.) other ------- Infravision +1 Size +1 A belt that goes around your waist. |
Demonrend =Phy{C,P}= Demonrend =Phy{C,P}=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Physical Power +20 (+7 eff.) When Hit 6 darkness defense ------ Armor +4 Defense +20 (+10 eff.) Life +47.00 A belt that goes around your waist. |
Brandsweeper (1 def, 6 armour) =1Str,2Lite= Brandsweeper (1 def, 6 armour) =1Str,2Lite=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str offense ------ Damage +9% fire defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold other ------- Light +2 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkidol (1 def, 0 armour) =2Dex= Murkidol (1 def, 0 armour) =2Dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce armor by 12% * 10% chance to reduce damage dealt by 23% defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bogomnir (15 def, 1 armour) =7Dex= Bogomnir (15 def, 1 armour) =7Dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Dex offense ------ Physical Crit +1.0% Physical Power +5 (+2 eff.) defense ------ Armor +1 Defense +15 (+7 eff.) Fatigue -5% Physical save +5 (+2 eff.) other ------- Encumbrance +23 A pair of boots made of leather. |
Flashward the pair of iron boots (9 def, 3 armour) =PhyCrt= Flashward the pair of iron boots (9 def, 3 armour) =PhyCrt=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Critical power +5.00% Ignore Armor +5 defense ------ Armor +3 Defense +9 (+4 eff.) Fatigue +2% Resistance +3% light other ------- Stamina/turn +2.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Hailquarry' (30 def, 3 armour) =7Con= pair of iron boots 'Hailquarry' (30 def, 3 armour) =7Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +7 Con offense ------ Ignore resists +10% cold defense ------ Armor +3 Defense +30 (+13 eff.) Fatigue +2% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =Stats= Sludgegrip (0 def, 0 armour) =Stats=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 109% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour) =3Dex= corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour) =3Dex=1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 acid Damage +3% acid Accuracy +10 (+5 eff.) defense ------ Armor +2 Resistance +6% acid Unarmed combat: Weapon Damage 126% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: hands sand hardened leather gloves of butchering (0 def, 9 armour) =Acc,Phy=sand hardened leather gloves of butchering (0 def, 9 armour) =Acc,Phy= 1.0 Encumbrance T2 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +7 (+2 eff.) On-Hit 7 physical Damage +3% physical Accuracy +6 (+3 eff.) Ignore Armor +6 defense ------ Armor +9 Resistance +5% blight Spell save +10 (+5 eff.) Unarmed combat: Weapon Damage 128% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +9 physical On-crit, radius 2 +7 physical On Hit: 10% Sand Breath level 3 On Hit: * 11% chance to slow global speed by 55% * 16% chance to reduce armor by 12% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Burnhacker (0 def, 2 armour) =Am?= Burnhacker (0 def, 2 armour) =Am?=1.5 Encumbrance T2 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: offense ------ On-Hit 7 lightning Damage +3% lightning +3% fire Ignore resists +15% light Accuracy +6 (+3 eff.) When Hit 4 fire When Hit: * 21 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +7% lightning +3% light Physical save +5 (+2 eff.) Spell save +11 (+5 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 lightning On Hit: 10% Lightning Breath level 3 On Hit: 10% Perfect Control level 3 On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Dourmaim the iron helm (0 def, 3 armour) =3Dex= Dourmaim the iron helm (0 def, 3 armour) =3Dex=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +9% nature +12% darkness Ignore resists +5% lightning When Hit 6 darkness defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanymitta the iron helm (5 def, 3 armour) =3Str,Stun-= Xanymitta the iron helm (5 def, 3 armour) =3Str,Stun-=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +6% acid Ignore resists +10% acid defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +5% Resistance +3% temporal Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of constitution (+3) (0 def, 5 armour) =3Con= miner's iron helm of constitution (+3) (0 def, 5 armour) =3Con=3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +5 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of the depths (0 def, 3 armour) =breathewater= stabilizing iron helm of the depths (0 def, 3 armour) =breathewater=3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% cold Physical save +11 (+5 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
298 alchemist agate 298 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial =dispel light?= Summertide Phial =dispel light?=1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Arthogarath' =lite6,phycrt= brass lantern 'Arthogarath' =lite6,phycrt=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Ignore Armor +6 defense ------ Resistance +2% physical other ------- Max stamina +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gloradavena (dig speed 29 turns) =4Dex= Gloradavena (dig speed 29 turns) =4Dex=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Cun offense ------ Critical power +10.00% Physical Power +4 (+1 eff.) Move Speed +10% Damage +6% physical defense ------ Resistance +1% physical Physical save +3 (+1 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick elm totem of healing [power 98] (11 cooldown) =Heal= quick elm totem of healing [power 98] (11 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 98 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Ozssez the Yeek Mindslayer level 18
22nd Haze 122nd year of Ascendancy at 03:03 see stats
By Ozssez the Yeek Mindslayer level 28
74th Haze 122nd year of Ascendancy at 04:52 see stats
By Ozssez the Yeek Mindslayer level 30
79th Haze 122nd year of Ascendancy at 01:39 see stats
By Ozssez the Yeek Mindslayer level 24
35th Haze 122nd year of Ascendancy at 14:33 see stats
By Ozssez the Yeek Mindslayer level 10
2nd Haze 122nd year of Ascendancy at 21:52 see stats
By Ozssez the Yeek Mindslayer level 20
25th Haze 122nd year of Ascendancy at 10:44 see stats
By Ozssez the Yeek Mindslayer level 30
77th Haze 122nd year of Ascendancy at 18:07 see stats
By Ozssez the Yeek Mindslayer level 27
57th Haze 122nd year of Ascendancy at 23:19 see stats
By Ozssez the Yeek Mindslayer level 30
78th Haze 122nd year of Ascendancy at 09:02 see stats
By Ozssez the Yeek Mindslayer level 11
7th Haze 122nd year of Ascendancy at 11:03 see stats
By Ozssez the Yeek Mindslayer level 30
77th Haze 122nd year of Ascendancy at 19:16 see stats
By Ozssez the Yeek Mindslayer level 27
73rd Haze 122nd year of Ascendancy at 06:34 see stats
By Ozssez the Yeek Mindslayer level 8
79th Dusk 122nd year of Ascendancy at 07:23 see stats
By Ozssez the Yeek Mindslayer level 27
72nd Haze 122nd year of Ascendancy at 13:00 see stats
By Ozssez the Yeek Mindslayer level 25
36th Haze 122nd year of Ascendancy at 23:22 see stats
By Ozssez the Yeek Mindslayer level 18
22nd Haze 122nd year of Ascendancy at 20:51 see stats
Log
Ozssez's Beyond the Flesh performs a melee critical strike against Eilinunor the copperhead snake!
Ozssez's Beyond the Flesh hits Eilinunor the copperhead snake for 74 physical, 11 physical, 0 arcane, 11 physical, 0 fire, 11 physical, 0 fire (107 total damage).
Eilinunor the copperhead snake uses Block.
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Ozssez uses Telekinetic Smash.
Ozssez performs a melee critical strike against Eilinunor the copperhead snake!
Eilinunor the copperhead snake is crippled.
Ozssez performs a melee critical strike against Eilinunor the copperhead snake!
Eilinunor the copperhead snake shrugs off Ozssez's 'Cripple'!
Ozssez performs a melee critical strike against Eilinunor the copperhead snake!
Ozssez performs a melee critical strike against Eilinunor the copperhead snake!
Ozssez hits Eilinunor the copperhead snake for (82 blocked), 0 physical, (15 blocked), 0 physical, (12 blocked), 0 fire, (9 blocked), 0 physical, (15 blocked), 0 physical, (12 blocked), 0 fire, (192 blocked), 0 physical, (40 blocked), 0 physical, 0 arcane, (15 blocked), 0 physical, (12 blocked), 0 fire, (15 blocked), 0 physical, (12 blocked), 0 fire (0 total damage).
Ozssez's Beyond the Flesh performs a melee critical strike against Eilinunor the copperhead snake!
Ozssez's Beyond the Flesh hits Eilinunor the copperhead snake for (119 blocked), 0 physical, (15 blocked), 0 physical, (12 blocked), 0 fire (0 total damage).
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Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Ozssez uses Wayist.
Ozssez uses Infusion: Regeneration.
Ozssez starts regenerating health quickly.
Eilinunor the copperhead snake uses To The Arms.
Eilinunor the copperhead snake performs a melee critical strike against Ozssez!
Ozssez reacts immediately after taking severe wounds!
Ozssez is recovering from the damage!
Ozssez is suffering and fails to concentrate on dealing damage.
Eilinunor the copperhead snake hits Ozssez for (35 to psi shield), 652 physical (652 total damage).
Melee retaliation hits Eilinunor the copperhead snake for 2 physical, 0 arcane, 0 fire (2 total damage).
Ozssez the level 32 yeek mindslayer was raked to death by Eilinunor the copperhead snake on level 3 of Old Forest.