











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 15 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Voruldalle the snow giant at level 15 on the 4th Loss 122nd year of Ascendancy at 05:33 / 1 |
Primary Stats
| Strength | 58 (base 41) |
| Dexterity | 37 (base 30) |
| Constitution | 16 (base 13) |
| Magic | 9 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -212/559 |
| Stamina | 41/157 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 3.4273757396271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 47 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| Acid | +3% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 15 (38.594633868923%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 8 |
| Mental Save | 12 |
Defense: Resistances
| Nature | + 7%( 70%) |
| Acid | + 7%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 7%( 70%) |
| Blight | + 7%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 15%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 38% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 162.33 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.45 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Betunne the Stokenoon (0 def, 3 armour) (On feet)]Betunne the Stokenoon (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +3%(-) acid +11%(-) fire +5%(-) cold Unlife -80.00 life (-) Disarm Resist +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 (-) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat 'Loruroddalin' (1 def, 0 armour) =-hp= (On head)]linen wizard hat 'Loruroddalin' (1 def, 0 armour) =-hp= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Wil offense ------ Damage +3%(-) acid Ignore resists +10%(-) acid defense ------ Defense +1 (+1 eff.) (-) Resistance +3%(-) nature Physical save +6 (+3 eff.) (-) Unlife -80.00 life (-) Teleport Resist +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. elm totem of healing [power 122] (13/15 cooldown) (Tool)]elm totem of healing [power 122] (13/15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Str defense ------ Armor +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]copper citrine ring 0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +0(-3) Str +4 Dex +5 Cun offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +0 (-6) other ------- Light +4 Infravision +4 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Isubrenne (Around waist)]Isubrenne 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1(-) Str offense ------ Physical Crit +1.0% (-) Physical Power +10 (+3 eff.) (-) defense ------ Unlife -20.00 life (-) Life +33.00 (-) other ------- Stamina/turn +2.00 (-) A belt that goes around your waist. |
| In main hand | [vs. balanced dwarven-steel greatsword of massacre (159% power, 2 apr) (In main hand)]balanced dwarven-steel greatsword of massacre (159% power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego] Master Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +3.5% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +10 (+3 eff.) (-) defense ------ Defense +9 (+5 eff.) (-) Disarm Resist +28% (-) Massive two-handed swords. |
| On hands | [vs. Poxlace the iron gauntlets (0 def, 1 armour) (On hands)]Poxlace the iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6(-) cold Damage +4%(-) cold defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5%(-) cold +6%(-) light +3%(-) temporal Life Regen +2.00 (-) Teleport Resist +10% (-) Unarmed combat: Weapon Damage 95% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-) Critical Rate +2.0% (-) Attack Speed 83% (-) On-crit, radius 2 +5(-) ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. rough leather armour 'Zuboth' (6 def, 5 armour) (Main armor)]rough leather armour 'Zuboth' (6 def, 5 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +4(-) Str +5(-) Dex +1(-) Mag +6(-) Cun defense ------ Armor +5 (-) Defense +6 (+3 eff.) (-) Fatigue +6% (-) Crit Resistance 10.00% (-) A suit of armour made of leather. |
| Cloak | [vs. Aeraritha the Kilncrack (1 def, 0 armour) (Cloak)]Aeraritha the Kilncrack (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3%(-) fire defense ------ Defense +1 (+1 eff.) (-) Resistance +3%(-) blight +6%(-) light Life +30.00 (-) Stun Resist +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful steel amulet of mastery (0.15 Technique / Combat techniques) (Around neck)]restful steel amulet of mastery (0.15 Technique / Combat techniques) 0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% (-) Life Regen +1.00 (-) other ------- Masteries +0.15(-) Technique/Combat techniques Amulets make your neck look great! |
Inventory
[vs. warrior's copper ring (On fingers, 1 of 2)]copper ring 0.1 Encumbrance T1 ring jewelry [Normal] While equipped: Stats +0(-3) Str defense ------ Armor +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's copper ring (On fingers, 1 of 2)]copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Str defense ------ Armor +0 (-6) Blind Resist +20% other ------- Infravision +4 See Stealth +6 See Invisibility +5 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of massacre (159% power, 2 apr) (In main hand)]Bentir the iron battleaxe (103% power, 1 apr) =1mag= 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Rare] Nature Weapon Damage 104% (-56%) Range: 1.0x-1.5x (-0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-1) Critical Rate +4.5% (+1.0%) Attack Speed 100% (-) On-hit +9 nature On-Hit, radius 1 +8 acid On-crit, radius 2 +4 acid While equipped: Stats +1 Mag +2 Wil +2 Cun offense ------ Accuracy +0 (+0 eff.) (-10 (-3 eff.)) defense ------ Defense +0 (+0 eff.) (-9 (-5 eff.)) Disarm Resist +0% (-28%) Massive two-handed battleaxes. |
[vs. balanced dwarven-steel greatsword of massacre (159% power, 2 apr) (In main hand)]Isogalaith the Splendourjeer (116% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 116% (-43%) Range: 1.0x-1.6x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-1) Critical Rate +2.5% (-1.0%) Attack Speed 100% (-) On-hit +4 light +8 cold While equipped: offense ------ Damage +9% darkness Ignore resists +10% light Accuracy +9 (+3 eff.) (-1 (+0 eff.)) When Hit 6 cold defense ------ Defense +9 (+5 eff.) (-) Disarm Resist +32% (+4%) other ------- Light +1 Massive two-handed swords. |
[vs. rough leather armour 'Zuboth' (6 def, 5 armour) (Main armor)]focusing woollen robe of nature (+15%) (0 def, 0 armour) =5mag= 2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-4) Str +0(-5) Dex +5(+4) Mag +4 Wil +0(-6) Cun offense ------ Damage +10% nature defense ------ Armor +0 (-5) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +0% (-6%) Resistance +15% nature +9% all Crit Resistance 0.00% (-10.00%) other ------- Mana/turn +0.12 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour 'Zuboth' (6 def, 5 armour) (Main armor)]Obsidianmistress the steel mail armour (2 def, 13 armour) =breathewater= 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats +0(-4) Str +0(-5) Dex +0(-1) Mag +0(-6) Cun offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 (+8) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +12% (+6%) Resistance +5% acid +23% cold +3% darkness +6% temporal Crit Resistance 0.00% (-10.00%) other ------- Breathe water A suit of armour made of mail. |
[vs. Isubrenne (Around waist)]Kindletaint the rough leather belt =2con,conf-= 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +0(-1) Str +2 Con offense ------ Physical Crit +0.0% (-1.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Mindpower +4 (+2 eff.) Ignore Armor +1 defense ------ Resistance +3% light Mind save +6 (+6 eff.) Unlife +0.00 life (+20.00 life) Life +0.00 (-33.00) Healmod +5% Confus Resist +20% other ------- Stamina/turn +0.00 (-2.00) A belt that goes around your waist. |
[vs. Isubrenne (Around waist)]Korichak the Voiddash =3mag= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +0(-1) Str +3 Mag +5 Wil +5 Cun offense ------ Physical Crit +0.0% (-1.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Ignore resists +15% darkness Against +16% Summoned defense ------ Resist Against +18% Summoned Mind save +6 (+6 eff.) Unlife +0.00 life (+20.00 life) Life +0.00 (-33.00) other ------- Stamina/turn +0.00 (-2.00) See Invisibility +9 A belt that goes around your waist. |
[vs. Isubrenne (Around waist)]rough leather belt 'Stormhunter' =lite3= 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +0(-1) Str offense ------ Physical Crit +0.0% (-1.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Damage +3% lightning +3% cold Ignore resists +10% lightning defense ------ Unlife +0.00 life (+20.00 life) Life +32.00 (-1.00) other ------- Stamina/turn +0.00 (-2.00) Light +3 A belt that goes around your waist. |
[vs. Aeraritha the Kilncrack (1 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) =2con= 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con offense ------ Damage +0%(-3%) fire defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-3%) blight +0%(-6%) light Life +0.00 (-30.00) Stun Resist +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aeraritha the Kilncrack (1 def, 0 armour) (Cloak)]thick linen cloak of sorcery (1 def, 5 armour) =2mag= 2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +4% Damage +0%(-3%) fire defense ------ Armor +5 Defense +1 (+1 eff.) (-) Resistance +0%(-3%) blight +11% cold +0%(-6%) light Life +0.00 (-30.00) Stun Resist +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Betunne the Stokenoon (0 def, 3 armour) (On feet)]Kilnserpent (0 def, 1 armour) =3con= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +3% mind +3% fire defense ------ Armor +1 (-2) Fatigue +0% (-2%) Resistance +0%(-3%) acid +12%(+1%) fire +3% light +0%(-5%) cold Mind save +3 (+3 eff.) Unlife +0.00 life (+80.00 life) Disarm Resist +0% (-10%) other ------- Psi when Hit +0.12 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.4 Power cost 25 out of 25/25. Range 6 Cooldown: 34 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Poxlace the iron gauntlets (0 def, 1 armour) (On hands)]restful rough leather gloves of magic (+2) (0 def, 1 armour) =2mag= 1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ On-Hit 0(-6) cold Damage +3% arcane +0%(-4%) cold defense ------ Armor +1 (-) Fatigue +0% (-1%) Resistance +0%(-5%) cold +0%(-6%) light +0%(-3%) temporal Life Regen +1.00 (-1.00) Teleport Resist +0% (-10%) other ------- Stamina/turn +0.60 Max stamina +11.00 Unarmed combat: Weapon Damage 92% (-3%) Range: 1.0x-1.1x (-0.3x) Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-2) Critical Rate +1.0% (-1.0%) Attack Speed 100% (+17%) On-hit +5 arcane On-crit, radius 2 +5 arcane +0(-5) ice On Hit: 10% Ice Breath level 1 On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Loruroddalin' (1 def, 0 armour) =-hp= (On head)]Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: Stats +0(-3) Wil offense ------ Damage +10% lightning +10% cold +0%(-3%) acid Ignore resists +0%(-10%) acid defense ------ Defense +0 (+0 eff.) (-1 (-1 eff.)) Resistance +10% lightning +10% cold +0%(-3%) nature Physical save +0 (+0 eff.) (-6 (-3 eff.)) Unlife +0.00 life (+80.00 life) Teleport Resist +0% (-10%) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 22.41 to 67.24 lightning damage (44.83 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. linen wizard hat 'Loruroddalin' (1 def, 0 armour) =-hp= (On head)]Frostjustice the iron helm (0 def, 5 armour) =3con= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-3) Wil +3 Con offense ------ Damage +0%(-3%) acid +9% physical +3% cold Ignore resists +0%(-10%) acid defense ------ Armor +5 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +0%(-3%) nature Physical save +0 (+0 eff.) (-6 (-3 eff.)) Unlife +0.00 life (+80.00 life) Teleport Resist +0% (-10%) other ------- Max stamina +30.00 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
55 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Gleamwisp =lite6= 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% light +3% mind defense ------ Resistance +3% light +6% mind Life +0.00 (-40.00) other ------- Light +6 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. elm totem of healing [power 122] (13/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) =dig= 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elm totem of healing [power 122] (13/15 cooldown) (Tool)]iron torque of gale force [power 105] (13/15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. elm totem of healing [power 122] (13/15 cooldown) (Tool)]It Which Writhes 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 9 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 9/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Druho the Dwarf Berserker level 10
33rd Dearth 122nd year of Ascendancy at 10:17 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Druho the Dwarf Berserker level 6
20th Voratun 122nd year of Ascendancy at 00:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Druho the Dwarf Berserker level 12
40th Dearth 122nd year of Ascendancy at 21:18 see stats
Log
Voruldalle the snow giant hits Druho for (38 absorbed), 16 temporal, (45 absorbed), 19 darkness (36 total damage).
Voruldalle the snow giant loses 3 health to the entropy.
Voruldalle the snow giant rearms.
Your shield crumbles under the damage!
The shield around Druho crumbles.
Druho is no longer in despair
Voidburn from Voruldalle the snow giant hits Druho for (20 absorbed), 9 temporal, (29 absorbed), 12 darkness (21 total damage).
Entropic Gift from Voruldalle the snow giant hits Druho for (15 absorbed), 0 temporal, 11 darkness (11 total damage).
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Druho uses Execution.
Druho performs a melee critical strike against Voruldalle the snow giant!
Druho hits Voruldalle the snow giant for 107 physical, 3 cold (110 total damage).
Voruldalle the snow giant casts Flame.
Druho is on fire!
Voruldalle the snow giant hits Druho for 99 physical, 2 cold, 104 fire (205 total damage).
Voruldalle the snow giant loses 3 health to the entropy.
Voidburn from Voruldalle the snow giant hits Druho for 27 temporal, 33 darkness (60 total damage).
Entropic Gift from Voruldalle the snow giant hits Druho for 20 temporal, 11 darkness (31 total damage).
Burning from Voruldalle the snow giant hits Druho for 39 fire damage.
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Druho picks up (d.): Isogalaith the Splendourjeer (116% power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Voruldalle the snow giant casts Netherblast.
Voruldalle the snow giant's spell attains critical power!
Voruldalle the snow giant's Netherblast hits Druho for 98 temporal, 113 darkness (211 total damage).
Druho the level 15 dwarf berserker was shadowed to death by Voruldalle the snow giant on level 3 of Scintillating Caves.
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Druho's rage subsides!






































































