Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Summoner |
Level / Exp | 33 / 100% |
Size | medium |
Lifes / Deaths | Killed by Betuvea the skeleton master archer at level 31 on the 27th Steel 123rd year of Ascendancy at 06:38 / 3Killed by Ce'Nomira the lesser vampire at level 33 on the 41st Steel 123rd year of Ascendancy at 00:54 Killed by The Master at level 33 on the 42nd Steel 123rd year of Ascendancy at 21:54 |
Antimagic | Follower |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 25 (base 21) |
Constitution | 14 (base 10) |
Magic | 12 (base 10) |
Willpower | 76 (base 60) |
Cunning | 90 (base 60) |
Resources
Life | -85/816 |
Equilibrium | 40 |
Healing Factor | 1.1872895330005 |
Regeneration | 11.219886086854 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 50 |
Accuracy | 44 |
Crit Chance | 26% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 44 |
Crit Chance | 28% |
APR | 50 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 75% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Arcane | +8% |
Cold | +13% |
All | +5% |
Lightning | +32% |
Physical | +13% |
Darkness | +26% |
Fire | +28% |
Nature | +60% |
Offense: Damage Penetration
Lightning | +10% |
Light | +10% |
Acid | +10% |
Arcane | +15% |
Fire | +20% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 45 |
Mental Save | 50 |
Defense: Resistances
Lightning | + 33%( 70%) |
Nature | + 41%( 70%) |
Darkness | + 33%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 25%( 70%) |
Acid | + 45%( 70%) |
All | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 89% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 645 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Parasite | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by Zubildathra the lesser vampire. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by naga tide huntress. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Glith the fox. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Liseriba the skeleton archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Yvitha the cutpurse. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost tinker from death by orc summoner. Escort: lost tinker (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by cutpurse. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of wight ectoplasm. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * You've found the needed ice ant stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: feet Xumina the Blindraptor (0 def, 1 armour) =MndCrt=Xumina the Blindraptor (0 def, 1 armour) =MndCrt= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +4% Damage +3% arcane +9% darkness Ignore resists +15% arcane When Hit 2 mind defense ------ Armor +1 Mind save +3 (+1 eff.) other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
Light source | alchemist's lamp 'Samedig' =-Hp,3Con,Def,Eq/h,4lite= alchemist's lamp 'Samedig' =-Hp,3Con,Def,Eq/h,4lite=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Con defense ------ Defense +10 (+3 eff.) Resistance +7% blight +5% arcane Spell save +15 (+5 eff.) Unlife -40.00 life Life Regen +6.00 Pinning Resist +20% other ------- EQ when Hit +0.24 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
On hands | NOTE: hands Spellhunt Remnants (6 def, 8 armour) =sure=Spellhunt Remnants (6 def, 8 armour) =sure= 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 182.52 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Blackbone [power 245] (15 cooldown) =Sil= Blackbone [power 245] (15 cooldown) =Sil=2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% darkness Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce damage dealt by 31% Blast the opponent's mind dealing 257 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 48. 100% to increase all damage by 13% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | Cloudpall =2Lite,Conf-,FireMod= Cloudpall =2Lite,Conf-,FireMod=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +27% lightning +15% fire Ignore resists +10% lightning +20% fire defense ------ Resistance +15% lightning Mind save +8 (+3 eff.) Confus Resist +29% other ------- Light +2 Rings make your fingers look great! |
On fingers | NOTE: ring2 copper citrine ring =1Cun,MndPwr,Lite4=copper citrine ring =1Cun,MndPwr,Lite4= 0.1 Encumbrance T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Cun offense ------ Physical Power +5 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +6 (+2 eff.) On-Hit 8 physical On-Ranged-Hit 5 physical Damage +5% all On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 39 other ------- Hate-on-crit +1.00 Max hate +7.00 Light +4 Infravision +4 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | Fanged Collar ="try"= Fanged Collar ="try"=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Great Caller (100% power, 18 apr, nature damage) =LETS GET READY TO SUMMON!= Great Caller (100% power, 18 apr, nature damage) =LETS GET READY TO SUMMON!=3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 30% Wil, 50% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +8% fire +8% physical +8% cold defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Around waist | drakeskin leather belt 'Ce'Nulaith' =MndPwr,Def= drakeskin leather belt 'Ce'Nulaith' =MndPwr,Def=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Mindpower +20 (+5 eff.) Ignore Armor +8 defense ------ Armor +13 Defense +17 (+5 eff.) Physical save +17 (+6 eff.) other ------- Psi when Hit +0.12 Max stamina +30.00 A belt that goes around your waist. |
In off hand | wrathful pulsing mindstar of venom (109% power, 32 apr, nature damage) =MndCrt= wrathful pulsing mindstar of venom (109% power, 32 apr, nature damage) =MndCrt=3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +14% Mindpower +8 (+2 eff.) On-Hit 11 acid Damage +8% acid Ignore resists +10% acid defense ------ Resistance +15% acid Life Regen +3.00 other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | murderer's cashmere cloak of mindcraft (2 def, 0 armour) =MndCrt= murderer's cashmere cloak of mindcraft (2 def, 0 armour) =MndCrt=2.0 Encumbrance T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +4 Wil +6 Cun offense ------ Mind Crit +6% Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Evermoss Robe (12 def, 0 armour) =Mnd{C,P},5WIl= Evermoss Robe (12 def, 0 armour) =Mnd{C,P},5WIl=2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+4 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
healing infusion of the sneak (heal 229; cd 11) healing infusion of the sneak (heal 229; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 35%; mental; dur 3; cd 11) wild infusion of the sneak (res 35%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Anaderan =4Con,MndCrt= Anaderan =4Con,MndCrt=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Wil +1 Cun +4 Con offense ------ Mind Crit +4% Physical Power +6 (+3 eff.) Mindpower +10 (+3 eff.) Ignore resists +10% mind other ------- Max psi +40.00 Rings make your fingers look great! |
NOTE: ring1 Brightwaker =3Lite,Conf-=Brightwaker =3Lite,Conf-= 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% nature +18% light defense ------ Resistance +3% nature Mind save +6 (+2 eff.) Confus Resist +21% other ------- Light +3 Rings make your fingers look great! |
marksman's copper ring =3Dex= marksman's copper ring =3Dex=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of frost (+22%) =3Dex= marksman's copper ring of frost (+22%) =3Dex=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% cold Accuracy +6 (+3 eff.) defense ------ Resistance +22% cold Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.95 cold and 19.95 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Arcnaught' =CrtMod,Stun-= steel ring 'Arcnaught' =CrtMod,Stun-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.00% Damage +12% lightning When Hit 10 mind defense ------ Mind save +12 (+4 eff.) Life Regen +3.00 Stun Resist +24% Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr) =8Dex= Swordbreaker (129% power, 20 apr) =8Dex=1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
epiphanous pulsing mindstar of life (105% power, 32 apr, nature damage) =Mnd{C,P},Hp= epiphanous pulsing mindstar of life (105% power, 32 apr, nature damage) =Mnd{C,P},Hp=3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +7% Mindpower +10 (+3 eff.) Damage +5% mind defense ------ Life +31.00 Life Regen +0.60 other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glowsear the iron mail armour (2 def, 4 armour) =4Dex= Glowsear the iron mail armour (2 def, 4 armour) =4Dex=14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +1 Cun +4 Dex offense ------ Damage +3% light defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +15% cold +6% light +3% nature Crit Resistance 5.00% A suit of armour made of mail. |
NOTE: belt Mighty Girdle =Hp,end=Mighty Girdle =Hp,end= 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Shockgash' =Stun-= rough leather belt 'Shockgash' =Stun-=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +5% fire When Hit 8 lightning defense ------ Resistance +3% lightning +6% light +3% darkness Spell save +6 (+2 eff.) Stun Resist +10% other ------- Size +1 A belt that goes around your waist. |
hardened leather belt 'Bokyretir' =3Dex,MndPwr= hardened leather belt 'Bokyretir' =3Dex,MndPwr=1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Dex offense ------ Mindpower +6 (+2 eff.) When Hit 4 physical defense ------ Defense +10 (+3 eff.) Resistance +6% acid Physical save +8 (+3 eff.) Healmod +15% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +10.00 A belt that goes around your waist. |
Beterena the cashmere cloak (2 def, 0 armour) =4Dex6Con= Beterena the cashmere cloak (2 def, 0 armour) =4Dex6Con=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +4 Dex +6 Con defense ------ Defense +2 (+0 eff.) Resistance +3% mind Life +41.00 Knockbk Resist +10% other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: cloak Ulysta the Strikequick (12 def, 0 armour) =Def,Wil,MndPwr=Ulysta the Strikequick (12 def, 0 armour) =Def,Wil,MndPwr= 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Wil offense ------ Mindpower +15 (+4 eff.) Damage +9% mind Ignore resists +5% lightning +10% mind defense ------ Defense +12 (+4 eff.) Resistance +3% lightning Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Analdir the Dawnripper (0 def, 3 armour) =5Dex= Analdir the Dawnripper (0 def, 3 armour) =5Dex=2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +5 Dex +1 Wil +1 Cun offense ------ Damage +3% light On-Hit (Melee): * 20% chance to slow global speed by 67% defense ------ Armor +3 Life Regen +4.00 Healmod +13% other ------- Light +2 A pair of boots made of leather. |
heroic hardened leather gloves of dexterity (+4) (0 def, 6 armour) =4Dex= heroic hardened leather gloves of dexterity (+4) (0 def, 6 armour) =4Dex=1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Dex offense ------ Accuracy +15 (+7 eff.) defense ------ Armor +6 Mind save +7 (+3 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
407 alchemist agate 407 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Runoroddasus the Taintbait =lite6= Runoroddasus the Taintbait =lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% defense ------ Resistance +6% temporal other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Isewe the alchemist's lamp =5Dex4Con= Isewe the alchemist's lamp =5Dex4Con=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Dex +4 Mag +4 Wil +3 Cun +4 Con defense ------ Resistance +8% blight Life Regen +3.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang =hold= Rungof's Fang =hold=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Earymnir the Forestmoon (dig speed 30 turns) =4Dex= Earymnir the Forestmoon (dig speed 30 turns) =4Dex=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +2 Mag +1 Cun offense ------ On-Hit (Melee): * 10% chance to slow global speed by 67% other ------- Light +1 Infravision +2 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Brodegaldil (dig speed 33 turns) =7MndCrt= Brodegaldil (dig speed 33 turns) =7MndCrt=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +1 Wil offense ------ Mind Crit +7% Critical power +5.00% Damage +9% mind defense ------ Fatigue -6% Mind save +3 (+1 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Radholach' (dig speed 23 turns) =Stun-= dwarven-steel pickaxe 'Radholach' (dig speed 23 turns) =Stun-=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Resistance +6% temporal Spell save +9 (+3 eff.) Life +40.00 Blind Resist +20% Stun Resist +20% Knockbk Resist +20% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Betharanor [power 16] (20 cooldown) =Arm,CrtRes= Betharanor [power 16] (20 cooldown) =Arm,CrtRes=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Armor +6 Resistance +3% lightning Crit Resistance 5.00% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Rainminister the yew totem of healing [power 296] (15 cooldown) =Heal= Rainminister the yew totem of healing [power 296] (15 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ Damage +6% acid +3% cold Ignore resists +25% cold defense ------ Armor +8 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Asmirber the Drem Summoner level 15
11st Loss 122nd year of Ascendancy at 21:36 see stats
By Asmirber the Drem Summoner level 30
13rd Steel 123rd year of Ascendancy at 00:51 see stats
By Asmirber the Drem Summoner level 16
14th Loss 122nd year of Ascendancy at 03:13 see stats
By Asmirber the Drem Summoner level 31
23rd Steel 123rd year of Ascendancy at 07:11 see stats
By Asmirber the Drem Summoner level 21
24th Shortage 122nd year of Ascendancy at 10:38 see stats
By Asmirber the Drem Summoner level 29
4th Steel 123rd year of Ascendancy at 17:35 see stats
By Asmirber the Drem Summoner level 10
28th Dearth 122nd year of Ascendancy at 17:42 see stats
By Asmirber the Drem Summoner level 20
7th Shortage 122nd year of Ascendancy at 08:51 see stats
By Asmirber the Drem Summoner level 30
11st Steel 123rd year of Ascendancy at 08:24 see stats
By Asmirber the Drem Summoner level 20
7th Shortage 122nd year of Ascendancy at 21:29 see stats
By Asmirber the Drem Summoner level 29
2nd Steel 123rd year of Ascendancy at 00:24 see stats
By Asmirber the Drem Summoner level 10
30th Dearth 122nd year of Ascendancy at 04:51 see stats
By Asmirber the Drem Summoner level 20
22nd Shortage 122nd year of Ascendancy at 05:33 see stats
By Asmirber the Drem Summoner level 7
20th Dearth 122nd year of Ascendancy at 05:42 see stats
By Asmirber the Drem Summoner level 23
1st Iron 123rd year of Ascendancy at 16:22 see stats
By Asmirber the Drem Summoner level 16
15th Loss 122nd year of Ascendancy at 06:14 see stats
By Asmirber the Drem Summoner level 31
27th Steel 123rd year of Ascendancy at 06:38 see stats
Log
Asmirber is encased in ice!
The Master hits Asmirber for 466 cold damage.
--------------------------------
Asmirber uses Infusion: Wild.
Asmirber is not stunned anymore.
Asmirber is cured!
Asmirber lessens the pain.
Stone golem hits The Master for (101 absorbed), 0 physical (0 total damage).
Melee retaliation hits Stone golem for 9 acid, 11 fire (20 total damage).
Ghoul hits Turtle (wild summon) for 63 physical damage.
Asmirber shrugs off the effect 'Brittle Bones'!
Fire drake's devouring flames area effect hits Ghoul for 26 fire damage.
Fire drake's devouring flames area effect hits Turtle (wild summon) for 26 fire damage.
Fire drake's devouring flames area effect hits Asmirber for (5 to ice), 7 fire (7 total damage).
Fire drake's devouring flames area effect hits The Master for (24 absorbed), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Armoured skeleton warrior for 23 fire damage.
Talent Spider is ready to use.
Talent Attune Mindstar is ready to use.
Talent Nature's Touch is ready to use.
Fire drake's devouring flames area effect killed Turtle (wild summon)!
Black jelly (wild summon) absorbs some damage. Asmirber is closer to nature.
Armoured skeleton warrior hits Black jelly (wild summon) for 176 physical damage.
--------------------------------
The Master casts Rigor Mortis.
The Master's spell attains critical power!
Asmirber resists the Rigor Mortis!
The Master hits Asmirber for (97 to ice), 145 cold, (93 to ice), 139 darkness (285 total damage).
Asmirber the level 33 drem summoner was swallowed by the void to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.