











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Stop Hitting Yourself! 1.5.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 35 / 92% |
| Size | huge |
| Lifes / Deaths | Killed by ghoulking at level 35 on the 1st Dusk 123rd year of Ascendancy at 11:23 / 1 |
Primary Stats
| Strength | 175 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 83 (base 60) |
| Magic | 72 (base 26) |
| Willpower | 49 (base 10) |
| Cunning | 45 (base 11) |
Resources
| Life | -65/1297 |
| Stamina | 281/300 |
| Vim | 26/141 |
| Healing Factor | 1.4335640288597 |
| Regeneration | 0.35839100721493 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +79.284358468551% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 273 |
| Accuracy | 43 |
| Crit Chance | 27% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +16% |
| Arcane | +31% |
| Cold | +25% |
| All | 0% |
| Darkness | +9% |
| Light | +21% |
| Physical | +3% |
| Fire | +25% |
| Lightning | +34% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +30% |
| Cold | +25% |
| Darkness | +10% |
| Arcane | +25% |
| Fire | +25% |
| Acid | +40% |
Defense: Base
| Armour (hardiness) | 73.807610321018 (96.438666929426%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Acid | -2%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 28%( 70%) |
| All | -5%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 53%( 70%) |
| Physical | + 6%( 70%) |
| Lightning | + 4%( 70%) |
| Fire | + 6%( 70%) |
| Mind | + 1%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Confusion Resistance | 34% |
| Disarm Resistance | 44% |
| Knockback Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 51% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 390 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 934% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.50 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.50 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Reduces global action speed by 32% and all outgoing projectiles speed by 58%. Congeal Time |
| detrimental effect | The target is infected by a plague, doing 25.84 darkness damage per turn with a 3% chance to rip apart the soul. Dire Plague |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is burning, taking 167 damage per turn, split among it and burning foes in radius 2. Blazing Rebirth |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 39.90 blight damage per turn. Rotting Disease |
| beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Stire of Derth's elixir of the fox · Marus of Elvala's elixir of mysticism · Ungrol of Last Hope's elixir of stoneskin |
| detrimental effect | The target is infected by a disease doing 37.66 blight damage per turn. If the target dies while ghoul rot is active it will rise as a ghoul. Ghoul Rot |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Scintillating Caves. Escort: lost defiler (level 1 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Norgos Lair. Escort: lost warrior (level 1 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 153. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vampire lord fang. * You've found the needed naga tongue. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed warg claw. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Corpsesmash (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +9 Str +3 Cun +9 Con dps ---------- Dmg.mod +3% physical On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +3 Phys.save +14 (+5 eff.) Mind.save +12 (+4 eff.) Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Zanadunadin the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Mind.pwr +20 (+7 eff.) ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +3% acid +6% mind Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Daimuhor the cashmere wizard hat (12 def, 12 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Str +5 Mag +2 Cun ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +3% lightning +9% cold +5% arcane Crit.dmg- 15.00% Spell.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Belitira the Glimmershine (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% light Res.pen +10% darkness +20% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Fatigue -7% Resists +15% light ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | stralite ring 'Blazereaper'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +13 Mag +5 Wil ----- def ----- Max.HP +43.00 Disarm- +44% Pinning- +40% Knockbk- +44% ---------- misc Light +3 Rings make your fingers look great! |
| Around waist | Scorchwrack1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Mag +2 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 mind 4 fire ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Salebeth the voratun greatsword (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Psionic Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 90 acid damage (1/turn) While equipped: Stats +20 Wil +4 Cun +17 Con dps ---------- Dmg.mod +17% acid +6% blight Res.pen +40% acid ----- def ----- Max.HP +56.00 ---------- misc Equi/ret +0.12 Max.psi +10.00 Massive two-handed swords. |
| On hands | Glimmerfame the hardened leather gloves (15 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Phys.pwr +28 (+5 eff.) Dmg.mod +3% light Apr +1 ----- def ----- Armour +2 Defense +15 (+8 eff.) Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Starsaw the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Spell.crit +7% Dmg.mod +6% arcane +10% blight Res.pen +10% light ----- def ----- Armour +16 Fatigue +22% Resists +22% cold +14% darkness +10% physical Max.HP +42.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. It was corrupted by the digestive sack. |
| Cloak | Galeblack the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Wil +8 Cun +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Dmg.mod +9% lightning +9% darkness ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glintwoe0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Str +1 Mag +6 Wil +4 Cun dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% light Melee Ret 8 light ----- def ----- Resists +34% light +26% darkness Mind.save +12 (+4 eff.) Blind- +36% Confus- +24% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 187; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (346.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 173.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet of the fish0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% cold ---------- misc Breathe water Amulets make your neck look great! |
Vorisena0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Dex +6 Cun +3 Con dps ---------- Acc +8 (+3 eff.) Apr +3 ----- def ----- Spell.save +19 (+6 eff.) Die.at -80.00 life HP.reg +5.00 Stun/Frz- +24% ---------- misc Mana/turn +0.08 Max.stam +15.00 Rings make your fingers look great! |
dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
thought-forged deep-steel trident of erosion (27-43 power, 10 apr)3.0 T3 trident 2H weapon [Ego] Nature/Psionic Power 27.0 - 43.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +10 mind +10 nature On Hit: * 26% chance to reduce all saves and defense by 31 While equipped: Stats +5 Cun +5 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Relgiradin the Radiancerain (30-41 power, 18 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +18 Crit +1.5% Atk.spd 100% Phasing +15% While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% light Melee Ret 4 arcane ----- def ----- Armour +12 Resists +6% darkness +6% acid Heal.mod +10% Silence- +20% Blunt and deadly. |
steel waraxe 'Aerekira' (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 90 damage While equipped: ----- def ----- Resists +7% physical +9% temporal Crit.dmg- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Infravis +1 One-handed war axes. |
Ebonylash the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Res.pen +15% cold +10% darkness +25% temporal ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lorli the Higher Doombringer level 30
36th Pyre 123rd year of Ascendancy at 03:59 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lorli the Higher Doombringer level 30
42nd Pyre 123rd year of Ascendancy at 22:19 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Lorli the Higher Doombringer level 25
62nd Regrowth 123rd year of Ascendancy at 01:52 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lorli the Higher Doombringer level 28
13rd Pyre 123rd year of Ascendancy at 03:09 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lorli the Higher Doombringer level 35
9th Flare 123rd year of Ascendancy at 16:12 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Lorli the Higher Doombringer level 31
61st Pyre 123rd year of Ascendancy at 11:41 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Lorli the Higher Doombringer level 20
10th Decay 122nd year of Ascendancy at 21:43 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lorli the Higher Doombringer level 32
67th Pyre 123rd year of Ascendancy at 03:40 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Lorli the Higher Doombringer level 6
77th Pyre 122nd year of Ascendancy at 09:11 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lorli the Higher Doombringer level 30
36th Pyre 123rd year of Ascendancy at 00:39 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lorli the Higher Doombringer level 31
50th Pyre 123rd year of Ascendancy at 12:15 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Lorli the Higher Doombringer level 10
12nd Haze 122nd year of Ascendancy at 23:27 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Lorli the Higher Doombringer level 20
6th Decay 122nd year of Ascendancy at 02:22 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Lorli the Higher Doombringer level 30
35th Pyre 123rd year of Ascendancy at 20:34 see stats
Once bitten, twice shy (Nightmare (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Lorli the Higher Doombringer level 28
8th Pyre 123rd year of Ascendancy at 18:39 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Lorli the Higher Doombringer level 26
76th Regrowth 123rd year of Ascendancy at 15:57 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Lorli the Higher Doombringer level 23
14th Regrowth 123rd year of Ascendancy at 01:31 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Lorli the Higher Doombringer level 18
3rd Decay 122nd year of Ascendancy at 19:43 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Lorli the Higher Doombringer level 30
36th Pyre 123rd year of Ascendancy at 03:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Lorli the Higher Doombringer level 11
16th Haze 122nd year of Ascendancy at 22:20 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Lorli the Higher Doombringer level 30
36th Pyre 123rd year of Ascendancy at 03:59 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lorli the Higher Doombringer level 24
30th Regrowth 123rd year of Ascendancy at 05:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Lorli the Higher Doombringer level 14
37th Haze 122nd year of Ascendancy at 13:05 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Lorli the Higher Doombringer level 24
29th Regrowth 123rd year of Ascendancy at 05:51 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lorli the Higher Doombringer level 25
46th Regrowth 123rd year of Ascendancy at 13:37 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lorli the Higher Doombringer level 18
4th Decay 122nd year of Ascendancy at 03:27 see stats
Log
Ghast receives 3 healing from Ghast's purging blight area effect.
Ghast receives 3 healing from Ghast's purging blight area effect.
Ghast receives 3 healing from Ghast's purging blight area effect.
Ghoulking receives 98 healing from Ghast's purging blight area effect.
The Master receives 73 healing from Ghast's purging blight area effect.
Ghoul receives 98 healing from Ghast's purging blight area effect.
Elder vampire receives 70 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Lorli for (11 abyssal shield), 45 blight (45 total damage).
Ghast receives 98 healing from Ghast's purging blight area effect.
Ghast receives 98 healing from Ghast's purging blight area effect.
Ghast receives 90 healing from Ghast's purging blight area effect.
Ghast receives 90 healing from Ghast's purging blight area effect.
Ghoulking receives 2 healing from Ghast's purging blight area effect.
Elder vampire receives 1 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Lorli for (10 abyssal shield), 46 blight (46 total damage).
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 1 healing from Ghast's purging blight area effect.
Ghast receives 1 healing from Ghast's purging blight area effect.
Lava floor burns Ghast!
Ghast slows down.
Lorli's spell attains critical power!
Ghast is on fire!
Share the Pain hits Ghast for 28 fire, 19 cold, 30 lightning, 30 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane (108 total damage).
Lorli hits Ghast for 6 fire, 4 cold, 6 lightning, 6 arcane, 3 fire, 2 cold, 3 lightning, 3 arcane (32 total damage).
Melee retaliation hits Ghast for 1 fire, 1 cold, 1 lightning, 1 arcane, 2 fire, 2 cold, 3 lightning, 3 arcane, 3 fire, 2 cold, 3 lightning, 3 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane (26 total damage).
Ghast hits Lorli for (1 abyssal shield), 1 physical (1 total damage).
Lava floor burns Ghoulking!
Lorli deactivates Fearscape.
A Risen Ghoul rises from the corpse of Lorli.
















































































