mage tree the level 50 Higher Alchemist by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp50 / 509%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9011 (base 10)
Dexterity9012 (base 10)
Constitution9019 (base 13)
Magic9018 (base 15)
Willpower9015 (base 11)
Cunning9015 (base 10)

Resources

Life10001060/10001060
Mana453/453
Steam0/106
Healing Factor1.0283363011315
Regeneration10283363.268399

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage725
Accuracy590
Crit Chance2704%
APR2
Speed1.00

Offense: Spell

Spellpower590
Crit Chance100%
Speed1

Offense: Mind

Mindpower619
Crit Chance100%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense492
Ranged Defense492
Fatigue0
Physical Save492
Spell Save492
Mental Save492

Defense: Resistances

All+ 70%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
5/5
5/5
5/5
1/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
1/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By mage tree the Higher Alchemist level 10
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By mage tree the Higher Alchemist level 20
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By mage tree the Higher Alchemist level 30
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By mage tree the Higher Alchemist level 40
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By mage tree the Higher Alchemist level 50
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By mage tree the Higher Alchemist level 1
74th Pyre 122nd year of Ascendancy at 11:10
see stats
Sufficiently Advanced Technology (Madness (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By mage tree the Higher Alchemist level 50
76th Pyre 122nd year of Ascendancy at 12:01
see stats

Log


Godmode is disabled in wilderness!
The tinkerer spends a substantial amount of time teaching you all about steamtech.


Godmode is disabled in wilderness!
EUREKA!
Learnt new tinker schematic:
Spring Grapple
EUREKA!
Learnt new tinker schematic:
Rocket Boots
EUREKA!
Learnt new tinker schematic:
Mental Stimulator
EUREKA!
Learnt new tinker schematic:
Voltaic Sentry
EUREKA!
Learnt new tinker schematic:
Pain Suppressor Salve
EUREKA!
Learnt new tinker schematic:
Frost Salve
EUREKA!
Learnt new tinker schematic:
Focus Lens
EUREKA!
Learnt new tinker schematic:
Acid Groove
EUREKA!
Learnt new tinker schematic:
Saw Shell
EUREKA!
Learnt new tinker schematic:
Explosive Shell
EUREKA!
Learnt new tinker schematic:
Flash Powder
EUREKA!
Learnt new tinker schematic:
Brain Cap
New Achievement: Sufficiently Advanced Technology (Madness (Roguelike) difficulty)!