








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Orcs |
Mode | Madness Roguelike |
Sex | Male |
Race | Orc |
Class | Adventurer |
Level / Exp | 50 / 796% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 31 (base 12) |
Dexterity | 42 (base 21) |
Constitution | 28 (base 12) |
Magic | 120 (base 60) |
Willpower | 83 (base 28) |
Cunning | 97 (base 60) |
Resources
Mana | 559/559 |
Negative | 192/192 |
Life | 1358/1358 |
Paradox | 320 |
Insanity | 0/100 |
Psi | 143/143 |
Vim | 256/256 |
Positive | 172/172 |
Stamina | 420/420 |
Steam | 86/100 |
Healing Factor | 1.1456298990388 |
Regeneration | 7.1601868689925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +110% |
Spell | 0% |
Global | +110% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 53.338680393569 |
See Invisible | 83.338680393569 |
Offense: Mainhand
Damage | 86 |
Accuracy | 52 |
Crit Chance | 42% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 80 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +90% |
Acid | +40% |
Light | +43% |
Darkness | +36% |
Cold | +97% |
Physical | +53% |
Fire | +41% |
All | +31% |
Offense: Damage Penetration
Darkness | +21% |
Cold | +26% |
All | +11% |
Defense: Base
Armour (hardiness) | 26 (45%) |
Defense | 36 |
Ranged Defense | 42 |
Fatigue | 5 |
Physical Save | 36 |
Spell Save | 44 |
Mental Save | 45 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 55%( 70%) |
All | + 22%( 70%) |
Darkness | + 52%( 70%) |
Light | + 70%( 70%) |
Temporal | + 31%( 70%) |
Physical | + 30%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Confusion Resistance | 15% |
Fear Resistance | 0% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 247% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Glyphs | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Revelation |
talent | Shadow Combat |
talent | Thermal Shield |
talent | Energy Decomposition |
talent | Glyphs |
talent | Kinetic Shield |
talent | Frost Infusion |
talent | Skate |
talent | Premonition |
talent | Ruin |
talent | Chant of Fortress |
talent | Beyond the Flesh |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Inspired by a recent kill increasing all resistance by 7%. Orcish Triumph |
beneficial effect | A divine glyph recently triggered, providing 20% light and darkness affinity and resistence. Empowered Glyphs |
beneficial effect | Provides a frost aura, giving you +53% fire, light, and lightning affinity. Fiery Salve |
beneficial effect | The target is moving is 90% faster. 3 Celerity |
beneficial effect | Increases global action speed by 10%. Haste |
beneficial effect | Reduces fire damage received by 21%. Premonition Shield |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Provides a frost aura, giving you +53% blight, mind and acid affinity. Water Salve |
beneficial effect | Provides a frost aura, giving you +53% cold, nature and darkness affinity. Frost Salve |
beneficial effect | The target enters a destructive fury, increasing all damage done by 23%. Orcish Fury |
beneficial effect | The target does not consume any resources. Hidden Resources |
beneficial effect | The target is protected a raging storm deflecting up to 7 instances of damage over 0. Stormshield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
Psionic focus | ![]() enhanced stralite greatsword of massacre (172% power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon Reqs Mag 35 [Ego+] Nature/Master Weapon Damage 172% (+43%) Range: 1.0x-1.6x (+0.3x) Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-7) Critical Rate +4.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-50%) darkness On Hit: - 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +9 Str +10 Dex +13(+9) Mag +10 Wil +6(+2) Cun +10 Con offense ------ Damage +0%(-5%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +0%(-10%) darkness Stealth +0 (-10) Massive two-handed swords. Tap to cycle through comparison choices |
On hands | ![]() Lightningbile (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +5(-) Dex +4(-) Wil +7(-) Cun offense ------ On-Hit 15(-) acid Damage +9%(-) acid +6%(-) cold defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +9%(-) acid +12%(-) temporal +18%(-) blight +25%(-) nature +6%(-) arcane +15%(-) lightning other ------- Talents +1.00(-) Sand Shredder Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 24% Wil, 64% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 (-) Critical Rate +10.0% (-) Attack Speed 83% (-) On-crit, radius 2 +15(-) acid On Hit: 10% Corrosive Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Plumpkin Daper: Gloves 2. |
Light source | ![]() watchleader's alchemist's lamp of corpselight 1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +5% (-) Spellpower +5 (+1 eff.) (-) defense ------ Resistance +7%(-) blight +8%(-) darkness Blind Resist +34% (-) Confus Resist +15% (-) other ------- Light +8 (-) Infravision +4 (-) See Stealth +9 (-) See Invis +19 (-) The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused Cerebrum (8 def, 0 armour) 2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10(-) Mag +12(-) Wil +14(-) Cun offense ------ Spellpower +12 (+3 eff.) (-) Mindpower +12 (+4 eff.) (-) defense ------ Defense +8 (+4 eff.) (-) Mind save +6 (+2 eff.) (-) Fear Resist -60% (-) Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? This object's appearance was changed to Plumpkin Daper: Top Hat. |
On feet | ![]() Rimeriver (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10(-) Lck +5(-) Dex offense ------ Damage +12%(-) light Ignore resists +15%(-) cold defense ------ Armor +3 (-) Resistance +12%(-) acid +27%(-) cold +12%(-) light Stealth +10 (-) other ------- Light +2 (-) A pair of boots made of leather. This object's appearance was changed to Boots of the Hunter. |
Tool | [vs. Axe of Fluffy Evil (Tool)] Axe of Fluffy EvilAxe of Fluffy Evil 4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
On fingers | ![]() conjurer's stralite ring of perseverance 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7(-) Mag +7(-) Wil offense ------ Spellpower +12 (+3 eff.) (-) defense ------ Life Regen +6.00 (-) Stun Resist +31% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() conjurer's voratun ring 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +8(+1) Mag +7(-) Wil offense ------ Spellpower +12 (+3 eff.) (-) defense ------ Life Regen +0.00 (-6.00) Stun Resist +0% (-31%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Limmir's Amulet of the Moon 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5(-) Mag +5(-) Con offense ------ Physical Crit +4.0% (-) Spell Crit +4% (-) Mind Crit +4% (-) Damage +10%(-) lightning +10%(-) fire +10%(-) cold +8%(-) all defense ------ Resistance +50%(-) light +50%(-) fire Affinity +20%(-) light +20%(-) fire Blind Resist +100% (-) other ------- Light +4 (-) See Invis +20 (-) Masteries +0.20(-) Golem/Arcane Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() Umbral Razor (129% power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 30% Cun, 65% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-) Critical Rate +9.0% (-) Attack Speed 100% (-) Damage Conversion 50%(-) darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4(-) Cun +4(-) Mag offense ------ Damage +5%(-) darkness Ignore resists +10%(-) darkness defense ------ Resistance +10%(-) darkness Stealth +10 (-) Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 2/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 219.40 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) (-) defense ------ Fatigue -20% (-) Mind save +5 (+2 eff.) (-) other ------- Encumbrance +50 (-) A belt that goes around your waist. |
In off hand | ![]() Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training Str 28 [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% (-) Block +220 (-) While equipped: offense ------ On shield block: + 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17(-) fire defense ------ Armor +9 (-) Defense +16 (+8 eff.) (-) Ranged Defense +15 (+6 eff.) (-) Fatigue +20% (-) Resistance +35%(-) fire Affinity +15%(-) fire other ------- Talents +1.00(-) Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Cloak | ![]() resilient elven-silk cloak of sorcery (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Ego+] Arcane/Nature While equipped: Stats +6(-) Mag +6(-) Wil offense ------ Spell Crit +8% (-) defense ------ Defense +3 (+1 eff.) (-) Resistance +18%(-) lightning Life +57.00 (-) Stun Resist +30% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Main armor | ![]() stormwoven elven-silk robe of lightning (+49%) (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +8(-) Str +8(-) Mag +8(-) Wil offense ------ Damage +49%(-) lightning +22%(-) physical +25%(-) cold defense ------ Resistance +49%(-) lightning +15%(-) cold +15%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Plumpkin Daper: Daper Suit. |
Inventory
![]() medical injector implant of the wizard (efficiency 217% / cooldown 70%) 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1(-) Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217%(-30%) efficiency and cooldown mod of 70%(+15%). Its effects scale with your -Cunning, +Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 32 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 79 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() The Far-Hand 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +0(-5) Mag +10(+5) Con offense ------ Physical Crit +0.0% (-4.0%) Spell Crit +0% (-4%) Mind Crit +0% (-4%) Damage +0%(-10%) lightning +0%(-10%) fire +0%(-10%) cold +0%(-8%) all defense ------ Resistance +0%(-50%) light +0%(-50%) fire Affinity +0%(-20%) light +0%(-20%) fire Blind Resist +0% (-100%) Teleport Resist +100% other ------- Light +0 (-4) See Invis +0 (-20) Masteries +0.00(-0.20) Golem/Arcane Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (180). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Frost Lord's Chain 0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: Stats +0(-5) Mag +0(-5) Con offense ------ Physical Crit +0.0% (-4.0%) Spell Crit +0% (-4%) Mind Crit +0% (-4%) Spellpower +12 (+2 eff.) Damage +0%(-10%) lightning +12%(+2%) cold +0%(-10%) fire +0%(-8%) all When Hit 10 cold defense ------ Resistance +25% cold +0%(-50%) light +0%(-50%) fire Affinity +0%(-20%) light +0%(-20%) fire Pierce Iceblocks +20% Blind Resist +0% (-100%) Stun Resist +30% other ------- Light +0 (-4) See Invis +0 (-20) Talents +2 Shivgoroth Form Masteries +0.00(-0.20) Golem/Arcane Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Gardanion, the Light of God 0.1 Encumbrance T5 amulet jewelry [Unique] Unknown While equipped: Stats +0(-5) Mag +0(-5) Con offense ------ Physical Crit +0.0% (-4.0%) Spell Crit +0% (-4%) Mind Crit +0% (-4%) Physical Power +40 (+13 eff.) Steampower +40 (+12 eff.) Spellpower +40 (+8 eff.) Mindpower +40 (+11 eff.) Damage +0%(-10%) lightning +0%(-10%) fire +0%(-10%) cold +0%(-8%) all defense ------ Resistance +0%(-50%) light +0%(-50%) fire Affinity +0%(-20%) light +0%(-20%) fire Blind Resist +0% (-100%) other ------- Light +0 (-4) See Invis +0 (-20) Masteries +0.00(-0.20) Golem/Arcane May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() Ring of Lost Love 0.1 Encumbrance T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +0(-7) Mag +6(-1) Wil -10 Lck offense ------ Spellpower +0 (+0 eff.) (-12 (-3 eff.)) defense ------ Resistance +25% mind Life Regen +0.00 (-6.00) Stun Resist +0% (-31%) You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" Tap to cycle through comparison choices |
![]() Blood-Edge (157% power, 7 apr) 3.0 Encumbrance T5 longsword 1H weapon Reqs Mag 32 [Unique] Arcane Weapon Damage 157% (+28%) Range: 1.0x-1.4x (+0.1x) Uses 110% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 (-3) Critical Rate +6.0% (-3.0%) Attack Speed 100% (-) Lifesteal +5% Damage Conversion 50% blight 0%(-50%) darkness On Hit: - 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. + 15% chance to animate a bleeding foe's blood While equipped: Stats +0(-4) Cun +0(-4) Mag offense ------ Spell Crit +8% Spellpower +21 (+4 eff.) Damage +15% blight +15% physical +0%(-5%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +0%(-10%) darkness Stealth +0 (-10) other ------- Max vim +25.00 Telepathy Undead/Blood Bleeding Edge: Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. Tap to cycle through comparison choices |
![]() Will of Ul'Gruth (0 def, 15 armour) 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +0(-5) Dex +5 Mag +0(-4) Wil +0(-7) Cun offense ------ On-Hit 0(-15) acid Damage +0%(-9%) acid +0%(-6%) cold +15% all Ignore resists +10% all defense ------ Armor +15 (+12) Fatigue +0% (-5%) Resistance +0%(-9%) acid +0%(-12%) temporal +0%(-18%) blight +0%(-25%) nature +0%(-6%) arcane +0%(-15%) lightning other ------- Talents +0(+-1) Sand Shredder Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Weapon Damage 147% (+9%) Range: 1.0x-1.4x (+0.0x) Uses 10% Mag, 64% Cun, 24% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 (-5) Critical Rate +7.0% (-3.0%) Attack Speed 83% (-) On-crit, radius 2 +0(-15) acid On Hit: 10% Corrosive Breath 5 On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.0 Power cost 25 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() Cap of the Undisturbed Mind (-10 def, 0 armour) 2.0 Encumbrance T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +0(-10) Mag +4(-8) Wil +0(-14) Cun offense ------ Physical Power -10 (-5 eff.) Spellpower -10 (-2 eff.) (-22 (-5 eff.)) Mindpower -10 (-4 eff.) (-22 (-8 eff.)) defense ------ Defense -10 (-5 eff.) (-18 (-9 eff.)) Resistance +10% cold +10% darkness +10% arcane Mind save +0 (+0 eff.) (-6 (-2 eff.)) Confus Resist +100% Fear Resist +0% (+60%) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Steam Powered Helm (3 def, 12 armour) 3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +0(-10) Mag +0(-12) Wil +0(-14) Cun +5 Con offense ------ Spellpower +0 (+0 eff.) (-12 (-3 eff.)) Mindpower +0 (+0 eff.) (-12 (-4 eff.)) defense ------ Armor +12 Defense +3 (+2 eff.) (-5 (-2 eff.)) Fatigue +10% Resistance +10% all Mind save +0 (+0 eff.) (-6 (-2 eff.)) Blind Resist +50% Fear Resist +0% (+60%) A Helmet. But with steam power! |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Light of Revelation 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Spell Crit +0% (-5%) Spellpower +0 (+0 eff.) (-5 (-1 eff.)) Against +25% Horror defense ------ Resistance +0%(-7%) blight +0%(-8%) darkness Resist Against +25% Horror Blind Resist +0% (-34%) Confus Resist +0% (-15%) other ------- Light +7 (-1) Infravision +0 (-4) See Stealth +35 (+26) See Invis +35 (+16) Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Rootjam 1.0 Encumbrance T5 lite [Rare] Arcane While equipped: offense ------ Spell Crit +0% (-5%) Spellpower +0 (+0 eff.) (-5 (-1 eff.)) Damage +24% nature +45% cold Ignore resists +25% lightning +20% cold +42% mind +42% nature When Hit 8 lightning 30 fire 17 mind On-Hit (Melee): * 34% chance to reduce all saves and defense by 33 defense ------ Resistance +12% lightning +9% fire +0%(-8%) darkness +0%(-7%) blight Blind Resist +0% (-34%) Confus Resist +0% (-15%) other ------- Light +5 (-3) Infravision +0 (-4) See Stealth +0 (-9) See Invis +0 (-19) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 Encumbrance T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 5 Call a trained yeti for help. Uses 1 power out of 5/8 Call a trained yeti to your side. |
amazing fiery salve [power 22] amazing fiery salve [power 22]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 magical effects and grants a fiery aura (22% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 22] amazing frost salve [power 22]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (22% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing water salve [power 22] amazing water salve [power 22]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 mental effects and grants a water aura (22% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
![]() Aryregogund the Boltwing (dig speed 24 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +6.0% Critical power +10.00% Damage +27% lightning Ignore resists +10% lightning Accuracy +10 (+3 eff.) defense ------ Physical save +6 (+3 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Korbek's Spyglass 2.0 Encumbrance T2 misc tool [Unique] Master While equipped: Stats +5 Cun offense ------ Physical Crit +5.0% Accuracy +10 (+3 eff.) other ------- Infravision +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Aludedan the Frozengore [power 506] (15 cooldown) 2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +15% cold defense ------ Resistance +30% lightning +15% temporal +5% arcane +6% light Sting an enemy dealing 662 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By The Orc Side of the Moon the Orc Adventurer level 25
43rd Loss 124th year of Ascendancy at 13:28 see stats
By The Orc Side of the Moon the Orc Adventurer level 23
21st Loss 124th year of Ascendancy at 01:43 see stats
By The Orc Side of the Moon the Orc Adventurer level 16
50th Retaking 124th year of Ascendancy at 19:07 see stats
By The Orc Side of the Moon the Orc Adventurer level 36
26th Destruction 124th year of Ascendancy at 18:43 see stats
By The Orc Side of the Moon the Orc Adventurer level 38
46th Destruction 124th year of Ascendancy at 18:48 see stats
By The Orc Side of the Moon the Orc Adventurer level 37
46th Destruction 124th year of Ascendancy at 15:01 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
36th Remembrance 125th year of Ascendancy at 04:21 see stats
By The Orc Side of the Moon the Orc Adventurer level 38
46th Destruction 124th year of Ascendancy at 18:48 see stats
By The Orc Side of the Moon the Orc Adventurer level 38
5th Remembrance 125th year of Ascendancy at 13:18 see stats
By The Orc Side of the Moon the Orc Adventurer level 10
18th Retaking 124th year of Ascendancy at 05:20 see stats
By The Orc Side of the Moon the Orc Adventurer level 20
1st Loss 124th year of Ascendancy at 08:37 see stats
By The Orc Side of the Moon the Orc Adventurer level 30
20th Destruction 124th year of Ascendancy at 00:55 see stats
By The Orc Side of the Moon the Orc Adventurer level 40
7th Remembrance 125th year of Ascendancy at 05:56 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
32nd Remembrance 125th year of Ascendancy at 20:56 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
2nd Retaking 125th year of Ascendancy at 14:45 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
32nd Remembrance 125th year of Ascendancy at 20:56 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
2nd Retaking 125th year of Ascendancy at 14:48 see stats
By The Orc Side of the Moon the Orc Adventurer level 37
46th Destruction 124th year of Ascendancy at 14:38 see stats
By The Orc Side of the Moon the Orc Adventurer level 17
39th Dearth 124th year of Ascendancy at 22:54 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
33rd Remembrance 125th year of Ascendancy at 01:10 see stats
By The Orc Side of the Moon the Orc Adventurer level 26
50th Loss 124th year of Ascendancy at 22:47 see stats
By The Orc Side of the Moon the Orc Adventurer level 44
16th Remembrance 125th year of Ascendancy at 11:05 see stats
By The Orc Side of the Moon the Orc Adventurer level 28
50th Loss 124th year of Ascendancy at 22:49 see stats
By The Orc Side of the Moon the Orc Adventurer level 50
33rd Remembrance 125th year of Ascendancy at 05:04 see stats
By The Orc Side of the Moon the Orc Adventurer level 35
26th Destruction 124th year of Ascendancy at 18:43 see stats
By The Orc Side of the Moon the Orc Adventurer level 21
6th Loss 124th year of Ascendancy at 16:41 see stats
Log
Mechanical Arms hits Ritch hunter for 83 mind damage.
Halfling pyremaster misses Ritch hive mother.
Aerodhemira the halfling pyremaster uses Slash.
Aerodhemira the halfling pyremaster performs a melee critical strike against Ritch hunter!
Ritch hunter has a cursed wound!
Aerodhemira the halfling pyremaster hits Ritch hunter for 225 mind damage.
Ritch hunter misses Aerodhemira the halfling pyremaster.
Melee retaliation hits Ritch larva for 8 fire damage.
Ritch larva hits Halfling pyremaster for 40 blight damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 27 fire damage.
Halfling pyremaster's Body of Fire hits Ritch larva for 27 fire damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 27 fire damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 27 fire damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 27 fire damage.
Halfling pyremaster's Body of Fire hits Ritch larva for 27 fire damage.
Ritch centipede hits Sun paladin for 71 blight damage.
Aerodhemira the halfling pyremaster's Body of Fire hits Ritch hunter for 79 fire damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 117 fire damage.
Sun paladin hits Ritch centipede for 111 physical, 90 light (201 total damage).
The Orc Side of the Moon activates Beyond the Flesh.
The Orc Side of the Moon talent 'Destabilize Glyphs' is energized by the revelation!
Ritch larva hits Halfling pyremaster for 11 blight damage.
Halfling pyremaster's Body of Fire hits Ritch larva for 27 fire damage.
Melee retaliation hits Ritch larva for 8 fire damage.
Melee retaliation hits Ritch larva for 8 fire damage.
Halfling pyremaster's Body of Fire hits Ritch hive mother for 27 fire damage.
Ritch larva hits Halfling pyremaster for 40 blight damage.
--------------------------------
The Orc Side of the Moon is free from the prophecy.