











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 30 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Belana the multi-hued crystal at level 16 on the 40th Dearth 122nd year of Ascendancy at 02:03 0 / 7Killed by Neruthra the white wolf at level 25 on the 26th Shortage 122nd year of Ascendancy at 13:54 Killed by fire drake at level 26 on the 27th Shortage 122nd year of Ascendancy at 16:41 Killed by Mayuvea the large brown snake at level 26 on the 2nd Iron 123rd year of Ascendancy at 17:41 Killed by Eilinarin the snow giant at level 27 on the 12nd Iron 123rd year of Ascendancy at 13:16 Killed by Aerowyn the forest troll at level 28 on the 14th Iron 123rd year of Ascendancy at 04:47 Killed by Poroma the squid at level 30 on the 4th Steel 123rd year of Ascendancy at 07:08 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 76 (base 44) |
| Willpower | 54 (base 28) |
| Cunning | 16 (base 10) |
Resources
| Life | -81/959 |
| Mana | 377/494 |
| Equilibrium | 30 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 2.5776672728373 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 20.906650766992 |
| See Invisible | 32.906650766992 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +3% |
| Cold | +13% |
| All | 0% |
| Darkness | +9% |
| Light | +10% |
| Physical | +26% |
| Mind | +13% |
| Lightning | +12% |
| Fire | +30% |
| Nature | +18% |
Offense: Damage Penetration
| Acid | +10% |
| Fire | +20% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 35 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 22 |
| Physical Save | 49 |
| Spell Save | 51 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 22%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 19%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 29%( 70%) |
| Mind | + 41%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
| Knockback Resistance | 20% |
| Confusion Resistance | 87% |
| Stun Resistance | 33% |
| Pinning Resistance | 21% |
| Poison Resistance | 10% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Ce'Nimith the copperhead snake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Tom Swarden. Escort: worried loremaster (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed orc heart. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 28% (based on Cunning). Uses 29 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Hettykhad the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +9% lightning +6% mind Life +60.00 Poison Resist +10% Stun Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +60% Confus Resist +60% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | hardened leather gloves of war-making (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +11% Critical power +7.00% defense ------ Armor +2 Unarmed combat: Weapon Damage 22.0 - 24.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield 'Dagurochak' [power 53] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +6 Str +3 Dex +7 Wil offense ------ When Hit 4 physical defense ------ Defense +20 (+7 eff.) Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 15 turn cooldown 100% to heal for 48. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Xuldath'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Mag offense ------ Spellpower +7 (+3 eff.) Damage +6% acid Ignore resists +15% mind +10% acid defense ------ Mind save +7 (+2 eff.) Life +21.00 Disarm Resist +26% Confus Resist +27% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
| On fingers | Porydhena the Frozenwend0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +10 Mag offense ------ Damage +6% cold defense ------ Resistance +6% light Life Regen +2.00 Stun Resist +23% other ------- See Invisibility +12 Rings make your fingers look great! |
| Around neck | Vipervalor0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str offense ------ Damage +3% nature +9% fire Ignore resists +20% fire When Hit 4 nature defense ------ Resistance +3% nature +17% physical other ------- Stamina/turn +1.20 Amulets make your neck look great! |
| In main hand | corrosive dwarven-steel shield (0 def, 6 armour, 28-34 power, 85 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +85 On-hit +12 acid While equipped: Stats +2 Con offense ------ When Hit: * 13% chance to reduce armor by 34% defense ------ Armor +6 Fatigue +8% Resistance +12% acid other ------- Talents +1 Block Handheld deflection devices. |
| Around waist | rough leather belt of unlife =breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of mind resistance (+12%) (0 def, 8 armour, 29-35 power, 118 block)7.0 Encumbrance T3 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +118 While equipped: defense ------ Armor +8 Fatigue +8% Resistance +12% mind other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Getibers the Duskborn (32 def, 12 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +9% darkness +15% physical defense ------ Armor +12 Defense +32 (+11 eff.) Resistance +2% physical other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dairuchak the Infernoserpent (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Mag +6 Wil offense ------ Damage +12% lightning +11% physical +7% cold +3% arcane +21% fire +13% mind +15% nature defense ------ Resistance +8% lightning +5% arcane +13% mind +9% cold +22% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the warrior (heal 214; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 212; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 486%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 436%; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 436% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 500%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 652%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 652% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 392; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 20%; mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; magical, physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 7; phase 23; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; acid, temporal, darkness, physical, nature, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 temporal, 5 darkness, 4 physical, 5 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 90; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 90.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 66; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 34; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 64; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 55; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 386; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 80; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +11% mind Confus Resist +24% Amulets make your neck look great! |
steel amulet 'Silyvena'0.1 Encumbrance T2 amulet jewelry [Random Unique] Master While equipped: Stats +4 Dex +4 Cun +3 Con offense ------ Move Speed +10% Ignore resists +10% temporal When Hit 4 mind defense ------ Fatigue -5% Physical save +11 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.30 Masteries +0.13 Technique/Combat training Amulets make your neck look great! |
steel amulet of constitution (+2) =con 2=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
Oakmark the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) Damage +3% nature +6% fire When Hit 6 acid defense ------ Resistance +12% nature +3% fire Rings make your fingers look great! |
Eleyana the Nightspawn =Con 5=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +5 Con offense ------ Damage +12% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 18% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +24% acid other ------- Light +3 Rings make your fingers look great! |
savior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
gladiator's gold ring of pilfering =Con 5=0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Airlace'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +14 (+4 eff.) Spellpower +11 (+4 eff.) Mindpower +11 (+5 eff.) Damage +6% all Ignore resists +20% lightning When Hit 10 lightning defense ------ Resistance +15% lightning +18% cold +6% mind +9% blight Rings make your fingers look great! |
ethereal yew magestaff (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +14 (+5 eff.) Damage +20% lightning Ignore Shields +16% defense ------ Defense +13 (+5 eff.) Shield Power +10% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zubewe (36-57 power, 2 apr) =WIL 12 CON 10=3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 35.5 - 56.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Damage Against +7% Unnatural On Hit: * 10 arcane resource burn While equipped: Stats +10 Con +12 Wil defense ------ Resistance +6% temporal Life +31.00 Massive two-handed swords. |
Xoleda the dwarven-steel longsword (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +10 cold While equipped: Stats +2 Str +2 Dex offense ------ Damage +15% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +3% mind +6% blight Crit Resistance 15.00% other ------- See Invisibility +15 Sharp, long, and deadly. |
steel mace of amnesia (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Psionic Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. |
Lisuma the Rimeblood (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Disrupt Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +20 cold While equipped: offense ------ When Hit 6 cold On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +11% acid +16% lightning +10% cold +36% fire +4% all Spell save +9 (+3 eff.) One-handed war axes. |
Wretchstrider the steel dagger (14-18 power, 9 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Weapon Damage 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +12 blight On Hit: * 20% chance to slow global speed by 48% On Critical: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +4 Dex offense ------ Physical Crit +4.0% Ignore Armor +6 defense ------ Physical save +6 (+2 eff.) Sharp, short and deadly. |
mossy mindstar 'Xuletira' (4-5 power, 12 apr, mind damage) =cun 3=3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Physical Crit +3.0% Mind Crit +1% Critical power +7.00% Mindpower +2 (+1 eff.) Damage +3% acid Ignore resists +5% acid defense ------ Resistance +5% arcane Knockbk Resist +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (5-6 power, 18 apr, mind damage) =Cun 3=3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+2 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +3 (+1 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced rough leather sling of acid =stats=4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 acid While equipped: Stats +4 Str +4 Dex +4 Mag +5 Wil +4 Cun +4 Con offense ------ Damage +9% acid Slings are used to hurl stones or metal shots at your foes. |
Murkbearer the pouch of dwarven-steel shots (17/17, 32-38 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Nature Weapon Damage 31.5 - 37.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 On-ranged-hit +16 cold +12 nature +20 darkness On-Hit, radius 1 +12 cold +12 light +20 darkness On-crit, radius 2 +16 darkness Shots are used with slings to pummel your foes to death. |
Lustrebreeze the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% physical When Hit 6 light defense ------ Resistance +12% physical +6% darkness +7% all Healmod +5% Poison Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Aircut' (0 def, 0 armour) =Con 3=2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +1 Str +1 Cun +3 Con offense ------ Damage +11% lightning +14% fire +13% acid Ignore resists +10% lightning defense ------ Resistance +16% lightning +21% fire +19% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Saliyawen (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +2 Mag +3 Con offense ------ Damage +19% fire On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +28% fire +11% all Mind save +12 (+4 eff.) Unlife -20.00 life Poison Resist +20% other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyriwyn the Toxinquake (0 def, 9 armour) =CON 9=17.0 Encumbrance T2 massive armor [Rare] Master While equipped: Stats +9 Con offense ------ Physical Power +10 (+3 eff.) Ignore resists +10% nature defense ------ Armor +9 Fatigue +22% Resistance +7% physical +6% nature +12% cold Physical save +12 (+4 eff.) A suit of armour made of metal plates. |
rough leather belt 'Umbravile' =Cun 4=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil offense ------ Physical Power +10 (+3 eff.) Against +21% Summoned defense ------ Defense +10 (+4 eff.) Resistance +1% physical +6% darkness +12% cold Resist Against +19% Summoned A belt that goes around your waist. |
Emelaminne1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con +7 Lck offense ------ Mindpower +5 (+2 eff.) Damage +9% arcane +6% blight defense ------ Resistance +7% fire +8% cold Mind save +8 (+2 eff.) Stealth +8 other ------- Disarm Traps +8 Mana/turn +0.08 Mana-on-crit +2.00 Infravision +4 A belt that goes around your waist. |
Barasus the linen cloak (1 def, 0 armour) =stats=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Wil +3 Cun +2 Con offense ------ Damage +3% mind When Hit 2 mind defense ------ Defense +1 (+0 eff.) other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningquake the linen cloak (1 def, 0 armour) =Con 5=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +5 Con offense ------ Physical Power +30 (+8 eff.) Accuracy +10 (+3 eff.) When Hit 4 light defense ------ Defense +1 (+0 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Sepsismonster' (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Wil +5 Mag offense ------ On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +7 (+3 eff.) Physical save +6 (+2 eff.) other ------- Light +2 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) =mag 1=2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerusewen the cashmere cloak (2 def, 0 armour) =CUN 9=2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +2 Dex offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -5% Resistance +14% nature +11% blight Life Regen +3.00 Healmod +16% other ------- Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ularuihad (0 def, 1 armour) =con 3=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +5 Lck +3 Con offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Ignore resists +5% physical defense ------ Armor +1 Crit Resistance 15.00% Stealth +6 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) =Str 4 Cun 4 Wil 4=2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Hellminister the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +3 Dex +4 Mag +6 Con offense ------ When Hit 10 acid defense ------ Armor +3 Resistance +12% acid +21% fire Life Regen +6.00 Healmod +14% A pair of boots made of leather. |
pair of hardened leather boots 'Vorenne' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Resistance +6% acid +5% arcane Physical save +18 (+6 eff.) Cut Resist +20% Knockbk Resist +20% Teleport Resist +20% Blindside: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Harydufang the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Move Speed +10% Damage +3% mind defense ------ Armor +3 Fatigue -3% Resistance +5% arcane Spell save +3 (+1 eff.) Life +32.00 Silence Resist +20% Disarm Resist +10% other ------- Stamina/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =Cun 4 Wil 4=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
blighted hardened leather gloves of magic (+2) (0 def, 2 armour) =mag 2=1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 7 blight Damage +5% arcane +4% blight defense ------ Armor +2 Resistance +6% blight Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +5 arcane +7 blight On Hit: 20% Soul Rot level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +2 Cun +2 Mag offense ------ Spell Crit +4% Spellpower +10 (+4 eff.) defense ------ Armor +2 Resistance +6% light +6% darkness other ------- Mana/turn +0.16 Infravision +1 Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +16 light +13 darkness On Hit: 10% Elemental Bolt level 3 Starfall: Puts all charms on 12 turn cooldown Effective talent level: 1.0 Power cost 12 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ematta the linen wizard hat (1 def, 0 armour) =Cun 5=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +1 Wil +5 Cun +1 Con offense ------ Mind Crit +3% defense ------ Defense +1 (+0 eff.) Mind save +6 (+2 eff.) other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour) =wil 3=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Wil defense ------ Defense +1 (+0 eff.) Physical save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Gloreyawyn' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +6 Mag offense ------ Spellpower +5 (+2 eff.) Damage +12% fire Ignore resists +20% arcane +15% acid Ignore Shields +10% On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Defense +2 (+1 eff.) Resistance +18% fire Spell save +7 (+3 eff.) Mind save +11 (+3 eff.) A pointy cloth hat, very wizardly... |
Arthuthel the hardened leather cap (10 def, 11 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str offense ------ Physical Crit +2.0% Critical power +15.00% Physical Power +15 (+4 eff.) Damage +6% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 defense ------ Armor +11 Defense +10 (+4 eff.) Fatigue +3% Resistance +5% physical Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 530.9 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Gunoyon the Windshine (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +6 Cun offense ------ Damage +12% mind Ignore resists +5% darkness +10% mind +15% nature defense ------ Defense +2 (+1 eff.) Resistance +6% nature Mind save +3 (+1 eff.) other ------- EQ when Hit +1.60 Psi when Hit +1.50 Hate when Hit +1.50 Max psi +30.00 A pointy cloth hat, very wizardly... |
Betivena (0 def, 3 armour) =cun 12=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Wil +12 Cun +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +3 Fatigue +5% other ------- See Invisibility +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Koredil the iron helm (0 def, 3 armour) =Wil 7=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +7 Wil offense ------ Mindpower +4 (+2 eff.) Damage +3% mind Ignore resists +20% arcane defense ------ Armor +3 Fatigue +5% Spell save +6 (+2 eff.) other ------- See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Glorirevea' (0 def, 3 armour) =con 3=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Resistance +3% acid Spell save +9 (+3 eff.) Disease Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren iron helm of knowledge (0 def, 3 armour) =Wil 6=3.0 Encumbrance T1 head armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +6 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +6% blight Mind save +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isenne the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +4 Dex +4 Con offense ------ Damage +6% physical Ignore Armor +4 When Hit 8 physical defense ------ Armor +4 Fatigue +4% Physical save +6 (+2 eff.) Healmod +15% Disarm Resist +20% other ------- Light +2 Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 530.9 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
617 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +31.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elada the Oozequeen [power 100] (9 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% darkness Ignore resists +25% nature On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Resistance +3% nature Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Alaroddarab' [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Dex defense ------ Resistance +15% temporal +1% physical Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 turn cooldown 100% to heal for 36. Natural totems are made by powerful wilders to store nature power. |
Earolen [power 260] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +6 Cun offense ------ Mindpower +5 (+2 eff.) Ignore resists +20% mind defense ------ Resistance +6% darkness +12% mind Fire a magical bolt dealing 276 acid damage Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tom Swarden the Dwarf Stone Warden level 22
3rd Shortage 122nd year of Ascendancy at 09:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tom Swarden the Dwarf Stone Warden level 23
18th Shortage 122nd year of Ascendancy at 22:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tom Swarden the Dwarf Stone Warden level 10
22nd Dearth 122nd year of Ascendancy at 02:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tom Swarden the Dwarf Stone Warden level 20
14th Loss 122nd year of Ascendancy at 07:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tom Swarden the Dwarf Stone Warden level 30
3rd Steel 123rd year of Ascendancy at 16:28 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tom Swarden the Dwarf Stone Warden level 22
12nd Shortage 122nd year of Ascendancy at 11:03 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tom Swarden the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 17:05 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Tom Swarden the Dwarf Stone Warden level 10
27th Dearth 122nd year of Ascendancy at 05:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tom Swarden the Dwarf Stone Warden level 10
23rd Dearth 122nd year of Ascendancy at 19:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tom Swarden the Dwarf Stone Warden level 16
37th Dearth 122nd year of Ascendancy at 20:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tom Swarden the Dwarf Stone Warden level 22
15th Shortage 122nd year of Ascendancy at 02:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tom Swarden the Dwarf Stone Warden level 16
41st Dearth 122nd year of Ascendancy at 21:32 see stats
Log
Poroma the squid hits Vorinor the entrenched horror for (24 parried), 163 lightning, 16 arcane, 111 lightning (290 total damage).
Vorinor the entrenched horror's morale has been lowered.
Adenn the dragon turtle activates his crackling torque!
Tom Swarden resists the effect 'Silenced'!
Adenn the dragon turtle hits Tom Swarden for 85 mind damage.
Tom Swarden casts Eldritch Blow.
Tom Swarden casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Vorinor the entrenched horror is free from the stone vine.
Bleeding from Vorinor the entrenched horror hits Adenn the dragon turtle for 10 physical damage.
Vorinor the entrenched horror casts Pulverizing Auger.
Vorinor the entrenched horror hits Poroma the squid for 48 physical damage.
Vorinor the entrenched horror hits Something for 35 physical damage.
Poroma the squid uses Death Dance.
Poroma the squid performs a melee critical strike against Tom Swarden!
Tom Swarden starts to bleed.
Mirror Image starts to bleed.
Mirror Image starts to bleed.
Vorinor the entrenched horror starts to bleed.
Melee retaliation hits Poroma the squid for 2 nature, 4 physical, 8 arcane (15 total damage).
Poroma the squid hits Mirror Image for 152 physical, 0 arcane (152 total damage).
Poroma the squid hits Vorinor the entrenched horror for (22 parried), 172 physical, 16 arcane (188 total damage).
Poroma the squid hits Adenn the dragon turtle for 115 physical, 0 arcane (115 total damage).
Poroma the squid hits Something for 256 physical, 0 arcane (256 total damage).
Poroma the squid hits Mirror Image for 185 physical, 0 arcane (185 total damage).
Poroma the squid hits Tom Swarden for 392 physical, 16 arcane, 113 fire (521 total damage).
Bleeding from Poroma the squid hits Tom Swarden for 95 physical damage.
Tom Swarden the level 30 dwarf stone warden was ground to death by Poroma the squid on level 3 of Lake of Nur.

















































































































