Defense the level 8 Cornac Adventurer by JeffreyK

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp8 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity14 (base 12)
Constitution16 (base 12)
Magic24 (base 24)
Willpower15 (base 12)
Cunning29 (base 24)

Resources

Mana97/97
Psi105/105
Life210/210
Stamina114/114
Paradox301
Healing Factor1.0545771506546
Regeneration0.26364428766365

Speed

Mental+2.2%
Attack0%
Movement+25%
Spell+2.2%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Barehand

Damage32
Accuracy31
Crit Chance7%
APR1
Speed0.78

Offense: Spell

Spellpower25
Crit Chance9%
Speed0.97847358121331

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+4%
Acid+3%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)13 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save11
Spell Save24
Mental Save15

Defense: Resistances

Darkness+ 19%( 70%)
Light+ 20%( 70%)
All+ 10%( 70%)

Defense: Immunities

Disarm Resistance29%
Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Demented / Tentacles1.00
2/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.00
2/5
1/5
1/5
0/5
Technique / Unarmed discipline1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.00
1/5
1/5
1/5
0/5

Generic Talents

Technique / Unarmed training1.00
3/5
1/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
Light source
Cloak
Psionic focus

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Defense the Cornac Adventurer level 8
78th Pyre 122nd year of Ascendancy at 13:56
see stats

Log

Ran for 17 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Defense wears (replacing
restful copper amulet): Manidan.

Defense telekinetically seizes:
balanced iron greatsword of massacre (24-39 power, 1 apr).

You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 5.78 gold from the melting of
Mylazor the Thunderclash (11/11, 14-16 power, 1 apr).
You gain 1.66 gold from the melting of
steady elm longbow.
You gain 1.05 gold from the melting of
ranger's elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 1.19 gold from the melting of
flaming iron waraxe of massacre (18-24 power, 2 apr).
There is a previous level (necrotic air) here (press '' or right click to use).