Majetair the level 5 Skeleton Wanderer3in1 by Tairn123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassWanderer3in1
Level / Exp5 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity26 (base 12)
Constitution17 (base 15)
Magic26 (base 24)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life246/246
Mana80/139
Healing Factor1.062941519274
Regeneration9.7861883206413

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy25
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+17%
Lightning+3%

Defense: Base

Armour (hardiness)4 (35.65183292883%)
Defense26
Ranged Defense26
Fatigue0
Physical Save18
Spell Save13
Mental Save14

Defense: Resistances

Lightning+ 16%( 70%)
Physical+ 5%( 70%)
Nature+ 6%( 70%)
Arcane+ 12%( 70%)
Bleed+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Umbral arts1.00
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.00
3/5
0/5
0/5
0/5
Wanderer / Neophyte0.80
4/5
2/5
0/5
Spell / Aether1.00
0/5
0/5
0/5
0/5
Corruption / Plague1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.30
2/5
1/5
0/5
0/5
Corruption / Vile life1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
Cloak
Main armor

Inventory

Achievements

Log

Majetair wears (replacing elm vilestaff (10-12 power, 2 apr, blight element)): shimmering ash magestaff of might (15-18 power, 3 apr, arcane element).
Talent Vitality is ready to use.

Majetair wears:
titan's steel ring of the sanguine.

Talent Command Staff is ready to use.

Talent Bone Armour is ready to use.

There is a stairs back to Trollmire here (press '' or right click to use).

There is a stairs back to Trollmire here (press '' or right click to use).

You gain 2.76 gold from the transmogrification of
wayfinding brass lantern of health.
You gain 1.11 gold from the transmogrification of
reinforced steel shield of cold resistance (+15%) (0 def, 6 armour, 59 block).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
mindwoven woollen robe of fire (+9%) (5 def, 0 armour).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (19-27 power, 2 apr).
You gain 2.02 gold from the transmogrification of
twilight steel greatmaul of massacre (38-56 power, 2 apr).
You gain 2.96 gold from the transmogrification of
balanced steel dagger of massacre (18-23 power, 6 apr).
You gain 1.94 gold from the transmogrification of
fractal steel battleaxe of massacre (32-49 power, 2 apr).
You gain 2.03 gold from the transmogrification of
mule's steel ring of anchoring.
You gain 1.22 gold from the transmogrification of
riftstone steel amulet of constitution (+2).
You gain 1.29 gold from the transmogrification of
jade copper amulet of cunning (+3).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 44; cd 15).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 11; cd 12).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 478%; cd 11).
You gain 3.00 gold from the transmogrification of
heroism infusion (die at -100; dur 5; cd 28).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 86; cd 11).
There is a collapsed tower here (press '' or right click to use).