











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Modify Prodigies 1.7.4Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones. Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6 Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes
to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challengeAllows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Artificer |
| Level / Exp | 34 / 16% |
| Size | big |
| Lifes / Deaths | Killed by Voraldavea the swarming horror at level 34 on the 61st Dusk 122nd year of Ascendancy at 06:26 / 1 |
Primary Stats
| Strength | 53 (base 21) |
| Dexterity | 70 (base 60) |
| Constitution | 48 (base 11) |
| Magic | 14 (base 11) |
| Willpower | 24 (base 11) |
| Cunning | 82 (base 60) |
Resources
| Life | -178/714 |
| Mana | 338/368 |
| Stamina | 234/234 |
| Equilibrium | 56 |
| Healing Factor | 1.4627824342999 |
| Regeneration | 15.234591313264 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 55 |
| Crit Chance | 43% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 55 |
| Crit Chance | 41% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +5% |
| Darkness | +8% |
| Blight | +3% |
| Acid | +10% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +22% |
| Temporal | +20% |
| All | 0% |
| Physical | +7% |
| Mind | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 30 (54.823135475018%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 34 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 51%( 70%) |
| All | + 11%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 27% |
| Pinning Resistance | 49% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 487 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Armorsmithing | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Toolsmithing | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cunning / Imbuing | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cunning / Accessory crafting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Inventory management | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the harried rogue to the recall portal on level 4 of Old Forest. Escort: harried rogue (level 4 of Old Forest)As a reward you improved Cunning by +8. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Phantasmal Shield (+2 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Turtle (+2 level(s)). | done |
You failed to protect the repented thief from death by wisp. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed giant spider spinneret. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Poridabeth the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +1% Phys.pwr +9 (+3 eff.) Res.pen +10% mind ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal Phys.save +21 (+5 eff.) Spell.save +7 (+4 eff.) Mind.save +22 (+7 eff.) Take an offensive stance for 10 turns. As you attack your foes, you knock your target and foes adjacent to them in a frontal arc back (up to 3 grids).. Uses 19 power out of 30/30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | umbral twilight gloomy alchemist's lamp1.0 T3 lite [Rare] Arcane/Master/Psionic Melee+ +6 light On Hit.r1 +7 darkness While equipped: dps ---------- Melee+ 8 darkness Dmg.mod +3% darkness Res.pen +7% darkness ----- def ----- Resists +5% darkness ---------- misc Light +3 Infravis +7 Unarmed combat: Power 72% Range: 1.1x Uses 100% Str Dmg Physical Enemies within your light radius must save against your mindpower or have a 11% chance to suffer from slowness (30%), stun or confusion (30%) for 3 turns Shadowstep: Puts all charms on 8 cooldown Level 7.5 Pwr.cost 8 out of 12/12. Range 11 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 227% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. Augment level: 8.5 Crafted by: Francosine Cornecillius Tackh A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | afflicted wanderer's mind-shielding dwarven-steel helm of resolve (0 def, 5 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Wil +3 Cun +3 Con ----- def ----- Armour +5 Fatigue +3% Phys.save +22 (+5 eff.) Spell.save +3 (+2 eff.) Mind.save +20 (+6 eff.) If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 0/47) Augment level: 4.5 Crafted by: Francosine Cornecillius Tackh A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Obsidianhacker (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 7 lightning 8 light 7 darkness Dmg.mod +3% lightning +3% blight +5% light +5% darkness Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +6% blight +7% light +7% darkness Unarmed combat: Power 115% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 lightning On Hit: 20% Moonlight Ray 3 On Hit: 10% Lightning Breath 3 On Hit: 20% Searing Light 3 On Hit: * 7% chance to reduce damage dealt by 19% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Floearc' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +9% cold Res.pen +10% mind Melee Ret 4 light ----- def ----- Resists +12% mind +18% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Corrosion0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Melee+ 5 acid Ranged+ 5 acid Dmg.mod +10% acid Melee Ret 5 acid ----- def ----- Resists +10% acid Corrosive Vapour: Level 2.5 Pwr.cost 19 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 9.74 acid damage in a radius of 3 each turn for 4 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
| On fingers | Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
| Around neck | wanderer's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | slag-weeping stralite dagger of sundering of projection (152% power, 20 apr)1.0 T4 dagger 1H weapon [Rare] Arcane/Master/Psionic Power 152% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +11.5% Atk.spd 100% Melee+ +8 fire burn On Hit: * Leaves behind burning slag behind on the target's tile, dealing 10 fire damage to any standing on it for 3 turns. * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +4 Wil +1 Mag ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Unleashes a wave of molten metal in a radius 5 cone, dealing 119 fire damage over 3 turns and leaving behind burning slag which deals 23 fire damage for 3 turns. Uses 10 power out of 15/15 Augment level: 6.5 Crafted by: Francosine Cornecillius Tackh Sharp, short and deadly. |
| Around waist | gutsy rough leather belt of the magus of the mystic1.0 T1 belt armor [Rare] Arcane/Nature/Master While equipped: dps ---------- Spell.pwr +5 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% temporal +3% nature +12% cold Phys.save +6 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +6 (+2 eff.) You gain increased all damage and all damage resist for each disabling effect you are under. The first effect gives +5% damage and resist, but subsequent effects give diminishing returns. For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence. Augment level: 2.6 Crafted by: Francosine Cornecillius Tackh A belt that goes around your waist. |
| In off hand | warbringer's brambled dwarven-steel dagger of crippling (129% power, 11 apr)1.0 T3 dagger 1H weapon [Rare] Nature/Master Power 129% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +9.2% Atk.spd 100% Melee+ +25 nature On Hit: * Thorny vines stick to the target, slowing their movement speed by 66% for 5 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Res.pen +5% nature +7% physical On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Resists +9% mind Disarm- +16% Cause brambles to erupt from a target area in radius 3, dealing 77 nature damage and pinning foes in the area for 4 turns. The brambles will remain in the area for 7 turns, dealing 25 nature damage to foes and slowing their movement speed by 66%. Uses 10 power out of 15/15 Augment level: 8.5 Crafted by: Francosine Cornecillius Tackh Sharp, short and deadly. |
| Cloak | thick lifewater cashmere cloak of Eldoral (3 def, 7 armour)2.0 T3 cloak armor [Rare] Nature/Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +15% darkness +20% temporal Melee Ret 2 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +3 (+1 eff.) Resists +15% cold Cut- +27% Gives 93% immunity to burning and wound effects Augment level: 4.5 Crafted by: Francosine Cornecillius Tackh A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable cured leather armour of protection from melee of stability (7 def, 12 armour)9.0 T2 light armor [Rare] Master While equipped: ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +6% Resists +5% arcane +6% physical Phys.save +13 (+3 eff.) Disease- +20% Disarm- +10% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Reduces damage from adjacent enemies by 21% Augment level: 2.6 Crafted by: Francosine Cornecillius Tackh A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 214; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
bloodstone copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Resists +6% nature +6% physical Max.HP +11.00 HP.reg +3.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Filthprophet the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +5 Wil dps ---------- Dmg.mod +9% physical Acc +20 (+6 eff.) Apr +4 ----- def ----- Resists +15% nature +9% physical Die.at -80.00 life ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Apprentice Staff (100% power, 0 apr, arcane element)5.0 T1 staff 2H weapon Reqs Mag 15 [Unique] Arcane Power 100% Range: 1.2x Uses 100% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +10% lightning +10% fire +10% arcane +10% cold ----- def ----- Resists +10% lightning +10% fire +10% arcane +10% cold ---------- misc Talents +1 Command Staff Masteries +0.20 Spell/Ordered hedgemagic +0.20 Spell/Force A staff that has been carefully constructed for novices of the Art. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 28 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
keeper's yew vilestaff of dusk (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Spell.spd +12% Dmg.mod +20% fire ---------- misc N.En/turn +0.12 Max.N.En +26.00 Light -1 Talents +1 Command Staff Paradox regeneration: -3.00 Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Winterreek' (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Mind.pwr +30 (+12 eff.) Dmg.mod +20% blight +9% cold +21% mind Res.pen +20% acid Melee Ret 6 cold ----- def ----- Defense +8 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 70.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Flashvengeance the steel greatsword (126% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapon Aptitude Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Phasing +30% On Crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% S.pwr/crit +4 Phasing +30% ---------- misc Max.mana +100.00 Light +3 Massive two-handed swords. |
Eagle Talon (136% power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 137% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +10.0% Atk.spd 100% Melee+ +10 lightning While equipped: dps ---------- Crit.mult +10.00% All.spd +10% ---------- misc Masteries +0.20 Wild-curse/Eagle aspect A curved and sharp blade, decorated with feathers. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
mitotic pulsing mindstar (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% On Hit: * 9% chance to slow global speed by 49% * 8% chance to reduce armor by 21% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belemira the Glacierworth4.0 T3 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +12 cold On Hit: * 20% chance to slow global speed by 49% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +24% cold Res.pen +20% cold Acc +15 (+5 eff.) ----- def ----- Resists +9% acid +6% nature Spell.save +18 (+8 eff.) Longbows are used to shoot arrows at your foes. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 13 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 31.16 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Phoenixlash (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% fire Res.pen +25% light +20% fire Melee Ret 10 fire ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +9% fire +5% arcane +12% light A suit of armour made of leather. |
stralite mail armour 'Relgylatharomas' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +1 Dex +11 Wil +6 Cun +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +17% blight +14% darkness Crit.chn- 15.00% Phys.save +18 (+4 eff.) Mind.save +18 (+6 eff.) ---------- misc Light +1 Infravis +3 A suit of armour made of mail. |
dwarven-steel plate armour 'Fireserpent' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex dps ---------- Melee+ 13 nature 15 cold Dmg.mod +6% fire Melee Ret 11 nature 10 cold ----- def ----- Armour +11 Fatigue +22% Resists +20% acid +15% lightning +15% fire +16% nature +14% cold Phys.save +16 (+4 eff.) A suit of armour made of metal plates. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Resists +5% acid +7% fire +7% lightning +7% cold Phys.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Sparkstone Sparkstone1.0 T1 wardstone armor [Unique] Psionic While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +2 (+1 eff.) Resists +10% lightning Dmg.red +1 all Mind.save +10 (+4 eff.) Proj.slow +10% Stun/Frz- +10% ---------- misc Wards +1 lightning Talents +1 Ward Brain Storm: Level 2.5 Pwr.cost 15 out of 30/30. Range 3 Travel.spd instantaneous Is a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 118.8 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
152 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Tundramaim (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +6% cold Apr +7 ----- def ----- Resists +12% lightning +12% acid +6% light +12% darkness Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 125 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Flashspire the steel torque of mindblast [power 190] (10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Res.pen +10% fire ----- def ----- Resists +3% physical Max.HP +100.00 Heal.mod +10% ---------- misc Max.hate +4.00 Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hailhue the steel torque of mindblast [power 180] (10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold Res.pen +10% mind Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +12% mind +12% cold Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Smearsquall' [power 185] (10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Defense +10 (+3 eff.) Resists +15% nature Mind.save +6 (+2 eff.) HP.reg +2.00 Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 185 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing yew wand of conjuration [power 245] (10 cooldown)2.0 T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 252 lightning damage Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
component of certainty (ranged)0.0 Crafted by a master Modifies crafted object: Weapon combat: Firing range: +1 While equipped: Accuracy: +12 Physical crit. chance: +5.0% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of nature's blessing (body)0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% nature * +25% arcane Masteries: * +0.2 Wild-gift / Antimagic Spell save: +18 Life regen: +1.00 Healing mod.: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of winter (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
bonus component (arcane retribution, arcane burst, inc damage arcane, bio cun, bio spell save)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 arcane While equipped: Melee retaliation: 4 arcane Changes stats: * +1 Cun Changes damage: * +6% arcane Spell save: +3 Components can be used to enhance items being crafted! |
bonus component (bio aquatic damage)0.0 Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Aquatic Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (inc damage arcane, dark numbing melee, resist darkness, resists pen cold, inc damage cold)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: * +9% darkness Changes resistances penetration: * +15% cold Changes damage: * +12% arcane * +6% cold Components can be used to enhance items being crafted! |
bonus component (mindcrit, hate on crit, resist mind, resist light, resists pen light, equilibrium on hit)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% mind * +6% light Changes resistances penetration: * +5% light Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (resist acid, resist light, inc damage cold, cold retribution, resists pen acid)0.0 Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes resistances: * +6% acid * +9% light Changes resistances penetration: * +5% acid Changes damage: * +9% cold Components can be used to enhance items being crafted! |
bonus component (resist mind, manaburn melee, resist light, resist darkness, inc damage light, inc damage mind)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn Changes resistances: * +3% darkness * +6% mind * +6% light Changes damage: * +9% light * +3% mind Components can be used to enhance items being crafted! |
bonus component (resist nature, lite radius, stat wil, see invisible)0.0 Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances: * +3% nature Light radius: +1 See invisible: +3 Components can be used to enhance items being crafted! |
bonus component (resists pen arcane, resists pen cold, cold retribution, stat wil)0.0 Modifies crafted object: While equipped: Melee retaliation: 6 cold Changes stats: * +7 Wil Changes resistances penetration: * +15% arcane * +10% cold Components can be used to enhance items being crafted! |
bonus component (spellpower, inc damage acid, increased vim, resist acid, resists pen cold, save spell)0.0 Modifies crafted object: While equipped: Changes resistances: * +9% acid Changes resistances penetration: * +5% cold Changes damage: * +6% acid Spell save: +3 Maximum vim: +20.00 Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (talent (Blinding Speed) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Blinding Speed level 4 Puts all charms on cooldown for 110 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Claw) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 4 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Invoke Darkness) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Invoke Darkness level 7 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning Speed) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Lightning Speed level 6 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Sand Breath) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Sand Breath level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Shield Pummel level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Speed Sap) )0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stun) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Stun level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
5 balanced component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
beaconing component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 temporal Changes resistances: * +5% - +10% temporal Affinity: lite Components can be used to enhance items being crafted! |
bladed component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
2 bright component (lite)0.0 Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
charmed component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 10% - 30% arcane While equipped: Changes damage: * +10% - +20% arcane Affinity: melee Components can be used to enhance items being crafted! |
chilling component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
8 cleansing component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
cleansing component (head)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +6% nature * +6% blight Affinity: head Components can be used to enhance items being crafted! |
component of Malphas (body)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of Vandryr (body)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +5 - +10 Spell crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
component of acid resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
2 component of acid resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
2 component of arcane resistance (shield)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% arcane Affinity: shield Components can be used to enhance items being crafted! |
component of balance (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of clarity (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of clarity (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of cold resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of cold resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
component of cunning (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of daylight (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of deftness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Movement speed: +10% - +20% Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
component of endurance (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
component of enduring (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of exorcism (melee)0.0 Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * On a Crit, strike your target with a blast of Light dealing 67 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 17 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fire (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of fire (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
2 component of fire (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
3 component of fire resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of fire warding (wardstone)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Maximum wards: * +1 - +5 fire Changes damage: * +10% - +20% fire Learn talent(s): * +1 - +5 Ward Affinity: wardstone Components can be used to enhance items being crafted! |
component of frost (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of health (lite)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Affinity: lite Components can be used to enhance items being crafted! |
component of impact (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +5 Con When activated: jump to a nearby location within range 6. The impact of your landing deals 79 physical damage (based on Strength), and knocks all enemies in a radius of 3 back up to 3 spaces away Costs 40/40 power Affinity: feet Components can be used to enhance items being crafted! |
component of knowledge (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
component of knowledge (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun * +3 - +7 Wil Mindpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of life (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (belt)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
component of life (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (ring)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
2 component of lightning resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of magic (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
8 component of massacre (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of momentum (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Pinning immunity: +10% - +30% Stun/Freeze immunity: +10% - +30% Knockback immunity: +10% - +30% Use talent when activated: Blinding Speed level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: feet Components can be used to enhance items being crafted! |
component of nature (ring)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
component of paradox (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 7 temporal While equipped: Changes resistances: * +9% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of phasing (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
component of piercing (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of power (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of repreive (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -3% - -10% Stamina each turn: Unhandled resolver: randartmax Use talent when activated: Second Wind level 1 - 3 Puts all charms on cooldown for 60 turns Affinity: feet Components can be used to enhance items being crafted! |
component of resilience (shield)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
component of rushing (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str * +3 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of speed (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
3 component of strength (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 While equipped: Physical power: +6 Changes stats: * +2 Str Affinity: hands Components can be used to enhance items being crafted! |
component of sundering (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: melee Components can be used to enhance items being crafted! |
component of temporal resistance (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
component of the arcanist (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Learn talent(s): * +1 Arcanist Arcanist: Passive - Increase Spellcrit by 2% per each enemy you can see in a radius of 2. Affinity: hat Components can be used to enhance items being crafted! |
component of the deep (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the depths (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
component of the mind (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% mind Changes damage: * +10% - +20% mind Affinity: hat Components can be used to enhance items being crafted! |
component of the mind (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the ravager (head)0.0 Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Ravager Ravager: Passive - Increase Physicalpower by 6.62 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. Affinity: head Components can be used to enhance items being crafted! |
component of the wilder (belt)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of tirelessness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
component of war (staff)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +20 Damage on hit: 5 - 20 physical While equipped: Accuracy: +5 - +20 Physical crit. chance: +5.0% - +15.0% Affinity: staff Components can be used to enhance items being crafted! |
component of wind (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 155 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of wizardry (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
creative component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
3 cruel component (staff)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
earthen component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
electrified component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 98 Lightning damage over 5 turns and giving them a 14% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
epiphanous component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
flaming component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
flaming component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
greater component (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
3 grounding component (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
grounding component (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
2 hateful component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
hating component (wardstone)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +5 Wil Hate each turn: +0.10 - +0.50 Maximum hate: +5.00 - +25.00 Affinity: wardstone Components can be used to enhance items being crafted! |
high-capacity component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
2 horrifying component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
impenetrable component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
4 insulating component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
keeper's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Casting speed: +10% - +20% Affinity: staff Components can be used to enhance items being crafted! |
lifebinding component (staff)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
luminate component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 light, 8 - 23 temporal Melee retaliation: 8 - 16 light, 8 - 16 temporal Changes resistances: * +10% - +30% light * +10% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
manaburning component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
mindwoven component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +16 Mindpower: +3 Mental crit. chance: +2% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
nature's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
nightruned component (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light * +5% - +15% darkness Affinity: belt Components can be used to enhance items being crafted! |
psion's component (wardstone)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +10 - +20 Affinity: wardstone Components can be used to enhance items being crafted! |
quick component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
ravager's component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% physical Changes damage: * +5% - +25% physical Affinity: belt Components can be used to enhance items being crafted! |
reinforced component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
2 rejuvenating component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
2 resilient component (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
ricochet component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for your shot to deal an extra 23 physical damage to your target and then ricochet to a second target, dealing 31 physical damage to it. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
sanctified component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% fire Reduced damage from: * +5% - +15% Demon Affinity: body Components can be used to enhance items being crafted! |
sandy component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 10% - 30% blinding physical While equipped: Changes damage: * +10% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
scholar's component (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
serrated component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Bleed, causing 194 Physical damage over 5 turns. While equipped: Changes damage: * +5% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
2 shimmering component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
spellwoven component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
stabilizing component (hat)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
starseer's component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% light * +3% - +15% darkness Affinity: hat Components can be used to enhance items being crafted! |
steady component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
sundering component (ranged)0.0 Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: ranged Components can be used to enhance items being crafted! |
2 surging component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 swashbuckler's component (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
thaloren component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
troll-hide component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
truestriking component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
warbringer's component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
warrior's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
woodsman's component (digger)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Francosine Cornecillius Tackh the Cornac Artificer level 10
77th Pyre 122nd year of Ascendancy at 04:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Francosine Cornecillius Tackh the Cornac Artificer level 20
5th Mirth 122nd year of Ascendancy at 09:48 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Francosine Cornecillius Tackh the Cornac Artificer level 30
49th Dusk 122nd year of Ascendancy at 05:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Francosine Cornecillius Tackh the Cornac Artificer level 11
78th Pyre 122nd year of Ascendancy at 14:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Francosine Cornecillius Tackh the Cornac Artificer level 25
41st Dusk 122nd year of Ascendancy at 16:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Francosine Cornecillius Tackh the Cornac Artificer level 33
59th Dusk 122nd year of Ascendancy at 14:41 see stats
Log
Voraldavea the swarming horror's dragonsfire trap's fire area effect hits Francosine Cornecillius Tackh for 50 fire damage.
Your summoned maulotaur disappears.
Francosine Cornecillius Tackh uses Infusion: Healing.
Francosine Cornecillius Tackh receives 199 healing from Infusion: Healing.
Francosine Cornecillius Tackh uses Infusion: Regeneration.
Francosine Cornecillius Tackh starts regenerating health quickly.
Voraldavea the swarming horror uses Venomous Strike.
Francosine Cornecillius Tackh is poisoned!
Francosine Cornecillius Tackh slows down.
Voraldavea the swarming horror's spell attains critical power!
Francosine Cornecillius Tackh is poisoned!
Voraldavea the swarming horror's Venomous Strike hits Francosine Cornecillius Tackh for 219 nature, (3 armor), 3 nature, (6 armor), 5 arcane, (5 armor), 4 fire, (6 armor), 5 lightning (236 total damage).
Poison from Voraldavea the swarming horror hits Francosine Cornecillius Tackh for 49 nature damage.
Deadly Poison from Voraldavea the swarming horror hits Francosine Cornecillius Tackh for 24 nature damage.
Voraldavea the swarming horror's dragonsfire trap's fire area effect hits Francosine Cornecillius Tackh for 50 fire damage.
Francosine Cornecillius Tackh activates his elm totem of healing (bandolier 2)!
Francosine Cornecillius Tackh receives 71 healing.
Voraldavea the swarming horror uses Bash and Smash.
Voraldavea the swarming horror performs a melee critical strike against Francosine Cornecillius Tackh!
Voraldavea the swarming horror performs a melee critical strike against Francosine Cornecillius Tackh!
Voraldavea the swarming horror hits Francosine Cornecillius Tackh for 32 physical, (5 armor), 4 lightning, 35 physical, (5 armor), 4 lightning (74 total damage).
Melee retaliation hits Voraldavea the swarming horror for 3 acid, 5 darkness, 3 light, 3 acid, 5 darkness, 3 light (21 total damage).
Voraldavea the swarming horror's dragonsfire trap's fire area effect hits Francosine Cornecillius Tackh for 50 fire damage.
Poison bursts out of Francosine Cornecillius Tackh's corpse!
Deadly Poison from Voraldavea the swarming horror hits Francosine Cornecillius Tackh for 87 nature damage.
Voraldavea the swarming horror's Bash and Smash hits Francosine Cornecillius Tackh for 298 physical, (4 armor), 4 nature, (5 armor), 4 arcane, (4 armor), 4 fire, (5 armor), 4 lightning (314 total damage).
Poison from Voraldavea the swarming horror hits Francosine Cornecillius Tackh for 61 nature damage.
Francosine Cornecillius Tackh the level 34 cornac artificer was naturalised to death by Voraldavea the swarming horror on level 3 of Lake of Nur.


































































