











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 27 / 41% |
| Size | small |
| Lifes / Deaths | Killed by Emotta the ogre warmaster at level 27 on the 36th Regrowth 123rd year of Ascendancy at 22:26 / 1 |
Primary Stats
| Strength | 18 (base 14) |
| Dexterity | 50 (base 38) |
| Constitution | 40 (base 31) |
| Magic | 39 (base 25) |
| Willpower | 31 (base 10) |
| Cunning | 54 (base 35) |
Resources
| Life | -226/647 |
| Mana | 23/361 |
| Stamina | 188/288 |
| Healing Factor | 1.5022297605397 |
| Regeneration | 0.37555744013487 |
Speed
| Mental | +15.000000000004% |
| Attack | +15% |
| Movement | +20% |
| Spell | +15.000000000004% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 78 |
| Crit Chance | 42% |
| APR | 26 |
| Speed | 0.78 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 78 |
| Crit Chance | 30% |
| APR | 16 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 20% |
| Speed | 0.86956521739128 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Physical | +21% |
| Lightning | +9% |
| Darkness | +30% |
| Temporal | +11% |
| Blight | +12% |
| Arcane | +13% |
| Acid | +12% |
| All | +6% |
Offense: Damage Penetration
| Physical | +17% |
| Lightning | +15% |
| Darkness | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (60.418071861941%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 27 |
| Mental Save | 25 |
Defense: Resistances
| Physical | + 2%( 70%) |
| Lightning | + 27%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 10%( 70%) |
| Acid | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 50% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the repented thief from death by Isilekira the snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice wyrm tooth. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Ivudarerin' (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Con +6 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Dmg.mod +6% blight Res.pen +12% physical Acc +15 (+3 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +3 Defense +5 (+1 eff.) Blindside: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Xerukira1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Res.pen +5% physical ----- def ----- Defense +25 (+5 eff.) Resists +6% lightning +3% temporal +6% darkness Phys.save +7 (+4 eff.) Heal.mod +17% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dourquench the hardened leather cap (22 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +3 Dex dps ---------- Res.pen +5% lightning +20% darkness Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 22% On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +22 (+5 eff.) Fatigue +3% Resists +6% darkness A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Glebrenne' (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee+ 10 acid 4 fire 6 cold 6 arcane 6 lightning Dmg.mod +4% arcane +6% acid Apr +2 ----- def ----- Armour +8 Fatigue +3% Resists +5% arcane +5% acid Phys.save +9 (+5 eff.) ---------- misc Max.stam +10.00 Unarmed combat: Power 122% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 ice +13 acid +6 fire +9 arcane +10 lightning On Crit.r2 +9 acid On Hit: 10% Corrosive Breath 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Arokalthobar (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun +3 Mag ----- def ----- Resists +3% acid Crit.chn- 10.00% Max.HP +21.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Voidwrither the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +24% darkness +6% all ----- def ----- Resists +6% lightning +3% blight +3% darkness +5% arcane Rings make your fingers look great! |
| On fingers | Korentir the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Dex +5 Cun dps ---------- Dmg.mod +3% arcane Acc +7 (+1 eff.) ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +2% physical ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around neck | Gloomcutter0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% * 20% chance to reduce armor by 33% ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 0% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
| Around waist | Xayaba the Arcnail1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +10% lightning Against +17% Summoned On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +6% acid +15% lightning D.Red.from +18% Summoned A belt that goes around your waist. |
| In off hand | Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | enveloping linen cloak of sorcery (7 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +7 (+1 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Cuthuhor' (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+10 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% physical Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Die.at -60.00 life ---------- misc Max.stam +30.00 A suit of armour made of leather. |
Inventory
Harothad the Ravenhunger0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Str +7 Wil +3 Cun dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +9% darkness ----- def ----- Resists +20% temporal Mind.save +9 (+4 eff.) Confus- +15% Pinning- +36% Knockbk- +35% ---------- misc Hate/m.crit +5.00 Amulets make your neck look great! |
void walker's elven-wood starstaff of might (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ----- def ----- Resists +10% darkness +12% temporal Def/telep +16 Res/telep +11% Dur/telep +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic stralite greatmaul of shearing (162% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 163% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +7 acid +7 nature While equipped: dps ---------- Res.pen +19% acid +17% nature +14% all Acc +19 (+4 eff.) Apr +23 Massive two-handed mauls. |
voratun longsword of enduring (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Con +7 Wil ----- def ----- Max.HP +34.00 Sharp, long, and deadly. |
Bokovon the stralite mace (144% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Disrupt Power 145% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 14% chance to slow global speed by 53% While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +14 Resists +6% mind Mind.save +9 (+4 eff.) Die.at -80.00 life Max.HP +100.00 Blind- +20% Blunt and deadly. |
acidic stralite mace of torment (150% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Blunt and deadly. |
stralite mace 'Chamuchak' (143% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: dps ---------- Spell.pwr +30 (+10 eff.) S.pwr/crit +10 Res.pen +25% arcane ---------- misc Mana/turn +0.16 Max.mana +80.00 Blunt and deadly. |
dwarven-steel waraxe 'Tarrivon' (119% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +9.5% Atk.spd 100% While equipped: Stats +4 Str +2 Con dps ---------- Phys.crit +11.0% Crit.mult +24.00% Acc +25 (+5 eff.) Apr +11 ----- def ----- Resists +12% light +6% lightning Crit.chn- 15.00% One-handed war axes. |
quick dwarven-steel waraxe of erosion (119% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Nature/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+2 eff.) One-handed war axes. |
caustic stralite waraxe of torment (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +21 acid +5 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +11% acid +13% nature Apr +9 One-handed war axes. |
flaming stralite waraxe of the mystic (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Arcane Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +12 fire While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+3 eff.) One-handed war axes. |
quick stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +11 (+2 eff.) One-handed war axes. |
stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Normal] Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
Squalorpower (132% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 133% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +16 nature On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Mind.pwr +30 (+10 eff.) Melee Ret 8 light ----- def ----- Resists +9% nature ---------- misc Psi/ret +0.08 Sharp, short and deadly. |
balanced stralite dagger of crippling (129% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 130% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +9 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +44% Sharp, short and deadly. |
plaguebringer's voratun dagger (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 23 While equipped: ----- def ----- Disease- +21% Sharp, short and deadly. |
voratun dagger of rage (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Acc +14 (+3 eff.) Sharp, short and deadly. |
elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +15 acid While equipped: dps ---------- Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
mighty voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +11% all Acc +19 (+4 eff.) Apr +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Arcsweep the pouch of dwarven-steel shots (17/17, 144% power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 145% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Rld cld 3 Proj.spd +200% Ranged+ +20 temporal +8 physical On Hit.r1 +12 fire On Crit.r2 +12 lightning While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Jetschism the pouch of dwarven-steel shots (18/18, 151% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +20 darkness +20 temporal On Hit.r1 +16 blight +16 temporal On Crit.r2 +20 darkness +20 lightning Shots are used with slings to pummel your foes to death. |
Mayoda (17/17, 157% power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 157% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 17 Ranged+ +20 blight +16 nature +20 mind On Hit.r1 +20 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Shots are used with slings to pummel your foes to death. |
Tarruroddamnir the Shademistress (24/24, 164% power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master/Psionic Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 24 Ranged+ +13 blight +37 darkness +8 arcane Against +13% Living On Hit.r1 +12 darkness On Crit.r2 +16 arcane On Hit: * 21% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
flaming pouch of stralite shots of paradox (22/22, 151% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +7 temporal On Hit.r1 +11 fire On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
swashbuckler's voratun shield of temporal resistance (+15%) (0 def, 10 armour, 179% power, 200 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 While equipped: Stats +3 Str +3 Dex dps ---------- Acc +14 (+3 eff.) On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +15% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe 'Zolar' (30 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Spell.crit +5% Dmg.mod +20% mind Apr +2 Melee Ret 6 blight ----- def ----- Defense +30 (+6 eff.) Resists +20% mind +11% all Spell.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's cashmere robe of darkness (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +13% mind +12% darkness Res.pen +7% mind ----- def ----- Resists +18% darkness +11% all ---------- misc Psi/turn +0.66 Max.psi +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of fire (+24%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +16% fire ----- def ----- Resists +15% all +24% fire Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +23% acid +13% light +14% darkness A suit of armour made of leather. |
enlightening voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% fire Mind.save +17 (+8 eff.) A suit of armour made of mail. |
hardened voratun mail armour of Eyal (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +9% physical +8% cold +9% lightning +9% fire Max.HP +47.00 HP.reg +8.00 Heal.mod +15% A suit of armour made of mail. |
blurring hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +11 (+2 eff.) Stealth +8 A belt that goes around your waist. |
blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +8 ----- def ----- Armour +3 ---------- misc Stam/turn +0.90 Max.stam +19.00 A pair of boots made of leather. |
insulating pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +7% cold ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +16 (+8 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +31% Unarmed combat: Power 119% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 89% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating elven-wood totem of healing [power 374] (23/15 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 15 cooldown 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By DoomRogue the Halfling Shadowblade level 17
71st Dusk 122nd year of Ascendancy at 00:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By DoomRogue the Halfling Shadowblade level 24
28th Regrowth 123rd year of Ascendancy at 17:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By DoomRogue the Halfling Shadowblade level 10
7th Flare 122nd year of Ascendancy at 07:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By DoomRogue the Halfling Shadowblade level 20
35th Haze 122nd year of Ascendancy at 07:14 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By DoomRogue the Halfling Shadowblade level 20
47th Haze 122nd year of Ascendancy at 11:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By DoomRogue the Halfling Shadowblade level 25
29th Regrowth 123rd year of Ascendancy at 17:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By DoomRogue the Halfling Shadowblade level 7
6th Mirth 122nd year of Ascendancy at 03:53 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DoomRogue the Halfling Shadowblade level 20
13rd Regrowth 123rd year of Ascendancy at 17:30 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By DoomRogue the Halfling Shadowblade level 20
13rd Regrowth 123rd year of Ascendancy at 10:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By DoomRogue the Halfling Shadowblade level 21
19th Regrowth 123rd year of Ascendancy at 00:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By DoomRogue the Halfling Shadowblade level 14
34th Dusk 122nd year of Ascendancy at 11:12 see stats
Log
--------------------------------
DoomRogue uses Dual Strike.
DoomRogue performs a melee critical strike against Silebeth the elven cultist!
Silebeth the elven cultist resists the silence!
Silebeth the elven cultist is stunned!
DoomRogue performs a melee critical strike against Silebeth the elven cultist!
Silebeth the elven cultist hits DoomRogue for 72 fire, 61 light (133 total damage).
DoomRogue hits Silebeth the elven cultist for (83 blocked), 0 physical, (4 blocked), 0 lightning, (2 blocked), 0 fire, (6 blocked), 0 acid, (3 blocked), 0 cold, (4 blocked), 0 arcane, (42 blocked), 0 darkness, (25 blocked), 0 temporal, (62 blocked), 0 physical, (3 blocked), 0 temporal, (4 blocked), 0 lightning, (2 blocked), 0 fire, (6 blocked), 0 acid, (3 blocked), 0 cold, (4 blocked), 0 arcane, (42 blocked), 0 darkness (0 total damage).
Emotta the ogre warmaster deactivates Blade Flurry.
Silebeth the elven cultist uses Emergency Steam Purge.
DoomRogue reacts to damage from Silebeth the elven cultist, mitigating the blow!.
DoomRogue tries to evade attacks.
DoomRogue loses sight!
Silebeth the elven cultist hits DoomRogue for (38 reacted , -4 stam), 119 fire (119 total damage).
Bleeding from DoomRogue hits Silebeth the elven cultist for (11 blocked), 0 physical (0 total damage).
--------------------------------
DoomRogue uses Feint.
Talent Heartseeker is ready to use.
Rotting Disease from Silebeth the elven cultist hits DoomRogue for 6 blight damage.
DoomRogue shrugs off Something's 'Decrepitude Disease'!
Something hits DoomRogue for 42 blight damage.
Emotta the ogre warmaster's Beyond the Flesh hits DoomRogue for (22 parried), 191 physical, 12 nature, 37 physical, (20 ignored), 0 lightning (241 total damage).
--------------------------------
DoomRogue uses Lunge.
DoomRogue misses Something.
Something hits DoomRogue for 16 blight damage.
DoomRogue reacts to damage from Something, mitigating the blow!.
DoomRogue is knocked back!
Something hits DoomRogue for (79 reacted , -4 stam), 203 physical (203 total damage).
DoomRogue the level 27 halfling shadowblade was pierced to death by Emotta the ogre warmaster on level 3 of Dark crypt.










































































































