











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 48 / 11% |
Size | medium |
Lifes / Deaths | Killed by Vendura the dolleg at level 34 on the 67th Pyre 123rd year of Ascendancy at 18:09 6 / 1 |
Primary Stats
Strength | 40 (base 16) |
Dexterity | 27 (base 11) |
Constitution | 50 (base 42) |
Magic | 128 (base 63) |
Willpower | 126 (base 57) |
Cunning | 81 (base 39) |
Resources
Life | 1063/1063 |
Paradox | 300 |
Healing Factor | 1.2786847857241 |
Regeneration | 4.1557255536034 |
Speed
Mental | -4.9960036108132E-12% |
Attack | -4.9960036108132E-12% |
Movement | +49.80425806594% |
Spell | -4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
See Invisible | 6 |
Offense: Mainhand
Damage | 64 |
Accuracy | 33 |
Crit Chance | 28% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 73% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +22% |
Mind | +24% |
All | 0% |
Physical | +37% |
Lightning | +6% |
Light | +47% |
Temporal | +91% |
Darkness | +73% |
Cold | +20% |
Fire | +9% |
Nature | +9% |
Offense: Damage Penetration
Acid | +40% |
Blight | +40% |
Arcane | +75% |
All | +25% |
Darkness | +39% |
Temporal | +61% |
Physical | +40% |
Fire | +53% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 80.940018633083 (40%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 54 |
Mental Save | 65 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 48%( 70%) |
All | + 25%( 70%) |
Darkness | + 70%( 70%) |
Light | + 51%( 70%) |
Temporal | + 42%( 70%) |
Physical | + 37%( 70%) |
Fire | + 30%( 70%) |
Lightning | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 76% |
Bleed Resistance | 50% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 987% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 740 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Chronomancy / Energy | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Extension |
talent | Reality Smearing |
talent | Disintegration |
talent | Empower |
talent | Energy Decomposition |
talent | Contingency |
talent | Matter Weaving |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You failed to protect the injured seer from death by Eliretira the stone troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Filio Flightfond. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Burb the snow giant champion. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1065. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +3 Mag +5 Wil +2 Cun dps ---------- Dmg.mod +9% nature +6% mind Res.pen +14% darkness +12% temporal ----- def ----- Armour +3 Resists +12% darkness +11% temporal Def/telep +15 Res/telep +13% Dur/telep +15% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Arcane While equipped: Stats +8 Str dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +12% mind Melee Ret 19 fire ----- def ----- Resists +7% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +20 Cun +6 Wil dps ---------- Mind.crit +13% Mind.pwr +10 (+2 eff.) Dmg.mod +15% temporal +20% cold +20% darkness +16% physical Res.pen +10% temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +6% acid +15% physical +20% darkness +30% cold +12% temporal Mind.save +42 (+10 eff.) ---------- misc Max.hate +15.00 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 247 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Tool | ![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% acid ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 219 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Dex +16 Mag +16 Wil +4 Con dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +39 (+7 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +17% light +6% mind ----- def ----- Resists +34% light ---------- misc Psi/ret +0.04 Light +3 See.Invis +6 Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +5 Str dps ---------- Mind.crit +1% Mind.pwr +10 (+2 eff.) Mov.spd +13% Acc +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Armour +10 Defense +18 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +4 Cun +6 Lck dps ---------- Spell.crit +1% Res.pen +15% blight ----- def ----- Stealth +6 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc T.Disarm +6 Light +3 Infravis +4 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +16% Crit.mult +20.00% Spell.pwr +45 (+9 eff.) Dmg.mod +6% lightning +9% fire +30% temporal Res.pen +25% arcane +28% fire ----- def ----- Armour +12 Hardiness +10% Resists +6% arcane Phys.save +12 (+5 eff.) ---------- misc Mana/turn +0.60 Max.mana +108.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Wil +4 Con dps ---------- Spell.crit +5% Spell.pwr +9 (+1 eff.) Res.pen +25% arcane ----- def ----- Armour +7 Resists +9% blight Mind.save +10 (+2 eff.) Max.HP +52.00 Disarm- +21% ---------- misc Mana/turn +0.15 Masteries +0.20 Technique/Grappling Unarmed combat: Power 128% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Hit: 10% Disarm 3 On Hit: 10% Battle Shout 3 On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Str +16 Mag +6 Wil +6 Cun dps ---------- Spell.crit +16% Phys.pwr +25 (+9 eff.) Spell.pwr +19 (+3 eff.) Dmg.mod +40% temporal +53% darkness +21% physical +22% arcane +30% light Res.pen +14% temporal +20% nature +15% physical Apr +3 ----- def ----- Resists +45% darkness +15% all Phys.save +6 (+3 eff.) Anom.red +16 ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +14 Mag +20 Wil +4 Cun dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Melee Ret 4 blight On Hit (Melee): * 24% chance to reduce all saves and defense by 38 ----- def ----- Defense +3 (+0 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.mana +120.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Acc +15 (+6 eff.) Apr +3 Melee Ret 6 physical ----- def ----- Fatigue -5% Resists +17% lightning +1% physical HP.reg +3.00 Stun/Frz- +26% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 660 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 255/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Sneer of Feeds the Cornac Paradox Mage level 40
53rd Dusk 123rd year of Ascendancy at 16:50 see stats
By Sneer of Feeds the Cornac Paradox Mage level 40
3rd Dusk 123rd year of Ascendancy at 02:00 see stats
By Sneer of Feeds the Cornac Paradox Mage level 47
47th Haze 123rd year of Ascendancy at 17:19 see stats
By Sneer of Feeds the Cornac Paradox Mage level 44
66th Dusk 123rd year of Ascendancy at 14:08 see stats
By Sneer of Feeds the Cornac Paradox Mage level 44
62nd Dusk 123rd year of Ascendancy at 05:37 see stats
By Sneer of Feeds the Cornac Paradox Mage level 27
5th Decay 122nd year of Ascendancy at 16:14 see stats
By Sneer of Feeds the Cornac Paradox Mage level 10
10th Flare 122nd year of Ascendancy at 08:57 see stats
By Sneer of Feeds the Cornac Paradox Mage level 42
58th Dusk 123rd year of Ascendancy at 19:34 see stats
By Sneer of Feeds the Cornac Paradox Mage level 32
64th Regrowth 123rd year of Ascendancy at 23:34 see stats
By Sneer of Feeds the Cornac Paradox Mage level 28
6th Decay 122nd year of Ascendancy at 23:34 see stats
By Sneer of Feeds the Cornac Paradox Mage level 22
41st Haze 122nd year of Ascendancy at 07:47 see stats
By Sneer of Feeds the Cornac Paradox Mage level 34
7th Pyre 123rd year of Ascendancy at 15:44 see stats
By Sneer of Feeds the Cornac Paradox Mage level 26
76th Haze 122nd year of Ascendancy at 20:26 see stats
By Sneer of Feeds the Cornac Paradox Mage level 34
4th Pyre 123rd year of Ascendancy at 12:46 see stats
By Sneer of Feeds the Cornac Paradox Mage level 45
66th Dusk 123rd year of Ascendancy at 18:18 see stats
By Sneer of Feeds the Cornac Paradox Mage level 10
10th Flare 122nd year of Ascendancy at 08:56 see stats
By Sneer of Feeds the Cornac Paradox Mage level 20
29th Haze 122nd year of Ascendancy at 23:50 see stats
By Sneer of Feeds the Cornac Paradox Mage level 30
58th Regrowth 123rd year of Ascendancy at 01:11 see stats
By Sneer of Feeds the Cornac Paradox Mage level 40
2nd Dusk 123rd year of Ascendancy at 09:19 see stats
By Sneer of Feeds the Cornac Paradox Mage level 29
7th Regrowth 123rd year of Ascendancy at 13:25 see stats
By Sneer of Feeds the Cornac Paradox Mage level 44
66th Dusk 123rd year of Ascendancy at 14:39 see stats
By Sneer of Feeds the Cornac Paradox Mage level 34
79th Pyre 123rd year of Ascendancy at 17:51 see stats
By Sneer of Feeds the Cornac Paradox Mage level 43
58th Dusk 123rd year of Ascendancy at 22:48 see stats
By Sneer of Feeds the Cornac Paradox Mage level 25
75th Haze 122nd year of Ascendancy at 15:45 see stats
By Sneer of Feeds the Cornac Paradox Mage level 9
4th Mirth 122nd year of Ascendancy at 20:40 see stats
By Sneer of Feeds the Cornac Paradox Mage level 29
8th Decay 122nd year of Ascendancy at 04:39 see stats
By Sneer of Feeds the Cornac Paradox Mage level 13
4th Haze 122nd year of Ascendancy at 09:55 see stats
By Sneer of Feeds the Cornac Paradox Mage level 24
43rd Haze 122nd year of Ascendancy at 20:45 see stats
By Sneer of Feeds the Cornac Paradox Mage level 47
13rd Haze 123rd year of Ascendancy at 15:44 see stats
By Sneer of Feeds the Cornac Paradox Mage level 24
43rd Haze 122nd year of Ascendancy at 15:39 see stats
By Sneer of Feeds the Cornac Paradox Mage level 18
26th Haze 122nd year of Ascendancy at 12:04 see stats
By Sneer of Feeds the Cornac Paradox Mage level 39
2nd Dusk 123rd year of Ascendancy at 09:19 see stats
By Sneer of Feeds the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 12:07 see stats
Log
Rested for 37 turns (stop reason: dialog is displayed).
You gain 4.46 gold from the transmogrification of miner's voratun helm of ire (0 def, 9 armour).
You gain 6.52 gold from the transmogrification of brawler's drakeskin leather gloves (0 def, 3 armour).
You gain 5.00 gold from the transmogrification of Shoes of Moving Slowly (0 def, 0 armour).
You gain 5.14 gold from the transmogrification of searing drakeskin leather armour (20 def, 8 armour).
You gain 4.71 gold from the transmogrification of radiant reinforced leather armour of lightning resistance (12 def, 7 armour).
You gain 8.36 gold from the transmogrification of shimmering dragonbone vilestaff of protection (136% power, 6 apr, blight element).
You gain 9.60 gold from the transmogrification of greater elven-wood magestaff of power (129% power, 5 apr, fire element).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 54th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:46.
Today is the 55th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 56th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Saving game...
Saving done.
Saving game...
Saving done.