











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Items Vault 1.7.6Donators/Buyers bonus! Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 16 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 16 bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves, wererats, temporal mages and dragon queens and discover unique artifacts in your journey to glory!
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Zilquish |
| Class | Wyrmic |
| Level / Exp | 41 / 75% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 12 on the 9th Dusk 122nd year of Ascendancy at 06:51 5 / 2Killed by Ce'Niwe the dozing treant at level 22 on the 11st Haze 122nd year of Ascendancy at 12:23 |
Primary Stats
| Strength | 94 (base 19) |
| Dexterity | 46 (base 18) |
| Constitution | 114 (base 22) |
| Magic | 109 (base 53) |
| Willpower | 155 (base 60) |
| Cunning | 99 (base 60) |
Resources
| Mana | 793/1016 |
| Equilibrium | 43 |
| Vim | 231/231 |
| Life | 4330/4330 |
| Steam | 100/100 |
| Stamina | 534/534 |
| Psi | 184/225 |
| Healing Factor | 2.0996463089012 |
| Regeneration | 81.590671269976 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +69.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 17 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 60 |
| Crit Chance | 56% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +57% |
| Blight | +60% |
| Arcane | +38% |
| Cold | +93% |
| All | +20% |
| Darkness | +23% |
| Physical | +68% |
| Lightning | +38% |
| Mind | +35% |
| Fire | +151% |
| Nature | +77% |
Offense: Damage Penetration
| Mind | +41% |
| Lightning | +5% |
| Acid | +10% |
| Cold | +32% |
| Blight | +15% |
| Physical | +8% |
| Fire | +45% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 141.38398294254 (76.987013568881%) |
| Defense | 51 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 68 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 70%( 70%) |
| All | + 33%( 70%) |
| Physical | + 50%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 65%( 70%) |
| Mind | + 37%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 60% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 56% |
Inscriptions (6/6)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.9 steam per turn. Can be activated for an instant burst of 90 steam. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 459 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 467 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 801 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Heart of Fire | 1.00 |
| 5 |
| 1 |
| 1 |
| 0 |
| Psionic / Absorption | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Corruption / Torture | 1.40 |
| 5 |
| 5 |
| 5 |
| 4 |
| Technique / Two-handed assault | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Slime | 1.00 |
| 1 |
| 1 |
| 5 |
| 0 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5 |
| 5 |
| 0 |
| 0 |
| Corruption / Demonic pact | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1 |
| 5 |
| 0 |
| 0 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Ooze | 1.00 |
| 5 |
| 1 |
| 1 |
| 5 |
| Spell / Enhancement | 1.00 |
| 1 |
| 3 |
| 1 |
| 5 |
| Corruption / Brutality | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
| Technique / Shield defense | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Technique / Shield offense | 1.30 |
| 1 |
| 4 |
| 1 |
| 0 |
| Corruption / Doom shield | 1.00 |
| 1 |
| 3 |
| 4 |
| 1 |
| Wild-gift / Storm drake aspect | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5 |
| 5 |
| 2 |
| 0 |
| Technique / Combat training | 1.30 |
| 5 |
| 2 |
| 5 |
| 1 |
| 1 |
| 0 |
| Wild-gift / Harmony | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Race / Ogre | 1.00 |
| 1 |
| 5 |
| 5 |
| 5 |
| Corruption / Torment | 1.00 |
| 2 |
| 1 |
| 1 |
| 2 |
| Corruption / Demonic strength | 1.00 |
| 1 |
| 1 |
| 3 |
| 1 |
| Steamtech / Physics | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Undead / Zilquish | 1.80 |
| 9 |
| 4 |
| 5 |
| 0 |
| Steamtech / Chemistry | 1.00 |
| 1 |
| 2 |
| 0 |
| 0 |
| Wild-gift / Call of the wild | 1.30 |
| 2 |
| 1 |
| 0 |
| 0 |
Effects
| talent | Fiery Hands |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Shield Wall |
| talent | Blood Shield |
| talent | Hardened Core |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| talent | Blood Vengeance |
| talent | Thermal Shield |
| talent | Overkill |
| talent | Kinetic Shield |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| talent | Elemental Harmony |
| talent | Share the Pain |
| talent | Shock Hands |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed warg claw. * You've found the needed pouch of luminous horror dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | Everpyre Blade (38-53 power, 10 apr) 3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire other ------- Talents +3 Cursed Arm This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
| Around waist | Hathyhir the drakeskin leather belt |
| Quiver | Ravenwaker (12/12, 22-26 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 22.0 - 26.4 Physical Uses 92% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 12 On-ranged-hit +20 darkness On-Hit, radius 1 +4 darkness +4 light On-crit, radius 2 +16 darkness On Hit: * 10% chance to reduce damage dealt by 30% Shots are used with slings to pummel your foes to death. |
| On hands | Moldquell (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex +5 Cun offense ------ Mindpower +7 (+1 eff.) On-Hit 10 lightning 21 darkness 40 mind Damage +11% lightning +9% cold +3% nature Ignore resists +5% nature +5% cold On-Hit (Melee): * 11% chance to reduce all saves and defense by 38 * 10% chance to slow global speed by 66% defense ------ Armor +3 Fatigue +5% Resistance +9% lightning +9% nature Physical save +9 (+2 eff.) Mind save -6 (-2 eff.) Disarm Resist +100% other ------- Talents +5 Iron Grip Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern 'Unlightsteel'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind defense ------ Resistance +3% acid +6% cold +12% darkness Physical save +6 (+1 eff.) Life +20.00 Healmod +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (13 def, 0 armour) 4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+4 eff.) Fatigue +4% Resistance +35% fire Silence Resist +40% Meteor Rain: Effective talent level: 3.5 Power cost 25 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 239.52 fire and 160.14 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On feet | Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold Physical save +15 (+3 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | Stokeradiance the ash totem of summon tentacle [power 185] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +6% Spellpower/crit +4 Damage +12% blight +18% fire Ignore resists +26% mind +20% fire defense ------ Resistance +21% fire Mind save +12 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 437 Base Damage: 219 Armor: 17 All Resist: 10 Puts all charms on 25 turn cooldown 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aredheta the stralite ring |
| On fingers | Cracklestoker 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% physical +11% fire Ignore resists +5% lightning On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Resistance +3% blight +22% fire +5% arcane +6% lightning other ------- Stamina/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Rings make your fingers look great! |
| Around neck | Torchstreak the Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +3 Mag +6 Con offense ------ Physical Power +7 (+2 eff.) Spellpower/crit +4 Combat Speed +10% Damage +3% fire +7% physical +3% nature +3% darkness When Hit 4 fire defense ------ Armor +10 Fatigue +2% Resistance +12% temporal +20% physical +18% darkness +18% light Blind Resist +31% Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% other ------- Mana/turn +0.30 Max mana +31.00 A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | voratun battleaxe 'Ameneg' (77-116 power, 4 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 77.0 - 115.5 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +13 Str +19 Wil +19 Con offense ------ Damage +19% physical Accuracy +34 (+7 eff.) defense ------ Resistance +12% cold Physical save +6 (+1 eff.) Unlife -20.00 life Life +169.00 Life Regen +4.08 Blind Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +3 Flame Bolts Massive two-handed battleaxes. |
| Absorbed Mindstar | living mindstar 'Harileg' (17-19 power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: 13% Blood Spray level 3 While equipped: Stats +1 Str +1 Mag +2 Cun offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 cold Damage +12% acid +10% physical +29% cold +18% arcane +10% fire Ignore resists +10% acid +27% cold +8% physical +10% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Armor +14 Resistance +12% cold Life +29.00 Life Regen +1.30 Heal-on-summon +38 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 60% Wil, 20% Mag Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+2 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +4 Blood Shield +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Barakath the cashmere cloak (2 def, 12 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +6% physical defense ------ Armor +12 Defense +2 (+1 eff.) Resistance +11% nature +11% blight Physical save +9 (+2 eff.) Life Regen +4.00 Healmod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant elven-silk robe of power (0 def, 0 armour) |
Inventory
steam generator implant of the sneak (steam 15)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 23 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.9 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 40; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -841; dur 6; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -841 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 841 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1312%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1312% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 895%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 895% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 61; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 61 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 666; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 666 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, fire, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 fire, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 13; phase 48; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 13 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 46; resist 65%; move 55%; dur 5; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 65% all resistance, you move 55% faster, and you are invisible (power 46). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 294; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 294 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 182; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Durekor0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Spell Crit +5% Spellpower +30 (+6 eff.) Spellpower/crit +6 Damage +9% blight defense ------ Armor +5 Defense +6 (+2 eff.) Max Resistance +4% all Physical save +15 (+3 eff.) Spell save +9 (+2 eff.) other ------- Mana-on-crit +2.00 Max vim +50.00 Amulets make your neck look great! |
Furnacestriker the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% blight Ignore resists +10% fire When Hit 6 blight 8 fire defense ------ Resistance +6% blight +16% temporal +6% fire Pinning Resist +31% Knockbk Resist +31% Amulets make your neck look great! |
Radhesta the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Wil +2 Cun offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) defense ------ Mind save +13 (+4 eff.) Confus Resist +12% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +3.00 Amulets make your neck look great! |
Blastwasp the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +3% nature +3% lightning Ignore resists +15% nature defense ------ Resistance +3% acid Physical save +4 (+1 eff.) Rings make your fingers look great! |
Shockbreeze the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Mag offense ------ Damage +18% nature When Hit 10 lightning defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
copper ring 'Emara'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% fire Ignore Armor +1 defense ------ Resistance +3% blight +20% fire +2% physical +6% acid Rings make your fingers look great! |
stralite battleaxe 'Kilnstun' (58-88 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +27 fire While equipped: Stats +13 Str +5 Dex +9 Mag +13 Wil +12 Cun +12 Con offense ------ Damage +12% fire +15% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Massive two-handed battleaxes. |
Moon (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 12% Wil, 12% Cun Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 12% Wil, 12% Cun Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 80% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
enhanced steel greatsword of rage (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 24.0 - 38.4 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +17 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con offense ------ Damage +13% physical Accuracy +19 (+4 eff.) Massive two-handed swords. |
Torudondil the steel longsword (12-17 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master/Psionic Weapon Damage 12.0 - 16.8 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +11 mind On Hit: * 18% chance to reduce all saves and defense by 38 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +3 Str +1 Dex +2 Mag +6 Wil +2 Cun +3 Con offense ------ Spellpower +10 (+2 eff.) Damage +7% physical Accuracy +6 (+2 eff.) When Hit 2 blight other ------- Vim-on-crit +2.00 Sharp, long, and deadly. |
steel longsword 'Glitterpierce' (13-18 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 13.0 - 18.2 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 31 * 25% chance for lightning to strike from the target to a second target dealing 113 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 While equipped: offense ------ Physical Crit +7.0% Damage +6% blight defense ------ Resistance +3% light Sharp, long, and deadly. |
stralite longsword 'Neralrana' (44-62 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 44.0 - 61.6 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Str +11 Dex +8 Mag +11 Wil +8 Cun +8 Con offense ------ Combat Speed +10% Ignore resists +25% mind Accuracy +15 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Resistance +3% mind Sharp, long, and deadly. |
Bethussra the Dimkarma (48-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 47.5 - 66.5 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +16 mind On Hit: * 21% chance to reduce all saves and defense by 38 While equipped: Stats +14 Wil +4 Cun +11 Con offense ------ Physical Crit +11.0% Critical power +19.00% Damage +6% lightning +9% darkness Ignore Armor +9 When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Resistance +9% lightning Life +58.00 Blunt and deadly. |
blooming living mindstar of clarity (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Mind save +4 (+1 eff.) Healmod +25% Heal-on-summon +25 other ------- Max psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Cyralle' (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +12 arcane On-Hit, radius 1 +4 arcane While equipped: Stats +3 Str +1 Dex +1 Wil +3 Cun offense ------ Mind Crit +1% Critical power +7.00% Mindpower +2 (+0 eff.) On-Hit (Melee): * 20% chance to reduce armor by 41% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of storms (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con offense ------ Mind Crit +2% Mindpower +4 (+0 eff.) On-Hit 4 lightning Damage +7% lightning Ignore resists +9% lightning defense ------ Resistance +7% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ereramnir the elm vilestaff (10-12 power, 2 apr, acid element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% acid defense ------ Resistance +3% mind +9% cold Life +80.00 other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% cold defense ------ Mind save +8 (+3 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
blighted dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +21 (+4 eff.) Damage +30% blight other ------- Vim-on-crit +3.00 Max vim +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Dourwire' (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +49.00% Spellpower +38 (+8 eff.) On-Hit 27 fire Damage +30% fire +3% temporal +9% darkness +12% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +3% temporal other ------- Mana/turn +0.47 See Invisibility +9 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
quick voratun steamsaw of crushing (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego++] Master/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +92 Uses 1.0 Steam When used to Attack: Weapon Damage 10.0 - 11.0 Physical Uses On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex offense ------ Physical Crit +15.0% Physical Power +9 (+2 eff.) Combat Speed +10% Accuracy +14 (+3 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's dwarven-steel steamsaw of projection (21-32 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego++] Master/Psionic/Steamtech Weapon Damage 21.0 - 31.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +4 Str +4 Dex offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Camaroddavor1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Mindpower +25 (+5 eff.) Damage +0% acid +0% fire +0% nature +0% blight defense ------ Resistance +6% lightning +5% temporal +3% fire other ------- EQ when Hit +0.08 A belt that goes around your waist. |
Earochik the Deepsripper1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +5% lightning +20% acid When Hit 4 darkness defense ------ Spell save +5 (+1 eff.) other ------- Size +1 A belt that goes around your waist. |
noble's rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+0 eff.) Against +15% Summoned defense ------ Resist Against +17% Summoned Physical save +5 (+1 eff.) A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere robe 'Blizzardnight' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +0 Str +4 Mag +2 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +3 Damage +10% acid +5% physical +9% light +15% fire +10% arcane +14% cold Ignore resists +10% cold defense ------ Resistance +12% acid +10% physical +3% light +18% cold +12% fire +11% all Silence Resist +27% other ------- Max mana +33.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Cinderreaper' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +0 Str +0 Mag offense ------ Mind Crit +5% Mindpower +4 (+0 eff.) Damage +15% blight Ignore resists +20% blight +15% fire defense ------ Resistance +12% acid +30% fire +9% blight +11% all Mind save +24 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe of corrosion (+19%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +4 Str +5 Mag +5 Wil offense ------ Damage +13% acid +8% physical +6% cold +7% lightning defense ------ Resistance +19% acid +5% cold +6% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelylayarath (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Mag +1 Wil +1 Con offense ------ Mindpower +20 (+4 eff.) defense ------ Armor +1 Resistance +6% fire +6% cold other ------- Infravision +1 A pair of boots made of leather. |
Glurin the hardened leather gloves (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +1 Wil +7 Con offense ------ Spell Crit +2% On-Hit 12 acid Damage +10% acid When Hit 6 arcane defense ------ Armor +7 Hardiness +5% Resistance +11% acid +6% physical other ------- Mana-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lightningsever the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun offense ------ Damage +6% lightning +16% fire When Hit 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +10% lightning +23% temporal +24% fire Mind save +12 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... |
Urthydodunarand the Boghacker (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +8 Dex +3 Wil +6 Cun +4 Con offense ------ Damage +12% nature +15% fire +15% darkness +15% mind defense ------ Defense +2 (+1 eff.) Resistance +15% mind Crit Resistance 15.00% A pointy cloth hat, very wizardly... |
wrathful voratun shield of crushing (0 def, 10 armour, 71-85 power, 195 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 71.0 - 85.2 Physical Uses 60% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +195 On-crit, radius 2 +40 light +40 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +18.0% Physical Power +15 (+4 eff.) On shield block: * Deals 169 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +15% light +10% fire other ------- Talents +1 Block Handheld deflection devices. |
demon seed [dolleg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (37, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (44, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +67% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (33, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 27.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (39, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (35, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (34, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (46, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (32, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (24, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (48, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (47, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (45, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (46, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (36, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% blight +35% fire +35% physical Damage Reduction +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (32, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +23% acid +23% physical +23% blight Ignore resists +16% acid +16% physical +16% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (47, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +25% blight +25% fire +25% darkness Ignore resists +18% blight +18% fire +18% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (48, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% acid +35% darkness +35% blight Damage Reduction +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1158 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shimmernail the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str defense ------ Resistance +3% lightning other ------- Infravision +1 See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Cyrobeth' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +6% nature defense ------ Defense +5 (+2 eff.) Resistance +11% nature Spell save +9 (+2 eff.) Life +60.00 Poison Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(186 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Arayamira the yew totem of summon tentacle [power 250] (25 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +8 Mag offense ------ Critical power +20.00% Spellpower/crit +6 When Hit 4 blight defense ------ Resistance +9% blight other ------- Mana-on-crit +2.00 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 650 Base Damage: 295 Armor: 18 All Resist: 24 Puts all charms on 25 turn cooldown 100% to heal for 75. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Velulle' [power 200] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Con offense ------ Critical power +20.00% Damage +3% blight +9% physical defense ------ Armor +4 Resistance +5% arcane other ------- Stamina/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Madness (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Wyrm the Zilquish Wyrmic level 41
25th Pyre 123rd year of Ascendancy at 17:00 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Wyrm the Zilquish Wyrmic level 22
11st Haze 122nd year of Ascendancy at 04:45 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Wyrm the Zilquish Wyrmic level 28
73rd Haze 122nd year of Ascendancy at 02:44 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Wyrm the Zilquish Wyrmic level 10
4th Dusk 122nd year of Ascendancy at 08:57 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Wyrm the Zilquish Wyrmic level 20
67th Dusk 122nd year of Ascendancy at 06:20 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Wyrm the Zilquish Wyrmic level 30
6th Allure 123rd year of Ascendancy at 21:08 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By Wyrm the Zilquish Wyrmic level 40
16th Pyre 123rd year of Ascendancy at 08:16 see stats
Shasshhiy'Kaish (Madness (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Wyrm the Zilquish Wyrmic level 41
25th Pyre 123rd year of Ascendancy at 05:34 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Wyrm the Zilquish Wyrmic level 32
15th Regrowth 123rd year of Ascendancy at 21:28 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Wyrm the Zilquish Wyrmic level 21
75th Dusk 122nd year of Ascendancy at 13:49 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Wyrm the Zilquish Wyrmic level 9
1st Flare 122nd year of Ascendancy at 03:30 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Wyrm the Zilquish Wyrmic level 38
25th Regrowth 123rd year of Ascendancy at 05:25 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Wyrm the Zilquish Wyrmic level 25
49th Haze 122nd year of Ascendancy at 06:07 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Wyrm the Zilquish Wyrmic level 32
6th Regrowth 123rd year of Ascendancy at 03:24 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Wyrm the Zilquish Wyrmic level 21
75th Dusk 122nd year of Ascendancy at 02:59 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You may not change level so soon after a kill (3 game turns left to wait)!
Talent Inner Power is ready to use.
Talent Shield Slam is ready to use.
Wyrm is no longer surging arcane power.
You gain 2.01 gold from the melting of elven-silk robe of power (0 def, 0 armour).
You gain 6.83 gold from the melting of elven-silk robe of Linaniil (0 def, 0 armour).
You gain 5.33 gold from the melting of shimmering elven-wood starstaff of fate (25-30 power, 5 apr, physical element).
You gain 12.15 gold from the melting of dragonbone vilestaff of the prodigy (30-36 power, 6 apr, blight element).
You collect a new ingredient: stack of herbs (sessali) (1).
You gain 7.23 gold from the melting of wrathful vined mindstar of venom (5-6 power, 18 apr, mind damage).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 14.40 gold from the melting of Aryrin the Strikewinnow (16-18 power, 40 apr, mind damage).
You collect a new ingredient: lump of voratun (1).
You gain 20.00 gold from the melting of The Black Maul (70-105 power, 15 apr).
You collect a new ingredient: lump of steel (1).
You gain 5.06 gold from the melting of truestriking steel dagger of daylight (12-16 power, 6 apr).
You collect a new ingredient: lump of steel (1).
You gain 22.24 gold from the melting of steel dagger 'Lavapiety' (12-15 power, 6 apr).
You gain 2.11 gold from the melting of blink rune (range 5; phase 22; cd 16).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of wild infusion (res 18%; mental, magical; dur 3; cd 11).
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.








































































































































































































