Doom the level 9 Maj'Eyal Whitehoof Doombringer by lzyluker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceMaj'Eyal Whitehoof
ClassDoombringer
Level / Exp9 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 17)
Dexterity12 (base 10)
Constitution36 (base 33)
Magic42 (base 15)
Willpower12 (base 10)
Cunning18 (base 11)

Resources

Life492/492
Stamina129/129
Vim152/152
Healing Factor1.1979202340232
Regeneration4.3934287323625

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage46
Accuracy40
Crit Chance5%
APR6
Speed1.00

Offense: Spell

Spellpower33
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+3%
Fire+16%
Nature+5%

Offense: Damage Penetration

Blight+15%
Fire+5%
Mind+15%

Defense: Base

Armour (hardiness)30.317011280365 (72.903125182002%)
Defense14
Ranged Defense14
Fatigue7
Physical Save36
Spell Save24
Mental Save10

Defense: Resistances

Arcane+ 15%( 70%)
Cold+ 7%( 70%)
All+ 4%( 70%)
Darkness+ 9%( 70%)
Light+ 10%( 70%)
Temporal+ 13%( 70%)
Physical+ 11%( 70%)
Fire+ 24%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Disarm Resistance32%
Bleed Resistance100%
Teleport Resistance10%
Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
4
0
0
0
Corruption / Shadowflame1.30
0
0
0
0
Corruption / Heart of Fire1.30
1
3
1
0
Corruption / Brutality1.30
5
0
0
0
Technique / Combat techniques1.30
0
0
0
0
Technique / Combat veteran1.30
1
1
0
0

Generic Talents

Cunning / Survival1.00
0
0
0
0
Race / Whitehooves1.00
5
1
0
0
Corruption / Oppression1.30
0
0
0
0
Corruption / Demonic strength1.30
0
0
0
0
Corruption / Hexes1.10
0
0
0
0
Technique / Combat training1.30
1
3
0
3
1
0

Effects

Quests

done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Doom the Maj'Eyal Whitehoof Doombringer level 7
8th Mirth 122nd year of Ascendancy at 01:00
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Doom wears (replacing
resilient linen cloak (1 def, 0 armour)): linen cloak 'Freezeworth' (1 def, 10 armour).

You gain 10.00 gold from the transmogrification of
Planar Beacon.
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 6.40 gold from the transmogrification of
Betotira the Strikewing (2 def, 4 armour).
You gain 1.92 gold from the transmogrification of
cinder iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 6.52 gold from the transmogrification of
Rootwire the pair of iron boots (0 def, 3 armour).
You gain 7.31 gold from the transmogrification of
Thunderobeisance (1 def, 0 armour).
You gain 6.28 gold from the transmogrification of
rough leather belt 'Quenchspar'.
You gain 1.20 gold from the transmogrification of
blooming mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 14.92 gold from the transmogrification of
iron mace 'Earydar' (18-26 power, 2 apr).
You gain 7.40 gold from the transmogrification of
Halendur the Ebonyshear (22-31 power, 3 apr).
You gain 6.86 gold from the transmogrification of
Icequick the iron battleaxe (13-20 power, 1 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the duelist (absorb 86; dur 4; cd 18).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 17).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.