Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Furrae Race 1.7.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Allow Respec Anywhere 1.2.3Race: Jury-rig 1.7.0Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them. (Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™) (License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: ) Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Items Vault 1.7.6Donators/Buyers bonus! No Level Limit 1.7.6This addon allows levels past 50. The acendency evolved mod was used as a base. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Allure |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Mekurabe |
| Class | Annihilator |
| Level / Exp | 22 / 69% |
| Size | big |
| Lifes / Deaths | Killed by Emelybeth the snow cat at level 16 on the 2nd Mirth 7493rd year of Ascendancy at 06:03 2 / 4Killed by Xerinn the thief at level 20 on the 7th Mirth 7493rd year of Ascendancy at 21:08 Killed by Emelarialle the red ooze at level 22 on the 2nd Flare 7493rd year of Ascendancy at 15:18 Killed by MekuAnni at level 22 on the 2nd Flare 7493rd year of Ascendancy at 15:20 |
Primary Stats
| Strength | 46 (base 16) |
| Dexterity | 57 (base 51) |
| Constitution | 41 (base 18) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 133 (base 51) |
Resources
| Life | 579/579 |
| Steam | 130/130 |
| Healing Factor | 1.3734711658099 |
| Regeneration | 4.7078366003074 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 48 |
| Crit Chance | 52% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +21% |
| Blight | +16% |
| Nature | +17% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 23 (100%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 4.5825702270645 |
| Physical Save | 44 |
| Spell Save | 10 |
| Mental Save | 68 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 19%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 19% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 189% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 94%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Magnetism | 1.30 |
| 5 |
| 2 |
| 1 |
| 1 |
| Steamtech / Artillery | 1.30 |
| 5 |
| 5 |
| 0 |
| 0 |
| Steamtech / Chemical warfare | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Heavy weapons | 1.30 |
| 4 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 1.30 |
| 5 |
| 5 |
| 2 |
| 0 |
| Steamtech / Gadgets | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
| Steamtech / Turrets | 1.30 |
| 5 |
| 5 |
| 5 |
| 0 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2 |
| 1 |
| 1 |
| 5 |
| Steamtech / Blacksmith | 1.10 |
| 5 |
| 1 |
| 0 |
| 0 |
| Cunning / Survival | 0.90 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Engineering | 1.20 |
| 1 |
| 5 |
| 1 |
| 5 |
| Steamtech / Chemistry | 1.20 |
| 1 |
| 1 |
| 1 |
| 5 |
| Technique / Combat training | 1.30 |
| 0 |
| 2 |
| 4 |
| 2 |
| 0 |
| 0 |
Effects
Quests
Choosing side in the melting pot of Maj'Eyal politics seems to have its benefits. A Friend In Need* You sided with Hissah Zul, with King Turthel. | done |
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * Seek for the Lindornëa acorn. | active |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You should speak with Lady K'awiil Ajaw in Shatur and ask for her support. * You should speak with Alaafin Ofinran in Eldoral and ask for his support. * You should speak with Negus Menelik the Second in Manar-Dol and ask for his support. * You should speak with Primora Gwragedd Annwn in Narwëndír and ask for her support. * You should speak with Knyaginya Hagatussjä in Mardrop and ask for her support. * You should speak with Megas Archón Komnenos Doukas in Stygia and ask for his support. * You should speak with King Ephinias in Elvala for more details. * You should speak with King Naragturg in Reknor and ask for his support. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Equipment
| Tool | Flarebreacher the elm wand of lightning storm [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% fire other ------- Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| In main hand | Tinkerer's Twinblaster 4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Damage Multiplier 50% Range +6 Projectile Speed +600% On-ranged-hit +5 physical On Hit: * splashes acid on your target dealing 31 damage and reducing their armor Recursive +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
| Quiver | barbed pouch of iron shots of crippling (20/22, 22-27 power, 1 apr) 3.0 Encumbrance T1 shot ammo [Ego++] Master Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +15.0% Capacity 22 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | insulating linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +10 Cun defense ------ Defense +1 (+0 eff.) Resistance +6% fire +5% cold Mind save +15 (+4 eff.) A pointy cloth hat, very wizardly... |
| On head | rough leather cap of strength (+3) (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str +8 Cun defense ------ Armor +2 Fatigue +1% Mind save +11 (+3 eff.) A cap made of leather. |
| On head | stabilizing linen wizard hat of fire (+16%) (2 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +5 Cun +3 Wil offense ------ Damage +11% fire defense ------ Defense +2 (+1 eff.) Resistance +16% fire Physical save +6 (+2 eff.) Mind save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
| On head | grounding rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +4 Cun defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +6% temporal Mind save +6 (+1 eff.) A hat made of leather. Very stylish. |
| On head | Lightningglory the iron helm (0 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +5 Cun defense ------ Armor +4 Fatigue +5% Resistance +3% mind Mind save +8 (+2 eff.) Disarm Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +4 Cun defense ------ Armor +1 Fatigue +1% Mind save +6 (+1 eff.) A hat made of leather. Very stylish. |
| On head | linen wizard hat of nature (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +4 Cun offense ------ Damage +11% nature defense ------ Defense +1 (+0 eff.) Resistance +16% nature Mind save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
| On head | stabilizing linen wizard hat of blight (+10%) (2 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane/Master While equipped: Stats +5 Cun +3 Wil offense ------ Damage +10% blight defense ------ Defense +2 (+1 eff.) Resistance +10% blight Physical save +8 (+3 eff.) Mind save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
| On head | iron helm of strength (+4) (0 def, 4 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +4 Str +5 Cun defense ------ Armor +4 Fatigue +5% Mind save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | Wildbone the rough leather cap (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Cun +4 Con offense ------ Critical power +15.00% Damage +6% nature Ignore resists +5% nature defense ------ Armor +2 Fatigue +1% Mind save +11 (+3 eff.) other ------- Max psi +30.00 A cap made of leather. |
| On head | cleansing iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: Stats +4 Cun defense ------ Armor +3 Fatigue +5% Resistance +6% nature +6% blight Mind save +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | Vorebeth the Chargewell (0 def, 4 armour) 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Cun offense ------ Damage +6% blight Ignore resists +10% blight +15% lightning When Hit 2 lightning defense ------ Armor +4 Fatigue +3% Resistance +14% lightning +8% temporal +6% fire +10% cold Mind save +8 (+2 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 82.9 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| In off hand | wrathful iron shield of the stars (0 def, 2 armour, 7-8 power, 20.5 block)7.0 Encumbrance T1 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 7.0 - 8.4 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 On-hit +10 light +11 darkness On-crit, radius 2 +14 light +10 fire While equipped: Stats +3 Cun +1 Mag offense ------ Damage +11% light +10% darkness On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +2 Fatigue +8% Resistance +6% fire +17% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
Inventory
steam generator implant (steam 4)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 21 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 45; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 45 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 254; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 8; resist 13%; move 38%; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 38% faster, and you are invisible (power 8). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Furnacejam the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Move Speed +12% Damage +3% fire Ignore resists +20% acid +20% fire Accuracy +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +6 (+2 eff.) Resistance +3% nature +3% fire Spell save +15 (+12 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
balanced dwarven-steel battleaxe of massacre (40-60 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+4 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +41% Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (34-51 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 34.0 - 51.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+4 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +34% Massive two-handed battleaxes. |
iron battleaxe of massacre (22-34 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master Weapon Damage 22.5 - 33.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
elemental steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: offense ------ Damage +7% fire Ignore resists +5% fire Sharp, short and deadly. |
iron dagger 'Gorundur' (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Physical Power +25 (+8 eff.) Ignore resists +15% acid Ignore Armor +1 defense ------ Defense +15 (+5 eff.) Resistance +3% acid +3% lightning Poison Resist +10% Sharp, short and deadly. |
chilling steel greatmaul (30-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 29.5 - 44.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 cold Massive two-handed mauls. |
flaming steel greatmaul of vileness (28-43 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +9 blight On-Hit, radius 1 +7 fire On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 Massive two-handed mauls. |
iron greatsword of massacre (26-42 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Master Weapon Damage 26.0 - 41.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
stormbringer's steel greatsword of erosion (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Nature Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 nature On-crit, radius 2 +13 lightning +7 cold While equipped: offense ------ Move Speed +28% Ignore resists +13% lightning +12% cold Massive two-handed swords. |
elm longbow4.0 Encumbrance T1 longbow 2H weapon [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
arcing steel longsword (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
thought-forged steel longsword (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Psionic Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 mind On Hit: * 11% chance to reduce all saves and defense by 26 While equipped: Stats +3 Cun +2 Wil Sharp, long, and deadly. |
truestriking dwarven-steel longsword of massacre (30-43 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 30.5 - 42.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% physical Accuracy +6 (+2 eff.) Ignore Armor +7 Sharp, long, and deadly. |
Airstake (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +7 nature While equipped: Stats +1 Str offense ------ Damage +9% acid Ignore resists +15% lightning When Hit 2 acid defense ------ Resistance +12% acid +6% lightning other ------- Light +3 Blunt and deadly. |
Phlegmwither the dwarven-steel mace (44-62 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +5 fire While equipped: offense ------ Spellpower +5 (+2 eff.) Global Speed +1% Damage +6% arcane Ignore resists +11% fire defense ------ Resistance +6% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blunt and deadly. |
Aresin (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +2% Critical power +10.00% Mindpower +4 (+1 eff.) defense ------ Resistance +9% light +2% physical Teleport Resist +10% other ------- See Invisibility +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Resistance +8% lightning +6% fire +8% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's vined mindstar of frost (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 6 cold Damage +10% cold Ignore resists +6% cold defense ------ Armor +8 Resistance +7% mind +7% cold Mind save +3 (+1 eff.) other ------- Psi/turn +0.50 Max psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 8 acid Damage +7% acid Ignore resists +7% acid defense ------ Resistance +12% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) defense ------ Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) defense ------ Life +21.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling4.0 Encumbrance T2 sling 1H weapon [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 Encumbrance T1 sling 1H weapon [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Ce'Nigassra the yew magestaff (24-29 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Weapon Damage 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Wil +2 Cun +1 Con offense ------ Spell Crit +3% Critical power +19.00% Spellpower +15 (+6 eff.) On-Hit 24 fire Damage +24% cold Ignore Armor +2 other ------- Mana/turn +0.20 Max mana +64.00 See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zubussra the Bleakspire (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +33.00% Spellpower +14 (+5 eff.) On-Hit 20 fire Damage +12% mind +20% fire Ignore resists +10% darkness +5% mind When Hit 6 darkness defense ------ Resistance +5% darkness +7% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +9% Out-of-Phase Resilience +10% other ------- See Invisibility +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of channeling (15-18 power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +15 (+6 eff.) Damage +15% cold other ------- Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of channeling (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +15 (+6 eff.) Damage +15% darkness other ------- Mana/turn +0.19 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
earthen yew vilestaff of fate (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +9 (+4 eff.) Damage +20% fire defense ------ Armor +2 Hardiness +4% Physical save +12 (+4 eff.) Spell save +5 (+5 eff.) Mind save +7 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Torefast4.0 Encumbrance T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Range +6 Projectile Speed +600% On-ranged-hit +8 acid Uses 2.0 Steam While equipped: Stats +1 Str offense ------ Physical Power +5 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced dwarven-steel steamsaw of massacre (28-43 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Master/Steamtech Weapon Damage 28.5 - 42.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +54 Uses 1.0 Steam While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +4 Defense +16 (+5 eff.) Fatigue +8% Disarm Resist +27% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elemental iron steamsaw (10-15 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Ego+] Arcane/Steamtech Weapon Damage 10.0 - 15.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 On Hit: * Create an explosion dealing 15 acid damage (1/turn) Uses 1.0 Steam While equipped: offense ------ Damage +7% acid Ignore resists +5% acid defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
wrathful iron steamsaw (12-17 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Ego+] Arcane/Steamtech Weapon Damage 11.5 - 17.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 Uses 1.0 Steam When used to Attack: On-crit, radius 2 +10 light +11 fire While equipped: offense ------ On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% Resistance +6% light +6% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Firewinter (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 fire On-crit, radius 2 +16 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Mindpower +30 (+10 eff.) Damage +9% fire Ignore resists +10% blight One-handed war axes. |
steel waraxe 'Eilinanor' (20-29 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 cold While equipped: Stats +1 Dex +2 Wil +2 Cun +4 Con offense ------ Ignore resists +7% physical Accuracy +5 (+2 eff.) Ignore Armor +6 One-handed war axes. |
Bethudalaith (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil +3 Cun offense ------ Critical power +10.00% Damage +12% temporal +6% mind +10% physical Ignore resists +7% temporal +7% physical When Hit 10 mind defense ------ Resistance +9% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +10 (+4 eff.) Mindpower +3 (+1 eff.) Damage +14% all defense ------ Resistance +11% all Mind save +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Stamina/turn +0.40 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature While equipped: offense ------ On-Hit 7 fire Damage +5% fire defense ------ Armor +2 Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 6 arcane 8 mind Damage +4% arcane +3% mind defense ------ Armor +2 Fatigue +3% Resistance +4% arcane +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hifang (27 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Arcane While equipped: offense ------ Spellpower/crit +10 When Hit 2 arcane defense ------ Armor +6 Defense +27 (+9 eff.) Fatigue +12% Resistance +6% blight +6% temporal +6% arcane Spell save +19 (+14 eff.) other ------- Vim-on-crit +2.00 A suit of armour made of mail. |
enlightening steel mail armour of cold resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +19% cold Mind save +13 (+3 eff.) A suit of armour made of mail. |
enlightening steel mail armour of implacability (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +7% Physical save +7 (+2 eff.) Mind save +10 (+2 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of stability (3 def, 19 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +19 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% physical Physical save +13 (+4 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (3 def, 12 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +7% Resistance +12% blight +13% darkness Physical save +6 (+2 eff.) other ------- Light +1 A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +19% lightning A suit of armour made of mail. |
Ivayama (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: Stats +2 Str +3 Con offense ------ Critical power +5.00% Ignore Armor +4 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +2% physical Life +25.00 Life Regen +2.00 Healmod +12% other ------- Max psi +10.00 A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% nature +12% blight A suit of armour made of leather. |
enlightening hardened leather armour of lightning resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +21% lightning Mind save +11 (+3 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Life Regen +2.10 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
Ebonyblow (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +3 Mag +7 Con offense ------ Ignore resists +10% acid defense ------ Armor +7 Fatigue +22% Resistance +15% acid +17% fire +9% darkness A suit of armour made of metal plates. |
Glacierwrest (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) On-Hit 10 acid 10 fire Damage +6% lightning Ignore resists +5% cold Accuracy +15 (+5 eff.) Ignore Armor +4 When Hit 10 acid 9 fire defense ------ Armor +7 Fatigue +22% Resistance +14% acid +12% fire +9% cold Unlife -20.00 life A suit of armour made of metal plates. |
enlightening steel plate armour of Eyal (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +9 Fatigue +22% Mind save +10 (+2 eff.) Life +34.00 Life Regen +3.00 Healmod +12% A suit of armour made of metal plates. |
hardened iron plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego++] Nature/Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +12% acid +12% physical +11% cold +13% lightning +12% fire Disarm Resist +21% Stun Resist +21% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
flaming steel shield of lightning resistance (+19%) (0 def, 4 armour, 15-18 power, 42 block)7.0 Encumbrance T2 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-Hit, radius 1 +12 fire While equipped: offense ------ On-Hit 6 fire When Hit 1 fire defense ------ Armor +4 Fatigue +8% Resistance +19% lightning other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of cold resistance (+16%) (0 def, 6 armour, 29-35 power, 81 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +81 While equipped: offense ------ On-Hit 10 lightning When Hit 1 lightning defense ------ Armor +6 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
quiver of ash arrows 'Icebore' (22/22, 36-51 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 36.5 - 51.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 22 Projectile Speed +200% On-ranged-hit +20 cold On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kygrim the Noonbreak2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +24% light Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +9% light other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Andúnë Orb of Andúnë1.0 Encumbrance orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 60 power out of 80/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 23] simple frost salve [power 23]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 189% efficiency and 77% cooldown modifier. Remove 1 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 287] simple healing salve [power 287]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 189% efficiency and 77% cooldown modifier. Heal 287 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing ash wand of lightning storm [power 194] (15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing ash wand of shielding [power 176] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MekuAnni the Mekurabe Annihilator level 10
57th Pyre 7493rd year of Ascendancy at 03:57 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By MekuAnni the Mekurabe Annihilator level 20
7th Mirth 7493rd year of Ascendancy at 18:19 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By MekuAnni the Mekurabe Annihilator level 17
6th Mirth 7493rd year of Ascendancy at 23:46 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By MekuAnni the Mekurabe Annihilator level 20
8th Mirth 7493rd year of Ascendancy at 05:42 see stats
Utterly Destroyed (Madness (Adventure) difficulty)
Died on the Eidolon Plane.By MekuAnni the Mekurabe Annihilator level 22
2nd Flare 7493rd year of Ascendancy at 15:20 see stats
Log
MekuAnni's Rocket Pod hits Emelarialle the red ooze for (12 flat reduction), 73 fire, (12 flat reduction), 100 fire, (3 flat reduction), 0 physical (173 total damage).
MekuAnni's Reactive Armor hits Emelarialle the red ooze for (12 flat reduction), 14 physical, (6 flat reduction), 0 physical (14 total damage).
MekuAnni's Reactive Armor hits Emelarialle the red ooze for (12 flat reduction), 19 physical, (6 flat reduction), 0 physical (19 total damage).
MekuAnni's Reactive Armor hits Emelarialle the red ooze for (12 flat reduction), 28 physical, (6 flat reduction), 0 physical (28 total damage).
Emelarialle the red ooze is cursed.
MekuAnni hits Emelarialle the red ooze for (12 flat reduction), 259 mind (259 total damage).
Steamgun Turret is still on cooldown for 1 turns.
MekuAnni uses Explosive Shell.
Emelarialle the red ooze throws a finishing uppercut.
Emelarialle the red ooze slows down.
Emelarialle the red ooze speeds up.
MekuAnni is stunned!
Emelarialle the red ooze slows down.
Emelarialle the red ooze hits MekuAnni for (79 reactive armor), 196 physical (196 total damage).
Melee retaliation hits Emelarialle the red ooze for (3 flat reduction), 0 lightning (0 total damage).
MekuAnni the level 22 mekurabe annihilator was squished to death by Emelarialle the red ooze on level 2 of Bluethrop Mines.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelarialle the red ooze killed MekuAnni!
Saving game...
Talent Block is ready to use.
Talent Flame Turret is ready to use.
Talent Steamgun Turret is ready to use.
Talent Capacitor Discharge is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!
































































































































