Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Furrae Race 1.7.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Allow Respec Anywhere 1.2.3Race: Jury-rig 1.7.0Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them. (Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™) (License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: ) Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Items Vault 1.7.6Donators/Buyers bonus! No Level Limit 1.7.6This addon allows levels past 50. The acendency evolved mod was used as a base. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Allure |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Mekurabe |
| Class | Annihilator |
| Level / Exp | 30 / 70% |
| Size | big |
| Lifes / Deaths | Killed by mecharachnid (servant of MekuAnni) at level 28 on the 44th Dusk 7493rd year of Ascendancy at 21:04 3 / 4Killed by Sister of the Ninth Circle at level 29 on the 44th Dusk 7493rd year of Ascendancy at 23:51 Killed by Ivykira the ogre rune-spinner at level 30 on the 69th Dusk 7493rd year of Ascendancy at 05:18 Killed by MekuAnni at level 30 on the 69th Dusk 7493rd year of Ascendancy at 05:22 |
Primary Stats
| Strength | 60 (base 17) |
| Dexterity | 80 (base 59) |
| Constitution | 66 (base 21) |
| Magic | 14 (base 10) |
| Willpower | 60 (base 24) |
| Cunning | 197 (base 57) |
Resources
| Life | 805/805 |
| Steam | 115/130 |
| Healing Factor | 1.4041677326569 |
| Regeneration | 4.8130549874883 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 108.85414652539 |
| See Invisible | 108.85414652539 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 69 |
| Crit Chance | 67% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +7% |
| Mind | +6% |
| Lightning | +12% |
| Light | +16% |
| Temporal | +21% |
| Physical | +16% |
| Darkness | +6% |
| Cold | +3% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +20% |
| Cold | +10% |
| Darkness | +5% |
| Physical | +20% |
| Mind | +10% |
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 44 (100%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 15.47761920161 |
| Physical Save | 60 |
| Spell Save | 22 |
| Mental Save | 98 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 7%( 70%) |
| Cold | + 31%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 43%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.1 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Magnetism | 1.30 |
| 5 |
| 5 |
| 1 |
| 0 |
| Steamtech / Chemical warfare | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 1.30 |
| 4 |
| 1 |
| 1 |
| 0 |
| Steamtech / Artillery | 1.30 |
| 4 |
| 5 |
| 0 |
| 0 |
| Steamtech / Mecharachnid | 1.30 |
| 5 |
| 5 |
| 6 |
| 0 |
| Steamtech / Heavy weapons | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gadgets | 1.30 |
| 5 |
| 5 |
| 2 |
| 0 |
| Steamtech / Turrets | 1.30 |
| 5 |
| 5 |
| 5 |
| 5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1 |
| 1 |
| 1 |
| 5 |
| Technique / Combat training | 1.30 |
| 1 |
| 2 |
| 1 |
| 1 |
| 0 |
| 0 |
| Steamtech / Physics | 1.20 |
| 1 |
| 1 |
| 1 |
| 5 |
| Steamtech / Chemistry | 1.20 |
| 1 |
| 1 |
| 1 |
| 5 |
| Steamtech / Blacksmith | 1.10 |
| 5 |
| 1 |
| 5 |
| 5 |
| Steamtech / Engineering | 1.20 |
| 1 |
| 5 |
| 1 |
| 5 |
Effects
Quests
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * Seek for the Lindornëa acorn. | active |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You should speak with Lady K'awiil Ajaw in Shatur and ask for her support. * You should speak with Alaafin Ofinran in Eldoral and ask for his support. * You should speak with Negus Menelik the Second in Manar-Dol and ask for his support. * You should speak with Primora Gwragedd Annwn in Narwëndír and ask for her support. * You should speak with Knyaginya Hagatussjä in Mardrop and ask for her support. * You should speak with Megas Archón Komnenos Doukas in Stygia and ask for his support. * You should speak with King Ephinias in Elvala for more details. * You should speak with King Naragturg in Reknor and ask for his support. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Equipment
| Tool | iron torque of gale force 'Flashwither' [power 110] (12 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% light Ignore resists +20% fire When Hit 8 light 6 fire Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 128 physical damage Puts all charms on 12 turn cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
| In main hand | Blackwind the steel steamgun 4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +8 darkness +20 light On-crit, radius 2 +8 darkness On Hit: * splashes acid on your target dealing 61 damage and reducing their armor Uses 2.0 Steam While equipped: offense ------ Steampower +7 (+1 eff.) Damage +11% physical Ignore resists +10% mind +5% darkness other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | pouch of steel shots of crippling (20/20, 22-27 power, 2 apr) 3.0 Encumbrance T2 shot ammo [Ego+] Master Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.5% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Icewill2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Damage +6% mind Ignore resists +20% physical defense ------ Resistance +9% cold +4% physical other ------- Max stamina +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather hat of constitution (+4) (0 def, 4 armour) 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Wil +10 Cun +4 Con defense ------ Armor +4 Fatigue +3% Mind save +24 (+4 eff.) other ------- Light +1 A hat made of leather. Very stylish. |
| On head | Fulurath the Skydash (0 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +10 Cun offense ------ Damage +3% nature Ignore resists +15% lightning defense ------ Armor +4 Fatigue +5% Resistance +3% light Physical save +12 (+3 eff.) Mind save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | rough leather cap 'Hazebreaker' (18 def, 6 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Wil +8 Cun +2 Con offense ------ Physical Power +25 (+7 eff.) Damage +3% cold defense ------ Armor +6 Defense +18 (+5 eff.) Fatigue +1% Resistance +6% blight Physical save +11 (+3 eff.) Mind save +18 (+3 eff.) A cap made of leather. |
| On head | hardened leather hat 'Chargepunish' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Cun offense ------ Damage +12% lightning Ignore resists +20% light defense ------ Armor +3 Fatigue +3% Resistance +30% acid +15% lightning Mind save +9 (+2 eff.) other ------- Stamina when Hit +1.90 EQ when Hit +1.30 A hat made of leather. Very stylish. |
| On head | rough leather hat 'Serpentsorrow' (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +8 Str +8 Dex +8 Cun offense ------ When Hit 6 acid On-Hit (Melee): * 20% chance to slow global speed by 64% * 20% chance to reduce armor by 28% defense ------ Armor +2 Fatigue +1% Resistance +18% acid Mind save +11 (+2 eff.) Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 244.7 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
| On head | stabilizing dwarven-steel helm of precognition (9 def, 5 armour) 3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +12 Cun offense ------ Accuracy +6 (+1 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+3 eff.) Fatigue +4% Physical save +15 (+4 eff.) Mind save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | thaloren rough leather hat (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +8 Cun +4 Wil defense ------ Armor +2 Fatigue +1% Resistance +6% blight Mind save +18 (+3 eff.) A hat made of leather. Very stylish. |
| On head | thaloren rough leather hat of precognition (6 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego++] Nature/Master While equipped: Stats +11 Cun +5 Wil offense ------ Accuracy +6 (+1 eff.) When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Defense +6 (+2 eff.) Fatigue +1% Resistance +7% blight Mind save +20 (+3 eff.) A hat made of leather. Very stylish. |
| On head | starseer's linen wizard hat of madness (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun +2 Wil offense ------ Mind Crit +5% Damage +6% darkness +6% temporal +4% light +5% physical defense ------ Defense +1 (+1 eff.) Mind save +23 (+4 eff.) Hateful Whisper: Puts all charms on 12 turn cooldown Effective talent level: 3.5 Power cost 12 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 209 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On head | werebeast's rough leather cap of precognition (5 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego++] Nature While equipped: Stats +2 Str +3 Dex +13 Cun +2 Con offense ------ Accuracy +5 (+1 eff.) When Hit: * 11% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Mind save +9 (+2 eff.) A cap made of leather. |
| On head | Aerelle (12 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +5 Cun +9 Con offense ------ Physical Power +4 (+1 eff.) Damage +15% temporal Accuracy +25 (+6 eff.) defense ------ Armor +4 Defense +12 (+3 eff.) Fatigue +5% Mind save +8 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | linen wizard hat of the Brotherhood (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +2 Mag +4 Cun +2 Con offense ------ Damage +7% arcane defense ------ Defense +1 (+1 eff.) Mind save +6 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 8 turn cooldown Effective talent level: 6.5 Power cost 8 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On head | bladed rough leather cap of might (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +8 Str +5 Cun +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +2 Fatigue +1% Mind save +8 (+1 eff.) Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 244.7 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On head | rough leather hat 'Winterquencher' (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex +5 Cun offense ------ Spellpower +30 (+12 eff.) Spellpower/crit +10 Ignore Shields +20% When Hit 4 temporal defense ------ Armor +2 Fatigue +1% Resistance +12% cold Mind save +8 (+1 eff.) A hat made of leather. Very stylish. |
| On head | rough leather hat of knowledge (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +7 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +1 Fatigue +1% Mind save +6 (+1 eff.) A hat made of leather. Very stylish. |
| On head | Frigidmight (3 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Cun +8 Wil offense ------ Mind Crit +6% Mindpower +10 (+2 eff.) Ignore resists +10% cold defense ------ Defense +3 (+1 eff.) Resistance +12% acid +12% fire +9% blight Physical save +12 (+3 eff.) Mind save +8 (+1 eff.) Unlife -80.00 life Knockbk Resist +20% A pointy cloth hat, very wizardly... |
| In off hand | windwalling dwarven-steel shield of resistance (0 def, 6 armour, 30-36 power, 77 block) 7.0 Encumbrance T3 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +77 On-hit +36 20% chance of physical repulsion +13 physical While equipped: Stats +2 Wil defense ------ Armor +6 Fatigue +8% Resistance +7% acid +12% physical +5% fire +7% lightning +7% cold Windwall +13 Slow Projectiles +21% other ------- Talents +1 Block Handheld deflection devices. |
Inventory
medical injector implant of the psychic (efficiency 141% / cooldown 92%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 92%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the titan (heal 177; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune of the psychic (range 80; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Yaritodur the dwarven-steel dagger (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Disrupt Weapon Damage 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 14% chance to slow global speed by 64% While equipped: offense ------ Damage +18% mind Ignore resists +10% acid defense ------ Armor +4 Resistance +20% nature +2% physical Blind Resist +20% Sharp, short and deadly. |
Penitence (15-18 power, 4 apr, nature element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+7 eff.) defense ------ Resistance +30% blight +30% nature Affinity +20% nature Spell save +15 (+8 eff.) other ------- Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 8 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
flaming dwarven-steel steamsaw of projection (24-36 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Nature/Psionic/Steamtech Weapon Damage 24.0 - 36.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +51 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam When used to Attack: On-Hit, radius 1 +13 fire While equipped: offense ------ On-Hit 7 fire When Hit 2 fire defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel waraxe 'Shockhash' (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +12 lightning While equipped: Stats +4 Dex +2 Wil offense ------ Spell Crit +6% Combat Speed +10% Ignore resists +10% blight +15% lightning Accuracy +15 (+4 eff.) defense ------ Resistance +18% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% One-handed war axes. |
insulating linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0 Cun defense ------ Defense +1 (+1 eff.) Resistance +6% fire +6% cold A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0 Cun defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0 Cun defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +0 Cun offense ------ Damage +10% darkness defense ------ Defense +1 (+1 eff.) Resistance +15% darkness A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0 Cun defense ------ Armor +1 Fatigue +1% A cap made of leather. |
rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0 Cun defense ------ Armor +1 Fatigue +1% A cap made of leather. |
warlord's hardened leather cap of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +12 Str +5 Dex +5 Wil offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +3 Fatigue +3% Resistance +7% physical Physical save +8 (+2 eff.) Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 244.7 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor Reqs - Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
116 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 60 power out of 50/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Andúnë Orb of Andúnë1.0 Encumbrance orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 45 power out of 80/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
simple frost salve [power 13] simple frost salve [power 13]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 19 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 158] simple healing salve [power 158]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 158 Puts Talent Medical Injector on 12 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Blazeransom [power 43] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Dex +6 Wil defense ------ Resistance +3% lightning +5% arcane Crit Resistance 15.00% other ------- Light +3 See Invisibility +15 Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By MekuAnni the Mekurabe Annihilator level 27
43rd Dusk 7493rd year of Ascendancy at 08:16 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MekuAnni the Mekurabe Annihilator level 10
57th Pyre 7493rd year of Ascendancy at 16:09 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By MekuAnni the Mekurabe Annihilator level 20
9th Mirth 7493rd year of Ascendancy at 13:23 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By MekuAnni the Mekurabe Annihilator level 30
68th Dusk 7493rd year of Ascendancy at 00:24 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By MekuAnni the Mekurabe Annihilator level 29
67th Dusk 7493rd year of Ascendancy at 22:48 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By MekuAnni the Mekurabe Annihilator level 24
6th Flare 7493rd year of Ascendancy at 16:26 see stats
Utterly Destroyed (Madness (Adventure) difficulty)
Died on the Eidolon Plane.By MekuAnni the Mekurabe Annihilator level 30
69th Dusk 7493rd year of Ascendancy at 05:22 see stats
Log
mecharachnid (servant of MekuAnni) hits Ivykira the ogre rune-spinner for 36 mind damage.
Ivykira the ogre rune-spinner's arcane area effect hits mecharachnid (servant of MekuAnni) for 168 arcane damage.
The fabric of time around Ivykira the ogre rune-spinner returns to normal.
Ivykira the ogre rune-spinner seems more focused.
Glorida the mountain troll thunderer briefly catches sight of you!
Glorida the mountain troll thunderer casts Lightning.
Glorida the mountain troll thunderer hits mecharachnid (servant of MekuAnni) for 98 lightning damage.
Ivykira the ogre rune-spinner casts Flame.
Mecharachnid (servant of MekuAnni) is on fire!
Ivykira the ogre rune-spinner hits mecharachnid (servant of MekuAnni) for 92 fire damage.
Character control switched to MekuAnni.
Burning from Ivykira the ogre rune-spinner hits Mecharachnid (servant of MekuAnni) for 31 fire damage.
MekuAnni the level 30 mekurabe annihilator was fried to death by Ivykira the ogre rune-spinner on level 2 of Lake Lumé.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Ivykira the ogre rune-spinner killed Mecharachnid (servant of MekuAnni)!
Saving game...
MekuAnni uses Mecharachnid.
Mecharachnid (servant of MekuAnni) activates Mecharachnid Link.
Talent Block is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Character control switched to mecharachnid (servant of MekuAnni).
Character control switched to MekuAnni.
Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!






































































































