









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Demonologist |
| Level / Exp | 32 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Glorebreta the giant eel at level 28 on the 8th Decay 122nd year of Ascendancy at 12:08 / 2Killed by Mayerithra the ghoul at level 32 on the 64th Pyre 123rd year of Ascendancy at 14:42 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 34 (base 16) |
| Constitution | 31 (base 12) |
| Magic | 83 (base 60) |
| Willpower | 36 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | -353/856 |
| Mana | 309/459 |
| Stamina | 240/258 |
| Vim | 73/251 |
| Healing Factor | 1.2658714593978 |
| Regeneration | 2.848210783645 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 43.114754928839 |
| See Invisible | 43.114754928839 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 42 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Nature | +27% |
| Fire | +10% |
| All | +7% |
Offense: Damage Penetration
| Temporal | +15% |
| All | 0% |
| Physical | +10% |
| Cold | +30% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 31 (30%) |
| Defense | 30 |
| Ranged Defense | 35 |
| Fatigue | 14 |
| Physical Save | 36 |
| Spell Save | 40 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 21%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 34%( 70%) |
| Lightning | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 48% |
| Bleed Resistance | 100% |
| Knockback Resistance | 0% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 314 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Black-magic | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Velarin the giant venus flytrap. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 252. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ice wyrm tooth. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of elder vampire blood. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rimeenvy the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore resists +25% cold +10% physical defense ------ Armor +4 Fatigue +3% Resistance +3% fire Physical save +12 (+5 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Magmariver the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% fire Ignore resists +15% temporal +5% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+4 eff.) Mind save +12 (+6 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | dwarven-steel gauntlets 'Belarenne' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +8 Str +4 Mag offense ------ Physical Power +11 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +9% darkness Unlife -80.00 life Healmod +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 130% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Willowwyrd the ash wand of shielding [power 218] (3/12 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Resistance +3% darkness +3% fire Crit Resistance 15.00% Life +60.00 Silence Resist +20% Stun Resist +10% Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +8 (+2 eff.) defense ------ Stun Resist +30% other ------- Vim-on-Hit +3.00 Rings make your fingers look great! |
| On fingers | gold quartz ring |
| Around neck | wanderer's gold amulet of the eclipse =CUN=0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Cun +6 Con offense ------ Move Speed +10% On-Hit 7 light 10 darkness Damage +8% light +8% darkness When Hit: * 6% chance to reduce damage dealt by 17% * 7% chance to blind defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | enhanced stralite longsword of evisceration (146% power, 5 apr) 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 146% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +7 Dex +3 Mag +6 Wil +6 Cun +7 Con offense ------ Physical Crit +7.0% Physical Power +9 (+2 eff.) other ------- Talents +4 Doomfire Sharp, long, and deadly. |
| Around waist | Brodyrandil the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +1 Wil +2 Cun offense ------ Spellpower +20 (+5 eff.) When Hit 6 mind defense ------ Defense +11 (+6 eff.) Stealth +6 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 150% power, 180 block) |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +13% temporal Spell save +5 (+2 eff.) Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% other ------- Max mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Alidil (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +0 Str +2 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +24 (+6 eff.) Spellpower/crit +3 Damage +7% all On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Resistance +9% fire +3% light +9% all Spell save +16 (+6 eff.) Unlife -20.00 life Silence Resist +28% Stun Resist +71% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 20%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 94; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 26; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing steel amulet of the eclipse =DARK=0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 7 light 5 darkness Damage +6% light +6% darkness When Hit: * 5% chance to reduce damage dealt by 17% * 7% chance to blind defense ------ Resistance +11% temporal Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
Hailrace0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Lck +2 Con offense ------ Damage +3% cold Ignore resists +10% temporal Accuracy +12 (+4 eff.) When Hit 4 cold defense ------ Defense +10 (+5 eff.) Resistance +6% temporal +6% cold +14% light +18% darkness Physical save +15 (+6 eff.) Resist unseen 13% Life +46.00 Life Regen +1.00 Blind Resist +27% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
solipsist's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +6 (+3 eff.) Rings make your fingers look great! |
solipsist's copper ring of clarity =CUN=0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +6 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
truestriking dwarven-steel longsword of shearing (129% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all +8% physical Accuracy +23 (+8 eff.) Ignore Armor +15 Sharp, long, and deadly. |
voratun waraxe 'Shiveronslaught' (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 148% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 blight On-Hit, radius 1 +16 cold While equipped: offense ------ Accuracy +8 (+3 eff.) When Hit 6 blight defense ------ Defense +11 (+6 eff.) Spell save +18 (+6 eff.) Disarm Resist +50% other ------- Mana/turn +0.16 One-handed war axes. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 Encumbrance T4 arrow ammo [Unique] Psionic Weapon Damage 127% Range: 1.0x-1.4x Uses 20% Wil, 60% Dex, 50% Mag 50% Str Damage Mind Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +2.0% Capacity 20 On Critical: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+8 eff.) Ranged Defense +15 (+7 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
windwalling voratun shield (0 def, 10 armour, 181% power, 193.5 block)7.0 Encumbrance T5 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +194 On-hit +13 physical While equipped: Stats +4 Wil defense ------ Armor +10 Fatigue +8% Resistance +0% blight +15% physical +0% fire Damage Reduction +0 blight +0 fire +0 physical Windwall +17 Slow Projectiles +29% other ------- Talents +1 Block Handheld deflection devices. |
rejuvenating rough leather armour of command (9 def, 5 armour) =CUN=9.0 Encumbrance T1 light armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun defense ------ Armor +5 Defense +9 (+5 eff.) Fatigue +6% Mind save +11 (+5 eff.) Life Regen +2.20 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
cured leather armour 'Olodohor' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +2 Str +7 Wil +5 Cun defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% blight +6% lightning Crit Resistance 10.00% Mind save +14 (+7 eff.) Life +100.00 Healmod +20% Cut Resist +20% A suit of armour made of leather. |
enlightening dwarven-steel mail armour of command (8 def, 13 armour)14.0 Encumbrance T3 heavy armor [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil defense ------ Armor +13 Defense +8 (+4 eff.) Fatigue +12% Mind save +23 (+11 eff.) A suit of armour made of mail. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
scholar's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Dex offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +3 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Duskpain the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 blight Damage +4% blight +3% darkness Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Resistance +9% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 89% Range: 1.0x-1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 6 darkness Damage +4% darkness defense ------ Armor +1 Resistance +6% darkness Unarmed combat: Weapon Damage 100% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 1 On Hit: * 6% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of sorrow (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 24 mind 10 darkness On-Hit (Melee): * 13% chance to reduce all saves and defense by 20 defense ------ Armor +2 Mind save -12 (-6 eff.) Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Reproach level 3 Ruined Earth: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the starseeker (0 def, 2 armour) =CUN=1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +1 Mag defense ------ Armor +2 Resistance +6% light +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +10 light +15 darkness Starfall: Puts all charms on 12 turn cooldown Effective talent level: 1.0 Power cost 12 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 82.36 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 8 mind Damage +5% mind defense ------ Armor +2 Resistance +6% mind Unarmed combat: Weapon Damage 125% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +7 mind On Hit: 20% Psychic Lobotomy level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Wil +3 Con offense ------ On-Hit 10 light Damage +3% light defense ------ Armor +2 Fatigue +3% Resistance +7% light Disarm Resist +26% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Disarm level 3 On Hit: 20% Searing Light level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ On-Hit 10 darkness Damage +4% darkness Accuracy +13 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 3 On Hit: * 7% chance to reduce damage dealt by 17% Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 60% Str, 30% Dex, 50% Mag 30% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
rough leather cap 'Cobrashear' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold Crit Resistance 5.00% Spell save +9 (+3 eff.) Unlife -60.00 life Life +20.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Radhulin the Sootnoon (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Dex +2 Con offense ------ Physical Crit +2.0% Mind Crit +4% Mindpower +4 (+2 eff.) Ignore resists +5% darkness Accuracy +20 (+7 eff.) defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +6% lightning other ------- Stamina/turn +2.00 Psi/turn +0.19 Max stamina +30.00 A pointy cloth hat, very wizardly... |
Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+7 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 15 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 75.44 fire and 73.38 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
12 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
507 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 30 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Glacierspitter (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +9% cold Ignore resists +15% cold defense ------ Fatigue -6% Resistance +6% nature other ------- EQ when Hit +0.28 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
demon seed [onilug] (18, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +52% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (25, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (33, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Stats +20 Str +20 Mag defense ------ Life +132.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (35, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (31, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (32, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +16% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (32, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 26.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (33, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (32, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (36, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (34, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (33, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (34, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (10, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (18, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (33, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (35, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (33, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (35, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (35, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (34, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (20, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (17, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +19% blight +19% fire +19% physical Damage Reduction +9 blight +9 fire +9 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% acid +18% darkness +18% blight Damage Reduction +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (30, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +22% blight +22% fire +22% darkness Ignore resists +15% blight +15% fire +15% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (32, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (38, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +26% acid +26% physical +26% blight Ignore resists +19% acid +19% physical +19% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (32, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (48, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Khelachik the Skeleton Demonologist level 9
10th Flare 122nd year of Ascendancy at 16:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Khelachik the Skeleton Demonologist level 23
36th Haze 122nd year of Ascendancy at 14:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Khelachik the Skeleton Demonologist level 29
10th Decay 122nd year of Ascendancy at 12:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Khelachik the Skeleton Demonologist level 10
6th Dusk 122nd year of Ascendancy at 05:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Khelachik the Skeleton Demonologist level 20
79th Dusk 122nd year of Ascendancy at 07:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Khelachik the Skeleton Demonologist level 30
67th Regrowth 123rd year of Ascendancy at 17:53 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Khelachik the Skeleton Demonologist level 30
69th Regrowth 123rd year of Ascendancy at 08:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Khelachik the Skeleton Demonologist level 25
62nd Haze 122nd year of Ascendancy at 20:12 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Khelachik the Skeleton Demonologist level 23
36th Haze 122nd year of Ascendancy at 22:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Khelachik the Skeleton Demonologist level 25
64th Haze 122nd year of Ascendancy at 09:04 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Khelachik the Skeleton Demonologist level 6
6th Mirth 122nd year of Ascendancy at 19:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Khelachik the Skeleton Demonologist level 9
8th Mirth 122nd year of Ascendancy at 19:13 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Khelachik the Skeleton Demonologist level 28
7th Decay 122nd year of Ascendancy at 14:27 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Khelachik the Skeleton Demonologist level 29
30th Regrowth 123rd year of Ascendancy at 03:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Khelachik the Skeleton Demonologist level 10
9th Dusk 122nd year of Ascendancy at 12:08 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Khelachik the Skeleton Demonologist level 29
4th Regrowth 123rd year of Ascendancy at 10:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Khelachik the Skeleton Demonologist level 21
23rd Haze 122nd year of Ascendancy at 05:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Khelachik the Skeleton Demonologist level 15
44th Dusk 122nd year of Ascendancy at 21:35 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Khelachik the Skeleton Demonologist level 28
8th Decay 122nd year of Ascendancy at 12:09 see stats
Log
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Mayerithra the ghoul's Arrow Echoes hits Khelachik for (134 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Khelachik crumbles.
Mayerithra the ghoul's temporal clone's Arrow Stitching hits Khelachik for (59 absorbed), 1 physical (1 total damage).
Mayerithra the ghoul's Arrow Stitching hits Khelachik for 113 physical damage.
Mayerithra the ghoul's temporal clone's Arrow Stitching hits Khelachik for 59 physical damage.
Ivemina the skeleton warrior performs a melee critical strike against Khelachik!
Ivemina the skeleton warrior hits Khelachik for 88 darkness, 16 darkness, 34 darkness, 16 darkness (155 total damage).
Melee retaliation hits Ivemina the skeleton warrior for 4 mind, 2 mind (5 total damage).
Mayerithra the ghoul casts Singularity Arrow.
--------------------------------
Khelachik performs a melee critical strike against Ivemina the skeleton warrior!
Khelachik hits Ivemina the skeleton warrior for 85 physical, 7 darkness, 7 physical, 5 light (103 total damage).
Mayerithra the ghoul's Arrow Echoes hits Khelachik for 161 physical damage.
Temporal hound misses Khelachik.
Mayerithra the ghoul's Singularity Arrow hits Khelachik for 171 physical damage.
Khelachik resists the knockback!
Mayerithra the ghoul hits Khelachik for 118 physical damage.
Mayerithra the ghoul uses Ghoulish Leap.
Mayerithra the ghoul speeds up.
Ivemina the skeleton warrior performs a melee critical strike against Khelachik!
Ivemina the skeleton warrior hits Khelachik for 93 darkness, 16 darkness, 34 darkness, 16 darkness (160 total damage).
Melee retaliation hits Ivemina the skeleton warrior for 4 mind, 2 mind (6 total damage).
Khelachik rearms.
Khelachik is not silenced anymore.
Mayerithra the ghoul's Arrow Echoes hits Khelachik for 159 physical damage.
Khelachik the level 32 skeleton demonologist was skewered to death by Mayerithra the ghoul on level 4 of Ruined halfling complex.








































































































































