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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 50 / 867% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 181 (base 60) |
| Dexterity | 98 (base 60) |
| Constitution | 79 (base 60) |
| Magic | 61 (base 60) |
| Willpower | 116 (base 60) |
| Cunning | 83 (base 60) |
Resources
| Insanity | 0/100 |
| Psi | 235/235 |
| Life | 2678/2678 |
| Equilibrium | 133 |
| Stamina | 462/462 |
| Soul | 0/10 |
| Healing Factor | 1.4168020097746 |
| Regeneration | 32.489800304428 |
Speed
| Mental | +13.25253833397% |
| Attack | +13.25253833397% |
| Movement | +129.8045353656% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 87.074375929512 |
| See Invisible | 87.074375929512 |
Offense: Mainhand
| Damage | 327 |
| Accuracy | 105 |
| Crit Chance | 85% |
| APR | 26 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 112 |
| Crit Chance | 42% |
| Speed | 0.8829824167394 |
Offense: Damage Bonus
| Acid | +48% |
| Blight | +21% |
| Arcane | +9% |
| Cold | +21% |
| All | 0% |
| Darkness | +21% |
| Physical | +91% |
| Lightning | +21% |
| Mind | +10% |
| Fire | +36% |
| Nature | +44% |
Offense: Damage Penetration
| Acid | +74% |
| Blight | +74% |
| Physical | +103% |
| Cold | +103% |
| All | +42% |
| Darkness | +103% |
| Temporal | +71% |
| Lightning | +74% |
| Mind | +97% |
| Fire | +74% |
| Nature | +132% |
Defense: Base
| Armour (hardiness) | 63.698891183904 (81.151787968034%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 61 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 68%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 52%( 70%) |
| Lightning | + 64%( 70%) |
| Mind | + 37%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Bleed Resistance | 23% |
| Confusion Resistance | 25% |
| Stun Resistance | 100% |
| Knockback Resistance | 43% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 431 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 703 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -872 life. The duration and life will increase by 1% for every 1% life you have lost (currently 872 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Undead drake | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Scourge drake | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Krog | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Higher | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Range Amplification Device |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Lucid Dreamer |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 50% of the time and arcane sustains have a 5.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | Increases defense by 31. Mobile Defense |
Quests
You failed to protect the repented thief from death by Deus Draconus. Escort: repented thief (level 2 of Old Forest) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed wretchling eyeball. * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots of strife (17 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +15 Dex +6 Wil +4 Con dps ---------- Mind.pwr +9 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 Defense +17 (+3 eff.) Blindside: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 49 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+0 eff.) ----- def ----- Resists +3% all Spell.save +10 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cyrutira the elven-silk wizard hat (23 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +14 Str +3 Mag +14 Cun dps ---------- Crit.mult +24.82% Phys.pwr +20 (+2 eff.) Mind.pwr +37 (+6 eff.) ----- def ----- Defense +23 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.hate +12.41 A pointy cloth hat, very wizardly... |
| Tool | Elenogorn the stralite torque of mindblast [power 370] (9 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +6% ----- def ----- Resists +6% arcane +17% mind Mind.save +15 (+4 eff.) Cut- +23% Stun/Frz- +23% ---------- misc Psi/ret +0.24 Max.hate +11.36 Blast the opponent's mind dealing 407 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Loraregosus the Frozengrind0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +8 Str dps ---------- Phys.crit +5.0% Dmg.mod +18% acid +18% physical Res.pen +25% mind +20% physical Apr +5 Melee Ret 12 cold ----- def ----- Resists +36% acid +3% physical Mind.save +15 (+4 eff.) Rings make your fingers look great! |
| On fingers | Winterswift0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +8 Str +4 Con dps ---------- Dmg.mod +9% acid +15% fire Res.pen +29% cold On Hit (Melee): * 23% chance to reduce armor by 27% ----- def ----- Resists +15% acid +30% fire +24% cold ---------- misc Infravis +4 Rings make your fingers look great! |
| Around waist | Bleakburst1.0 T3 belt armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +29% darkness +29% nature Melee Ret 10 lightning 12 darkness ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Max.psi +58.52 Size +1 A belt that goes around your waist. |
| In main hand | Alafast (177% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 177% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit.r1 +8 arcane On Crit.r2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 17 While equipped: Stats +16 Str +10 Dex dps ---------- Phys.spd +10% Dmg.mod +9% arcane +19% physical Res.pen +17% all Acc +96 (+16 eff.) Apr +17 On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 17 Massive two-handed swords. |
| On hands | voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Wil +4 Con ----- def ----- Armour +3 Fatigue +5% Disarm- +32% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 132% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Disarm 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Emelunne (37 def, 12 armour)9.0 T4 light armor [Rare] Nature While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +34 (+2 eff.) Dmg.mod +33% physical Melee Ret 10 acid ----- def ----- Armour +12 Defense +37 (+6 eff.) Fatigue +8% Resists +10% acid +11% cold ---------- misc Breathe water A suit of armour made of leather. |
| Cloak | Xanotha the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +13 Wil +9 Cun dps ---------- Crit.mult +20.00% ----- def ----- Defense +2 (+0 eff.) ---------- misc Equi/ret +0.40 Max.hate +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bregileg the Growmaster0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +16 Wil dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +3% nature Res.pen +29% nature +29% temporal On Hit (Melee): * 23% chance to slow global speed by 84% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +30% lightning Mind.save +15 (+4 eff.) Confus- +25% Stun/Frz- +49% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 199; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 41%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Telos's Staff (Top Half) (143% power, 0 apr, fire element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+3 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 6.8 Pwr.cost 11 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 146% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
enhanced stralite greatsword of rage (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 160% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +16 Str +9 Dex +10 Mag +14 Wil +10 Cun +10 Con dps ---------- Dmg.mod +14% physical Acc +12 (+2 eff.) Massive two-handed swords. |
Getymas (194% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 194% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +21.0% Crit.mult +49.00% S.pwr/crit +2 Dmg.mod +12% blight +6% temporal Res.pen +10% blight +20% physical +15% temporal Acc +27 (+4 eff.) Apr +40 ----- def ----- Resists +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 124.49 to 155.61 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+3 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 15 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 167.47 to 502.41 lightning damage (334.94 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+4 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
battlemaster's cashmere cloak of the guardian (12 def, 7 armour)2.0 T3 cloak armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Con ----- def ----- Armour +7 Defense +12 (+2 eff.) Phys.save +18 (+5 eff.) Spell.save +26 (+6 eff.) Mind.save +17 (+5 eff.) ---------- misc Stam/turn +1.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrutta (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +21% darkness +6% acid Res.pen +10% acid +15% temporal +20% darkness Acc +10 (+2 eff.) Apr +10 Melee Ret 2 arcane ----- def ----- Defense +3 (+0 eff.) Resists +12% temporal +25% darkness +6% arcane Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Stealth +24 Def/telep +17 Res/telep +17% Dur/telep +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cinder drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 8 fire Dmg.mod +10% fire Acc +7 (+1 eff.) Apr +11 ----- def ----- Armour +3 Resists +7% fire Unarmed combat: Power 130% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +12 Crit +5.0% Atk.spd 100% On Crit.r2 +9 fire On Hit: 10% Fire Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap 'Darkglamour' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +1 Mag +12 Wil +6 Cun +6 Con dps ---------- Spell.pwr +5 (+0 eff.) Dmg.mod +3% blight Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +10% cold +12% fire Mind.save +5 (+2 eff.) ---------- misc Max.mana +40.00 A cap made of leather. |
defender's voratun helm of the bounder (6 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +11 Defense +6 (+1 eff.) Fatigue +5% Resists +2% all Phys.save +9 (+3 eff.) Skullcracker: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1992.2 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
187 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of health1.0 T5 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +40.00 Blind- +37% Confus- +24% ---------- misc Light +9 See.Stealth +20 See.Invis +14 Track: Puts all charms on 23 cooldown Level 4.2 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
voratun pickaxe of the Iron Throne (dig speed 13 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Max.HP +29.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending elven-wood totem of stinging [power 434] (9 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 626 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Deus Draconus the Krog Wyrmic level 1
2nd Summertide 122nd year of Ascendancy at 23:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Deus Draconus the Krog Wyrmic level 10
10th Haze 122nd year of Ascendancy at 16:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Deus Draconus the Krog Wyrmic level 20
10th Haze 122nd year of Ascendancy at 16:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Deus Draconus the Krog Wyrmic level 30
10th Haze 122nd year of Ascendancy at 16:09 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Deus Draconus the Krog Wyrmic level 40
10th Haze 122nd year of Ascendancy at 16:09 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Deus Draconus the Krog Wyrmic level 50
10th Haze 122nd year of Ascendancy at 16:09 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Deus Draconus the Krog Wyrmic level 50
19th Haze 122nd year of Ascendancy at 11:10 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Deus Draconus the Krog Wyrmic level 50
8th Regrowth 123rd year of Ascendancy at 08:46 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Deus Draconus the Krog Wyrmic level 50
19th Haze 122nd year of Ascendancy at 11:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Deus Draconus the Krog Wyrmic level 50
19th Haze 122nd year of Ascendancy at 11:10 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Deus Draconus the Krog Wyrmic level 50
19th Haze 122nd year of Ascendancy at 11:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Deus Draconus the Krog Wyrmic level 1
2nd Summertide 122nd year of Ascendancy at 23:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Deus Draconus the Krog Wyrmic level 1
2nd Summertide 122nd year of Ascendancy at 23:43 see stats
Log
Deus Draconus attunes to the damage.
Deus Draconus performs a melee critical strike against Great wolf!
Melee retaliation hits Deus Draconus for (5 antimagic), 0 cold (0 total damage).
Endless Woes hits Dire wolf for 851 mind damage.
Endless Woes hits Great wolf for 851 mind damage.
Endless Woes hits White wolf for 851 mind damage.
Endless Woes hits Warg for 851 mind damage.
Deus Draconus hits Breguzor, the repented thief for 2011 mind damage.
Deus Draconus hits Great wolf for 4 mind, 9 arcane, 4 mind, 8 blight, 4 mind, 9 arcane, 4 mind, 8 blight, 1785 mind (1837 total damage).
Deus Draconus hits White wolf for 4 mind, 9 arcane, 4 mind, 8 blight, 2213 mind (2239 total damage).
Deus Draconus hits Warg for 2085 mind damage.
Deus Draconus killed Breguzor, the repented thief!
Endless Woes killed Dire wolf!
Deus Draconus killed Great wolf!
Deus Draconus killed White wolf!
Deus Draconus killed Warg!
Resting starts...
Deus Draconus no longer feels strong.
Talent Venomous Breath is ready to use.
Deus Draconus is no longer attuned.
Talent Sand Breath is ready to use.
Talent Windblade is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Ice Breath is ready to use.
Giant army ant's morale has been lowered.
Rested for 13 turns (stop reason: hostile spotted to the northeast (giant army ant)).
Deus Draconus picks up (a.): healing infusion of the wizard (heal 199; cd 10).



































































































































































































