










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 24 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Yvira the war bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:27 0 / 7Killed by Minotaur of the Labyrinth at level 17 on the 66th Dusk 122nd year of Ascendancy at 19:19 Killed by worm that walks at level 20 on the 18th Haze 122nd year of Ascendancy at 02:29 Killed by Silenn the midge swarm at level 21 on the 18th Haze 122nd year of Ascendancy at 16:39 Killed by faerlhing at level 21 on the 37th Pyre 123rd year of Ascendancy at 11:31 Killed by shadow at level 24 on the 71st Pyre 123rd year of Ascendancy at 00:01 Killed by enthralled slave at level 24 on the 9th Dusk 123rd year of Ascendancy at 02:48 |
Primary Stats
| Strength | 63 (base 50) |
| Dexterity | 39 (base 14) |
| Constitution | 33 (base 16) |
| Magic | 18 (base 10) |
| Willpower | 55 (base 36) |
| Cunning | 27 (base 18) |
Resources
| Life | -167/815 |
| Stamina | 320/320 |
| Equilibrium | 10 |
| Healing Factor | 1.7789294477288 |
| Regeneration | 26.02710104728 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 63 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Temporal | +6% |
| Nature | +3% |
| Mind | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +15% |
| Light | +10% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 39 (38.594633868923%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 2.9238052216851 |
| Physical Save | 38 |
| Spell Save | 24 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 53%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 21%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 30% |
| Blind Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Wolfmire. Escort: repented thief (level 2 of Wolfmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. * You've found the needed bear paw. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed pouch of faeros ash. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Aerinne' (20 def, 4 armour) (On feet)]pair of dwarven-steel boots 'Aerinne' (20 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+5 eff.) (-) ----- def ----- Armour +4 (-) Defense +20 (+7 eff.) (-) Fatigue +3% (-) Die.at -80.00 life (-) HP.reg +3.00 (-) Heal.mod +13% (-) ---------- misc Stam/turn +2.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Porenor the brass lantern (Light source)]Porenor the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% (-) Phys.pwr +10 (+3 eff.) (-) Apr +1 (-) ----- def ----- Armour +6 (-) Defense +5 (+2 eff.) (-) Phys.save +6 (+3 eff.) (-) Heal.mod +11% (-) ---------- misc Max.stam +20.00 (-) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Bregiyanik the rough leather cap (5 def, 6 armour) (On head)]Bregiyanik the rough leather cap (5 def, 6 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) arcane ----- def ----- Armour +6 (-) Defense +5 (+2 eff.) (-) Fatigue +1% (-) Resists +3%(-) all Phys.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Die.at -60.00 life (-) Heal.mod +20% (-) ---------- misc Mana/s.crit +1.00 (-) A cap made of leather. |
| Tool | [vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]Erelosta the elm wand of shielding [power 122] (18/20 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+4 eff.) (-) Acc +15 (+4 eff.) (-) ----- def ----- Resists +3%(-) nature Spell.save +3 (+2 eff.) (-) Disarm- +10% (-) Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. marksman's copper ring of power (On fingers, 1 of 2)]marksman's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Dex dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +6 (+2 eff.) (-) Mind.pwr +6 (+2 eff.) (-) Acc +6 (+1 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring of power (On fingers, 1 of 2)]steel ring 'Boghunt' 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +3% nature +12% cold Res.pen +10% light Acc +0 (+0 eff.) (-6 (-1 eff.)) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +24% cold +9% nature +3% mind ---------- misc Light +2 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Blastraider (Around waist)]Blastraider 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +15%(-) lightning On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +18%(-) lightning +3%(-) darkness +9%(-) blight HP.reg +1.20 (-) Heal.mod +16% (-) A belt that goes around your waist. |
| In main hand | [vs. voratun greatmaul 'Urthirand' (188% power, 4 apr) (In main hand, 1 of 2)]voratun greatmaul 'Urthirand' (188% power, 4 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 189% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +8(-) physical On Crit.r2 +12(-) acid On Hit: * 20% chance to reduce armor by 16% While equipped: Stats +9(-) Str +16(-) Dex +10(-) Mag +13(-) Wil +7(-) Cun +13(-) Con dps ---------- Phys.crit +2.0% (-) Dmg.mod +3%(-) acid Res.pen +10%(-) physical Acc +30 (+8 eff.) (-) Apr +10 (-) Massive two-handed mauls. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| On hands | [vs. restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) (On hands)]restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3(-) Dex dps ---------- Acc +12 (+3 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) HP.reg +1.00 (-) ---------- misc Stam/turn +0.70 (-) Max.stam +18.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Erohek the hardened leather armour (9 def, 6 armour) (Main armor)]Erohek the hardened leather armour (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +9%(-) mind +6%(-) temporal Apr +3 (-) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 (-) Defense +9 (+3 eff.) (-) Fatigue +8% (-) Resists +7%(-) mind Mind.save +15 (+7 eff.) (-) ---------- misc Stam/turn +1.00 (-) A suit of armour made of leather. |
| Cloak | [vs. Baladokan the cashmere cloak (2 def, 7 armour) (Cloak)]Baladokan the cashmere cloak (2 def, 7 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-) Str ----- def ----- Armour +7 (-) Defense +2 (+1 eff.) (-) Resists +21%(-) lightning +19%(-) cold Mind.save +6 (+3 eff.) (-) Confus- +20% (-) ---------- misc Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Brodaharahek' (Around neck)]steel amulet 'Brodaharahek' 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +2(-) Cun +3(-) Con ----- def ----- Armour +8 (-) Resists +3%(-) lightning +12%(-) light +13%(-) blight +13%(-) nature +15%(-) darkness Phys.save +9 (+5 eff.) (-) Max.HP +40.00 (-) HP.reg +3.00 (-) Blind- +28% (-) Poison- +30% (-) Disease- +26% (-) Knockbk- +10% (-) Amulets make your neck look great! |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
heroism infusion of the titan (die at -408; dur 6; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -408 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 815 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -290; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -290 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 579 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 506%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 708%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 512%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 512% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 656%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 656% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 230; 13 cd)] (on body)]regeneration infusion of the sneak (heal 152; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the psychic (res 27%; mental; dur 2; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the psychic (res 26%; physical; dur 4; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the sneak (res 21%; physical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the titan (res 22%; mental; dur 3; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body, 1 of 2)]wild infusion of the wizard (res 20%; mental; dur 3; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
blink rune of the duelist (range 6; phase 19; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 7; phase 17; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 202; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 201.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 97; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 86; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 264; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 270; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 243; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 238; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 180; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 180 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. steel amulet 'Brodaharahek' (Around neck)]copper amulet 'Starwake' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(+1) Cun +0(-3) Con dps ---------- Dmg.mod +3% light +3% fire Res.pen +5% mind Melee Ret 6 light ----- def ----- Armour +0 (-8) Resists +0%(-3%) lightning +0%(-12%) light +0%(-13%) blight +0%(-13%) nature +0%(-15%) darkness Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Max.HP +0.00 (-40.00) HP.reg +0.00 (-3.00) Blind- +0% (-28%) Poison- +0% (-30%) Disease- +0% (-26%) Knockbk- +0% (-10%) Amulets make your neck look great! |
[vs. marksman's copper ring of power (On fingers, 1 of 2)]Cleansehack 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-3) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +11% acid +15% nature +3% blight Res.pen +10% blight +25% fire Acc +0 (+0 eff.) (-6 (-1 eff.)) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +22% acid +6% nature Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. marksman's copper ring of power (On fingers, 1 of 2)]psionicist's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-3) Dex +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +25% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. voratun greatmaul 'Urthirand' (188% power, 4 apr) (In main hand, 1 of 2)]Crystal Shard (113% power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 113% (-75%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +0.0% (-3.0%) Atk.spd 100% (-) Melee+ +0(-8) physical Dmg.conv 50% blight On Crit.r2 +0(-12) acid On Hit: * 0% chance to reduce armor by 16% While equipped: Stats +0(-9) Str +0(-16) Dex +0(-10) Mag +0(-13) Wil +0(-7) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +18% blight +18% arcane +0%(-3%) acid Res.pen +0%(-10%) physical Acc +0 (+0 eff.) (-30 (-8 eff.)) Apr +0 (-10) ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. Tap to cycle through comparison choices |
[vs. voratun greatmaul 'Urthirand' (188% power, 4 apr) (In main hand, 1 of 2)]ash vilestaff of might (111% power, 3 apr, blight element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% (-78%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-1) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +0(-8) physical On Crit.r2 +0(-12) acid On Hit: * 0% chance to reduce armor by 16% While equipped: Stats +0(-9) Str +0(-16) Dex +0(-10) Mag +0(-13) Wil +0(-7) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +10% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight +0%(-3%) acid Res.pen +0%(-10%) physical Acc +0 (+0 eff.) (-30 (-8 eff.)) Apr +0 (-10) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun greatmaul 'Urthirand' (188% power, 4 apr) (In main hand, 1 of 2)]Flareblur the steel greatmaul (134% power, 9 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Master Power 134% (-54%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 (+5) Crit +1.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-8) physical On Crit.r2 +0(-12) acid On Hit: * 0% chance to reduce armor by 16% While equipped: Stats +0(-9) Str +0(-16) Dex +0(-10) Mag +0(-13) Wil +0(-7) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-2.0%) Crit.mult +10.00% Dmg.mod +0%(-3%) acid Res.pen +13%(+3%) physical Acc +7 (+2 eff.) (-23 (-6 eff.)) Apr +12 (+2) ----- def ----- Resists +21% fire Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Erohek the hardened leather armour (9 def, 6 armour) (Main armor)]troll-hide cured leather armour of lightning resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) mind +0%(-6%) temporal Apr +0 (-3) ----- def ----- Armour +4 (-2) Defense +6 (+2 eff.) (-3 (-1 eff.)) Fatigue +7% (-1%) Resists +16% lightning +0%(-7%) mind Mind.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +32.00 HP.reg +3.00 Heal.mod +10% ---------- misc Stam/turn +0.00 (-1.00) A suit of armour made of leather. |
[vs. Blastraider (Around waist)]Xeryrada the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +6% physical Res.pen +0%(-15%) lightning Apr +1 ----- def ----- Resists +0%(-18%) lightning +0%(-3%) darkness +0%(-9%) blight +6% fire +5% cold Mind.save +12 (+5 eff.) HP.reg +0.00 (-1.20) Heal.mod +0% (-16%) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
[vs. Blastraider (Around waist)]Beybar 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) lightning ----- def ----- Defense +11 (+3 eff.) Resists +9%(-9%) lightning +10% temporal +12%(+9%) darkness +0%(-9%) blight +3% fire Spell.save +7 (+3 eff.) Stealth +8 HP.reg +0.00 (-1.20) Heal.mod +0% (-16%) ---------- misc Size +1 A belt that goes around your waist. |
[vs. Blastraider (Around waist)]Breneziladur the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +7 Lck dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) lightning ----- def ----- Resists +6%(-12%) lightning +0%(-3%) darkness +0%(-9%) blight +6% cold +6% nature Spell.save +3 (+1 eff.) Stealth +8 HP.reg +0.00 (-1.20) Heal.mod +0% (-16%) Blind- +10% Disease- +20% ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
[vs. Baladokan the cashmere cloak (2 def, 7 armour) (Cloak)]Zanerach the Glintborn (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +0(-2) Str dps ---------- Res.pen +20% light Melee Ret 2 light 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +0 (-7) Defense +1 (+0 eff.) (-1 (-1 eff.)) Resists +0%(-21%) lightning +0%(-19%) cold +3% light Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) (-) Confus- +0% (-20%) ---------- misc Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of dwarven-steel boots 'Aerinne' (20 def, 4 armour) (On feet)]wanderer's pair of rough leather boots of rushing (0 def, 1 armour) 2.0 T1 feet armor [Ego++] Master While equipped: Stats +2 Str +1 Cun +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-5 eff.)) ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-20 (-7 eff.)) Fatigue +0% (-3%) Phys.save +12 (+4 eff.) Mind.save +10 (+4 eff.) Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-3.00) Heal.mod +0% (-13%) ---------- misc Stam/turn +0.00 (-2.00) Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Bregiyanik the rough leather cap (5 def, 6 armour) (On head)]Broderach the Darkbone (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +0%(-5%) arcane Melee Ret 4 acid On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Armour +3 (-3) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +5% (+4%) Resists +6% blight +3% temporal +3% light +0%(-3%) all Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+60.00 life) Heal.mod +0% (-20%) ---------- misc Mana/s.crit +0.00 (-1.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +5% blight Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +15 Melee Ret 10 draining blight ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Mind.pwr +5 (+2 eff.) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save +10 (+4 eff.) Disarm- +0% (-10%) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]iron torque of gale force [power 105] (18/15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]extending dwarven-steel torque of mindblast [power 200] (18/15 cooldown) 2.0 T3 torque charm [Ego] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Blast the opponent's mind dealing 218 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]yew totem of stinging [power 254] (18/15 cooldown) 2.0 T3 totem charm [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Sting an enemy dealing 262 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]yew totem of summon tentacle [power 220] (18/25 cooldown) 2.0 T3 totem charm [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 458 Base Damage: 255 Armor: 12 All Resist: 2 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]yew totem of thorny skin 'Shadowbraid' [power 44] (18/20 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +6% physical Res.pen +20% physical Acc +0 (+0 eff.) (-15 (-4 eff.)) Melee Ret 4 darkness ----- def ----- Armour +4 Resists +0%(-3%) nature +3% physical Phys.save +3 (+1 eff.) Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]Hailjam [power 206] (18/20 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +21% mind Res.pen +15% mind Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature +24% cold Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]Boranarigrim the yew wand of lightning storm [power 296] (18/15 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str +1 Dex dps ---------- Mind.crit +1% Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +3% physical Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +9% mind +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (296 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]extending yew wand of clairvoyance [power 11] (18/15 cooldown) 2.0 T3 wand charm [Ego] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Reveal the area around you, dispelling darkness (radius 11, power 44 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]extending yew wand of shielding [power 254] (18/20 cooldown) 2.0 T3 wand charm [Ego+] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Erelosta the elm wand of shielding [power 122] (18/20 cooldown) (Tool)]supercharged yew wand of conjuration [power 275] (18/18 cooldown) 2.0 T3 wand charm [Ego+] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-4 eff.)) Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +0%(-3%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +0% (-10%) Fire a magical bolt dealing 308 cold damage Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bodukki the Thalore Wyrmic level 20
15th Haze 122nd year of Ascendancy at 20:37 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bodukki the Thalore Wyrmic level 24
71st Pyre 123rd year of Ascendancy at 11:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bodukki the Thalore Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 02:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bodukki the Thalore Wyrmic level 20
15th Haze 122nd year of Ascendancy at 20:37 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Bodukki the Thalore Wyrmic level 20
18th Haze 122nd year of Ascendancy at 02:29 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bodukki the Thalore Wyrmic level 13
6th Flare 122nd year of Ascendancy at 23:13 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bodukki the Thalore Wyrmic level 13
2nd Summertide 122nd year of Ascendancy at 18:53 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bodukki the Thalore Wyrmic level 17
66th Dusk 122nd year of Ascendancy at 18:45 see stats
Log
Bodukki receives 6 healing.
Burning from Xanoribeth the slaver hits Bodukki for (21 absorbed), 0 fire (0 total damage).
Bodukki gains 0% of a turn from Ancestral Life.
Xanoribeth the slaver casts Manathrust.
Your shield crumbles under the damage!
The shield around Bodukki crumbles.
Xanoribeth the slaver hits Bodukki for (23 absorbed), (34 resonance), 34 arcane (34 total damage).
Enthralled slave uses Maim.
Enthralled slave is engaged in a grapple!
Enthralled slave hits Bodukki for (68 resonance), 68 physical (68 total damage).
Enthralled slave has released the hold.
Bodukki activates Icy Skin.
Enthralled slave uses Clinch.
Enthralled slave misses Bodukki.
Enthralled slave is engaged in a grapple!
Grappled from Enthralled slave hits Bodukki for (39 resonance), 39 physical (39 total damage).
Bodukki receives 8 healing.
Burning from Xanoribeth the slaver hits Bodukki for (10 resonance), 10 fire (10 total damage).
Bodukki gains 0% of a turn from Ancestral Life.
Xanoribeth the slaver casts Flame.
Xanoribeth the slaver's spell attains critical power!
Your resonance field crumbles under the damage!
The psychic field around Bodukki crumbles.
Enthralled slave throws two quick punches.
Enthralled slave performs a melee critical strike against Bodukki!
Enthralled slave hits Bodukki for 38 physical, 10 arcane, 7 temporal, 56 physical (112 total damage).
Melee retaliation hits Enthralled slave for (16 flat reduction), 0 cold, (16 flat reduction), 0 cold (0 total damage).
Xanoribeth the slaver hits Bodukki for (10 resonance), 68 fire (68 total damage).
Bodukki the level 24 thalore wyrmic was bludgeoned to death by an enthralled slave on level 2 of Ring of Blood.















































































































