











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Arcane Blade |
Level / Exp | 50 / 2094% |
Size | small |
Lifes / Deaths | Killed by skeleton master archer at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 22:44 0 / 10Killed by Vorudavena the xaren at level 16 on the 28th Regrowth 123rd year of Ascendancy at 05:51 Killed by Mayolenor the wolf at level 20 on the 26th Pyre 123rd year of Ascendancy at 16:31 Killed by Xerevea the dire wolf at level 21 on the 65th Pyre 123rd year of Ascendancy at 18:38 Killed by Silerille the zombie bunny at level 24 on the 18th Dusk 123rd year of Ascendancy at 12:54 Killed by Glurita the skeleton archer at level 31 on the 27th Regrowth 124th year of Ascendancy at 06:00 Killed by Lord of Skulls (warrior) at level 46 on the 9th Haze 124th year of Ascendancy at 10:44 Killed by blade horror at level 50 on the 77th Regrowth 125th year of Ascendancy at 00:51 Killed by Elandar at level 50 on the 78th Regrowth 125th year of Ascendancy at 09:43 Killed by Elandar at level 50 on the 78th Regrowth 125th year of Ascendancy at 09:57 |
Primary Stats
Strength | 77 (base 36) |
Dexterity | 97 (base 60) |
Constitution | 26 (base 10) |
Magic | 146 (base 64) |
Willpower | 55 (base 7) |
Cunning | 104 (base 60) |
Resources
Life | -262/1354 |
Mana | 563/619 |
Stamina | 340/360 |
Vim | 296/296 |
Healing Factor | 1.1316586254954 |
Regeneration | 2.5462319073646 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | +34.999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14.160696125856 |
Infravision | 5 |
See Stealth | 60.575238763606 |
See Invisible | 87.575238763606 |
Offense: Mainhand
Damage | 111 |
Accuracy | 55 |
Crit Chance | 55% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 58% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Lightning | +87% |
Nature | +36% |
Cold | +53% |
Physical | +43% |
Fire | +45% |
All | +8% |
Offense: Damage Penetration
Temporal | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 28.999999999999 (35.65183292883%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 47 |
Mental Save | 51 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 23%( 70%) |
Physical | + 25%( 70%) |
Cold | + 52%( 70%) |
All | + 23%( 70%) |
Darkness | + 36%( 70%) |
Light | + 62%( 70%) |
Temporal | + 48%( 70%) |
Lightning | + 52%( 70%) |
Fire | + 70%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 32% |
Stun Resistance | 100% |
Pinning Resistance | 30% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1073% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 10 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 609.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Spell / Enhancement | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by arcane amplification drone. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Layokira the vampire. Escort: repented thief (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3489. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats +4 Mag offense ------ Mind Crit +1% Move Speed +25% defense ------ Armor +3 Silence Resist +32% Confus Resist +32% Stun Resist +34% other ------- Psi when Hit +0.28 Spell cooldown 10% A pair of boots made of leather. |
Quiver | ![]() 3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 189% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +21.0% Capacity 23 On-ranged-hit +20 lightning On-Hit, radius 1 +16 lightning On-crit, radius 2 +20 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 148 damage On Critical: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Thundercrack. |
Light source | ![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Dex +7 Mag +6 Wil offense ------ Physical Crit +5.0% Critical power +39.00% Physical Power +9 (+2 eff.) Spellpower +16 (+3 eff.) Damage +9% physical defense ------ Defense +10 (+3 eff.) Mind save +15 (+5 eff.) other ------- Stamina/turn +3.00 Light +7 See Stealth +15 See Invisibility +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | ![]() 2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil +2 Con offense ------ Physical Power +20 (+5 eff.) Spellpower +32 (+5 eff.) Mindpower +15 (+5 eff.) Damage +6% fire +8% all Ignore resists +15% fire When Hit 2 mind defense ------ Crit Resistance 15.73% Silence Resist +49% other ------- Mana/turn +0.40 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +6 Wil +8 Cun +3 Con offense ------ Physical Crit +5.0% Critical power +7.00% Physical Power +6 (+2 eff.) Spellpower +5 (+1 eff.) Damage +6% fire Against +41% Summoned defense ------ Resist Against +45% Summoned Mind save +14 (+5 eff.) other ------- Light +3 See Invisibility +3 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +14.00% Spellpower +31 (+5 eff.) Spellpower/crit +9 Damage +30% lightning +3% nature Ignore Shields +30% defense ------ Defense +24 (+6 eff.) Resistance +1% physical Shield Power +20% Life +40.00 Silence Resist +20% Pinning Resist +20% Stun Resist +20% other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 111.44 to 133.73 lightning damage Puts all charms on 5 turn cooldown Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Staff of Arcane Supremacy. |
On hands | ![]() 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +15 Mag +15 Wil +10 Con offense ------ Damage +24% lightning +16% physical +25% nature +20% cold defense ------ Armor +10 Defense +5 (+1 eff.) Resistance +13% lightning +1% physical +13% cold +15% all Life Regen +2.00 Poison Resist +50% Disease Resist +50% Pinning Resist +10% other ------- Mana/turn +0.38 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Dex offense ------ Critical power +25.00% Ignore resists +25% temporal Accuracy +12 (+4 eff.) Ignore Armor +15 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 50% defense ------ Defense +3 (+1 eff.) Resistance +3% acid +33% temporal +17% darkness Stealth +9 Out-of-Phase Defense +26 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: defense ------ Defense +10 (+3 eff.) Resistance +50% light +50% fire Affinity +20% light +20% fire Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Blind Resist +100% Stun Resist +60% other ------- Light +4 See Invisibility +20 Amulets make your neck look great! |
Inventory
![]() 2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -996 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2184 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 996 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 446.08 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 629 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (199). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 36 out of 60/60. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Move Speed +15% Damage +20% lightning +10% all defense ------ Damage Avoidance +8% Affinity +20% lightning Stun Resist +60% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Power +12 (+3 eff.) Spellpower +16 (+3 eff.) Damage +9% all When Hit 34 darkness defense ------ Armor +4 Resistance +4% all Healmod +50% Stun Resist +60% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag offense ------ Spellpower/crit +5 defense ------ Physical save +25 (+10 eff.) Spell save +25 (+8 eff.) Mind save +25 (+9 eff.) other ------- Mana/turn +0.60 Max mana +46.00 Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+17 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +19% lightning Ignore resists +5% lightning +10% nature Accuracy +17 (+5 eff.) Ignore Armor +16 When Hit 4 lightning defense ------ Defense +13 (+3 eff.) Resistance +62% lightning +9% nature Mind save +14 (+5 eff.) Confus Resist +48% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+7 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +40.00% Spellpower +27 (+5 eff.) On-Hit 23 fire Damage +42% lightning +18% mind +6% darkness Ignore resists +21% lightning +15% darkness +31% mind other ------- See Invisibility +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +25 (+7 eff.) Ignore Armor +14 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +20 fire While equipped: offense ------ Physical Crit +4.0% Ignore resists +34% light +20% physical defense ------ Armor +10 Defense +35 (+9 eff.) Resistance +6% physical Physical save +21 (+9 eff.) other ------- Stamina/turn +4.08 One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master/Psionic Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +25 (+7 eff.) One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +31 Critical Rate +7.0% Attack Speed 100% Ignore Shields +18% On-hit +21 mind On Hit: * 35% chance to reduce all saves and defense by 33 While equipped: Stats +7 Cun +7 Wil One-handed war axes. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego++] Disrupt/Master Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 95 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +15.0% Sharp, short and deadly. |
![]() 4.0 Encumbrance T5 longbow 2H weapon [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +16 acid On-Hit, radius 1 +24 mind While equipped: Stats +16 Wil +11 Con offense ------ On-Hit (Ranged): * 27% chance to reduce armor by 50% * 27% chance to reduce damage dealt by 27% defense ------ Resistance +9% darkness +9% nature Mind save +18 (+6 eff.) other ------- Masteries +0.30 Wild-gift/Fungus Regenerate 366 life over 5 turns Puts all charms on 12 turn cooldown Longbows are used to shoot arrows at your foes. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +71.00 Life Regen +17.20 Healmod +19% other ------- Stamina/turn +2.50 A suit of armour made of mail. |
![]() 1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +8 Cun +8 Wil offense ------ Damage +33% lightning +15% darkness +18% light Ignore resists +25% darkness Against +40% Summoned When Hit 8 acid 6 darkness defense ------ Resistance +18% lightning +27% darkness +9% light Resist Against +45% Summoned A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This object's appearance was changed to Invisible. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 311 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spellpower +10 (+2 eff.) Damage +10% acid +12% cold +12% arcane +10% blight defense ------ Armor +5 Fatigue +4% Resistance +15% acid +18% light +12% cold +18% mind +15% darkness Physical save +9 (+4 eff.) Disease Resist +50% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +10 Mag offense ------ Damage +12% darkness +18% lightning defense ------ Armor +20 Defense +3 (+1 eff.) Resistance +12% blight +12% fire Crit Resistance 15.00% Physical save +9 (+4 eff.) Spell save +15 (+5 eff.) Unlife -108.81 life Life +80.00 Blind Resist +27% other ------- Infravision +4 A pointy cloth hat, very wizardly... |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +21 (+4 eff.) Damage +12% blight Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 defense ------ Resistance +12% blight +10% darkness +6% acid other ------- Light +12 Infravision +4 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 Encumbrance T5 digger tool [Random Unique] Nature/Psionic While equipped: Stats +3 Str offense ------ Damage +12% fire +15% mind +9% nature defense ------ Defense +20 (+5 eff.) Resistance +15% nature +3% blight Physical save +24 (+10 eff.) Spell save +15 (+5 eff.) Mind save +35 (+11 eff.) Life +80.00 Disarm Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 196% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 858.40 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +3 Dex +9 Wil offense ------ Ignore resists +15% fire defense ------ Resistance +21% light +6% darkness Crit Resistance 15.66% other ------- Light +3 Infravision +2 Blast the opponent's mind dealing 508 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to heal for 105. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Critical power +41.38% Damage +9% light When Hit 10 light On-Hit (Melee): * 21% chance to slow global speed by 61% defense ------ Resistance +9% light Unlife -60.00 life other ------- EQ when Hit +0.20 Create a radius 3 storm for 5 turns. Each turn, creatures within take 209 lightning damage and will be dazed for 1 turn (1047 total damage) Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
By Angus McSeventh the Halfling Arcane Blade level 37
56th Regrowth 124th year of Ascendancy at 00:05 see stats
By Angus McSeventh the Halfling Arcane Blade level 36
50th Regrowth 124th year of Ascendancy at 03:38 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
51st Haze 123rd year of Ascendancy at 22:55 see stats
By Angus McSeventh the Halfling Arcane Blade level 36
48th Regrowth 124th year of Ascendancy at 11:27 see stats
By Angus McSeventh the Halfling Arcane Blade level 43
64th Pyre 124th year of Ascendancy at 09:57 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
76th Haze 124th year of Ascendancy at 22:45 see stats
By Angus McSeventh the Halfling Arcane Blade level 44
7th Mirth 124th year of Ascendancy at 05:07 see stats
By Angus McSeventh the Halfling Arcane Blade level 40
9th Pyre 124th year of Ascendancy at 01:10 see stats
By Angus McSeventh the Halfling Arcane Blade level 29
43rd Haze 123rd year of Ascendancy at 22:46 see stats
By Angus McSeventh the Halfling Arcane Blade level 38
60th Regrowth 124th year of Ascendancy at 18:41 see stats
By Angus McSeventh the Halfling Arcane Blade level 34
41st Regrowth 124th year of Ascendancy at 10:41 see stats
By Angus McSeventh the Halfling Arcane Blade level 21
36th Pyre 123rd year of Ascendancy at 05:16 see stats
By Angus McSeventh the Halfling Arcane Blade level 29
20th Haze 123rd year of Ascendancy at 12:49 see stats
By Angus McSeventh the Halfling Arcane Blade level 26
71st Dusk 123rd year of Ascendancy at 17:14 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
2nd Allure 125th year of Ascendancy at 14:04 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
18th Regrowth 125th year of Ascendancy at 21:38 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
51st Haze 123rd year of Ascendancy at 23:20 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
77th Haze 124th year of Ascendancy at 03:23 see stats
By Angus McSeventh the Halfling Arcane Blade level 10
61st Haze 122nd year of Ascendancy at 21:59 see stats
By Angus McSeventh the Halfling Arcane Blade level 20
12nd Pyre 123rd year of Ascendancy at 23:17 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
43rd Haze 123rd year of Ascendancy at 22:46 see stats
By Angus McSeventh the Halfling Arcane Blade level 40
62nd Regrowth 124th year of Ascendancy at 16:19 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
27th Haze 124th year of Ascendancy at 13:56 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
1st Wintertide 125th year of Ascendancy at 21:59 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
69th Haze 124th year of Ascendancy at 19:03 see stats
By Angus McSeventh the Halfling Arcane Blade level 19
5th Pyre 123rd year of Ascendancy at 09:26 see stats
By Angus McSeventh the Halfling Arcane Blade level 48
16th Haze 124th year of Ascendancy at 03:43 see stats
By Angus McSeventh the Halfling Arcane Blade level 29
43rd Haze 123rd year of Ascendancy at 22:46 see stats
By Angus McSeventh the Halfling Arcane Blade level 22
3rd Mirth 123rd year of Ascendancy at 15:25 see stats
By Angus McSeventh the Halfling Arcane Blade level 39
61st Regrowth 124th year of Ascendancy at 18:54 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
51st Haze 123rd year of Ascendancy at 22:55 see stats
By Angus McSeventh the Halfling Arcane Blade level 21
35th Pyre 123rd year of Ascendancy at 13:06 see stats
By Angus McSeventh the Halfling Arcane Blade level 8
54th Haze 122nd year of Ascendancy at 10:48 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
51st Haze 123rd year of Ascendancy at 22:55 see stats
By Angus McSeventh the Halfling Arcane Blade level 42
59th Pyre 124th year of Ascendancy at 15:59 see stats
By Angus McSeventh the Halfling Arcane Blade level 15
8th Allure 123rd year of Ascendancy at 13:54 see stats
By Angus McSeventh the Halfling Arcane Blade level 16
35th Regrowth 123rd year of Ascendancy at 04:36 see stats
By Angus McSeventh the Halfling Arcane Blade level 42
42nd Pyre 124th year of Ascendancy at 07:56 see stats
By Angus McSeventh the Halfling Arcane Blade level 30
51st Haze 123rd year of Ascendancy at 22:55 see stats
By Angus McSeventh the Halfling Arcane Blade level 27
77th Dusk 123rd year of Ascendancy at 13:10 see stats
By Angus McSeventh the Halfling Arcane Blade level 15
3rd Allure 123rd year of Ascendancy at 03:42 see stats
By Angus McSeventh the Halfling Arcane Blade level 50
77th Regrowth 125th year of Ascendancy at 00:51 see stats
By Angus McSeventh the Halfling Arcane Blade level 35
46th Regrowth 124th year of Ascendancy at 21:50 see stats
Log
Argoniel receives 144 healing from Blood Splash.
Your summoned arcane amplification drone disappears.
Angus McSeventh activates Arcane Combat.
Angus McSeventh is no longer evading attacks.
Talent Rune: Shatter Afflictions is ready to use.
Angus McSeventh HEALS from fire damage!
Elandar's cleansing fire area effect hits Angus McSeventh for 88 fire, 39 healing (88 total damage) [39 healing].
Decrepitude Disease from Argoniel hits Angus McSeventh for 99 blight damage.
Argoniel casts Catalepsy.
Diseases BURN THROUGH Angus McSeventh!
Angus McSeventh is free from the decrepitude disease.
Angus McSeventh tries to evade attacks.
Angus McSeventh is wreathed in flames on the brink of death!
Angus McSeventh resists the stun!
Argoniel hits Angus McSeventh for 0 blight damage.
Elandar casts Phase Door.
Talent Track is ready to use.
Cauterize hits Angus McSeventh for 49 fire damage.
Angus McSeventh casts Displacement Shield.
The very fabric of space alters around Angus McSeventh.
Elandar casts Manathrust.
Elandar's spell attains critical power!
The fabric of space around Angus McSeventh stabilizes to normal.
Angus McSeventh teleports some damage to Elandar!
Elandar hits Angus McSeventh for (681 teleported), 281 arcane (281 total damage).
Elandar hits Elandar for (681 to time), 681 teleported (681 total damage).
Angus McSeventh the level 50 halfling arcane blade was imploded to death by a Elandar on level 11 of High Peak.