









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 27 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Ivyta the Polar Bear's mucus ooze at level 10 on the 46th Haze 122nd year of Ascendancy at 23:58 0 / 7Killed by corrupted grannor'vor at level 20 on the 79th Haze 122nd year of Ascendancy at 02:02 Killed by Yveba the temporal stalker at level 22 on the 10th Decay 122nd year of Ascendancy at 16:18 Killed by Isorera the large brown snake at level 25 on the 67th Regrowth 123rd year of Ascendancy at 23:12 Killed by Isuwe the faeros at level 26 on the 2nd Pyre 123rd year of Ascendancy at 10:50 Killed by Liseth the forest wight at level 27 on the 31st Pyre 123rd year of Ascendancy at 06:05 Killed by Moire at level 27 on the 31st Pyre 123rd year of Ascendancy at 06:31 |
Primary Stats
| Strength | 51 (base 40) |
| Dexterity | 44 (base 42) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 59 (base 41) |
Resources
| Life | 632/632 |
| Stamina | 210/220 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 2.4458824925507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 43.114050962765 |
| See Invisible | 42.114050962765 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 76 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 14 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +12% |
| Acid | +9% |
| Nature | +4% |
| Darkness | +5% |
| Cold | +12% |
| Physical | +11% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +10% |
| Physical | +10% |
| Fire | +20% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 22 (35.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 15 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 14%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 54%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Bleed Resistance | 20% |
| Confusion Resistance | 79% |
| Stun Resistance | 49% |
| Silence Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Elonn the gloomy wolf. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed black mamba head. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con defense ------ Armor +3 Silence Resist +23% Confus Resist +31% Stun Resist +27% Rush: Puts all charms on 19 turn cooldown Effective talent level: 2.6 Power cost 19 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| On hands | Galineg (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: offense ------ On-Hit 5 physical 8 nature 7 darkness Damage +6% acid +6% physical +5% darkness +4% nature Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Armor +8 Resistance +3% acid +6% darkness +5% nature Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-Hit, radius 1 +10 physical On-crit, radius 2 +7 nature +6 physical On Hit: 20% Moonlight Ray level 3 On Hit: 10% Venomous Breath level 3 On Hit: 10% Sand Breath level 3 On Hit: * 7% chance to reduce damage dealt by 22% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm 'Uraldil' (0 def, 3 armour) =breathe=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Wil offense ------ Critical power +10.00% defense ------ Armor +3 Fatigue +5% Resistance +6% cold Crit Resistance 10.00% other ------- Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cyravea the dwarven-steel pickaxe (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str defense ------ Defense +20 (+7 eff.) Resistance +19% darkness +6% blight Affinity +15% darkness Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +20% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +11 Cun +11 Wil offense ------ Mindpower +17 (+6 eff.) Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +9% darkness Mind save +6 (+3 eff.) Confus Resist +28% Cannot be unequipped or rerolled until level 30. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Erelydekhad the Furnacewreath0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% mind +12% cold Ignore resists +20% fire defense ------ Resistance +3% mind Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
| Around neck | Abyssbane the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +4% Damage +12% fire When Hit 6 fire defense ------ Resistance +6% fire +12% temporal Pinning Resist +27% Knockbk Resist +21% other ------- EQ when Hit +0.16 Amulets make your neck look great! |
| Main armor | Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 38.78 to 48.47 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Light source | brass lantern 'Unrilar'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Critical power +10.00% Damage +3% acid Ignore resists +5% acid Accuracy +10 (+3 eff.) defense ------ Resistance +3% acid Mind save +6 (+3 eff.) other ------- Stamina/turn +3.00 Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Resistance +16% darkness +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Shineraptor'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ When Hit 4 light defense ------ Crit Resistance 10.00% Spell save +3 (+3 eff.) Unlife -80.00 life Life +66.00 Cut Resist +20% A belt that goes around your waist. |
Inventory
movement infusion of the sneak (speed 736%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 348; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 5; phase 15; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 174; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 174.18 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 61; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 302; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Anudrarek the Darkthorn0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Con defense ------ Armor +2 Resistance +9% darkness other ------- Stamina/turn +1.00 Light +3 Infravision +1 Amulets make your neck look great! |
savior's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +13 (+6 eff.) Spell save +13 (+9 eff.) Mind save +12 (+6 eff.) Amulets make your neck look great! |
copper ring 'Bregerig' =4 mag=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Mag offense ------ Damage +11% lightning +6% arcane defense ------ Resistance +22% lightning Poison Resist +20% Pinning Resist +10% Rings make your fingers look great! |
Sleetcrack0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +30 (+10 eff.) Ignore Armor +2 When Hit 8 physical 4 cold defense ------ Armor +4 Physical save +9 (+4 eff.) Unlife -40.00 life Life +23.00 Disarm Resist +26% Pinning Resist +26% Knockbk Resist +29% Rings make your fingers look great! |
Yvywen the Ashstar0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +4 Wil +5 Cun offense ------ Mindpower +6 (+2 eff.) Damage +3% fire Ignore resists +5% nature Accuracy +8 (+3 eff.) When Hit 6 fire defense ------ Resistance +3% fire Silence Resist +25% other ------- Mana/turn +0.11 Rings make your fingers look great! |
conjurer's steel ring =5 mag=0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+7 eff.) Rings make your fingers look great! |
pixie's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +3 Mag offense ------ Spellpower +5 (+5 eff.) On-Hit 12 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +3.00 Max hate +6.00 Bleeding Edge: Puts all charms on 16 turn cooldown Effective talent level: 3.0 Power cost 16 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Leliregothel the Frigidclamor (128% power, 4 apr) =5 mag=3.0 Encumbrance T3 longsword 1H weapon [Rare] Nature Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 cold On-crit, radius 2 +8 cold While equipped: Stats +6 Str +3 Dex +6 Mag +5 Wil +6 Cun +5 Con offense ------ Ignore resists +20% mind +10% cold When Hit 6 lightning defense ------ Resistance +12% lightning Sharp, long, and deadly. |
Dairimas the steel waraxe (113% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Resistance +5% physical +5% arcane +3% nature Life Regen +4.00 Confus Resist +20% Pinning Resist +20% One-handed war axes. |
arcing dwarven-steel waraxe (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
enhanced dwarven-steel waraxe of erosion (118% power, 4 apr) =3 mag=3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Nature Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 nature While equipped: Stats +3 Str +5 Dex +3 Mag +3 Wil +7 Cun +5 Con One-handed war axes. |
vined mindstar 'Nightrain' (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +12 darkness While equipped: Stats +4 Mag offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +15% darkness When Hit 2 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Mind save +3 (+1 eff.) other ------- Max psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel shield 'Shinerot' (0 def, 6 armour, 135% power, 80 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Rare] Master When used to Attack: Weapon Damage 136% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On-hit +12 acid On-crit, radius 2 +12 light While equipped: offense ------ Ignore resists +10% acid When Hit 8 temporal defense ------ Armor +6 Fatigue +8% Resistance +15% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Talents +1 Block Handheld deflection devices. |
Firewalker (15 def, 2 armour) =10 mag=2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+11 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 19 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 48.88 to 146.65 lightning damage (97.77 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
troll-hide hardened leather armour of Eyal (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +73.00 Life Regen +9.80 Healmod +22% A suit of armour made of leather. |
Salonne the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +3% mind +18% fire Life +20.00 Life Regen +4.00 Poison Resist +20% Stun Resist +10% Knockbk Resist +10% A suit of armour made of mail. |
Iceminister1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +6 Cun +1 Con +6 Lck offense ------ Damage +6% cold Accuracy +5 (+2 eff.) When Hit 2 physical defense ------ Stealth +6 other ------- Disarm Traps +5 Stamina/turn +3.00 Infravision +4 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spiritwalker's rough leather belt of carrying =4 mag=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag defense ------ Fatigue -5% other ------- Encumbrance +21 Mana/turn +0.12 Max mana +20.00 A belt that goes around your waist. |
Branygrim (1 def, 0 armour) =4 mag=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +4 Mag +1 Con defense ------ Defense +1 (+0 eff.) Resistance +5% arcane Physical save +3 (+1 eff.) Poison Resist +20% Confus Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisyra the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +2 Cun +2 Con defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagyleg (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: defense ------ Armor +1 Defense +15 (+5 eff.) Mind save +3 (+1 eff.) Healmod +15% Poison Resist +10% Disease Resist +20% Silence Resist +23% Confus Resist +22% Stun Resist +22% A pair of boots made of leather. |
pair of rough leather boots 'Gunular' (4 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Power +30 (+10 eff.) defense ------ Armor +3 Defense +4 (+1 eff.) Resistance +3% physical Physical save +12 (+6 eff.) Unlife -40.00 life A pair of boots made of leather. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour) =5 mag=1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+5 eff.) On-Hit 7 arcane Damage +4% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +6 arcane On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 105% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 13 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Betumithra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: offense ------ Damage +27% light defense ------ Defense +2 (+1 eff.) Resistance +40% light Crit Resistance 10.00% Life Regen +4.00 other ------- EQ when Hit +0.16 Infravision +5 See Stealth +14 See Invisibility +8 Circle of Warding: (Instant) Puts all charms on 31 turn cooldown Effective talent level: 3.0 Power cost 31 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 10% and attempts to push all creatures other than yourself out of its radius, inflicting 1.92 light damage and 2.02 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Chalorion the Murkwalker (0 def, 1 armour) =9 mag=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +9 Mag +4 Wil offense ------ Spell Crit +2% Damage +7% blight +9% fire +8% arcane Ignore resists +20% darkness When Hit 8 blight defense ------ Armor +1 Fatigue +1% Spell save +6 (+5 eff.) A cap made of leather. |
Halathad the Lightvile (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +3% light Ignore resists +5% light defense ------ Defense +1 (+0 eff.) Resistance +6% nature Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Issoruimahor (7 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +4 Wil +3 Cun offense ------ Physical Crit +1.0% Mind Crit +6% Physical Power +10 (+3 eff.) defense ------ Defense +7 (+2 eff.) Resistance +9% lightning +7% temporal Mind save +15 (+7 eff.) other ------- Stamina/turn +2.00 EQ when Hit +1.10 Psi when Hit +0.90 Hate when Hit +0.80 Hateful Whisper: Puts all charms on 12 turn cooldown Effective talent level: 4.0 Power cost 12 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 161 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Eilinann the Frozenblack (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore resists +5% cold defense ------ Armor +3 Fatigue +5% other ------- Light +2 See Invisibility +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 7 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 104.84 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Mardygandil the dwarven-steel helm (0 def, 7 armour)3.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil offense ------ Spellpower/crit +6 Damage +3% acid When Hit 4 acid defense ------ Armor +7 Fatigue +4% Resistance +26% mind Mind save +30 (+12 eff.) Confus Resist +61% other ------- Vim-on-crit +1.00 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Siluravea the Duathelhacker2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% Critical power +10.00% Mindpower +10 (+3 eff.) Ignore resists +15% darkness defense ------ Resistance +3% darkness other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Blazegasher the steel torque of gale force [power 170] (12 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +6% temporal +6% fire Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 189 physical damage Puts all charms on 12 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing dwarven-steel torque of psionic shield [power 69] (19 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 19 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Gufast [power 110] (12 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Dex offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +2 other ------- Max stamina +30.00 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 12 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Flashhue the ash totem of stinging [power 194] (12 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +9 Dex +3 Mag +5 Wil offense ------ Damage +12% fire Sting an enemy dealing 202 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 248] (12 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Moire the Cornac Brawler level 22
10th Decay 122nd year of Ascendancy at 07:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Moire the Cornac Brawler level 10
7th Haze 122nd year of Ascendancy at 09:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Moire the Cornac Brawler level 20
78th Haze 122nd year of Ascendancy at 15:20 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Moire the Cornac Brawler level 27
19th Pyre 123rd year of Ascendancy at 17:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Moire the Cornac Brawler level 10
46th Haze 122nd year of Ascendancy at 23:53 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Moire the Cornac Brawler level 10
38th Haze 122nd year of Ascendancy at 21:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Moire the Cornac Brawler level 7
8th Dusk 122nd year of Ascendancy at 17:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Moire the Cornac Brawler level 22
4th Allure 123rd year of Ascendancy at 05:15 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Moire the Cornac Brawler level 16
67th Haze 122nd year of Ascendancy at 03:20 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Moire the Cornac Brawler level 27
31st Pyre 123rd year of Ascendancy at 06:31 see stats
Log
Moire resists!
Yvidhenn the vampire lord hits Moire for (29 flat reduction), (43 reacted , -4 stam), 143 cold (143 total damage).
Vorumira the skeleton warrior's cleansing fire area effect hits Skeleton warrior for 60 fire damage.
Vorumira the skeleton warrior's cleansing fire area effect hits Moire for (29 flat reduction), 23 fire (23 total damage).
Vorumira the skeleton warrior's cleansing fire area effect hits Yvidhenn the vampire lord for (54 to time), 0 fire (0 total damage).
Liseth the forest wight's glacial vapour area effect hits Yvidhenn the vampire lord for (13 to time), 0 cold (0 total damage).
Liseth the forest wight's glacial vapour area effect hits Skeleton warrior for 39 cold damage.
Burning from Liseth the forest wight hits Moire for (29 flat reduction), 12 fire (12 total damage).
Moire reacts to damage from Something, mitigating the blow!.
Something hits Moire for (29 flat reduction), (35 reacted , -4 stam), 117 lightning (117 total damage).
Moire the level 27 cornac brawler was bolted to death by Liseth the forest wight on level 1 of Dreadfell.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Moire!
Saving game...
Resting starts...
Talent Resonance Field is ready to use.
Talent Track is ready to use.
Talent Trained Reactions is ready to use.
Moire activates Trained Reactions.
Talent Vitality is ready to use.
Talent Striking Stance is ready to use.
Moire activates Striking Stance.
Rested for 12 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
























































































































