












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 1861% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 30th Dusk 122nd year of Ascendancy at 13:16 0 / 8Killed by Forest Troll Hedge-Wizard at level 5 on the 30th Dusk 122nd year of Ascendancy at 14:19 Killed by Poltergeist Stormfront at level 22 on the 58th Pyre 123rd year of Ascendancy at 23:08 Killed by Isligawen the Herald at level 50 on the 21st Regrowth 126th year of Ascendancy at 01:49 Killed by Atamathon the Giant Golem at level 50 on the 72nd Regrowth 126th year of Ascendancy at 14:15 Killed by Atamathon the Giant Golem at level 50 on the 72nd Regrowth 126th year of Ascendancy at 19:33 Killed by Atamathon the Giant Golem at level 50 on the 73rd Regrowth 126th year of Ascendancy at 01:56 Killed by Atamathon the Giant Golem at level 50 on the 73rd Regrowth 126th year of Ascendancy at 09:11 |
Primary Stats
| Strength | 68 (base 31) |
| Dexterity | 103 (base 60) |
| Constitution | 40 (base 9) |
| Magic | 101 (base 60) |
| Willpower | 38 (base 11) |
| Cunning | 99 (base 60) |
Resources
| Life | -15/1214 |
| Stamina | 250/357 |
| Healing Factor | 1.3722297605397 |
| Regeneration | 6.9788028897701 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -4.4408920985006E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 49.493318879612 |
| See Invisible | 54.493318879612 |
Offense: Mainhand
| Damage | 275 |
| Accuracy | 76 |
| Crit Chance | 90% |
| APR | 43 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +39% |
| Acid | +27% |
| Light | +12% |
| Lightning | +20% |
| Darkness | +38% |
| Arcane | +18% |
| Fire | +31% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +35% |
| Blight | +60% |
| Arcane | +45% |
| Physical | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 59 (83.594633868923%) |
| Defense | 93 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 56 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 69%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 63%( 70%) |
| Physical | + 45%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Silence Resistance | 46% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Aletta Soultorn. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1741. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adytira (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats Mag +6, Wil +5 offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +5 (+1 eff.) Ignore resists +10% blight Ignore Armor +12 When Hit 10 blight, 8 temporal defense ------ Armor +5 Resistance +6% arcane Silence Resist +46% Confus Resist +50% Stun Resist +50% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.60 Max mana +56.00 A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of annihilation (22/22, 188% power, 14 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 188% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +26.0% Capacity 22 Projectile Speed +200% On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern of corpselight1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +9% blight, +13% darkness other ------- Light +5 Infravision +5 See Invisibility +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 36 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Prismqueen the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+3 eff.) Damage +11% lightning, +12% physical +14% darkness, +3% light Ignore resists +10% lightning defense ------ Defense +3 (+0 eff.) Resistance +22% lightning, +6% temporal +16% darkness, +3% fire +6% nature, +6% acid +12% physical, +6% blight +8% cold, +26% light other ------- Max hate +10.00 Light +1 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats Str +6, Mag +6 offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Bleakkiss the dwarven-steel torque of clear mind [power 3] (17 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +18% acid, +9% arcane +15% darkness Ignore resists +20% arcane When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 41% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | warrior's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats Str +7 defense ------ Armor +14 Resistance +24% acid, +25% fire +23% lightning, +23% cold Rings make your fingers look great! |
| Around neck | Toroyon the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +19.00% Ignore resists +25% blight Accuracy +10 (+3 eff.) Ignore Armor +17 defense ------ Defense +30 (+6 eff.) Resistance +9% light Crit Resistance 15.00% Life +60.00 Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
| In main hand | Daimantir the Glowscar4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +20 fire While equipped: Stats Str +12, Dex +13, Mag +13 Wil +11, Cun +24, Con +13 offense ------ Mind Crit +2% Spellpower +10 (+2 eff.) Mindpower +10 (+4 eff.) Combat Speed +10% Damage +22% fire Ignore resists +10% physical When Hit 4 arcane defense ------ Resistance +18% light other ------- Light +2 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | reinforced hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +7 (+1 eff.) Resistance +5% acid, +7% fire +6% lightning, +7% cold Physical save +13 (+4 eff.) A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+1 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+6 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Salyriavena the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +3, Con +3 defense ------ Defense +2 (+0 eff.) Resistance +9% acid, +6% temporal +6% light Physical save +8 (+2 eff.) Life +162.00 Healmod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dispeller's elven-silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Spell Crit +14% Spellpower +25 (+6 eff.) defense ------ Resistance +9% lightning, +9% darkness +9% light, +9% blight +10% fire, +12% cold +15% all Physical save +18 (+5 eff.) Spell save +34 (+9 eff.) Mind save +15 (+5 eff.) other ------- Mana/turn +0.21 Max mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (302.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 329.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
copper amulet 'Lisunor'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Power +25 (+5 eff.) Damage +9% physical Accuracy +25 (+6 eff.) defense ------ Resistance +2% physical Blind Resist +15% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
gold amulet 'Poryrebeth'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats Cun +5 defense ------ Resistance +7% physical, +16% mind +5% arcane Blind Resist +22% Confus Resist +28% other ------- Stamina/turn +0.40 Infravision +2 Sight +2 See Invisibility +8 Amulets make your neck look great! |
wanderer's gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: Stats Dex +5, Cun +5, Con +5 offense ------ Critical power +13.00% Move Speed +10% Accuracy +8 (+2 eff.) Ignore Armor +12 defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
gold onyx ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +3, Dex +7, Mag +8, Wil +3 Cun +9, Con +3 offense ------ Physical Power +11 (+2 eff.) Spellpower +14 (+3 eff.) Mindpower +9 (+3 eff.) Damage +5% all Accuracy +8 (+2 eff.) defense ------ Resistance +6% light Crit Resistance 5.00% Healmod +20% Blind Resist +20% Pinning Resist +10% Rings make your fingers look great! |
gold opal ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +9, Dex +5, Mag +2, Wil +2 Cun +2, Con +8 offense ------ Physical Power +10 (+2 eff.) Damage +15% darkness defense ------ Resistance +30% darkness, +9% blight Physical save +6 (+2 eff.) Life Regen +4.00 Disease Resist +20% Stun Resist +36% Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
thought-forged stralite dagger of enduring (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Psionic Weapon Damage 132% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 mind, +14 item expose On Hit: * 14% chance to reduce all saves and defense by 29 While equipped: Stats Wil +11, Cun +4, Con +8 defense ------ Life +57.00 Sharp, short and deadly. |
warbringer's steel dagger of enduring (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Wil +5, Con +10 offense ------ Physical Power +6 (+1 eff.) Ignore resists +6% physical defense ------ Life +31.00 Disarm Resist +14% Sharp, short and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 130 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 66% Range: 1.0x-1.2x Uses 50% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats Mag +4 offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid, +20% cold defense ------ Mind save +8 (+3 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
reinforced hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: defense ------ Armor +8 Defense +8 (+1 eff.) Resistance +7% acid, +7% fire +8% lightning, +6% cold Physical save +13 (+4 eff.) A belt that goes around your waist. |
Belidontir the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +3% mind When Hit 10 arcane On-Hit (Melee): * 10% chance to reduce all saves and defense by 29 defense ------ Resistance +5% arcane, +15% all Spell save +27 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature, +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dispeller's silk robe of fire (+11%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Nature While equipped: offense ------ Damage +17% fire defense ------ Resistance +11% lightning, +10% darkness +6% light, +9% blight +31% fire, +10% cold +13% all Physical save +10 (+3 eff.) Spell save +24 (+7 eff.) Mind save +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +25% acid, +14% physical +5% fire, +18% cold defense ------ Resistance +13% acid, +15% physical +15% fire, +16% cold +15% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats Str +6, Mag +5, Wil +5 offense ------ Damage +8% lightning, +11% physical +9% cold defense ------ Resistance +9% lightning, +9% cold +13% blight, +13% all Life +41.00 Life Regen +3.20 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radiancehunger the pair of voratun boots (14 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats Cun +5, Con +5 offense ------ When Hit 4 light defense ------ Armor +5 Defense +14 (+3 eff.) Fatigue +4% Resistance +12% blight, +12% temporal Physical save +22 (+6 eff.) Mind save +23 (+8 eff.) other ------- Stamina/turn +1.10 Max stamina +33.00 Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 2.6 Power cost 20 out of 30/30. Range melee/personal Cooldown: 22 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 13 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Yaroyon the pair of hardened leather boots (11 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mindpower +15 (+5 eff.) Damage +15% physical Accuracy +30 (+7 eff.) Ignore Armor +5 defense ------ Armor +3 Defense +11 (+2 eff.) Physical save +18 (+5 eff.) other ------- Light +3 Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 5.2 Power cost 20 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats Str +3, Con +3 defense ------ Armor +5 Silence Resist +38% Confus Resist +37% Stun Resist +35% Rush: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 25/25. Range 8 Cooldown: 19 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats Mag +3 offense ------ Damage +4% arcane Accuracy +7 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of butchering (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +7 (+1 eff.) Accuracy +8 (+2 eff.) Ignore Armor +5 defense ------ Armor +3 Fatigue +5% Resistance +11% blight Spell save +13 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats Cun +0 offense ------ On-Hit 0 darkness Damage +0% darkness defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all other ------- Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats Cun +8, Wil +4 offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+3 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal, +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 10 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This object's appearance was changed to Steel Helm of Garkul. |
Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats Wil +5, Mag +5 offense ------ Damage +15% cold, +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+2 eff.) Resistance +30% blight, -10% fire +30% darkness, -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats Con +10 offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight, +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
living stralite shield of temporal resistance (+13%) (0 def, 8 armour, 152% power, 145 block)7.0 Encumbrance T4 shield armor [Ego+] Nature When used to Attack: Weapon Damage 152% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +145 On-hit +12 nature While equipped: offense ------ When Hit: * 18% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +8% Resistance +13% blight, +14% temporal +14% nature Life +20.00 other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield (0 def, 8 armour, 160% power, 140 block)7.0 Encumbrance T4 shield armor [Ego+] Master When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +140 While equipped: Stats Str +9, Dex +4 offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. This object's appearance was changed to iron shield. |
495 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats Str +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +2 defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats Lck +10, Cun +5 offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.6 Power cost 12 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 65 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
69 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
23 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of torment (20/20, 167% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 167% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +10.5% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (23/23, 186% power, 14 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 186% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +23.0% Capacity 23 Projectile Speed +200% On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of crippling (24/24, 173% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 174% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +29.0% Capacity 24 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of voratun shots of daylight (22/22, 175% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego] Arcane/Master Weapon Damage 175% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +10 light Damage Against +10% Undead Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Cuthuldir' (23/23, 121% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 122% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +2 Critical Rate +4.5% Capacity 23 On-ranged-hit +12 acid +20 item acid corrode +20 blight On-Hit, radius 1 +20 arcane, +20 acid On Hit: * 20% chance to reduce armor by 41% Shots are used with slings to pummel your foes to death. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rock'em Boiz!!! the Shalore Skirmisher level 34
77th Haze 124th year of Ascendancy at 01:52 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rock'em Boiz!!! the Shalore Skirmisher level 47
19th Haze 125th year of Ascendancy at 08:47 see stats
Against all odds
Killed Ukruk in the ambush.By Rock'em Boiz!!! the Shalore Skirmisher level 33
30th Regrowth 124th year of Ascendancy at 04:27 see stats
Arachnophobia
Destroyed the spydric menace.By Rock'em Boiz!!! the Shalore Skirmisher level 37
1st Regrowth 125th year of Ascendancy at 06:04 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rock'em Boiz!!! the Shalore Skirmisher level 38
4th Pyre 125th year of Ascendancy at 10:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rock'em Boiz!!! the Shalore Skirmisher level 45
1st Time of Equilibrium 125th year of Ascendancy at 14:22 see stats
Brave new world
Went to the Far East and took part in the war.By Rock'em Boiz!!! the Shalore Skirmisher level 36
8th Decay 124th year of Ascendancy at 14:25 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rock'em Boiz!!! the Shalore Skirmisher level 25
4th Dusk 123rd year of Ascendancy at 12:21 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Rock'em Boiz!!! the Shalore Skirmisher level 21
50th Pyre 123rd year of Ascendancy at 18:09 see stats
Clone War
Destroyed your own Shade.By Rock'em Boiz!!! the Shalore Skirmisher level 37
23rd Regrowth 125th year of Ascendancy at 00:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rock'em Boiz!!! the Shalore Skirmisher level 18
74th Haze 122nd year of Ascendancy at 01:33 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rock'em Boiz!!! the Shalore Skirmisher level 35
4th Decay 124th year of Ascendancy at 00:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rock'em Boiz!!! the Shalore Skirmisher level 50
35th Haze 125th year of Ascendancy at 05:27 see stats
Exterminator
Killed 1000 creatures.By Rock'em Boiz!!! the Shalore Skirmisher level 18
34th Haze 122nd year of Ascendancy at 21:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rock'em Boiz!!! the Shalore Skirmisher level 25
8th Dusk 123rd year of Ascendancy at 10:24 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Rock'em Boiz!!! the Shalore Skirmisher level 50
51st Regrowth 126th year of Ascendancy at 09:18 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Rock'em Boiz!!! the Shalore Skirmisher level 50
15th Regrowth 126th year of Ascendancy at 08:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rock'em Boiz!!! the Shalore Skirmisher level 23
8th Flare 123rd year of Ascendancy at 15:16 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rock'em Boiz!!! the Shalore Skirmisher level 40
4th Pyre 125th year of Ascendancy at 16:00 see stats
Level 10
Got a character to level 10.By Rock'em Boiz!!! the Shalore Skirmisher level 10
50th Dusk 122nd year of Ascendancy at 02:54 see stats
Level 20
Got a character to level 20.By Rock'em Boiz!!! the Shalore Skirmisher level 20
20th Regrowth 123rd year of Ascendancy at 15:14 see stats
Level 30
Got a character to level 30.By Rock'em Boiz!!! the Shalore Skirmisher level 30
20th Regrowth 124th year of Ascendancy at 17:18 see stats
Level 40
Got a character to level 40.By Rock'em Boiz!!! the Shalore Skirmisher level 40
4th Pyre 125th year of Ascendancy at 14:49 see stats
Level 50
Got a character to level 50.By Rock'em Boiz!!! the Shalore Skirmisher level 50
35th Haze 125th year of Ascendancy at 00:32 see stats
Orcrist
Killed the leaders of the Orc Pride.By Rock'em Boiz!!! the Shalore Skirmisher level 50
22nd Regrowth 126th year of Ascendancy at 07:07 see stats
Overpowered!
Did over 6000 damage in one attack.By Rock'em Boiz!!! the Shalore Skirmisher level 46
15th Haze 125th year of Ascendancy at 06:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rock'em Boiz!!! the Shalore Skirmisher level 18
41st Haze 122nd year of Ascendancy at 07:34 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Rock'em Boiz!!! the Shalore Skirmisher level 35
2nd Decay 124th year of Ascendancy at 12:00 see stats
Size is everything
Did over 1500 damage in one attack.By Rock'em Boiz!!! the Shalore Skirmisher level 25
15th Dusk 123rd year of Ascendancy at 21:53 see stats
Size matters
Did over 600 damage in one attack.By Rock'em Boiz!!! the Shalore Skirmisher level 11
64th Dusk 122nd year of Ascendancy at 23:30 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rock'em Boiz!!! the Shalore Skirmisher level 36
4th Decay 124th year of Ascendancy at 10:39 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Rock'em Boiz!!! the Shalore Skirmisher level 50
65th Regrowth 126th year of Ascendancy at 17:46 see stats
The Arena
Unlocked Arena mode.By Rock'em Boiz!!! the Shalore Skirmisher level 9
35th Dusk 122nd year of Ascendancy at 00:47 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Rock'em Boiz!!! the Shalore Skirmisher level 50
65th Regrowth 126th year of Ascendancy at 17:47 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Rock'em Boiz!!! the Shalore Skirmisher level 49
34th Haze 125th year of Ascendancy at 19:56 see stats
The bigger the better!
Did over 3000 damage in one attack.By Rock'em Boiz!!! the Shalore Skirmisher level 40
21st Pyre 125th year of Ascendancy at 12:09 see stats
The secret city
Discovered the truth about mages.By Rock'em Boiz!!! the Shalore Skirmisher level 11
53rd Dusk 122nd year of Ascendancy at 02:15 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Rock'em Boiz!!! the Shalore Skirmisher level 18
9th Regrowth 123rd year of Ascendancy at 21:48 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rock'em Boiz!!! the Shalore Skirmisher level 41
51st Pyre 125th year of Ascendancy at 02:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Rock'em Boiz!!! the Shalore Skirmisher level 33
48th Pyre 124th year of Ascendancy at 05:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rock'em Boiz!!! the Shalore Skirmisher level 31
27th Regrowth 124th year of Ascendancy at 05:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rock'em Boiz!!! the Shalore Skirmisher level 17
34th Haze 122nd year of Ascendancy at 10:35 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rock'em Boiz!!! the Shalore Skirmisher level 32
29th Regrowth 124th year of Ascendancy at 06:49 see stats
Log
Rock'em Boiz!!! can move freely once more.
Rock'em Boiz!!! stops burning.
Rock'em Boiz!!! shoots!
Atamathon the Giant Golem uses Crush.
Atamathon the Giant Golem misses Rock'em Boiz!!!.
Talent Block is ready to use.
Talent Kill Shot is ready to use.
Atamathon the Giant Golem resists the vile poison!
Rock'em Boiz!!!'s Shoot hits Atamathon the Giant Golem for 168 physical, 7 fire (175 total damage).
Rock'em Boiz!!! can barely stand!
Rock'em Boiz!!! uses Block.
Atamathon the Giant Golem's skin returns to normal.
Atamathon the Giant Golem hits Rock'em Boiz!!! for (100 blocked), 0 fire, (96 blocked), 0 light, (133 blocked), 0 physical (0 total damage).
Rock'em Boiz!!! shoots!
Rock'em Boiz!!!'s Shoot performs a ranged critical strike against Atamathon the Giant Golem!
The demonic soul releases a burst of fire around Atamathon the Giant Golem!
Atamathon the Giant Golem's Rune: Shatter Afflictions is disrupted by his wounds!
Demonic Soul hits Atamathon the Giant Golem for 23 fire damage.
Rock'em Boiz!!!'s Shoot hits Atamathon the Giant Golem for 489 physical, 7 fire (495 total damage).
Atamathon the Giant Golem uses Giant Leap.
Atamathon the Giant Golem misses Rock'em Boiz!!!.
Atamathon the Giant Golem says: 'GLORY TO THE HALFLINGS!'
Atamathon the Giant Golem casts Eye Beam.
Rock'em Boiz!!! reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Atamathon the Giant Golem says: 'YOUR DEATH IS NECESSARY'
Atamathon the Giant Golem hits Rock'em Boiz!!! for (51 flat reduction), (123 reacted , -5 stam), 138 lightning (138 total damage).
Atamathon the Giant Golem hits Rock'em Boiz!!! for (51 flat reduction), 36 fire, (51 flat reduction), 33 light (70 total damage).
Rock'em Boiz!!! the level 50 shalore skirmisher was jerkied to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.


































































































































