









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Personalization 1.7.4Patches for personal use, mostly copied/merged from other addons. List of Contents: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Outlander |
| Class | Adventurer |
| Level / Exp | 18 / 39% |
| Size | 中等 |
| Lifes / Deaths | Killed by thief at level 10 on the 2 利润月 122 year of Ascendancy at 20:23 / 2Killed by 铜头蛇 奇葩之幸福 at level 13 on the 5 利润月 122 year of Ascendancy at 06:55 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 21 (base 20) |
| Magic | 45 (base 44) |
| Willpower | 35 (base 23) |
| Cunning | 10 (base 12) |
Resources
| Mana | 202/202 |
| Equilibrium | 199 |
| Vim | 148/148 |
| Life | 310/310 |
| Insanity | 0/100 |
| Stamina | 203/203 |
| Soul | 11/11 |
| Healing Factor | 1.094804467222 |
| Regeneration | 2.4633100512495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 22 |
| Crit Chance | 15% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +7% |
| 闪电 | +7% |
| 枯萎 | +12% |
| 寒冷 | +13% |
| All | 0% |
| 暗影 | +12% |
| 物理 | +3% |
| 火焰 | +26% |
| 奥术 | +4% |
Offense: Damage Penetration
| 寒冷 | +8% |
| 精神 | +10% |
| 暗影 | +5% |
| 奥术 | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 1 |
| Physical Save | 14 |
| Spell Save | 36 |
| Mental Save | 21 |
Defense: Resistances
| 闪电 | + 40%( 70%) |
| 枯萎 | + 9%( 70%) |
| 寒冷 | + 36%( 70%) |
| All | + 7%( 70%) |
| 暗影 | + 26%( 70%) |
| 酸性 | + 14%( 70%) |
| 火焰 | + 40%( 70%) |
| 奥术 | + 25%( 70%) |
| 光系 | + 9%( 70%) |
| 自然 | + 9%( 70%) |
| 时空 | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:16 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 336 伤害持续 4 回合。 效果随你的意志属性提升。 |
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 84 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的意志属性提升。 |
| Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 793% 回复量持续 10 回合(总计 19 ),并立即回复 39 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 效果随你的敏捷属性提升。 |
Class Talents
| 法术 / 奥术 | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 法术 / 魂魄 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 法术 / 白骨之主 | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 堕落 / 骨 | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 法术 / 冰封大地 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| 堕落 / 邪恶生命 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 法术 / 防护 | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 法术 / 死灵 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 种族技能 / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 特种训练 |
| talent | 有丝分裂 |
| talent | 白骨护盾 |
| talent | 元素狂乱 |
| talent | 奥术护盾 |
| talent | 奥术能量 |
| talent | 干扰护盾 |
| talent | 元素赞歌 |
| talent | 强化护盾 |
| talent | 寒冬护盾 |
| beneficial effect | 准备了 6 把飞刀: 6 飞刀射程:3 基础伤害:8 - 11 命中:33 (匕首) 护甲穿透:3 暴击几率:+14% 暴击伤害:187% 使用属性:70%敏捷, 50%力量 |
Quests
你从瑞库纳逃了出来,你觉得你的心脏狂跳不止,你对财富和力量的渴望增加了十倍~ 地下吞噬者也许是你开始冒险生涯的时候了,在钢铁王座山脉的深处有个无尽深渊地下城。 那里已被尘封已久,但是还是不断有冒险者前去寻找财宝。 据你所知没有一个人能活着回来,不过你从瑞库纳幸存了下来,你比较牛 X。 | 结束 |
你是被指派到瑞库纳王国去调查情况的一个矮人小分队的一员。 瑞库纳沦陷了!当你到达那里时,你受到了大量有组织的强力兽人的阻击。 你队伍中大多数人被杀死,现在你和诺尔甘 ( 除你以外的唯一幸存者 ) 必须赶紧突围回到钢铁议会去汇报这里的情况。 不惜一切代价冲出去。 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在手上 | 暴风的魔法之 (+2)粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Ego] Arcane/Nature While equipped: Stats +2 魔力 dps ---------- Melee+ 6闪电 Dmg.mod +4%奥术 +4%闪电 ----- def ----- 护甲值 +1 Resists +6%闪电 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 阴影泰坦 (0 闪避, 3 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: dps ---------- Res.pen +5%暗影 ----- def ----- 护甲值 +3 Fatigue +1% Resists +9%暗影 +3%自然 Crit.chn- 5.00% ---------- misc Infravis +1 一顶皮帽。 |
| 主护甲 | 流波法袍 (12 闪避, 0 护甲)2.0 T1 长袍 护甲 [史诗级物品] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10%寒冷 Res.pen +8%寒冷 Melee Ret 10寒冷 ----- def ----- Defense +12 (+6 eff.) Resists +7%all +15%寒冷 ---------- misc Masteries +0.30 Spell/冰封大地 +0.30 Spell/远古冰魂 +0.30 Spell/水 +0.30 Spell/冰霜炼金 +0.30 Spell/坟墓 +0.30 Spell/寒冰 On Spell Hit: 5% 水之喷射 1 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
| 在手指上 | 火焰之 (+22%)铜戒指0.1 T1 戒指 首饰 [Ego] Nature While equipped: dps ---------- Dmg.mod +11%火焰 ----- def ----- Resists +22%火焰 戒指让你的手指更加美丽! |
| 在腰间 | 大风劫掠 威严路口1.0 T1 腰带 护甲 [Rare] Nature While equipped: Stats +1 魔力 +1 意志 dps ---------- Dmg.mod +3%闪电 ----- def ----- Resists +6%闪电 +6%时空 +9%暗影 Crit.chn- 10.00% ---------- misc See.Invis +9 一条可以围住腰的皮带。 |
| 在主手 | 白蜡邪恶法杖 梦幻下盘 (111% 伤害, 3 护甲穿透, 火焰 伤害)5.0 T2 法杖 武器 [随机史诗级物品] Nature/Master Power 111% Range: 1.2x Uses 80%魔力 Dmg 物理 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 敏捷 dps ---------- Spell.crit +12% Crit.mult +24.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15%火焰 +3%物理 ----- def ----- Defense +5 (+3 eff.) Resists +3%枯萎 +6%火焰 +6%闪电 ---------- misc Light +2 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6,总计6/6. Range 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 90.10 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
| 工具 | 护盾之榆木魔杖 神经病之预言 [能量 116] (20 冷却)2.0 T1 魔杖 护符 [Rare] Arcane While equipped: dps ---------- Phasing +10% On Hit (Melee): * 20%几率获得10%回合(每回合限3次) ----- def ----- Resists +9%寒冷 +5%奥术 +3%光系 ---------- misc Max.vim +40.00 在你和周围10格内所有友方生物的身上制造护盾,吸收151伤害,持续4回合 Puts all charms on 20 cooldown 100% to 获得15%几率躲闪武器攻击,持续2回合. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
| 在脚上 | 粗制皮靴 '沥青嫉妒' (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +3 力量 +3 体质 dps ---------- Dmg.mod +12%暗影 +3%寒冷 Melee Ret 8寒冷 ----- def ----- 护甲值 +1 Resists +3%暗影 冲锋: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25,总计25/25. Range 6 Travel.spd 瞬间 介绍:快速冲向敌人,并造成 120% 基础武器伤害。如果此次攻击命中,那么目标会被眩晕 3 回合。 你必须从至少 2 码以外开始冲锋。 一双用皮做的靴子。 |
| 斗篷 | 闪电出世 饥饿明星 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Dmg.mod +12%枯萎 Res.pen +10%奥术 ----- def ----- Defense +1 (+1 eff.) Resists +9%闪电 Spell.save +9 (+4 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.vim +20.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 黄铜灯笼 神经病的傀儡2.0 T1 光照 [Rare] 灵能系 While equipped: Stats +2 力量 +8 意志 dps ---------- Dmg.mod +7%精神 Res.pen +10%精神 ---------- misc Equi/ret +0.04 Max.psi +20.00 Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 大地串珠0.1 T2 项链 首饰 [史诗级物品] Nature While equipped: Stats +5 意志 dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15%自然 HP.reg +2.00 强化冥想效果20% 自然之触: Level 2.0 Pwr.cost 35,总计35/35. Range 近战/单体 Travel.spd 瞬间 Is 精神力量 自然力量 介绍:对你自己或某个目标注入大自然的能量,治疗 175 点生命值(对不死族无效)。 治疗量受精神强度加成。 这是一串古朴而坚硬的陶制串珠,年代久远,已经破碎褪色。它制作于黄昏纪,用来增加和自然的联系。 |
Inventory
不死之血0.4 药水 [史诗级物品] Arcane 喝下不死之血,让自己的身体为不死做好准备. 这瓶腐败的血散发着死亡和腐烂的气味。但不知怎的,你觉得被它吸引了……这,就是永恒生命的具象化吗?还是强大的力量?你说不出来,但你充满了想喝它的冲动。 |
心灵的狂暴纹身 (减伤 22%; 解除 精神; 持续 2; 冷却 11)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 11 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 自然力量 介绍:激活纹身解除你随机一个 精神 效果并减少所有伤害 22% 持续 2 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 效果随你的意志属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
法师的回复纹身 (治疗 340; 冷却 16)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 16 Travel.spd 瞬间 Usage Speed 标准(100%回合) Is 自然力量 介绍:激活纹身治疗你自己 340 生命值,持续 5 回合。 效果随你的魔力属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
泰坦的英勇纹身 (-307 死亡底线; 持续 7; 冷却 33)0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 33 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 自然力量 介绍:激活这个纹身可以让你忍受致死的伤害,持续 7 回合。 当英勇纹身激活时,你的生命值只有在降低到 -307 生命时才会死亡。 你每失去 1% 生命值,持续时间和生命值下限就会增加 1% 。 (目前 307 生命值, 7 持续时间) 效果结束时,如果你的生命值在 0 以下,会变为 1 点。 效果随你的体质属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
心灵的风暴护盾符文 (阈值 0; 次数 3; 持续 4; 冷却 13)0.1 符文 卷轴 [Ego] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 13 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 法术 介绍:启动这个符文,在你的身边召唤一团保护性的风暴,持续 4 回合。 当符文生效时,风暴可以抵挡大于 0 的任何伤害最多 3 次。 效果随你的意志属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
流水蛇 漆黑神 (0 闪避, 0 护甲)2.0 T2 长袍 护甲 [随机史诗级物品] Nature While equipped: dps ---------- Dmg.mod +26%闪电 +19%寒冷 +9%火焰 Melee Ret 2寒冷 ----- def ----- Resists +39%闪电 +15%寒冷 +9%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
粗制皮靴 '冬季海藻' (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +1 灵巧 +1 魔力 dps ---------- Dmg.mod +9%寒冷 Res.pen +10%暗影 Melee Ret 4寒冷 ----- def ----- 护甲值 +1 Fatigue -4% Phys.save +6 (+6 eff.) ---------- misc Max.enc +20 一双用皮做的靴子。 |
2 玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
5 尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
5 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
301 炼金玛瑙石0.0 T1 黑曜石 炼金宝石 [Normal] 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
铁质鹤嘴锄 大火铸造 (挖掘速度29回合)3.0 T1 鹤嘴锄 工具 [Rare] Master While equipped: Stats +1 力量 +1 灵巧 dps ---------- Dmg.mod +6%枯萎 Res.pen +5%火焰 Acc +3 (+2 eff.) On Hit (Melee): * 10%几率降低22力量、敏捷和体质 ----- def ----- Resists +9%精神 +6%火焰 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
Orb of Communication Orb of Communication0.0 水晶球 [剧情物品] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
废除之枝 (1/1)2.0 T2 魔杖 护符 [史诗级物品] Arcane 将半径5内的一个目标的至多3个纹身、符文或技能打入3-5回合的冷却。. Uses 30 power out of 30/30 你可以感受到枝条周围的魔力流失,甚至它自己也似乎受到了影响。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 240/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
召唤触手之榆木图腾 强大的织梦 [能量 100] (25 冷却)2.0 T1 图腾 护符 [Rare] Nature While equipped: dps ---------- Dmg.mod +9%枯萎 Res.pen +5%枯萎 +5%酸性 On Hit (Melee): * 10%几率降低31%护甲 在最多5范围内召唤一只强韧的触手,持续4回合。在每个回合里,触手会打击范围3码内的随机敌人,造成物理伤害,并尝试定身它们。 (触手属性) 生命值: 200 基础伤害: 109 护甲值: 2 所有抗性: 3 Puts all charms on 25 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
Achievements
Log
你获得了5.43金币,转化了回复的清晰之鞣制皮甲 (6 闪避, 4 护甲)。
你获得了4.50金币,转化了苍郁的羊绒长袍 (0 闪避, 0 护甲)。
你获得了5.87金币,转化了织岚的呢绒长袍 (0 闪避, 0 护甲)。
你获得了8.44金币,转化了亚麻长袍 '漆黑先知者' (0 闪避, 0 护甲)。
你获得了1.21金币,转化了电击的钢盾 (0 闪避, 4 护甲, 39.5 格挡)。
你获得了0.25金币,转化了铁盾 (0 闪避, 2 护甲, 18.5 格挡)。
你获得了3.53金币,转化了闪电之强大的榆木长弓。
你获得了1.00金币,转化了电弧的钢匕首 (100% 伤害, 6 护甲穿透)。
你获得了1.00金币,转化了电弧的钢匕首 (104% 伤害, 6 护甲穿透)。
你获得了0.25金币,转化了铁匕首 (98% 伤害, 5 护甲穿透)。
你获得了1.44金币,转化了燃烧的屠杀之钢剑 (125% 伤害, 3 护甲穿透)。
你获得了13.83金币,转化了太阳帕里 未来灯火 (135% 伤害, 2 护甲穿透)。
你获得了3.55金币,转化了黎明之仇恨的铁质巨锤 (118% 伤害, 1 护甲穿透)。
你获得了3.45金币,转化了致残之矮人钢双手斧 (138% 伤害, 2 护甲穿透)。
你获得了10.46金币,转化了铁质双手斧 黑暗猎手 (112% 伤害, 1 护甲穿透)。
你获得了13.02金币,转化了白蜡元素法杖 '和蔼支架' (111% 伤害, 3 护甲穿透, 闪电 伤害)。
你获得了2.01金币,转化了大地的白蜡元素法杖 (111% 伤害, 3 护甲穿透, 火焰 伤害)。
你获得了1.99金币,转化了有效的命运之榆木邪恶法杖 (107% 伤害, 2 护甲穿透, 暗影 伤害)。
你获得了2.82金币,转化了保护之榆木元素法杖 (100% 伤害, 2 护甲穿透, 火焰 伤害)。
你获得了1.13金币,转化了灵巧之 (+3)隔热的铜项链。
你获得了2.21金币,转化了心灵的闪烁符文 (范围 5; 相位 18; 冷却 16)。
你获得了2.26金币,转化了心灵的闪烁符文 (范围 5; 相位 19; 冷却 14)。
你获得了1.00金币,转化了狂暴纹身 (减伤 15%; 解除 魔法; 持续 2; 冷却 15)。
你获得了1.52金币,转化了移动纹身 (400% 加速 ; 8 冷却)。
这里有一个离开前往世界地图(按 '' 或右键使用)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
保存游戏...
保存完毕。
保存游戏...
保存完毕。









































































