Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 28 / 41% |
Size | medium |
Lifes / Deaths | Killed by Glorena the armoured skeleton warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 04:32 / 1 |
Primary Stats
Strength | 26 (base 12) |
Dexterity | 16 (base 12) |
Constitution | 71 (base 60) |
Magic | 53 (base 49) |
Willpower | 21 (base 12) |
Cunning | 29 (base 14) |
Resources
Mana | 267/317 |
Psi | 0/250 |
Vim | 178/208 |
Life | -13/746 |
Stamina | 222/232 |
Paradox | 248 |
Healing Factor | 2.0818019533321 |
Regeneration | 58.810905181631 |
Speed
Mental | +15% |
Attack | +15% |
Movement | 0% |
Spell | +15% |
Global | +80% |
Vision
Sight | 10 |
Lite | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 67 |
Accuracy | 41 |
Crit Chance | 19% |
APR | 19 |
Speed | 0.87 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 50 |
Crit Chance | 19% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 10% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Darkness | +13% |
Light | +20% |
Temporal | +6% |
Nature | +8% |
Physical | +8% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Fire | +7% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 50 (35.65183292883%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 9 |
Physical Save | 41.4 |
Spell Save | 29.4 |
Mental Save | 23 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 20%( 70%) |
Physical | + 14%( 70%) |
Cold | + 24%( 70%) |
All | + 12%( 70%) |
Lightning | + 18%( 70%) |
Light | + 58%( 70%) |
Temporal | + 24%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 18%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 74% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Disarm Resistance | 30% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 6 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 120 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Agility | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Isowe the skeleton magus. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Voredhevena the giant blue ant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Zubarawe the skeleton warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed electric eel tail. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * You've found the needed bloated horror heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
Psionic focus | Falychak the steel battleaxe (123% power, 2 apr) Falychak the steel battleaxe (123% power, 2 apr)3.0 Encumbrance T2 battleaxe 1H weapon [Random Unique] Arcane Weapon Damage 123% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 temporal +19 cold On Hit: * Create an explosion dealing 86 fire damage (1/turn) While equipped: offense ------ Spellpower +15 (+5 eff.) Spellpower/crit +4 Damage +14% fire Ignore resists +7% fire defense ------ Resistance +7% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed battleaxes. |
On hands | Xerywyn (0 def, 2 armour) Xerywyn (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +1 Wil +1 Cun offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +2 Resistance +9% mind Crit Resistance 15.00% Life Regen +2.00 Poison Resist +20% other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Beleyatta the linen wizard hat (1 def, 0 armour) Beleyatta the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +6% temporal Physical save +18 (+5 eff.) Life Regen +4.00 Cut Resist +10% Confus Resist +20% other ------- Psi/turn +0.13 A pointy cloth hat, very wizardly... |
On feet | Xerada (0 def, 10 armour) Xerada (0 def, 10 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +10 Fatigue +3% Resistance +3% blight +6% cold +9% light +3% acid Physical save +12 (+3 eff.) Confus Resist +10% other ------- Stamina/turn +0.60 Max stamina +24.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Gunylaneg the steel ring Gunylaneg the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun defense ------ Resistance +1% physical Life +29.00 Life Regen +4.00 Healmod +5% Disarm Resist +30% Pinning Resist +24% Stun Resist +20% Knockbk Resist +36% Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Tundrasmash the copper amulet Tundrasmash the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con offense ------ Critical power +20.00% Mindpower +10 (+5 eff.) Ignore resists +15% mind When Hit 2 cold defense ------ Physical save +7 (+2 eff.) Life +37.00 Life Regen +3.00 other ------- EQ when Hit +0.08 Amulets make your neck look great! |
In main hand | Morrigor (161% power, 12 apr) Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 26.50 arcane and 29.95 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+8 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Around waist | hardened leather belt 'Torolathagar' hardened leather belt 'Torolathagar'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Armor +4 Resistance +7% acid +1% physical +3% blight +7% fire +7% cold +7% lightning Spell save +15 (+6 eff.) Cut Resist +20% Stun Resist +20% A belt that goes around your waist. |
In off hand | reinforced stralite shield of the stars (0 def, 16 armour, 162% power, 195.5 block) reinforced stralite shield of the stars (0 def, 16 armour, 162% power, 195.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training Dex 35 [Ego+] Arcane/Master When used to Attack: Weapon Damage 163% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +196 On-hit +14 light +10 darkness While equipped: Stats +4 Cun +4 Mag offense ------ Damage +10% light +13% darkness defense ------ Armor +16 Fatigue +8% Resistance +13% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Xaneyama the cashmere cloak (2 def, 10 armour) Xaneyama the cashmere cloak (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +10 Defense +2 (+1 eff.) Life Regen +4.00 Healmod +20% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Begomachik (20 def, 8 armour) Begomachik (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +6.0% Critical power +17.00% Physical Power +8 (+3 eff.) Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +6% temporal defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +3% blight +3% darkness Spell save +3 (+2 eff.) Life Regen +8.00 Healmod +15% Cut Resist +20% Stun Resist +20% other ------- Stamina/turn +2.40 A suit of armour made of leather. |
Inventory
Amimantir the Shinefiend Amimantir the Shinefiend0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +5 Mag +4 Cun +1 Con offense ------ When Hit 2 light defense ------ Crit Resistance 10.00% Healmod +12% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 160 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's gold amulet of the eclipse mindweaver's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +7 (+3 eff.) On-Hit 9 light 7 darkness Damage +9% light +6% darkness When Hit: * 5% chance to reduce damage dealt by 18% * 7% chance to blind defense ------ Mind save +8 (+4 eff.) Confus Resist +12% Amulets make your neck look great! |
Blizzardwitch the gold ring Blizzardwitch the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +6 Wil offense ------ Physical Power +11 (+4 eff.) Spellpower +15 (+5 eff.) Mindpower +8 (+4 eff.) Ignore resists +5% darkness +20% cold When Hit 8 darkness defense ------ Resistance +3% cold Life +28.00 Disarm Resist +29% Pinning Resist +26% Knockbk Resist +25% Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lavadream Lavadream0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +7 Dex defense ------ Resistance +3% fire Life +21.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
marksman's copper ring of luminosity marksman's copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +2 Mag offense ------ On-Hit 12 light On-Ranged-Hit 12 light Damage +11% light Accuracy +6 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring warrior's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +5 Str defense ------ Armor +10 Rings make your fingers look great! |
enhanced steel battleaxe of crippling (126% power, 2 apr) enhanced steel battleaxe of crippling (126% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 127% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +6 Dex +6 Mag +6 Wil +6 Cun +10 Con offense ------ Physical Crit +9.0% Massive two-handed battleaxes. |
Yvyrelle the steel mace (113% power, 3 apr) Yvyrelle the steel mace (113% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +3 Str +3 Dex +4 Mag +2 Con offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +27% other ------- See Invisibility +6 Blunt and deadly. |
steel mace of enduring (113% power, 3 apr) steel mace of enduring (113% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Nature Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +7 Con +7 Wil defense ------ Life +28.00 Blunt and deadly. |
Duskoath (107% power, 2 apr) Duskoath (107% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +5 mind +8 darkness On Hit: * 11% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +6 Wil offense ------ Mindpower +10 (+5 eff.) other ------- Max psi +20.00 One-handed war axes. |
monstrous rough leather belt of valiance monstrous rough leather belt of valiance1.0 Encumbrance T1 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +2 Wil +4 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Physical save +6 (+2 eff.) Mind save +5 (+3 eff.) Life +40.00 other ------- Size +1 A belt that goes around your waist. |
noble's hardened leather belt noble's hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +5 Wil offense ------ Against +17% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
Blastriver the cashmere cloak (2 def, 0 armour) Blastriver the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +6 Dex +6 Cun +1 Con offense ------ Ignore resists +10% lightning Accuracy +11 (+4 eff.) Ignore Armor +8 On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Defense +2 (+1 eff.) Resistance +3% blight Spell save +12 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) other ------- Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of rough leather boots 'Umbrawrecker' (5 def, 1 armour) pair of rough leather boots 'Umbrawrecker' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Physical Crit +3.0% Physical Power +5 (+2 eff.) Damage +9% physical Ignore Armor +1 defense ------ Armor +1 Defense +5 (+3 eff.) Resistance +9% darkness Stealth +7 A pair of boots made of leather. |
corrosive iron gauntlets of strength (+2) (0 def, 1 armour) corrosive iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 6 acid Damage +4% acid defense ------ Armor +1 Fatigue +1% Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour) psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ On-Hit 6 mind Damage +4% mind Accuracy +11 (+4 eff.) defense ------ Armor +1 Resistance +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emeledawyn the hardened leather cap (0 def, 9 armour) Emeledawyn the hardened leather cap (0 def, 9 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str offense ------ Ignore resists +5% acid defense ------ Armor +9 Fatigue +3% Resistance +6% nature +9% blight Healmod +15% Disarm Resist +20% Skullcracker +2 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.2 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+3 eff.) Mindpower +8 (+4 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 4 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
iron helm 'Yaredorerak' (0 def, 3 armour) iron helm 'Yaredorerak' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Dex +3 Cun +1 Con offense ------ Ignore Armor +4 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Fatigue +5% Crit Resistance 10.00% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Blindpower the iron pickaxe (dig speed 29 turns) Blindpower the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% light Ignore Armor +6 On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +12% nature +3% darkness Crit Resistance 10.00% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Malodir Malodir2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Dex +4 Con offense ------ Accuracy +10 (+4 eff.) defense ------ Defense +10 (+5 eff.) Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Alnubaghels the Ghoul Adventurer level 27
43rd Haze 122nd year of Ascendancy at 08:41 see stats
By Alnubaghels the Ghoul Adventurer level 24
30th Haze 122nd year of Ascendancy at 18:40 see stats
By Alnubaghels the Ghoul Adventurer level 17
53rd Dusk 122nd year of Ascendancy at 05:29 see stats
By Alnubaghels the Ghoul Adventurer level 20
4th Haze 122nd year of Ascendancy at 17:17 see stats
By Alnubaghels the Ghoul Adventurer level 10
15th Dusk 122nd year of Ascendancy at 13:09 see stats
By Alnubaghels the Ghoul Adventurer level 20
63rd Dusk 122nd year of Ascendancy at 06:31 see stats
By Alnubaghels the Ghoul Adventurer level 9
14th Dusk 122nd year of Ascendancy at 23:58 see stats
By Alnubaghels the Ghoul Adventurer level 9
12nd Dusk 122nd year of Ascendancy at 23:30 see stats
By Alnubaghels the Ghoul Adventurer level 25
39th Haze 122nd year of Ascendancy at 02:11 see stats
By Alnubaghels the Ghoul Adventurer level 16
52nd Dusk 122nd year of Ascendancy at 19:18 see stats
Log
Alnubaghels is cursed.
Silyvea the skeleton master archer receives 42 healing from Alnubaghels's purging blight area effect.
Carrion worm mass's wormblight area effect hits Silyvea the skeleton master archer for (27 flat reduction), 8 blight (8 total damage).
Alnubaghels converts damage to paradox!
Alnubaghels converts some damage to Psi!
Curse of Death from Adolaith the skeleton warrior hits Alnubaghels for (17 dissipated), 0 to psi, (12 converted), 28 darkness (28 total damage).
Glorena the armoured skeleton warrior performs a melee critical strike against Carrion worm mass!
Glorena the armoured skeleton warrior performs a melee critical strike against Carrion worm mass!
Alnubaghels converts damage to paradox!
Glorena the armoured skeleton warrior hits Carrion worm mass for 649 darkness damage.
Glorena the armoured skeleton warrior hits Alnubaghels for (17 dissipated), (12 converted), 28 lightning (28 total damage).
Adolaith the skeleton warrior casts Curse of Vulnerability.
Alnubaghels is cursed.
Glorena the armoured skeleton warrior killed Carrion worm mass!
Silyvea the skeleton master archer receives 42 healing from Alnubaghels's purging blight area effect.
Carrion worm mass's wormblight area effect hits Glorena the armoured skeleton warrior for 34 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton warrior for 49 blight damage.
Alnubaghels rearms.
Alnubaghels is not silenced anymore.
Alnubaghels slows down.
Alnubaghels converts damage to paradox!
Alnubaghels converts some damage to Psi!
Curse of Death from Adolaith the skeleton warrior hits Alnubaghels for (23 dissipated), 0 to psi, (16 converted), 38 darkness (38 total damage).
Glorena the armoured skeleton warrior performs a melee critical strike against Alnubaghels!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 73.
Alnubaghels converts damage to paradox!
Glorena the armoured skeleton warrior hits Alnubaghels for (98 deflected), (28 dissipated), (32 converted), 76 darkness, (58 deflected), (0 dissipated), 0 darkness, (23 dissipated), (16 converted), 37 lightning, (28 dissipated), (58 converted), 135 darkness, (17 dissipated), (12 converted), 28 darkness (276 total damage).
Melee retaliation hits Glorena the armoured skeleton warrior for 1 cold, 1 cold (2 total damage).
Alnubaghels the level 28 ghoul adventurer was darkened to death by Glorena the armoured skeleton warrior on level 1 of Ruined halfling complex.