









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Wyrmic |
Level / Exp | 21 / 17% |
Size | medium |
Lifes / Deaths | Killed by Belasessra the white worm mass at level 13 on the 46th Quantumnal 1337th year of Ascendancy at 01:17 4 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 66.675299109063 (base 48) |
Dexterity | 17 (base 12) |
Constitution | 16 (base 11) |
Magic | 11 (base 10) |
Willpower | 57.675299109063 (base 48) |
Cunning | 13 (base 10) |
Resources
Life | 464/588 |
Equilibrium | 35 |
Healing Factor | 1.0545771506545 |
Regeneration | 5.6735295255842 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +11.093867610317% |
Spell | +2.9072344087915% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 122 |
Accuracy | 48 |
Crit Chance | 4% |
APR | 38 |
Speed | 0.97 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 3% |
Speed | 0.97174897930652 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 3% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Blight | +3% |
Darkness | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Fire | +25% |
Light | +15% |
Defense: Base
Armour (hardiness) | 50.43606800103 (50.65183292883%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 40 |
Mental Save | 34 |
Defense: Resistances
Acid | + 18%( 70%) |
Darkness | + 38%( 70%) |
Temporal | + 33%( 70%) |
Blight | + 24%( 70%) |
Cold | + 57%( 70%) |
Fire | + 32%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 38% |
Confusion Resistance | 20% |
Blind Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 78% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Prismatic Aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Dragon's Breath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ice Wyrm | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Wild-gift / Venom Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Acid Wyrm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Draconic Body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Draconic Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Apex Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Icy Armor |
talent | Antimagic Shield |
beneficial effect | You gain 22% resistance against darkness and temporal. Resolve |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue -6% Resistance +6% darkness Physical save +8 (+3 eff.) Confus Resist +20% other ------- Encumbrance +23 A pair of boots made of leather. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: Stats +1 Dex +1 Mag +4 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +20% fire Accuracy +6 (+2 eff.) Ignore Armor +8 When Hit 8 nature defense ------ Armor +2 Resistance +8% blight Spell save +13 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +4 Dex offense ------ Critical power +10.00% Physical Power +15 (+4 eff.) Ignore resists +15% light Accuracy +15 (+5 eff.) Ignore Armor +6 defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Damage +3% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% blight +9% cold Physical save +5 (+2 eff.) A belt that goes around your waist. |
Main armor | ![]() 9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +2 Str offense ------ Damage +12% darkness Accuracy +5 (+1 eff.) Ignore Armor +3 defense ------ Armor +18 Defense +9 (+4 eff.) Fatigue +8% Resistance +21% fire A suit of armour made of leather. |
In main hand | ![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Critical power +20.00% Ignore resists +5% blight +5% fire Ignore Shields +10% other ------- Mana-on-crit +1.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Con defense ------ Resistance +3% nature other ------- Infravision +2 Amulets make your neck look great! |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +4 mind While equipped: Stats +3 Wil offense ------ On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Resistance +5% arcane other ------- Hate-on-crit +3.00 Max hate +6.00 Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Disrupt/Master Weapon Damage 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Damage Against +7% Unnatural While equipped: Stats +2 Wil offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +27% Massive two-handed mauls. |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Ego++] Master Weapon Damage 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con offense ------ Physical Crit +9.0% Physical Power +7 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +13% Massive two-handed mauls. |
![]() 9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +6 (+1 eff.) defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +33.00 Life Regen +4.00 Healmod +11% A suit of armour made of leather. |
![]() 14.0 Encumbrance T2 heavy armor [Ego++] Nature While equipped: Stats +3 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% blight +11% darkness Life +25.00 Life Regen +2.00 Healmod +11% other ------- Light +1 A suit of armour made of mail. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Power +5 (+1 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue -6% Resistance +2% physical Physical save +8 (+3 eff.) Unlife -60.00 life other ------- Encumbrance +32 Stamina/turn +2.00 Max stamina +10.00 A pair of boots made of leather. |
![]() 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -3% Physical save +5 (+2 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +2 Wil offense ------ Mindpower +3 (+1 eff.) Damage +3% darkness Ignore resists +20% lightning +6% physical +5% cold When Hit 4 darkness defense ------ Armor +4 Fatigue +3% Resistance +9% lightning +3% cold Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +1 Fatigue +1% A cap made of leather. |
![]() 3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil offense ------ Mind Crit +1% Mindpower +13 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Armor +4 Fatigue +4% other ------- Hate-on-crit +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ivaek the Cornac Wyrmic level 15
47th Quantumnal 1337th year of Ascendancy at 14:56 see stats
By Ivaek the Cornac Wyrmic level 10
44th Quantumnal 1337th year of Ascendancy at 13:42 see stats
By Ivaek the Cornac Wyrmic level 20
49th Quantumnal 1337th year of Ascendancy at 09:04 see stats
By Ivaek the Cornac Wyrmic level 20
49th Quantumnal 1337th year of Ascendancy at 20:49 see stats
Log
[QoL09] Auto-battle disallowed (Isluriana the snow giant is to the north - offscreen)
[QoL09] Auto-battle disallowed (Isluriana the snow giant is to the north - offscreen)
Ivaek resists the effect 'Confused'!
Netherworm mass uses Multiply.
Ivaek attunes to the damage.
Netherworm mass misses Ivaek.
Melee retaliation hits Netherworm mass for 28 cold, 8 nature (37 total damage).
Netherworm mass hits Ivaek for (10 antimagic), 0 temporal, (9 antimagic), 0 darkness (0 total damage).
Ivaek hits Netherworm mass for 161 physical, 5 mind (166 total damage).
Netherworm mass misses Ivaek.
Melee retaliation hits Netherworm mass for 28 cold, 8 nature (37 total damage).
Netherworm mass hits Ivaek for (7 antimagic), 0 temporal, (6 antimagic), 0 darkness (0 total damage).
Ivaek hits Netherworm mass for 137 physical, 5 mind (142 total damage).
Melee retaliation hits Netherworm mass for 28 cold, 8 nature, 28 cold, 8 nature (73 total damage).
Netherworm mass hits Ivaek for (7 antimagic), 0 temporal, (6 antimagic), 0 darkness, (13 antimagic), 0 darkness (0 total damage).
Ivaek performs a melee critical strike against Netherworm mass!
Ivaek hits Netherworm mass for 313 physical damage.
Ivaek killed Netherworm mass!
Ivaek hits Netherworm mass for 181 physical, 5 mind (186 total damage).
Netherworm mass misses Ivaek.
Melee retaliation hits Netherworm mass for 28 cold, 8 nature (37 total damage).
Netherworm mass hits Ivaek for (7 antimagic), 0 temporal, (6 antimagic), 0 darkness (0 total damage).
Ivaek shrugs off the effect 'Silenced'!
Something hits Ivaek for (20 flat reduction), 123 mind (124 total damage).
=====================
QUICK Campaign Zones
=====================
Ruins of Kor'Pul
The Deep Bellow
Sandworm lair
Daikara
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Category: Antimagic
3: Artifact: Withering Orbs
4: Sandqueen Heart: Normal