












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG Again Part 1 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) OldRPG Again Part 2 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cultist of Entropy |
| Level / Exp | 27 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 10 on the 25th Voratun 122nd year of Ascendancy at 10:01 4 / 2Killed by shadow at level 22 on the 2nd Dearth 122nd year of Ascendancy at 14:33 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 66 (base 58) |
| Willpower | 28 (base 10) |
| Cunning | 57 (base 52) |
Resources
| Life | 692/692 |
| Insanity | 27/100 |
| Healing Factor | 1.3816586254954 |
| Regeneration | 10.017025034842 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 6 |
| Crit Chance | 18% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +10% |
| Temporal | +5% |
| Physical | +9% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +8% |
| Temporal | +23% |
| Lightning | +10% |
| Cold | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 72.937891821701 (85.65183292883%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 1 |
| Physical Save | 49 |
| Spell Save | 51 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 38%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 12%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 12%( 70%) |
| Darkness | + 19%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Silence Resistance | 50% |
| Bleed Resistance | 60% |
| Confusion Resistance | 83% |
| Stun Resistance | 45% |
| Knockback Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Aeruwe the giant acid ant. Escort: temporal explorer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Tundraquell the pair of rough leather boots, undeterred (0 def, 1 armour) (On feet)]Tundraquell the pair of rough leather boots, undeterred (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1(-) Dex dps ---------- Dmg.mod +6%(-) cold Res.pen +10%(-) cold ----- def ----- Armour +1 (-) Silence- +21% (-) Confus- +23% (-) Stun/Frz- +24% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Infravis +3 (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10(-) Mag +10(-) Wil +10(-) Con dps ---------- Dmg.mod +10%(-) light ----- def ----- Armour +6 (-) Fatigue +4% (-) Resists +10%(-) darkness Blind- +60% (-) Confus- +60% (-) ---------- misc Light +6 (-) A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | [vs. iron gauntlets 'Hathurain', polar (0 def, 1 armour) (On hands)]iron gauntlets 'Hathurain', polar (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6(-) cold Dmg.mod +4%(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) cold Spell.save +3 (+1 eff.) (-) Die.at -40.00 life (-) Max.HP +20.00 (-) Disease- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Undeathbringer the iron pickaxe, miner (dig speed 29 turns) (Tool)]Undeathbringer the iron pickaxe, miner (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str dps ---------- Res.pen +5%(-) nature ----- def ----- Crit.chn- 10.00% (-) Die.at -40.00 life (-) Blind- +20% (-) Knockbk- +20% (-) ---------- misc Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]warrior's steel ring of arcana (+0.14/turn) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Str ----- def ----- Armour +6 (-) Silence- +29% (-) ---------- misc Mana/turn +0.14 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]Leleyahir, frost, solipsist, perseverance 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +0(-3) Str +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +11% cold ----- def ----- Armour +0 (-6) Resists +5% arcane +22% cold Crit.chn- 10.00% HP.reg +4.00 Silence- +0% (-29%) Stun/Frz- +21% Teleport- +20% ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. savior's gold amulet of healing (Around neck)]savior's gold amulet of healing 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) (-) Spell.save +10 (+4 eff.) (-) Mind.save +13 (+4 eff.) (-) Heal.mod +11% (-) Cut- +60% (-) Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | [vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) 5.0 T3 staff 1H weapon Reqs Mag 24 [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (-) Crit.mult +21.00% (-) Spell.pwr +25 (+8 eff.) (-) Melee+ 20(-) fire Dmg.mod +20%(-) darkness Res.pen +15%(-) temporal ----- def ----- Resists +6%(-) darkness Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Mana/turn +0.21 (-) See.Invis +5 (-) Talents +1.00(-) Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. Cloudorder the steel shield, flaming (0 def, 4 armour, 37 block) (In off hand)]Cloudorder the steel shield, flaming (0 def, 4 armour, 37 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6(-) fire Res.pen +10%(-) lightning Melee Ret 4(-) fire ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +15%(-) lightning +9%(-) light ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. enveloping cashmere cloak of protection (9 def, 0 armour) (Cloak)]enveloping cashmere cloak of protection (9 def, 0 armour) 2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +9 (+5 eff.) (-) Phys.save +7 (+2 eff.) (-) Spell.save +6 (+2 eff.) (-) Mind.save +5 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) (Main armor)]hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Master While equipped: Stats +3(-) Dex +3(-) Con dps ---------- Mind.pwr +8 (+4 eff.) (-) Dmg.mod +9%(-) physical ----- def ----- Armour +6 (-) Defense +9 (+5 eff.) (-) Fatigue +8% (-) Resists +10%(-) acid +17%(-) physical +9%(-) fire +8%(-) lightning +8%(-) cold Phys.save +12 (+4 eff.) (-) Die.at -60.00 life (-) Max.HP +38.00 (-) HP.reg +3.00 (-) Heal.mod +14% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the wizard (heal 122; cd 11)] (on body, 1 of 2)]healing infusion of the wizard (heal 173; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
regeneration infusion of the sneak (heal 254; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, blight, cold, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 blight, 3 cold, 5 arcane, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. savior's gold amulet of healing (Around neck)]copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Phys.save +0 (+0 eff.) (-13 (-4 eff.)) Spell.save +0 (+0 eff.) (-10 (-4 eff.)) Mind.save +0 (+0 eff.) (-13 (-4 eff.)) Heal.mod +11% (-) Cut- +40% (-20%) Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]Dawnradiance, clarity 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-3) Str +2 Dex dps ---------- Dmg.mod +3% light Acc +5 (+5 eff.) ----- def ----- Armour +0 (-6) Resists +6% light Mind.save +7 (+3 eff.) Silence- +0% (-29%) Confus- +20% ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]Wheel of Fate 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +0(-3) Str ----- def ----- Armour +0 (-6) Silence- +0% (-29%) ---------- misc Mana/turn +0.00 (-0.14) Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +0 (-6) Resists +22% acid Silence- +0% (-29%) ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]copper ring of lightning (+22%) =lightning res= 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +0 (-6) Resists +22% lightning Silence- +0% (-29%) ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Str ----- def ----- Armour +0 (-6) Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Silence- +0% (-29%) ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. warrior's steel ring of arcana (+0.14/turn) (On fingers, 1 of 2)]steel ring of warding =res= 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +0(-3) Str ----- def ----- Armour +0 (-6) Resists +10% acid +16% fire +10% lightning +13% cold Silence- +0% (-29%) ---------- misc Mana/turn +0.00 (-0.14) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]Geramira the Shadewaker, warding, ethereal, surging (120% power, 4 apr, arcane element) =wards= 5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (-) Crit.mult +0.00% (-21.00%) Spell.pwr +14 (+4 eff.) (-11 (-4 eff.)) S.pwr/crit +4 Melee+ 0(-20) fire Dmg.mod +29% arcane +0%(-20%) darkness Res.pen +0%(-15%) temporal Phasing +21% ----- def ----- Armour +6 Defense +21 (+10 eff.) Resists +9%(+3%) darkness Shield.pwr +11% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) Max.P.En +10.00 Max.N.En +10.00 See.Invis +0 (-5) Wards +2 arcane Talents +3 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]Islydalle, magewarrior, infernal (111% power, 3 apr, fire element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 111% (-9%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 (-1) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +10.0% Spell.crit +5% (+2%) Crit.mult +41.00% (+20.00%) Phys.pwr +7 (+4 eff.) Spell.pwr +20 (+6 eff.) (-5 (-2 eff.)) Melee+ 33(13) fire Dmg.mod +0%(-20%) darkness +15% fire Res.pen +0%(-15%) temporal Acc +6 (+6 eff.) ----- def ----- Resists +0%(-6%) darkness Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) Max.stam +10.00 See.Invis +20 (+15) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]Scabpassion the elm starstaff, illumination (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 100% (-21%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-2%) Crit.mult +0.00% (-21.00%) Spell.pwr +3 (+1 eff.) (-22 (-7 eff.)) Melee+ 0(-20) fire Dmg.mod +10%(-10%) darkness Res.pen +0%(-15%) temporal On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +5 (+2 eff.) Resists +6% mind +0%(-6%) darkness Silence- +20% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) Light +2 See.Invis +0 (-5) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 112.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]ash magestaff 'Lightsage', earthen, surging, power (111% power, 3 apr, arcane element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 111% (-9%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-1) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-1%) Crit.mult +0.00% (-21.00%) Spell.pwr +10 (+3 eff.) (-15 (-5 eff.)) S.pwr/crit +2 Melee+ 0(-20) fire Dmg.mod +0%(-20%) darkness +3% cold +15% arcane +3% light Res.pen +0%(-15%) temporal ----- def ----- Armour +3 Hardiness +2% Resists +0%(-6%) darkness Phys.save +2 (+1 eff.) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) Light +3 See.Invis +0 (-5) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]elm bonestaff of illumination (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Nature Power 100% (-21%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-2%) Crit.mult +0.00% (-21.00%) Spell.pwr +3 (+1 eff.) (-22 (-7 eff.)) Melee+ 0(-20) fire Dmg.mod +10%(-10%) darkness Res.pen +0%(-15%) temporal ----- def ----- Defense +5 (+2 eff.) Resists +0%(-6%) darkness Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) Light +2 See.Invis +0 (-5) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 112.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]magewarrior's short ash vilestaff (111% power, 3 apr, blight element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Ego+] Master Power 111% (-9%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 (-1) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% (+2%) Crit.mult +0.00% (-21.00%) Phys.pwr +7 (+4 eff.) Spell.pwr +12 (+4 eff.) (-13 (-4 eff.)) Melee+ 0(-20) fire Dmg.mod +15% blight +0%(-20%) darkness Res.pen +0%(-15%) temporal Acc +7 (+7 eff.) ----- def ----- Resists +0%(-6%) darkness Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) See.Invis +0 (-5) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Dryhad the Blindravage, short, infernal, channeling (120% power, 4 apr, darkness element) (In main hand, 1 of 2)]yew starstaff of breaching (120% power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (-) Crit.mult +0.00% (-21.00%) Spell.pwr +9 (+3 eff.) (-16 (-5 eff.)) Melee+ 0(-20) fire Dmg.mod +20%(-) darkness Res.pen +10% darkness +0%(-15%) temporal ----- def ----- Resists +0%(-6%) darkness Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Mana/turn +0.00 (-0.21) See.Invis +0 (-5) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Mighty Girdle (Around waist)]hardened leather belt of unlife =+breath= 1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +5% blight Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. enveloping cashmere cloak of protection (9 def, 0 armour) (Cloak)]regal linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) (-8 (-4 eff.)) Phys.save +0 (+0 eff.) (-7 (-2 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Mind.save +5 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping cashmere cloak of protection (9 def, 0 armour) (Cloak)]spellcowled cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) (-7 (-4 eff.)) Phys.save +0 (+0 eff.) (-7 (-2 eff.)) Spell.save +7 (+2 eff.) (+1 (+0 eff.)) Mind.save +0 (+0 eff.) (-5 (-1 eff.)) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) (Main armor)]verdant cashmere robe of life (0 def, 0 armour) 2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +0(-3) Dex +4(+1) Con dps ---------- Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +13% nature +0%(-9%) physical ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-9 (-5 eff.)) Fatigue +0% (-8%) Resists +0%(-10%) acid +0%(-17%) physical +0%(-8%) lightning +7% blight +0%(-8%) cold +0%(-9%) fire +11% all Phys.save +0 (+0 eff.) (-12 (-4 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +45.00 (+7.00) HP.reg +1.50 (-1.50) Heal.mod +14% (-) Poison- +22% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Tundraquell the pair of rough leather boots, undeterred (0 def, 1 armour) (On feet)]Betorin the pair of rough leather boots, traveler (5 def, 5 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3(+2) Dex dps ---------- Phys.crit +1.0% Dmg.mod +0%(-6%) cold +12% physical Res.pen +0%(-10%) cold ----- def ----- Armour +5 (+4) Defense +5 (+2 eff.) Fatigue -5% Phys.save +6 (+2 eff.) Die.at -20.00 life Silence- +0% (-21%) Confus- +0% (-23%) Stun/Frz- +0% (-24%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Max.enc +23 Stam/turn +1.00 Infravis +0 (-3) A pair of boots made of leather. |
[vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Hathovor, mind (6 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-10) Mag +0(-10) Wil +0(-10) Con dps ---------- Dmg.mod +11% mind +0%(-10%) light Res.pen +5% physical Apr +2 ----- def ----- Armour +0 (-6) Defense +6 (+3 eff.) Fatigue +0% (-4%) Resists +11% mind +0%(-10%) darkness Die.at -80.00 life Blind- +0% (-60%) Confus- +0% (-60%) ---------- misc Max.stam +10.00 Light +0 (-6) A pointy cloth hat, very wizardly... |
[vs. hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) (Main armor)]Frostdeath the cured leather armour, stable, eyal, volcanic (6 def, 11 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +0(-3) Dex +0(-3) Con dps ---------- Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Melee+ 6 fire Ranged+ 6 fire Dmg.mod +0%(-9%) physical +3% cold Melee Ret 6 cold ----- def ----- Armour +11 (+5) Defense +6 (+3 eff.) (-3 (-2 eff.)) Fatigue +7% (-1%) Resists +0%(-10%) acid +3% temporal +0%(-8%) lightning +10%(+1%) fire +17%(-) physical +6%(-2%) cold Phys.save +11 (+4 eff.) (-1 (+0 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +36.00 (-2.00) HP.reg +1.00 (-2.00) Heal.mod +11% (-3%) A suit of armour made of leather. |
[vs. hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) (Main armor)]Silithra the Sunpiercer, fire res (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +0(-3) Dex +0(-3) Con dps ---------- Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-9%) physical Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Armour +2 (-4) Defense +3 (+2 eff.) (-6 (-3 eff.)) Fatigue +6% (-2%) Resists +0%(-10%) acid +0%(-17%) physical +3%(-5%) cold +0%(-8%) lightning +16%(+7%) fire Phys.save +0 (+0 eff.) (-12 (-4 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-38.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-14%) ---------- misc Light +3 A suit of armour made of leather. |
[vs. hardened leather armour 'Zubevea', stable, eyal, multihued (9 def, 6 armour) (Main armor)]duelist's hardened leather armour (14 def, 10 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5(+2) Dex +5 Cun +0(-3) Con dps ---------- Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-9%) physical ----- def ----- Armour +10 (+4) Defense +14 (+7 eff.) (+5 (+2 eff.)) Fatigue +8% (-) Resists +0%(-10%) acid +0%(-17%) physical +0%(-9%) fire +0%(-8%) lightning +0%(-8%) cold Phys.save +0 (+0 eff.) (-12 (-4 eff.)) Die.at +0.00 life (+60.00 life) Max.HP +0.00 (-38.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-14%) A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
362 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Undeathbringer the iron pickaxe, miner (dig speed 29 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +6% nature Res.pen +0%(-5%) nature ----- def ----- Resists +10% nature Crit.chn- 0.00% (-10.00%) Die.at +0.00 life (+40.00 life) Blind- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Infravis +0 (-1) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Undeathbringer the iron pickaxe, miner (dig speed 29 turns) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +0(-1) Str +3 Wil +5 Cun dps ---------- Res.pen +0%(-5%) nature ----- def ----- Crit.chn- 0.00% (-10.00%) Die.at +0.00 life (+40.00 life) Blind- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 11
7th Profit 122nd year of Ascendancy at 16:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 25
11st Dearth 122nd year of Ascendancy at 01:32 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 22
3rd Dearth 122nd year of Ascendancy at 10:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 10
22nd Voratun 122nd year of Ascendancy at 08:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 20
29th Wealth 122nd year of Ascendancy at 06:06 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 24
9th Dearth 122nd year of Ascendancy at 03:13 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 10
24th Voratun 122nd year of Ascendancy at 01:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 17
16th Wealth 122nd year of Ascendancy at 01:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 22
2nd Dearth 122nd year of Ascendancy at 16:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dwarf Cultist of Entropy the Dwarf Cultist of Entropy level 16
7th Wealth 122nd year of Ascendancy at 22:15 see stats
Log
Resting starts...
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Dwarf Cultist of Entropy's is no longer wasting away.
Rested for 1 turns (stop reason: taken damage).
Talent Dark Whispers is ready to use.
Bleeding from Nerissra the faeros hits Dwarf Cultist of Entropy for 11 physical damage.
Bleeding from Nerissra the faeros hits Herald of oblivion for 10 physical damage.
Resting starts...
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Dwarf Cultist of Entropy stops bleeding.
A void star appears around Dwarf Cultist of Entropy.
Herald of oblivion stops bleeding.
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Herald of oblivion retunes the fabric of spacetime.
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Your summoned herald of oblivion disappears.
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Dwarf Cultist of Entropy has finished recovering.
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Talent Cacophony is ready to use.
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Talent Unravel Existence is ready to use.
Talent Black Monolith is ready to use.
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Talent Vitality is ready to use.
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Talent Prophecy of Ruin is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).































































































