Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 27 / 81% |
Size | big |
Lifes / Deaths | Killed by Porytha the great wolf at level 17 on the 56th Dusk 122nd year of Ascendancy at 06:55 / 2Killed by Arulrarivena the ghoul at level 27 on the 80th Regrowth 123rd year of Ascendancy at 02:24 |
Primary Stats
Strength | 68 (base 54) |
Dexterity | 17 (base 14) |
Constitution | 26 (base 13) |
Magic | 67 (base 56) |
Willpower | 8 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | -249/882 |
Insanity | 84/100 |
Vim | 204/204 |
Healing Factor | 1.1316586254954 |
Regeneration | 10.128344698184 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 21.855343200023 |
See Invisible | 27.855343200023 |
Offense: Mainhand
Damage | 120 |
Accuracy | 50 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Nature | +12% |
Darkness | +45% |
Blight | +24% |
Arcane | +21% |
Acid | +15% |
All | +6% |
Offense: Damage Penetration
Cold | +15% |
Mind | +10% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 42 (35.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 4 |
Physical Save | 31 |
Spell Save | 36 |
Mental Save | 8 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 34%( 70%) |
All | + 3%( 70%) |
Lightning | + 63%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 23%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 33%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Silence Resistance | 43% |
Stun Resistance | 100% |
Disarm Resistance | 63% |
Poison Resistance | 20% |
Knockback Resistance | 58% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 234.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xanigadabeth the Duathelspawner (0 def, 5 armour) Xanigadabeth the Duathelspawner (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Nature While equipped: offense ------ Damage +6% nature +18% darkness Ignore resists +15% cold On-Hit (Melee): * 20% chance to slow global speed by 38% * 20% chance to reduce damage dealt by 11% defense ------ Armor +5 Resistance +10% lightning +13% temporal A pair of boots made of leather. |
Light source | brass lantern 'Arthuharadas' brass lantern 'Arthuharadas'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +5 (+3 eff.) Resistance +3% acid +12% darkness +6% lightning Spell save +6 (+3 eff.) Life +42.00 other ------- Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xerurenn (0 def, 3 armour) Xerurenn (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Mag +3 Con defense ------ Armor +3 Fatigue +5% Unlife -80.00 life Life Regen +2.00 Silence Resist +20% Stun Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Koryladig the voratun torque of mindblast [power 410] (15 cooldown) Koryladig the voratun torque of mindblast [power 410] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% lightning +6% nature Crit Resistance 15.00% Unlife -80.00 life Life Regen +4.00 Poison Resist +20% Teleport Resist +10% Blast the opponent's mind dealing 435 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Rotdare' gold ring 'Rotdare'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +9 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +7 (+4 eff.) Damage +6% all Ignore resists +10% nature +10% mind defense ------ Resistance +15% acid +18% fire +17% cold +12% nature +18% lightning Life +26.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +28% Rings make your fingers look great! |
On fingers | copper quartz ring copper quartz ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% lightning +15% arcane Ignore resists +20% nature Accuracy +6 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 38% defense ------ Resistance +22% lightning Silence Resist +23% Stun Resist +30% other ------- Mana/turn +0.11 Rings make your fingers look great! |
Around waist | Betyrana Betyrana1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str offense ------ Physical Crit +3.0% Damage +9% acid defense ------ Resistance +5% arcane Unlife -40.00 life Life +32.00 A belt that goes around your waist. |
In main hand | voratun battleaxe 'Galuruidir' (70-104 power, 4 apr) voratun battleaxe 'Galuruidir' (70-104 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 69.5 - 104.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +7 light Damage Against +23% Undead On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Cun +1 Dex offense ------ Physical Crit +13.0% other ------- Max hate +4.00 See Invisibility +6 Massive two-handed battleaxes. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Sleetfury the cured leather armour (6 def, 4 armour) Sleetfury the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +10.00% Physical Power +6 (+2 eff.) On-Hit 11 acid 9 fire Damage +3% blight When Hit 9 acid 9 fire defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +11% acid +13% fire +15% cold +6% blight Life Regen +2.70 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
Cloak | cashmere cloak 'Ravengasher' (10 def, 12 armour) cashmere cloak 'Ravengasher' (10 def, 12 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% darkness Accuracy +5 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 38% defense ------ Armor +12 Defense +10 (+4 eff.) Resistance +3% darkness Physical save +10 (+5 eff.) Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
movement infusion of the wizard (speed 680%; cd 8) movement infusion of the wizard (speed 680%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 680% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 34%; mental; dur 2; cd 14) wild infusion of the wizard (res 34%; mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 8; phase 22; cd 16) blink rune of the wizard (range 8; phase 22; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 22; cd 20) blink rune of the wizard (range 7; phase 22; cd 20)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 133; cd 19) shatter afflictions rune of the wizard (absorb 133; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 311; dur 5; cd 15) shielding rune of the wizard (absorb 311; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
restful copper amulet of willpower (+3) restful copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Wil defense ------ Fatigue -4% Life Regen +2.00 Amulets make your neck look great! |
Hefast Hefast0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Fatigue -5% Resistance +12% lightning +15% light +12% darkness Life Regen +2.00 Blind Resist +34% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
Neruda the gold amulet Neruda the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con offense ------ Mind Crit +3% defense ------ Mind save +6 (+6 eff.) other ------- Masteries +0.13 Demented/Controlled horrors Amulets make your neck look great! |
copper ring 'Tuleganik' copper ring 'Tuleganik'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 7 physical On-Ranged-Hit 7 physical Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 13 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 13 defense ------ Armor +4 Resistance +3% acid +2% physical Physical save +3 (+1 eff.) Poison Resist +20% other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
marksman's copper ring of perseverance marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
rogue's copper ring of life rogue's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Life +40.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+12 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel quartz ring steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +9 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Poramira the gold ring Poramira the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +6 (+2 eff.) Accuracy +8 (+3 eff.) Ignore Armor +9 defense ------ Armor +6 Defense +9 (+4 eff.) Resistance +6% blight Physical save +3 (+1 eff.) Blind Resist +23% Poison Resist +10% other ------- Infravision +4 See Stealth +10 See Invisibility +7 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Issydil (22-32 power, 2 apr) Issydil (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 temporal On-crit, radius 2 +4 temporal While equipped: Stats +2 Wil offense ------ Physical Crit +13.0% Spell Crit +2% Critical power +27.00% Spellpower/crit +6 Ignore Shields +30% Ignore Armor +13 defense ------ Resistance +9% temporal other ------- Max mana +40.00 Massive two-handed battleaxes. |
steel battleaxe 'Hegarek' (19-28 power, 2 apr) steel battleaxe 'Hegarek' (19-28 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Arcane Weapon Damage 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 temporal On-Hit, radius 1 +20 temporal On Hit: * 20% chance to reduce armor by 35% * 25% chance for lightning to strike from the target to a second target dealing 84 damage While equipped: offense ------ Damage +3% acid +12% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Massive two-handed battleaxes. |
Arygavena the steel greatmaul (28-42 power, 2 apr) Arygavena the steel greatmaul (28-42 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +8 acid On Hit: * 10% chance to reduce armor by 35% * 10% chance to reduce strength, dexterity, and constitution by 25 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * Create an explosion dealing 84 lightning damage (1/turn) While equipped: offense ------ Damage +12% lightning Ignore resists +9% lightning Accuracy +10 (+4 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +28% Massive two-handed mauls. |
Radianceworm the steel greatsword (26-41 power, 2 apr) Radianceworm the steel greatsword (26-41 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Master Weapon Damage 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 light While equipped: Stats +6 Str offense ------ Damage +15% acid +10% physical Accuracy +19 (+7 eff.) When Hit 10 light On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +12% light other ------- Light +1 Massive two-handed swords. |
steel greatsword 'Heatstalker' (22-34 power, 2 apr) steel greatsword 'Heatstalker' (22-34 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Weapon Damage 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 84 damage On Critical: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: offense ------ Damage +3% fire When Hit 6 temporal Massive two-handed swords. |
Elulaith the Ichorraider (60-97 power, 4 apr) Elulaith the Ichorraider (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Psionic Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +12 darkness +8 lightning Damage Against +27% Living On-Hit, radius 1 +20 nature On-crit, radius 2 +20 mind While equipped: offense ------ Ignore resists +25% mind On-Hit (Melee): * 20% chance to slow global speed by 38% Massive two-handed swords. |
voratun greatsword 'Runilin' (60-95 power, 4 apr) voratun greatsword 'Runilin' (60-95 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Master Weapon Damage 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 physical While equipped: Stats +6 Con offense ------ Physical Power +24 (+7 eff.) Damage +3% physical Ignore resists +14% physical defense ------ Armor +4 Resistance +5% arcane Crit Resistance 15.00% Disarm Resist +28% Massive two-handed swords. |
iron longsword (12-16 power, 2 apr) iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Lustrestoker the steel longsword (18-24 power, 3 apr) Lustrestoker the steel longsword (18-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 cold While equipped: offense ------ Damage +3% light Accuracy +11 (+4 eff.) defense ------ Defense +12 (+5 eff.) Resistance +6% light +5% arcane Disarm Resist +51% other ------- Light +1 Sharp, long, and deadly. |
steel longsword 'Darkbone' (16-22 power, 3 apr) steel longsword 'Darkbone' (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +3% darkness Ignore resists +25% darkness +10% light Accuracy +8 (+3 eff.) When Hit 10 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 13 * 10% chance to reduce damage dealt by 11% defense ------ Defense +7 (+3 eff.) Resistance +18% darkness Disarm Resist +27% Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
voratun waraxe 'Cobrawend' (40-57 power, 6 apr) voratun waraxe 'Cobrawend' (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 nature +4 temporal On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +8 Dex +7 Mag +10 Wil +6 Cun +8 Con offense ------ Physical Crit +13.0% Physical Power +11 (+4 eff.) Ignore resists +25% temporal +13% physical Accuracy +18 (+6 eff.) Ignore Armor +10 defense ------ Resistance +3% nature +9% temporal One-handed war axes. |
chilling steel dagger of the mystic (12-15 power, 6 apr) chilling steel dagger of the mystic (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 cold While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +6 (+2 eff.) Sharp, short and deadly. |
stormbringer's steel dagger (12-16 power, 6 apr) stormbringer's steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Nature Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +11 lightning +5 cold While equipped: offense ------ Move Speed +24% Ignore resists +6% lightning +10% cold Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+6 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
cured leather sling 'Shadowqueller' cured leather sling 'Shadowqueller'4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 blight +4 temporal On-Hit, radius 1 +4 temporal While equipped: offense ------ Damage +15% temporal Ignore resists +8% all Accuracy +12 (+4 eff.) Ignore Armor +8 When Hit 2 blight 4 temporal defense ------ Resistance +9% darkness +9% temporal Slings are used to hurl stones or metal shots at your foes. |
quiver of ash arrows 'Gloompain' (17/17, 19-27 power, 15 apr) quiver of ash arrows 'Gloompain' (17/17, 19-27 power, 15 apr)3.0 Encumbrance T2 arrow ammo [Rare] Psionic Weapon Damage 19.0 - 26.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +1.5% Capacity 17 Projectile Speed +200% On-ranged-hit +21 physical On-Hit, radius 1 +16 darkness On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 62 physical damage While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Radiancemaim (18/18, 30-37 power, 2 apr) Radiancemaim (18/18, 30-37 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 30.5 - 36.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +12.5% Capacity 18 On-ranged-hit +16 temporal On-Hit, radius 1 +16 light On-crit, radius 2 +20 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
steel shield (0 def, 4 armour, 36.5 block) steel shield (0 def, 4 armour, 36.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
dreamer's linen robe (0 def, 0 armour) dreamer's linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +11% darkness +11% mind +7% all Physical save +11 (+5 eff.) Spell save +10 (+4 eff.) Mind save +22 (+17 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour) spellwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+0 eff.) defense ------ Resistance +7% all Spell save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+4 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
nimble cured leather armour of the deep (10 def, 6 armour) nimble cured leather armour of the deep (10 def, 6 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +7% Resistance +7% acid +7% cold other ------- Breathe water A suit of armour made of leather. |
nimble hardened leather armour of acid resistance (13 def, 6 armour) nimble hardened leather armour of acid resistance (13 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +6 Dex offense ------ Move Speed +20% defense ------ Armor +6 Defense +13 (+5 eff.) Fatigue +8% Resistance +17% acid A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Undeathflash the rough leather belt Undeathflash the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% nature On-Hit (Melee): * 10% chance to slow global speed by 38% defense ------ Resistance +3% nature +9% light Life +30.00 A belt that goes around your waist. |
Yviwyn Yviwyn1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Damage +3% mind defense ------ Defense +10 (+4 eff.) Resistance +6% lightning +6% temporal Unlife -80.00 life other ------- Stamina/turn +3.00 A belt that goes around your waist. |
nightruned rough leather belt of resilience nightruned rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Arcane/Nature While equipped: defense ------ Resistance +6% light +5% darkness Life +32.00 A belt that goes around your waist. |
hardened leather belt of unlife hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +11% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Flashnigh the linen cloak (1 def, 4 armour) Flashnigh the linen cloak (1 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Armor +4 Defense +1 (+1 eff.) Resistance +6% light +3% temporal Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yarigas (1 def, 0 armour) Yarigas (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +3 Wil offense ------ Mind Crit +3% Critical power +5.00% On-Hit (Melee): * 10% chance to reduce all saves and defense by 13 defense ------ Defense +1 (+1 eff.) Crit Resistance 5.00% Mind save +9 (+9 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Drehir' (0 def, 1 armour) pair of rough leather boots 'Drehir' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con defense ------ Armor +1 Resistance +3% light +9% cold Physical save +11 (+5 eff.) Mind save +10 (+10 eff.) Unlife -20.00 life Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
pair of rough leather boots 'Isymina' (0 def, 1 armour) pair of rough leather boots 'Isymina' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +1.0% Mindpower +5 (+3 eff.) defense ------ Armor +1 Physical save +11 (+5 eff.) Spell save +7 (+3 eff.) Mind save +8 (+8 eff.) Unlife -60.00 life other ------- EQ when Hit +0.12 A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -4% Physical save +5 (+2 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
pair of drakeskin leather boots 'Rhesus' (15 def, 5 armour) pair of drakeskin leather boots 'Rhesus' (15 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +12 Dex +11 Cun offense ------ Mind Crit +6% Mindpower +10 (+5 eff.) defense ------ Armor +5 Defense +15 (+6 eff.) A pair of boots made of leather. |
Falondur the pair of iron boots (0 def, 3 armour) Falondur the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue -3% Resistance +9% light Crit Resistance 10.00% Physical save +6 (+3 eff.) Unlife -20.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Encumbrance +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Zubeyalaith' (0 def, 1 armour) rough leather gloves 'Zubeyalaith' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +3% blight Physical save +6 (+3 eff.) Mind save +15 (+13 eff.) Disarm Resist +22% other ------- Psi when Hit +0.04 Unarmed combat: Weapon Damage 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Singenaught' (0 def, 1 armour) iron gauntlets 'Singenaught' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex offense ------ Damage +3% lightning Accuracy +22 (+8 eff.) When Hit 2 fire defense ------ Armor +1 Fatigue +1% Resistance +6% fire Physical save +9 (+4 eff.) Unarmed combat: Weapon Damage 9.0 - 12.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+3) (0 def, 1 armour) iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +10 (+4 eff.) defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 9.0 - 12.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Rhundil (0 def, 2 armour) Rhundil (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +6 (+3 eff.) On-Hit 19 mind 18 darkness Ignore resists +15% mind When Hit 2 mind On-Hit (Melee): * 16% chance to reduce all saves and defense by 13 defense ------ Armor +2 Fatigue +3% Resistance +9% lightning +15% mind +6% nature Crit Resistance 15.00% Mind save -12 (-12 eff.) Unarmed combat: Weapon Damage 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Reproach level 3 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Phlegmrip' (0 def, 2 armour) dwarven-steel gauntlets 'Phlegmrip' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: offense ------ On-Hit 5 acid 7 cold 5 blight Damage +4% acid +11% cold +6% nature +4% blight Ignore resists +5% nature When Hit 4 nature defense ------ Armor +2 Fatigue +3% Resistance +7% acid +6% cold +5% blight Unarmed combat: Weapon Damage 18.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 ice +7 blight +7 acid On Hit: 10% Ice Breath level 3 On Hit: 20% Soul Rot level 3 On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Armehell the Chillumbra (11 def, 0 armour) Armehell the Chillumbra (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ When Hit 6 cold defense ------ Defense +11 (+5 eff.) Resistance +3% acid Physical save +6 (+3 eff.) Unlife -20.00 life Life +20.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Nerann' (0 def, 3 armour) hardened leather cap 'Nerann' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +8 Wil offense ------ Critical power +10.00% Ignore resists +20% mind defense ------ Armor +3 Fatigue +3% Resistance +5% cold other ------- Breathe water A cap made of leather. |
miner's iron helm of the depths (0 def, 5 armour) miner's iron helm of the depths (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +5% cold other ------- Infravision +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
215 alchemist agate 215 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +43.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Silebeth' (dig speed 14 turns) dwarven-steel pickaxe 'Silebeth' (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Resistance +2% physical Crit Resistance 15.00% Life +102.00 Poison Resist +10% Confus Resist +10% Pinning Resist +10% other ------- Max stamina +17.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 105] (15 cooldown) iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 111 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (15 cooldown) iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Bokyhad' [power 27] (25 cooldown) iron torque of psionic shield 'Bokyhad' [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +5% arcane +3% temporal +6% nature +3% light Unlife -20.00 life Life +20.00 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 155] (15 cooldown) steel torque of mindblast [power 155] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 164 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Duatheldash [power 2] (25 cooldown) Duatheldash [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% darkness Ignore resists +20% darkness +5% acid When Hit 4 darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to heal for 30. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Floesquall' [power 2] (25 cooldown) dwarven-steel torque of clear mind 'Floesquall' [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% cold When Hit 4 cold defense ------ Resistance +6% blight +6% light +9% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of clear mind [power 2] (25 cooldown) extending dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
piercing dwarven-steel torque of gale force [power 225] (15 cooldown) piercing dwarven-steel torque of gale force [power 225] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 238 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of mindblast [power 220] (15 cooldown) powerful dwarven-steel torque of mindblast [power 220] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 233 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Gubrevea' [power 194] (15 cooldown) ash totem of stinging 'Gubrevea' [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) Ignore resists +5% physical defense ------ Resistance +5% arcane +9% fire Sting an enemy dealing 217 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 32% for 2 turns. 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Xanirawyn the Prismlash [power 110] (15 cooldown) Xanirawyn the Prismlash [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Dex +2 Wil offense ------ Damage +3% light defense ------ Resistance +3% light other ------- Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (128 total damage) Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of lightning storm [power 116] (15 cooldown) cleansing elm wand of lightning storm [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (135 total damage) Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Grim_TriesAgain the Ogre Writhing One level 25
8th Allure 123rd year of Ascendancy at 07:40 see stats
By Grim_TriesAgain the Ogre Writhing One level 18
28th Haze 122nd year of Ascendancy at 02:58 see stats
By Grim_TriesAgain the Ogre Writhing One level 21
3rd Decay 122nd year of Ascendancy at 14:26 see stats
By Grim_TriesAgain the Ogre Writhing One level 10
7th Mirth 122nd year of Ascendancy at 21:04 see stats
By Grim_TriesAgain the Ogre Writhing One level 20
44th Haze 122nd year of Ascendancy at 07:21 see stats
By Grim_TriesAgain the Ogre Writhing One level 26
10th Allure 123rd year of Ascendancy at 07:11 see stats
By Grim_TriesAgain the Ogre Writhing One level 26
32nd Regrowth 123rd year of Ascendancy at 16:45 see stats
By Grim_TriesAgain the Ogre Writhing One level 16
55th Dusk 122nd year of Ascendancy at 15:29 see stats
By Grim_TriesAgain the Ogre Writhing One level 13
30th Dusk 122nd year of Ascendancy at 11:59 see stats
By Grim_TriesAgain the Ogre Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 16:35 see stats
By Grim_TriesAgain the Ogre Writhing One level 26
33rd Regrowth 123rd year of Ascendancy at 05:25 see stats
By Grim_TriesAgain the Ogre Writhing One level 16
49th Dusk 122nd year of Ascendancy at 23:57 see stats
By Grim_TriesAgain the Ogre Writhing One level 26
32nd Regrowth 123rd year of Ascendancy at 22:10 see stats
By Grim_TriesAgain the Ogre Writhing One level 25
8th Allure 123rd year of Ascendancy at 00:55 see stats
By Grim_TriesAgain the Ogre Writhing One level 15
41st Dusk 122nd year of Ascendancy at 05:36 see stats
By Grim_TriesAgain the Ogre Writhing One level 17
56th Dusk 122nd year of Ascendancy at 06:55 see stats
Log
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 3 turns (stop reason: taken damage).
Grim_TriesAgain slows down.
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 3 turns (stop reason: taken damage).
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 2 turns (stop reason: taken damage).
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 2 turns (stop reason: taken damage).
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 3 turns (stop reason: taken damage).
Talent Infusion: Movement is ready to use.
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
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Ran for 2 turns (stop reason: taken damage).
Rotting Disease from Arulrarivena the ghoul hits Grim_TriesAgain for 34 blight damage.
Grim_TriesAgain the level 27 ogre writhing one was poxed to death by Arulrarivena the ghoul on level 4 of Ruined halfling complex.