









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. |
Campaign | Demons |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | White Monk (Way of the Transcendent Spirit) |
Level / Exp | 50 / 1566% |
Size | big |
Lifes / Deaths | Killed by Ivita the shadowblade at level 50 on the 165th Vengeance 123rd year of Ascendancy at 06:56 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 74 (base 60) |
Constitution | 55 (base 32) |
Magic | 8 (base 10) |
Willpower | 74 (base 60) |
Cunning | 63 (base 60) |
Resources
Life | -157/1762 |
Stamina | 13/407 |
Equilibrium | 50 |
Healing Factor | 1.7549358927269 |
Regeneration | 32.729554399357 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +19.64208938328% |
Spell | 0% |
Global | +180% |
Vision
Sight | 10 |
Lite | 12.876854394996 |
Infravision | 5 |
See Stealth | 37.141571790036 |
See Invisible | 37.141571790036 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 113 |
Accuracy | 63 |
Crit Chance | 36% |
APR | 53 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +6% |
Darkness | +18% |
Nature | +21% |
Physical | +41% |
Fire | +100% |
All | 0% |
Offense: Damage Penetration
Acid | +31% |
Blight | +56% |
Arcane | +43% |
Mind | +36% |
All | +11% |
Light | +43% |
Physical | +26% |
Fire | +31% |
Nature | +26% |
Defense: Base
Armour (hardiness) | 37.055688315605 (38.594633868923%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 39 |
Mental Save | 45 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 28%( 70%) |
All | + 28%( 70%) |
Darkness | + 43%( 70%) |
Light | + 36%( 70%) |
Temporal | + 30%( 70%) |
Physical | + 47%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 70%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Mending | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Martial Arts | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Agile Combatant | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Transcending | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Rending | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Seek out the ancient explorer Shassy'Kaish among her cultists in the Daikara mountains. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +14 Lck +8 Dex offense ------ Mind Crit +4% Critical power +25.85% Ignore resists +32% light +32% arcane When Hit 13 light On-Hit (Melee): * 26% chance to reduce damage dealt by 24% defense ------ Armor +5 Resistance +6% arcane Stealth +15 other ------- Psi when Hit +0.40 Light +4 A pair of boots made of leather. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +30% fire Ignore resists +25% mind Accuracy +20 (+5 eff.) When Hit 4 fire On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +3 Resistance +27% acid +6% fire Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +16.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Wil offense ------ Damage +15% acid +6% light Ignore resists +25% blight +20% fire defense ------ Defense +2 (+0 eff.) Resistance +12% light +6% fire Physical save +11 (+3 eff.) other ------- Light +3 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +6 Str offense ------ Physical Power +20 (+5 eff.) Spellpower/crit +13 Damage +15% physical Ignore resists +20% acid +15% nature On-Hit (Melee): * 26% chance to reduce armor by 13% defense ------ Armor +14 Resistance +15% acid Physical save +9 (+3 eff.) Sting an enemy dealing 525 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +76.00 Life Regen +12.00 Healmod +12% Stun Resist +60% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +9 Con offense ------ Physical Power +13 (+3 eff.) Damage +21% nature +40% fire Ignore resists +20% blight When Hit 12 acid On-Hit (Melee): * 27% chance to slow global speed by 57% * 27% chance to reduce armor by 13% defense ------ Resistance +30% acid +9% blight Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +5 Str +8 Con offense ------ Critical power +15.00% Spellpower/crit +8 Damage +18% darkness Ignore Shields +39% Ignore Armor +4 On-Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 5 defense ------ Defense +15 (+3 eff.) Resistance +15% darkness Physical save +22 (+7 eff.) Spell save +21 (+7 eff.) Mind save +22 (+8 eff.) other ------- Mana-on-crit +2.62 Amulets make your neck look great! |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +2 Con offense ------ Damage +26% physical +30% fire When Hit 4 acid defense ------ Resistance +12% acid +26% physical +6% darkness +15% blight +45% fire +15% all Life +100.00 Life Regen +5.40 Healmod +20% other ------- Max psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 1.0 Encumbrance T5 lite [Ego+] Master While equipped: offense ------ Ignore resists +11% all Ignore Armor +14 other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +7 Wil offense ------ Mind Crit +6% Critical power +17.00% Accuracy +8 (+2 eff.) Ignore Armor +10 defense ------ Defense +2 (+0 eff.) Resistance +14% blight +3% temporal +14% nature +12% lightning Spell save +6 (+2 eff.) Stealth +8 Life Regen +1.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +2 Con offense ------ Mindpower +4 (+1 eff.) Ignore resists +15% physical defense ------ Armor +6 Resistance +1% physical Mind save +5 (+2 eff.) other ------- Stamina/turn +3.00 A belt that goes around your waist. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Spell Crit +3% Damage +12% arcane +3% blight defense ------ Resistance +3% blight Spell save +9 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Lck offense ------ Damage +12% nature Accuracy +7 (+1 eff.) defense ------ Defense +12 (+3 eff.) Resistance +9% mind +3% temporal Crit Resistance 15.00% Spell save +6 (+2 eff.) Resist unseen 12% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +10 Str +6 Dex +7 Wil other ------- Masteries +0.39 Cunning/Tactical +0.39 Technique/Agile Combatant Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil +3 Mag offense ------ Damage +9% fire defense ------ Resistance +3% lightning Mind save +6 (+2 eff.) Poison Resist +10% Disease Resist +20% Confus Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% darkness When Hit 2 lightning 6 darkness defense ------ Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ Damage +9% blight +27% mind Ignore resists +10% cold defense ------ Defense +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Spell Crit +5% Physical Power +15 (+4 eff.) Ignore Armor +5 defense ------ Spell save +9 (+3 eff.) Unlife -80.00 life Life Regen +4.00 Stun Resist +28% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+2 eff.) Life Regen +2.00 Stun Resist +25% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% nature +15% fire When Hit 6 fire defense ------ Resistance +30% fire +6% nature +9% darkness Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +5 Dex offense ------ Accuracy +5 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +6 Dex offense ------ Move Speed +12% Accuracy +18 (+4 eff.) defense ------ Defense +10 (+2 eff.) Blinding Speed: Puts all charms on 28 turn cooldown Effective talent level: 4.0 Power cost 28 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +8 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Accuracy +9 (+2 eff.) Rings make your fingers look great! |
![]() 5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Spell Crit +5% Spellpower +42 (+27 eff.) On-Hit 44 arcane Damage +30% lightning other ------- Mana/turn +0.60 Max mana +120.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Spell Crit +9% Physical Power +14 (+3 eff.) Spellpower +39 (+25 eff.) Damage +30% physical Accuracy +12 (+3 eff.) other ------- Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Rare] Psionic Weapon Damage 58.0 - 87.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +30 mind On Hit: * 42% chance to reduce all saves and defense by 29 While equipped: Stats +9 Cun +9 Wil defense ------ Resistance +27% acid +18% light +21% cold +20% mind +7% arcane Spell save +15 (+5 eff.) Disarm Resist +26% Pinning Resist +26% Massive two-handed mauls. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Weapon Damage 49.5 - 79.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +24 acid +24 cold On-Hit, radius 1 +24 blight On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Wil offense ------ Physical Crit +17.0% Spell Crit +7% Physical Power +19 (+5 eff.) Spellpower +25 (+18 eff.) Damage +12% cold On-Hit (Melee): * 26% chance to reduce armor by 13% defense ------ Spell save +18 (+6 eff.) other ------- Mana-on-crit +2.63 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego] Nature/Psionic Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +12 nature +25 mind On Hit: * 34% chance to reduce all saves and defense by 29 While equipped: Stats +5 Cun +7 Wil Blunt and deadly. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +27 blight On-Hit, radius 1 +27 blight While equipped: Stats +7 Cun +11 Dex offense ------ Spell Crit +5% Spellpower +40 (+26 eff.) Ignore Shields +40% defense ------ Crit Resistance 20.12% other ------- Vim-on-crit +2.68 Infravision +4 One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +18 nature +20 cold On-Hit, radius 1 +16 acid On-crit, radius 2 +16 darkness +26 mind On Hit: * 26% chance to reduce armor by 13% While equipped: Stats +4 Cun +17 Wil offense ------ Mindpower +35 (+11 eff.) When Hit 8 darkness One-handed war axes. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Rare] Arcane Weapon Damage 26.5 - 34.5 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +4 Wil offense ------ Mind Crit +7% Critical power +26.83% Ignore resists +20% acid +20% mind defense ------ Resistance +21% darkness +12% fire Life Regen +5.37 Disease Resist +27% Silence Resist +27% Teleport Resist +27% other ------- Max hate +13.42 Sharp, short and deadly. |
![]() 3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 63.5 - 76.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +16 Ignore Armor +6 Critical Rate +16.0% Capacity 25 Projectile Speed +268% Ignore Shields +40% On-ranged-hit +27 arcane +20 physical On-Hit, radius 1 +27 physical On-crit, radius 2 +27 physical Shots are used with slings to pummel your foes to death. |
![]() 7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Str offense ------ On-Hit 21 lightning Damage +9% nature When Hit 17 lightning defense ------ Armor +22 Fatigue +8% Resistance +15% darkness Spell save +21 (+7 eff.) other ------- Max stamina +30.00 Talents +1 Block Handheld deflection devices. |
![]() 2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +7 Str +8 Mag +12 Cun offense ------ Spell Crit +5% Spellpower/crit +8 Damage +9% blight +40% fire Ignore Shields +39% defense ------ Resistance +33% fire +13% all Crit Resistance 15.00% other ------- Vim-on-crit +2.60 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Turthel's Robe (10 def, 10 armour) Turthel's Robe (10 def, 10 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Physical Crit -15.0% Spell Crit -15% Mind Crit -15% Critical power +75.00% Spellpower +15 (+13 eff.) Damage +15% all Ignore resists +20% lightning defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +25% lightning +15% cold +15% all Spell save +20 (+7 eff.) other ------- Mana/turn +2.00 Talent level: +1 to all lightning damage spells. A woolen robe with blue trim, still as perfect now as on the day - thousands of years ago - that it was made. |
![]() 2.0 Encumbrance T5 cloth armor [Normal] While equipped: defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Norgos's Pelt (3 def, 5 armour) Norgos's Pelt (3 def, 5 armour)9.0 Encumbrance T1 light armor [Unique] Master While equipped: Stats +5 Str +15 Con offense ------ On-Hit 10 % chance to stun defense ------ Armor +5 Defense +3 (+0 eff.) Ranged Defense +10 (+2 eff.) Fatigue +10% Resistance +15% cold other ------- Stamina/turn +1.00 Max stamina +45.00 A barbarian's garb, made from the hide of a giant bear. Despite the fur, it remains constantly cool to the touch. |
![]() 9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: offense ------ Damage +18% fire +27% temporal Ignore resists +25% light +15% fire When Hit 12 light 12 lightning defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +20% temporal +21% fire +20% darkness +17% light A suit of armour made of leather. |
![]() 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +8 Cun +5 Wil offense ------ Critical power +20.00% Ignore Shields +10% Against +16% Summoned Accuracy +10 (+2 eff.) defense ------ Resist Against +18% Summoned Unlife -40.00 life other ------- Vim-on-crit +2.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Defense +30 (+7 eff.) Resistance +6% nature Mind save +9 (+3 eff.) Life Regen +1.90 Healmod +22% Teleport Resist +20% A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Ego+] Psionic While equipped: Stats +6 Wil defense ------ Mind save +15 (+5 eff.) Life +101.00 A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +2 Mag +3 Wil +4 Cun offense ------ Ignore resists +25% nature defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Dex +2 Mag +7 Con defense ------ Defense +2 (+0 eff.) Resistance +5% arcane Crit Resistance 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +12 Wil +3 Mag offense ------ Critical power +10.00% Mindpower +15 (+5 eff.) defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +16% cold other ------- Psi when Hit +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +11 Mag +5 Wil +13 Cun offense ------ Damage +33% light defense ------ Armor +5 Resistance +7% arcane Crit Resistance 20.12% Physical save +12 (+4 eff.) Spell save +15 (+5 eff.) Mind save +14 (+5 eff.) other ------- Light +4 Infravision +4 See Invisibility +12 A pair of boots made of leather. |
![]() 3.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +3.0% Critical power +15.00% Damage +15% physical Ignore resists +15% mind +25% physical Ignore Armor +4 defense ------ Armor +5 Fatigue +4% Resistance +4% physical Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +33 (+11 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) On-Hit 39 mind 28 darkness Damage +3% acid Ignore resists +5% acid On-Hit (Melee): * 23% chance to reduce all saves and defense by 29 defense ------ Armor +3 Resistance +6% acid +3% temporal +12% light +6% blight +9% cold +15% fire +9% darkness Mind save -7 (-2 eff.) Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Reproach level 5 Ruined Earth: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Random Unique] Nature/Disrupt While equipped: offense ------ On-Hit 15 fire Damage +11% fire Ignore resists +10% acid When Hit 4 acid defense ------ Armor +3 Resistance +24% darkness +17% blight +10% fire +25% arcane +9% cold Crit Resistance 5.00% Affinity +12% nature Spell save +23 (+8 eff.) Life Regen +6.00 other ------- Stamina/turn +1.10 Psi/turn +0.40 Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 27.5 - 30.3 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On-crit, radius 2 +14 fire On Hit: 10% Second Wind level 1 On Hit: 10% Fire Breath level 5 On Crit: 20% Call of the Ooze level 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+12 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 100% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +14 Con offense ------ Mindpower +9 (+3 eff.) On-Hit 40 mind 29 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Armor +16 Hardiness +15% Fatigue +5% Resistance +12% physical Mind save -5 (-1 eff.) Unarmed combat: Weapon Damage 31.0 - 43.4 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 5% Stone Touch level 5 On Hit: 10% Reproach level 5 Ruined Earth: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 60% Wil, 60% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +15% blight +27% fire +21% light When Hit 13 mind 13 light On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 5 * 27% chance to reduce all saves and defense by 29 defense ------ Defense +3 (+0 eff.) Resistance +24% blight +27% fire +12% mind A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Ego+] Arcane/Master While equipped: Stats +7 Mag +16 Wil offense ------ Spellpower +6 (+6 eff.) defense ------ Defense +3 (+0 eff.) Physical save +13 (+4 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Accuracy +5 (+1 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Defense +20 (+5 eff.) Fatigue +1% Resistance +6% lightning +6% temporal +3% darkness other ------- Stamina/turn +2.00 A cap made of leather. |
![]() 2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +10 Cun defense ------ Armor +3 Fatigue +3% Resistance +11% blight +8% nature +3% mind Crit Resistance 15.00% A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +7 Cun +3 Con offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +12% darkness +15% physical Ignore resists +15% light defense ------ Defense +3 (+0 eff.) Resistance +14% lightning +13% temporal +16% darkness +14% physical Mind save +12 (+4 eff.) other ------- Max hate +14.00 Infravision +3 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +4 Str offense ------ Physical Crit +7.0% Damage +21% arcane defense ------ Defense +43 (+10 eff.) Resistance +24% cold +8% physical other ------- Stamina/turn +3.00 EQ when Hit +2.80 Psi when Hit +2.90 Hate when Hit +2.90 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +12% acid +15% fire +15% lightning +15% cold A cap made of leather. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Resistance +5% arcane +6% temporal Crit Resistance 10.00% Mind save +6 (+2 eff.) Disarm Resist +10% Confus Resist +20% Stun Resist +20% other ------- Light +3 See Stealth +8 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Str +4 Dex +2 Con offense ------ Mind Crit +4% defense ------ Life +55.00 other ------- Psi when Hit +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 Encumbrance T5 lite [Rare] Nature While equipped: offense ------ Damage +21% nature +9% fire Ignore resists +25% nature On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +18% lightning +12% fire Life +80.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Rare] Nature While equipped: defense ------ Resistance +12% lightning +6% darkness +18% fire +5% arcane +6% light Physical save +27 (+9 eff.) Unlife -60.00 life Healmod +30% Disease Resist +20% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +15% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 24% other ------- Light +1 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 141 physical damage Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +7 defense ------ Armor +2 Defense +15 (+3 eff.) Resistance +6% nature +1% physical other ------- Stamina/turn +2.00 Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +1 Mag offense ------ Ignore resists +20% physical Accuracy +15 (+3 eff.) defense ------ Armor +8 Resistance +6% darkness +9% temporal Spell save +15 (+5 eff.) Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 18 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex +7 Con offense ------ Damage +12% blight Ignore resists +33% blight On-Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 5 * 26% chance to reduce all saves and defense by 29 defense ------ Resistance +9% light Unlife -105.22 life Cut Resist +26% Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 571 physical damage Puts all charms on 11 turn cooldown 100% to increase all damage by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Fuck It the Krog White Monk level 44
133rd Vengeance 123rd year of Ascendancy at 10:16 see stats
By Fuck It the Krog White Monk level 43
124th Vengeance 123rd year of Ascendancy at 19:01 see stats
By Fuck It the Krog White Monk level 33
112nd Vengeance 123rd year of Ascendancy at 01:43 see stats
By Fuck It the Krog White Monk level 10
72nd Vengeance 123rd year of Ascendancy at 13:40 see stats
By Fuck It the Krog White Monk level 20
80th Vengeance 123rd year of Ascendancy at 00:36 see stats
By Fuck It the Krog White Monk level 30
97th Vengeance 123rd year of Ascendancy at 11:48 see stats
By Fuck It the Krog White Monk level 40
123rd Vengeance 123rd year of Ascendancy at 19:49 see stats
By Fuck It the Krog White Monk level 50
145th Vengeance 123rd year of Ascendancy at 04:00 see stats
By Fuck It the Krog White Monk level 50
164th Vengeance 123rd year of Ascendancy at 13:49 see stats
By Fuck It the Krog White Monk level 49
135th Vengeance 123rd year of Ascendancy at 13:39 see stats
By Fuck It the Krog White Monk level 32
111st Vengeance 123rd year of Ascendancy at 22:11 see stats
By Fuck It the Krog White Monk level 22
81st Vengeance 123rd year of Ascendancy at 08:48 see stats
By Fuck It the Krog White Monk level 45
134th Vengeance 123rd year of Ascendancy at 04:22 see stats
Log
Something hits Fuck It for (64 antimagic), (22 flat reduction), 0 darkness, (5 antimagic), 0 darkness, (2 antimagic), 0 fire, (2 antimagic), 0 fire (0 total damage).
Fuck It is no longer transcendant.
Fuck It receives 20 healing.
Ran for 2 turns (stop reason: taken damage).
Share the Pain performs a melee critical strike against Fuck It!
Fuck It strengthens their resolve!
Fuck It feels vitality spring from within!
Fuck It is not disabled anymore.
Fuck It deactivates Revive.
Fuck It is disabled.
Fuck It is on fire!
Fuck It resists the searing flame!
Something steals life from Fuck It!
Revive hits Fuck It for 160 healing, 160 healing, 160 healing (0 total damage) [480 healing].
Something receives 103 healing from Fuck It.
Share the Pain hits Fuck It for (40 flat reduction), (142 deflected), 0 physical, (25 antimagic), 0 darkness (0 total damage).
Something hits Fuck It for (40 flat reduction), (71 deflected), 139 physical, (25 antimagic), 0 darkness, (8 antimagic), 0 fire, (8 antimagic), 0 fire, (40 flat reduction), (79 deflected), 0 physical, (25 antimagic), 0 darkness, (8 antimagic), 0 fire (139 total damage).
You do not have enough Stamina to use Transcend.
You do not have enough Stamina to use Transcend.
Fuck It receives 47 healing.
Ivita the shadowblade casts Abduction.
Ivita the shadowblade performs a melee critical strike against Fuck It!
Share the Pain performs a melee critical strike against Fuck It!
Melee retaliation hits Ivita the shadowblade for 7 fire, 12 light, 16 acid, 7 fire, 12 light, 16 acid (68 total damage).
Share the Pain hits Fuck It for (40 flat reduction), 449 physical (449 total damage).
Ivita the shadowblade hits Fuck It for (40 flat reduction), (121 deflected), 236 physical, (25 antimagic), 0 darkness (236 total damage).
Fuck It the level 50 krog white monk was chopped into tiny pieces to death by Ivita the shadowblade on level 4 of Fields of Hope.
Ivita the shadowblade's weapon glows with critical power!